author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Mon, 04 Oct 2010 01:19:32 +0300 | |
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permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
|
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** |
|
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** This file is part of the examples of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:BSD$ |
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** You may use this file under the terms of the BSD license as follows: |
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** |
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** "Redistribution and use in source and binary forms, with or without |
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** modification, are permitted provided that the following conditions are |
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** met: |
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** * Redistributions of source code must retain the above copyright |
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** notice, this list of conditions and the following disclaimer. |
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** * Redistributions in binary form must reproduce the above copyright |
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** notice, this list of conditions and the following disclaimer in |
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** the documentation and/or other materials provided with the |
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** distribution. |
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** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor |
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** the names of its contributors may be used to endorse or promote |
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** products derived from this software without specific prior written |
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** permission. |
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** |
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
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** $QT_END_LICENSE$ |
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** |
|
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****************************************************************************/ |
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||
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#include "glwidget.h" |
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#include <QPainter> |
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#include <math.h> |
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#include "bubble.h" |
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const int bubbleNum = 8; |
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inline void CrossProduct(qreal &xOut, qreal &yOut, qreal &zOut, qreal x1, qreal y1, qreal z1, qreal x2, qreal y2, qreal z2) |
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{ |
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xOut = y1 * z2 - z1 * y2; |
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yOut = z1 * x2 - x1 * z2; |
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zOut = x1 * y2 - y1 * x2; |
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} |
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||
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inline void Normalize(qreal &x, qreal &y, qreal &z) |
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{ |
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qreal l = sqrt(x*x + y*y + z*z); |
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x = x / l; |
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y = y / l; |
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z = z / l; |
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} |
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GLWidget::GLWidget(QWidget *parent) |
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: QGLWidget(parent) |
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{ |
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qtLogo = true; |
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createdVertices = 0; |
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createdNormals = 0; |
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m_vertexNumber = 0; |
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frames = 0; |
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setAttribute(Qt::WA_PaintOnScreen); |
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setAttribute(Qt::WA_NoSystemBackground); |
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setAutoBufferSwap(false); |
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m_showBubbles = true; |
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} |
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GLWidget::~GLWidget() |
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{ |
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if (createdVertices) |
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delete[] createdVertices; |
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if (createdNormals) |
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delete[] createdNormals; |
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} |
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void GLWidget::setScaling(int scale) { |
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if (scale > 50) |
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m_fScale = 1 + qreal(scale -50) / 50 * 0.5; |
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else if (scale < 50) |
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m_fScale = 1- (qreal(50 - scale) / 50 * 1/2); |
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else |
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m_fScale = 1; |
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} |
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void GLWidget::setLogo() { |
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qtLogo = true; |
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} |
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void GLWidget::setTexture() { |
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qtLogo = false; |
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} |
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void GLWidget::showBubbles(bool bubbles) |
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{ |
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m_showBubbles = bubbles; |
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} |
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//! [2] |
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void GLWidget::paintQtLogo() |
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{ |
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glDisable(GL_TEXTURE_2D); |
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glEnableClientState(GL_VERTEX_ARRAY); |
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glVertexPointer(3,GL_FLOAT,0, createdVertices); |
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glEnableClientState(GL_NORMAL_ARRAY); |
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glNormalPointer(GL_FLOAT,0,createdNormals); |
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glDrawArrays(GL_TRIANGLES, 0, m_vertexNumber / 3); |
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} |
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//! [2] |
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void GLWidget::paintTexturedCube() |
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{ |
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glEnable(GL_TEXTURE_2D); |
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glBindTexture(GL_TEXTURE_2D, m_uiTexture); |
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GLfloat afVertices[] = { |
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}; |
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glEnableClientState(GL_VERTEX_ARRAY); |
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glVertexPointer(3,GL_FLOAT,0,afVertices); |
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GLfloat afTexCoord[] = { |
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}; |
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glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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glTexCoordPointer(2,GL_FLOAT,0,afTexCoord); |
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GLfloat afNormals[] = { |
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|
177 |
0,-1,0, 0,-1,0, 0,-1,0, |
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|
178 |
0,1,0, 0,1,0, 0,1,0, |
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179 |
0,1,0, 0,1,0, 0,1,0 |
0 | 180 |
}; |
181 |
glEnableClientState(GL_NORMAL_ARRAY); |
|
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|
182 |
glNormalPointer(GL_FLOAT,0,afNormals); |
0 | 183 |
|
184 |
glDrawArrays(GL_TRIANGLES, 0, 36); |
|
185 |
} |
|
186 |
||
187 |
void GLWidget::initializeGL () |
|
188 |
{ |
|
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|
189 |
glClearColor(0.1f, 0.1f, 0.2f, 1.0f); |
0 | 190 |
|
191 |
glEnable(GL_TEXTURE_2D); |
|
192 |
glGenTextures(1, &m_uiTexture); |
|
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m_uiTexture = bindTexture(QImage(":/qt.png")); |
|
194 |
||
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|
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); |
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196 |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); |
0 | 197 |
glEnable(GL_LIGHTING); |
198 |
glEnable(GL_LIGHT0); |
|
199 |
||
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|
200 |
GLfloat aLightPosition[] = {0.0f,0.3f,1.0f,0.0f}; |
0 | 201 |
|
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glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, aLightPosition); |
0 | 203 |
m_fAngle = 0; |
204 |
m_fScale = 1; |
|
205 |
createGeometry(); |
|
206 |
createBubbles(bubbleNum - bubbles.count()); |
|
207 |
} |
|
208 |
||
209 |
void GLWidget::paintGL() |
|
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{ |
|
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createBubbles(bubbleNum - bubbles.count()); |
|
212 |
||
213 |
//! [3] |
|
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QPainter painter; |
|
215 |
painter.begin(this); |
|
216 |
||
217 |
glMatrixMode(GL_PROJECTION); |
|
218 |
glPushMatrix(); |
|
219 |
glLoadIdentity(); |
|
220 |
//! [3] |
|
221 |
||
222 |
//! [4] |
|
223 |
glMatrixMode(GL_MODELVIEW); |
|
224 |
glPushMatrix(); |
|
225 |
glMatrixMode(GL_TEXTURE); |
|
226 |
glPushMatrix(); |
|
227 |
||
228 |
//Since OpenGL ES does not support glPush/PopAttrib(GL_ALL_ATTRIB_BITS) |
|
229 |
//we have to take care of the states ourselves |
|
230 |
||
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|
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glClearColor(0.1f, 0.1f, 0.2f, 1.0f); |
0 | 232 |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
233 |
glEnable(GL_TEXTURE_2D); |
|
234 |
||
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|
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); |
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); |
0 | 237 |
glEnable(GL_LIGHTING); |
238 |
glEnable(GL_LIGHT0); |
|
239 |
||
240 |
glShadeModel(GL_FLAT); |
|
241 |
glFrontFace(GL_CW); |
|
242 |
glCullFace(GL_FRONT); |
|
243 |
glEnable(GL_CULL_FACE); |
|
244 |
glEnable(GL_DEPTH_TEST); |
|
245 |
||
246 |
glMatrixMode(GL_MODELVIEW); |
|
247 |
glLoadIdentity(); |
|
248 |
||
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|
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glRotatef(m_fAngle, 0.0f, 1.0f, 0.0f); |
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glRotatef(m_fAngle, 1.0f, 0.0f, 0.0f); |
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glRotatef(m_fAngle, 0.0f, 0.0f, 1.0f); |
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glScalef(m_fScale, m_fScale,m_fScale); |
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|
253 |
glTranslatef(0.0f,-0.2f,0.0f); |
0 | 254 |
|
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|
255 |
GLfloat matDiff[] = {0.40f, 1.0f, 0.0f, 1.0f}; |
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|
256 |
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiff); |
0 | 257 |
|
258 |
if (qtLogo) |
|
259 |
paintQtLogo(); |
|
260 |
else |
|
261 |
paintTexturedCube(); |
|
262 |
//! [4] |
|
263 |
||
264 |
//![5] |
|
265 |
glMatrixMode(GL_MODELVIEW); |
|
266 |
glPopMatrix(); |
|
267 |
glMatrixMode(GL_PROJECTION); |
|
268 |
glPopMatrix(); |
|
269 |
glMatrixMode(GL_TEXTURE); |
|
270 |
glPopMatrix(); |
|
271 |
||
272 |
glDisable(GL_LIGHTING); |
|
273 |
glDisable(GL_LIGHT0); |
|
274 |
||
275 |
glDisable(GL_DEPTH_TEST); |
|
276 |
glDisable(GL_CULL_FACE); |
|
277 |
//![5] |
|
278 |
||
279 |
//! [6] |
|
280 |
if (m_showBubbles) |
|
281 |
foreach (Bubble *bubble, bubbles) { |
|
282 |
bubble->drawBubble(&painter); |
|
283 |
} |
|
284 |
//! [6] |
|
285 |
||
286 |
//! [7] |
|
287 |
QString framesPerSecond; |
|
288 |
framesPerSecond.setNum(frames /(time.elapsed() / 1000.0), 'f', 2); |
|
289 |
||
290 |
painter.setPen(Qt::white); |
|
291 |
||
292 |
painter.drawText(20, 40, framesPerSecond + " fps"); |
|
293 |
||
294 |
painter.end(); |
|
295 |
//! [7] |
|
296 |
||
297 |
//! [8] |
|
298 |
swapBuffers(); |
|
299 |
//! [8] |
|
300 |
||
301 |
QMutableListIterator<Bubble*> iter(bubbles); |
|
302 |
||
303 |
while (iter.hasNext()) { |
|
304 |
Bubble *bubble = iter.next(); |
|
305 |
bubble->move(rect()); |
|
306 |
} |
|
307 |
if (!(frames % 100)) { |
|
308 |
time.start(); |
|
309 |
frames = 0; |
|
310 |
} |
|
311 |
m_fAngle += 1.0f; |
|
312 |
frames ++; |
|
313 |
} |
|
314 |
||
315 |
void GLWidget::createBubbles(int number) |
|
316 |
{ |
|
317 |
for (int i = 0; i < number; ++i) { |
|
318 |
QPointF position(width()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))), |
|
319 |
height()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0)))); |
|
320 |
qreal radius = qMin(width(), height())*(0.0175 + 0.0875*qrand()/(RAND_MAX+1.0)); |
|
321 |
QPointF velocity(width()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)), |
|
322 |
height()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0))); |
|
323 |
||
324 |
bubbles.append(new Bubble(position, radius, velocity)); |
|
325 |
} |
|
326 |
} |
|
327 |
||
328 |
void GLWidget::createGeometry() |
|
329 |
{ |
|
330 |
vertices.clear(); |
|
331 |
normals.clear(); |
|
332 |
||
333 |
qreal x1 = +0.06f; |
|
334 |
qreal y1 = -0.14f; |
|
335 |
qreal x2 = +0.14f; |
|
336 |
qreal y2 = -0.06f; |
|
337 |
qreal x3 = +0.08f; |
|
338 |
qreal y3 = +0.00f; |
|
339 |
qreal x4 = +0.30f; |
|
340 |
qreal y4 = +0.22f; |
|
341 |
||
342 |
quad(x1, y1, x2, y2, y2, x2, y1, x1); |
|
343 |
quad(x3, y3, x4, y4, y4, x4, y3, x3); |
|
344 |
||
345 |
extrude(x1, y1, x2, y2); |
|
346 |
extrude(x2, y2, y2, x2); |
|
347 |
extrude(y2, x2, y1, x1); |
|
348 |
extrude(y1, x1, x1, y1); |
|
349 |
extrude(x3, y3, x4, y4); |
|
350 |
extrude(x4, y4, y4, x4); |
|
351 |
extrude(y4, x4, y3, x3); |
|
352 |
||
353 |
const qreal Pi = 3.14159f; |
|
354 |
const int NumSectors = 100; |
|
355 |
||
356 |
for (int i = 0; i < NumSectors; ++i) { |
|
357 |
qreal angle1 = (i * 2 * Pi) / NumSectors; |
|
358 |
qreal x5 = 0.30 * sin(angle1); |
|
359 |
qreal y5 = 0.30 * cos(angle1); |
|
360 |
qreal x6 = 0.20 * sin(angle1); |
|
361 |
qreal y6 = 0.20 * cos(angle1); |
|
362 |
||
363 |
qreal angle2 = ((i + 1) * 2 * Pi) / NumSectors; |
|
364 |
qreal x7 = 0.20 * sin(angle2); |
|
365 |
qreal y7 = 0.20 * cos(angle2); |
|
366 |
qreal x8 = 0.30 * sin(angle2); |
|
367 |
qreal y8 = 0.30 * cos(angle2); |
|
368 |
||
369 |
quad(x5, y5, x6, y6, x7, y7, x8, y8); |
|
370 |
||
371 |
extrude(x6, y6, x7, y7); |
|
372 |
extrude(x8, y8, x5, y5); |
|
373 |
} |
|
374 |
||
375 |
//! [1] |
|
376 |
m_vertexNumber = vertices.size(); |
|
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|
377 |
createdVertices = new GLfloat[m_vertexNumber]; |
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|
378 |
createdNormals = new GLfloat[m_vertexNumber]; |
0 | 379 |
for (int i = 0;i < m_vertexNumber;i++) { |
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|
380 |
createdVertices[i] = vertices.at(i) * 2; |
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|
381 |
createdNormals[i] = normals.at(i); |
0 | 382 |
} |
383 |
vertices.clear(); |
|
384 |
normals.clear(); |
|
385 |
} |
|
386 |
//! [1] |
|
387 |
||
388 |
//! [0] |
|
389 |
void GLWidget::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4) |
|
390 |
{ |
|
391 |
qreal nx, ny, nz; |
|
392 |
||
393 |
vertices << x1 << y1 << -0.05f; |
|
394 |
vertices << x2 << y2 << -0.05f; |
|
395 |
vertices << x4 << y4 << -0.05f; |
|
396 |
||
397 |
vertices << x3 << y3 << -0.05f; |
|
398 |
vertices << x4 << y4 << -0.05f; |
|
399 |
vertices << x2 << y2 << -0.05f; |
|
400 |
||
401 |
CrossProduct(nx, ny, nz, x2 - x1, y2 - y1, 0, x4 - x1, y4 - y1, 0); |
|
402 |
Normalize(nx, ny, nz); |
|
403 |
||
404 |
normals << nx << ny << nz; |
|
405 |
normals << nx << ny << nz; |
|
406 |
normals << nx << ny << nz; |
|
407 |
||
408 |
normals << nx << ny << nz; |
|
409 |
normals << nx << ny << nz; |
|
410 |
normals << nx << ny << nz; |
|
411 |
||
412 |
vertices << x4 << y4 << 0.05f; |
|
413 |
vertices << x2 << y2 << 0.05f; |
|
414 |
vertices << x1 << y1 << 0.05f; |
|
415 |
||
416 |
vertices << x2 << y2 << 0.05f; |
|
417 |
vertices << x4 << y4 << 0.05f; |
|
418 |
vertices << x3 << y3 << 0.05f; |
|
419 |
||
420 |
CrossProduct(nx, ny, nz, x2 - x4, y2 - y4, 0, x1 - x4, y1 - y4, 0); |
|
421 |
Normalize(nx, ny, nz); |
|
422 |
||
423 |
normals << nx << ny << nz; |
|
424 |
normals << nx << ny << nz; |
|
425 |
normals << nx << ny << nz; |
|
426 |
||
427 |
normals << nx << ny << nz; |
|
428 |
normals << nx << ny << nz; |
|
429 |
normals << nx << ny << nz; |
|
430 |
} |
|
431 |
//! [0] |
|
432 |
||
433 |
void GLWidget::extrude(qreal x1, qreal y1, qreal x2, qreal y2) |
|
434 |
{ |
|
435 |
qreal nx, ny, nz; |
|
436 |
||
437 |
vertices << x1 << y1 << +0.05f; |
|
438 |
vertices << x2 << y2 << +0.05f; |
|
439 |
vertices << x1 << y1 << -0.05f; |
|
440 |
||
441 |
vertices << x2 << y2 << -0.05f; |
|
442 |
vertices << x1 << y1 << -0.05f; |
|
443 |
vertices << x2 << y2 << +0.05f; |
|
444 |
||
445 |
CrossProduct(nx, ny, nz, x2 - x1, y2 - y1, 0.0f, 0.0f, 0.0f, -0.1f); |
|
446 |
Normalize(nx, ny, nz); |
|
447 |
||
448 |
normals << nx << ny << nz; |
|
449 |
normals << nx << ny << nz; |
|
450 |
normals << nx << ny << nz; |
|
451 |
||
452 |
normals << nx << ny << nz; |
|
453 |
normals << nx << ny << nz; |
|
454 |
normals << nx << ny << nz; |
|
455 |
} |