author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Mon, 04 Oct 2010 01:19:32 +0300 (2010-10-03) | |
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/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtDeclarative module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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/*! |
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\class QGraphicsTransform |
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\brief The QGraphicsTransform class is an abstract base class for building |
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advanced transformations on QGraphicsItems. |
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\since 4.6 |
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\ingroup graphicsview-api |
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As an alternative to QGraphicsItem::transform, QGraphicsTransform lets you |
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create and control advanced transformations that can be configured |
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independently using specialized properties. |
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QGraphicsItem allows you to assign any number of QGraphicsTransform |
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instances to one QGraphicsItem. Each QGraphicsTransform is applied in |
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order, one at a time, to the QGraphicsItem it's assigned to. |
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QGraphicsTransform is particularily useful for animations. Whereas |
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QGraphicsItem::setTransform() lets you assign any transform directly to an |
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item, there is no direct way to interpolate between two different |
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transformations (e.g., when transitioning between two states, each for |
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which the item has a different arbitrary transform assigned). Using |
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QGraphicsTransform you can interpolate the property values of each |
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independent transformation. The resulting operation is then combined into a |
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single transform which is applied to QGraphicsItem. |
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Transformations are computed in true 3D space using QMatrix4x4. |
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When the transformation is applied to a QGraphicsItem, it will be |
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projected back to a 2D QTransform. When multiple QGraphicsTransform |
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objects are applied to a QGraphicsItem, all of the transformations |
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are computed in true 3D space, with the projection back to 2D |
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only occurring after the last QGraphicsTransform is applied. |
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The exception to this is QGraphicsRotation, which projects back to |
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2D after each rotation to preserve the perspective effect around |
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the X and Y axes. |
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If you want to create your own configurable transformation, you can create |
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a subclass of QGraphicsTransform (or any or the existing subclasses), and |
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reimplement the pure virtual applyTo() function, which takes a pointer to a |
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QMatrix4x4. Each operation you would like to apply should be exposed as |
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properties (e.g., customTransform->setVerticalShear(2.5)). Inside you |
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reimplementation of applyTo(), you can modify the provided transform |
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respectively. |
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QGraphicsTransform can be used together with QGraphicsItem::setTransform(), |
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QGraphicsItem::setRotation(), and QGraphicsItem::setScale(). |
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\sa QGraphicsItem::transform(), QGraphicsScale, QGraphicsRotation |
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*/ |
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#include "qgraphicstransform.h" |
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#include "qgraphicsitem_p.h" |
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#include "qgraphicstransform_p.h" |
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#include <QDebug> |
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#include <QtCore/qmath.h> |
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#ifndef QT_NO_GRAPHICSVIEW |
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QT_BEGIN_NAMESPACE |
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void QGraphicsTransformPrivate::setItem(QGraphicsItem *i) |
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{ |
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if (item == i) |
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return; |
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if (item) { |
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Q_Q(QGraphicsTransform); |
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QGraphicsItemPrivate *d_ptr = item->d_ptr.data(); |
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item->prepareGeometryChange(); |
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Q_ASSERT(d_ptr->transformData); |
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d_ptr->transformData->graphicsTransforms.removeAll(q); |
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d_ptr->dirtySceneTransform = 1; |
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item = 0; |
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} |
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item = i; |
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} |
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void QGraphicsTransformPrivate::updateItem(QGraphicsItem *item) |
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{ |
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item->prepareGeometryChange(); |
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item->d_ptr->dirtySceneTransform = 1; |
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} |
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/*! |
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Constructs a new QGraphicsTransform with the given \a parent. |
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*/ |
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QGraphicsTransform::QGraphicsTransform(QObject *parent) |
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: QObject(*new QGraphicsTransformPrivate, parent) |
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{ |
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} |
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/*! |
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Destroys the graphics transform. |
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*/ |
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QGraphicsTransform::~QGraphicsTransform() |
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{ |
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Q_D(QGraphicsTransform); |
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d->setItem(0); |
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} |
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/*! |
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\internal |
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*/ |
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QGraphicsTransform::QGraphicsTransform(QGraphicsTransformPrivate &p, QObject *parent) |
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: QObject(p, parent) |
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{ |
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} |
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/*! |
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\fn void QGraphicsTransform::applyTo(QMatrix4x4 *matrix) const |
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This pure virtual method has to be reimplemented in derived classes. |
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It applies this transformation to \a matrix. |
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\sa QGraphicsItem::transform(), QMatrix4x4::toTransform() |
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*/ |
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/*! |
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Notifies that this transform operation has changed its parameters in such a |
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way that applyTo() will return a different result than before. |
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When implementing you own custom graphics transform, you must call this |
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function every time you change a parameter, to let QGraphicsItem know that |
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its transformation needs to be updated. |
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\sa applyTo() |
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*/ |
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void QGraphicsTransform::update() |
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{ |
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Q_D(QGraphicsTransform); |
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if (d->item) |
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d->updateItem(d->item); |
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} |
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/*! |
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\class QGraphicsScale |
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\brief The QGraphicsScale class provides a scale transformation. |
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\since 4.6 |
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QGraphicsScene provides certain parameters to help control how the scale |
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should be applied. |
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The origin is the point that the item is scaled from (i.e., it stays fixed |
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relative to the parent as the rest of the item grows). By default the |
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origin is QPointF(0, 0). |
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The parameters xScale, yScale, and zScale describe the scale factors to |
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apply in horizontal, vertical, and depth directions. They can take on any |
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value, including 0 (to collapse the item to a point) or negative value. |
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A negative xScale value will mirror the item horizontally. A negative yScale |
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value will flip the item vertically. A negative zScale will flip the |
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item end for end. |
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\sa QGraphicsTransform, QGraphicsItem::setScale(), QTransform::scale() |
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*/ |
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class QGraphicsScalePrivate : public QGraphicsTransformPrivate |
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{ |
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public: |
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QGraphicsScalePrivate() |
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: xScale(1), yScale(1), zScale(1) {} |
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QVector3D origin; |
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qreal xScale; |
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qreal yScale; |
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qreal zScale; |
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}; |
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/*! |
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Constructs an empty QGraphicsScale object with the given \a parent. |
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*/ |
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QGraphicsScale::QGraphicsScale(QObject *parent) |
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: QGraphicsTransform(*new QGraphicsScalePrivate, parent) |
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{ |
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} |
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/*! |
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Destroys the graphics scale. |
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*/ |
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QGraphicsScale::~QGraphicsScale() |
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{ |
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} |
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/*! |
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\property QGraphicsScale::origin |
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\brief the origin of the scale in 3D space. |
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All scaling will be done relative to this point (i.e., this point |
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will stay fixed, relative to the parent, when the item is scaled). |
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\sa xScale, yScale, zScale |
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*/ |
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QVector3D QGraphicsScale::origin() const |
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{ |
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Q_D(const QGraphicsScale); |
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return d->origin; |
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} |
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void QGraphicsScale::setOrigin(const QVector3D &point) |
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{ |
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Q_D(QGraphicsScale); |
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if (d->origin == point) |
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return; |
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d->origin = point; |
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update(); |
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emit originChanged(); |
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} |
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/*! |
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\property QGraphicsScale::xScale |
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\brief the horizontal scale factor. |
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The scale factor can be any real number; the default value is 1.0. If you |
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set the factor to 0.0, the item will be collapsed to a single point. If you |
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provide a negative value, the item will be mirrored horizontally around its |
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origin. |
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\sa yScale, zScale, origin |
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*/ |
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qreal QGraphicsScale::xScale() const |
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{ |
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Q_D(const QGraphicsScale); |
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return d->xScale; |
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} |
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void QGraphicsScale::setXScale(qreal scale) |
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{ |
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Q_D(QGraphicsScale); |
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if (d->xScale == scale) |
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return; |
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d->xScale = scale; |
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update(); |
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emit xScaleChanged(); |
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emit scaleChanged(); |
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} |
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/*! |
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\property QGraphicsScale::yScale |
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\brief the vertical scale factor. |
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The scale factor can be any real number; the default value is 1.0. If you |
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set the factor to 0.0, the item will be collapsed to a single point. If you |
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provide a negative value, the item will be flipped vertically around its |
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origin. |
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\sa xScale, zScale, origin |
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*/ |
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qreal QGraphicsScale::yScale() const |
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{ |
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Q_D(const QGraphicsScale); |
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return d->yScale; |
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} |
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void QGraphicsScale::setYScale(qreal scale) |
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{ |
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Q_D(QGraphicsScale); |
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if (d->yScale == scale) |
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return; |
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d->yScale = scale; |
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update(); |
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emit yScaleChanged(); |
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emit scaleChanged(); |
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} |
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/*! |
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\property QGraphicsScale::zScale |
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\brief the depth scale factor. |
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The scale factor can be any real number; the default value is 1.0. If you |
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set the factor to 0.0, the item will be collapsed to a single point. If you |
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provide a negative value, the item will be flipped end for end around its |
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origin. |
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\sa xScale, yScale, origin |
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*/ |
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qreal QGraphicsScale::zScale() const |
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{ |
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Q_D(const QGraphicsScale); |
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return d->zScale; |
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} |
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void QGraphicsScale::setZScale(qreal scale) |
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{ |
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Q_D(QGraphicsScale); |
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if (d->zScale == scale) |
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return; |
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d->zScale = scale; |
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update(); |
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emit zScaleChanged(); |
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emit scaleChanged(); |
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} |
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/*! |
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\reimp |
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*/ |
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void QGraphicsScale::applyTo(QMatrix4x4 *matrix) const |
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{ |
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Q_D(const QGraphicsScale); |
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matrix->translate(d->origin); |
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matrix->scale(d->xScale, d->yScale, d->zScale); |
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matrix->translate(-d->origin); |
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} |
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/*! |
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\fn QGraphicsScale::originChanged() |
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QGraphicsScale emits this signal when its origin changes. |
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\sa QGraphicsScale::origin |
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*/ |
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/*! |
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\fn QGraphicsScale::xScaleChanged() |
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\since 4.7 |
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This signal is emitted whenever the \l xScale property changes. |
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*/ |
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/*! |
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\fn QGraphicsScale::yScaleChanged() |
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\since 4.7 |
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This signal is emitted whenever the \l yScale property changes. |
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*/ |
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/*! |
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\fn QGraphicsScale::zScaleChanged() |
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\since 4.7 |
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This signal is emitted whenever the \l zScale property changes. |
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*/ |
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/*! |
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\fn QGraphicsScale::scaleChanged() |
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This signal is emitted whenever the xScale, yScale, or zScale |
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of the object changes. |
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\sa QGraphicsScale::xScale, QGraphicsScale::yScale |
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\sa QGraphicsScale::zScale |
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*/ |
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/*! |
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\class QGraphicsRotation |
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\brief The QGraphicsRotation class provides a rotation transformation around |
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a given axis. |
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\since 4.6 |
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You can provide the desired axis by assigning a QVector3D to the axis property |
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or by passing a member if Qt::Axis to the setAxis convenience function. |
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By default the axis is (0, 0, 1) i.e., rotation around the Z axis. |
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The angle property, which is provided by QGraphicsRotation, now |
|
389 |
describes the number of degrees to rotate around this axis. |
|
390 |
||
391 |
QGraphicsRotation provides certain parameters to help control how the |
|
392 |
rotation should be applied. |
|
393 |
||
394 |
The origin is the point that the item is rotated around (i.e., it stays |
|
395 |
fixed relative to the parent as the rest of the item is rotated). By |
|
396 |
default the origin is QPointF(0, 0). |
|
397 |
||
398 |
The angle property provides the number of degrees to rotate the item |
|
399 |
clockwise around the origin. This value also be negative, indicating a |
|
400 |
counter-clockwise rotation. For animation purposes it may also be useful to |
|
401 |
provide rotation angles exceeding (-360, 360) degrees, for instance to |
|
402 |
animate how an item rotates several times. |
|
403 |
||
404 |
Note: the final rotation is the combined effect of a rotation in |
|
405 |
3D space followed by a projection back to 2D. If several rotations |
|
406 |
are performed in succession, they will not behave as expected unless |
|
407 |
they were all around the Z axis. |
|
408 |
||
409 |
\sa QGraphicsTransform, QGraphicsItem::setRotation(), QTransform::rotate() |
|
410 |
*/ |
|
411 |
||
412 |
class QGraphicsRotationPrivate : public QGraphicsTransformPrivate |
|
413 |
{ |
|
414 |
public: |
|
415 |
QGraphicsRotationPrivate() |
|
416 |
: angle(0), axis(0, 0, 1) {} |
|
417 |
QVector3D origin; |
|
418 |
qreal angle; |
|
419 |
QVector3D axis; |
|
420 |
}; |
|
421 |
||
422 |
/*! |
|
423 |
Constructs a new QGraphicsRotation with the given \a parent. |
|
424 |
*/ |
|
425 |
QGraphicsRotation::QGraphicsRotation(QObject *parent) |
|
426 |
: QGraphicsTransform(*new QGraphicsRotationPrivate, parent) |
|
427 |
{ |
|
428 |
} |
|
429 |
||
430 |
/*! |
|
431 |
Destroys the graphics rotation. |
|
432 |
*/ |
|
433 |
QGraphicsRotation::~QGraphicsRotation() |
|
434 |
{ |
|
435 |
} |
|
436 |
||
437 |
/*! |
|
438 |
\property QGraphicsRotation::origin |
|
439 |
\brief the origin of the rotation in 3D space. |
|
440 |
||
441 |
All rotations will be done relative to this point (i.e., this point |
|
442 |
will stay fixed, relative to the parent, when the item is rotated). |
|
443 |
||
444 |
\sa angle |
|
445 |
*/ |
|
446 |
QVector3D QGraphicsRotation::origin() const |
|
447 |
{ |
|
448 |
Q_D(const QGraphicsRotation); |
|
449 |
return d->origin; |
|
450 |
} |
|
451 |
void QGraphicsRotation::setOrigin(const QVector3D &point) |
|
452 |
{ |
|
453 |
Q_D(QGraphicsRotation); |
|
454 |
if (d->origin == point) |
|
455 |
return; |
|
456 |
d->origin = point; |
|
457 |
update(); |
|
458 |
emit originChanged(); |
|
459 |
} |
|
460 |
||
461 |
/*! |
|
462 |
\property QGraphicsRotation::angle |
|
463 |
\brief the angle for clockwise rotation, in degrees. |
|
464 |
||
465 |
The angle can be any real number; the default value is 0.0. A value of 180 |
|
466 |
will rotate 180 degrees, clockwise. If you provide a negative number, the |
|
467 |
item will be rotated counter-clockwise. Normally the rotation angle will be |
|
468 |
in the range (-360, 360), but you can also provide numbers outside of this |
|
469 |
range (e.g., a angle of 370 degrees gives the same result as 10 degrees). |
|
470 |
||
471 |
\sa origin |
|
472 |
*/ |
|
473 |
qreal QGraphicsRotation::angle() const |
|
474 |
{ |
|
475 |
Q_D(const QGraphicsRotation); |
|
476 |
return d->angle; |
|
477 |
} |
|
478 |
void QGraphicsRotation::setAngle(qreal angle) |
|
479 |
{ |
|
480 |
Q_D(QGraphicsRotation); |
|
481 |
if (d->angle == angle) |
|
482 |
return; |
|
483 |
d->angle = angle; |
|
484 |
update(); |
|
485 |
emit angleChanged(); |
|
486 |
} |
|
487 |
||
488 |
/*! |
|
489 |
\fn QGraphicsRotation::originChanged() |
|
490 |
||
491 |
This signal is emitted whenever the origin has changed. |
|
492 |
||
493 |
\sa QGraphicsRotation::origin |
|
494 |
*/ |
|
495 |
||
496 |
/*! |
|
497 |
\fn void QGraphicsRotation::angleChanged() |
|
498 |
||
499 |
This signal is emitted whenever the angle has changed. |
|
500 |
||
501 |
\sa QGraphicsRotation::angle |
|
502 |
*/ |
|
503 |
||
504 |
/*! |
|
505 |
\property QGraphicsRotation::axis |
|
506 |
\brief a rotation axis, specified by a vector in 3D space. |
|
507 |
||
508 |
This can be any axis in 3D space. By default the axis is (0, 0, 1), |
|
509 |
which is aligned with the Z axis. If you provide another axis, |
|
510 |
QGraphicsRotation will provide a transformation that rotates |
|
511 |
around this axis. For example, if you would like to rotate an item |
|
512 |
around its X axis, you could pass (1, 0, 0) as the axis. |
|
513 |
||
514 |
\sa QTransform, QGraphicsRotation::angle |
|
515 |
*/ |
|
516 |
QVector3D QGraphicsRotation::axis() const |
|
517 |
{ |
|
518 |
Q_D(const QGraphicsRotation); |
|
519 |
return d->axis; |
|
520 |
} |
|
521 |
void QGraphicsRotation::setAxis(const QVector3D &axis) |
|
522 |
{ |
|
523 |
Q_D(QGraphicsRotation); |
|
524 |
if (d->axis == axis) |
|
525 |
return; |
|
526 |
d->axis = axis; |
|
527 |
update(); |
|
528 |
emit axisChanged(); |
|
529 |
} |
|
530 |
||
531 |
/*! |
|
532 |
\fn void QGraphicsRotation::setAxis(Qt::Axis axis) |
|
533 |
||
534 |
Convenience function to set the axis to \a axis. |
|
535 |
||
536 |
Note: the Qt::YAxis rotation for QTransform is inverted from the |
|
537 |
correct mathematical rotation in 3D space. The QGraphicsRotation |
|
538 |
class implements a correct mathematical rotation. The following |
|
539 |
two sequences of code will perform the same transformation: |
|
540 |
||
541 |
\code |
|
542 |
QTransform t; |
|
543 |
t.rotate(45, Qt::YAxis); |
|
544 |
||
545 |
QGraphicsRotation r; |
|
546 |
r.setAxis(Qt::YAxis); |
|
547 |
r.setAngle(-45); |
|
548 |
\endcode |
|
549 |
*/ |
|
550 |
void QGraphicsRotation::setAxis(Qt::Axis axis) |
|
551 |
{ |
|
552 |
switch (axis) |
|
553 |
{ |
|
554 |
case Qt::XAxis: |
|
555 |
setAxis(QVector3D(1, 0, 0)); |
|
556 |
break; |
|
557 |
case Qt::YAxis: |
|
558 |
setAxis(QVector3D(0, 1, 0)); |
|
559 |
break; |
|
560 |
case Qt::ZAxis: |
|
561 |
setAxis(QVector3D(0, 0, 1)); |
|
562 |
break; |
|
563 |
} |
|
564 |
} |
|
565 |
||
566 |
/*! |
|
567 |
\reimp |
|
568 |
*/ |
|
569 |
void QGraphicsRotation::applyTo(QMatrix4x4 *matrix) const |
|
570 |
{ |
|
571 |
Q_D(const QGraphicsRotation); |
|
572 |
||
573 |
if (d->angle == 0. || d->axis.isNull()) |
|
574 |
return; |
|
575 |
||
576 |
matrix->translate(d->origin); |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
577 |
matrix->projectedRotate(d->angle, d->axis.x(), d->axis.y(), d->axis.z()); |
0 | 578 |
matrix->translate(-d->origin); |
579 |
} |
|
580 |
||
581 |
/*! |
|
582 |
\fn void QGraphicsRotation::axisChanged() |
|
583 |
||
584 |
This signal is emitted whenever the axis of the object changes. |
|
585 |
||
586 |
\sa QGraphicsRotation::axis |
|
587 |
*/ |
|
588 |
||
589 |
#include "moc_qgraphicstransform.cpp" |
|
590 |
||
591 |
QT_END_NAMESPACE |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
592 |
#endif //QT_NO_GRAPHICSVIEW |