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/****************************************************************************
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**
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** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtXmlPatterns module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*
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* NOTE: This file is included by qxsdstatemachine_p.h
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* if you need some includes, put them in qxsdstatemachine_p.h (outside of the namespace)
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*/
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template <typename TransitionType>
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XsdStateMachine<TransitionType>::XsdStateMachine()
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: m_counter(50)
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{
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}
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template <typename TransitionType>
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XsdStateMachine<TransitionType>::XsdStateMachine(const NamePool::Ptr &namePool)
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: m_namePool(namePool)
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, m_counter(50)
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{
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}
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template <typename TransitionType>
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typename XsdStateMachine<TransitionType>::StateId XsdStateMachine<TransitionType>::addState(StateType type)
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{
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#ifndef QT_NO_DEBUG
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// make sure we don't have two start states
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if (type == StartState) {
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QHashIterator<StateId, StateType> it(m_states);
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while (it.hasNext()) {
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it.next();
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Q_ASSERT(it.value() != StartState && it.value() != StartEndState);
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}
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}
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#endif // QT_NO_DEBUG
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// reserve new state id
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const StateId id = ++m_counter;
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m_states.insert(id, type);
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// if it is a start state, we make it to our current state
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if (type == StartState || type == StartEndState)
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m_currentState = id;
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return id;
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}
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template <typename TransitionType>
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void XsdStateMachine<TransitionType>::addTransition(StateId start, TransitionType transition, StateId end)
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{
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QHash<TransitionType, QVector<StateId> > &hash = m_transitions[start];
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QVector<StateId> &states = hash[transition];
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if (!states.contains(end))
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states.append(end);
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}
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template <typename TransitionType>
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void XsdStateMachine<TransitionType>::addEpsilonTransition(StateId start, StateId end)
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{
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QVector<StateId> &states = m_epsilonTransitions[start];
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states.append(end);
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}
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template <typename TransitionType>
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void XsdStateMachine<TransitionType>::reset()
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{
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// reset the machine to the start state
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QHashIterator<StateId, StateType> it(m_states);
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while (it.hasNext()) {
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it.next();
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if (it.value() == StartState || it.value() == StartEndState) {
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m_currentState = it.key();
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return;
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}
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}
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Q_ASSERT(false);
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}
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template <typename TransitionType>
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void XsdStateMachine<TransitionType>::clear()
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{
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m_states.clear();
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m_transitions.clear();
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m_epsilonTransitions.clear();
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m_currentState = -1;
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m_counter = 50;
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}
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template <typename TransitionType>
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bool XsdStateMachine<TransitionType>::proceed(TransitionType transition)
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{
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// check that we are not in an invalid state
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if (!m_transitions.contains(m_currentState)) {
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return false;
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}
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// fetch the transition entry for the current state
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const QHash<TransitionType, QVector<StateId> > &entry = m_transitions[m_currentState];
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if (entry.contains(transition)) { // is there an transition for the given input?
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m_currentState = entry.value(transition).first();
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m_lastTransition = transition;
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return true;
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} else {
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return false;
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}
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}
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template <typename TransitionType>
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QList<TransitionType> XsdStateMachine<TransitionType>::possibleTransitions() const
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{
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// check that we are not in an invalid state
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if (!m_transitions.contains(m_currentState)) {
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return QList<TransitionType>();
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}
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// fetch the transition entry for the current state
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const QHash<TransitionType, QVector<StateId> > &entry = m_transitions[m_currentState];
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return entry.keys();
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}
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template <typename TransitionType>
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template <typename InputType>
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bool XsdStateMachine<TransitionType>::proceed(InputType input)
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{
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// check that we are not in an invalid state
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if (!m_transitions.contains(m_currentState)) {
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return false;
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}
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// fetch the transition entry for the current state
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const QHash<TransitionType, QVector<StateId> > &entry = m_transitions[m_currentState];
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QHashIterator<TransitionType, QVector<StateId> > it(entry);
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while (it.hasNext()) {
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it.next();
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if (inputEqualsTransition(input, it.key())) {
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m_currentState = it.value().first();
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m_lastTransition = it.key();
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return true;
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}
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}
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return false;
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}
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template <typename TransitionType>
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template <typename InputType>
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bool XsdStateMachine<TransitionType>::inputEqualsTransition(InputType input, TransitionType transition) const
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{
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return false;
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}
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template <typename TransitionType>
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bool XsdStateMachine<TransitionType>::inEndState() const
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{
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// check if current state is an end state
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return (m_states.value(m_currentState) == StartEndState || m_states.value(m_currentState) == EndState);
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}
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template <typename TransitionType>
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TransitionType XsdStateMachine<TransitionType>::lastTransition() const
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{
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return m_lastTransition;
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}
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template <typename TransitionType>
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typename XsdStateMachine<TransitionType>::StateId XsdStateMachine<TransitionType>::startState() const
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{
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QHashIterator<StateId, StateType> it(m_states);
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while (it.hasNext()) {
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it.next();
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if (it.value() == StartState || it.value() == StartEndState)
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return it.key();
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}
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Q_ASSERT(false); // should never be reached
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return -1;
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}
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template <typename TransitionType>
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QString XsdStateMachine<TransitionType>::transitionTypeToString(TransitionType type) const
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{
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Q_UNUSED(type)
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return QString();
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}
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template <typename TransitionType>
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bool XsdStateMachine<TransitionType>::outputGraph(QIODevice *device, const QString &graphName) const
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{
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if (!device->isOpen()) {
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qWarning("device must be open for writing");
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return false;
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}
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QByteArray graph;
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QTextStream s(&graph);
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QHashIterator<StateId, QHash<TransitionType, QVector<StateId> > > it(m_transitions);
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QHashIterator<StateId, StateType> it3(m_states);
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s << "digraph " << graphName << " {\n";
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s << " mindist = 2.0\n";
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// draw edges
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while (it.hasNext()) {
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it.next();
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QHashIterator<TransitionType, QVector<StateId> > it2(it.value());
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while (it2.hasNext()) {
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it2.next();
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for (int i = 0; i < it2.value().count(); ++i)
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s << " " << it.key() << " -> " << it2.value().at(i) << " [label=\"" << transitionTypeToString(it2.key()) << "\"]\n";
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}
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}
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QHashIterator<StateId, QVector<StateId> > it4(m_epsilonTransitions);
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while (it4.hasNext()) {
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it4.next();
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const QVector<StateId> states = it4.value();
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for (int i = 0; i < states.count(); ++i)
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s << " " << it4.key() << " -> " << states.at(i) << " [label=\"ε\"]\n";
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}
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// draw node infos
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while (it3.hasNext()) {
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it3.next();
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QString style;
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if (it3.value() == StartState) {
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style = QLatin1String("shape=circle, style=filled, color=blue");
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} else if (it3.value() == StartEndState) {
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style = QLatin1String("shape=doublecircle, style=filled, color=blue");
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} else if (it3.value() == InternalState) {
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style = QLatin1String("shape=circle, style=filled, color=red");
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} else if (it3.value() == EndState) {
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style = QLatin1String("shape=doublecircle, style=filled, color=green");
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}
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s << " " << it3.key() << " [" << style << "]\n";
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}
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s << "}\n";
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s.flush();
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if (device->write(graph) == -1)
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return false;
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return true;
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}
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template <typename TransitionType>
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typename XsdStateMachine<TransitionType>::StateId XsdStateMachine<TransitionType>::dfaStateForNfaState(QSet<StateId> nfaState,
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QList< QPair<QSet<StateId>, StateId> > &stateTable,
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XsdStateMachine<TransitionType> &dfa) const
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{
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// check whether we have the given state in our lookup table
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// already, in that case simply return it
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for (int i = 0; i < stateTable.count(); ++i) {
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if (stateTable.at(i).first == nfaState)
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return stateTable.at(i).second;
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}
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// check if the NFA state set contains a Start or End
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// state, in that case our new DFA state will be a
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// Start or End state as well
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StateType type = InternalState;
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QSetIterator<StateId> it(nfaState);
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bool hasStartState = false;
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bool hasEndState = false;
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while (it.hasNext()) {
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const StateId state = it.next();
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if (m_states.value(state) == EndState) {
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hasEndState = true;
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} else if (m_states.value(state) == StartState) {
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hasStartState = true;
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}
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}
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if (hasStartState) {
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if (hasEndState)
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type = StartEndState;
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else
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type = StartState;
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} else if (hasEndState) {
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type = EndState;
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}
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// create the new DFA state
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const StateId dfaState = dfa.addState(type);
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// add the new DFA state to the lookup table
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stateTable.append(qMakePair<QSet<StateId>, StateId>(nfaState, dfaState));
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return dfaState;
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}
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template <typename TransitionType>
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XsdStateMachine<TransitionType> XsdStateMachine<TransitionType>::toDFA() const
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{
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XsdStateMachine<TransitionType> dfa(m_namePool);
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dfa.m_counter = 100;
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QList< QPair< QSet<StateId>, StateId> > table;
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QList< QSet<StateId> > isMarked;
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// search the start state as the algorithm starts with it...
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StateId startState = -1;
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QHashIterator<StateId, StateType> stateTypeIt(m_states);
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while (stateTypeIt.hasNext()) {
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stateTypeIt.next();
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if (stateTypeIt.value() == StartState) {
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startState = stateTypeIt.key();
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break;
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}
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}
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Q_ASSERT(startState != -1);
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// our list of state set that still have to be processed
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QList< QSet<StateId> > workStates;
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// add the start state to the list of to processed state sets
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workStates.append(epsilonClosure(QSet<StateId>() << startState));
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while (!workStates.isEmpty()) { // as long as there are state sets to process left
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// enqueue set of states
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const QSet<StateId> states = workStates.takeFirst();
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if (isMarked.contains(states)) // we processed this state set already
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continue;
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// mark as processed
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isMarked.append(states);
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// select a list of all inputs that are possible for
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// the 'states' set
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QList<TransitionType> input;
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{
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QSetIterator<StateId> it(states);
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while (it.hasNext()) {
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input << m_transitions.value(it.next()).keys();
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}
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}
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// get the state in DFA that corresponds to the 'states' set in the NFA
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const StateId dfaBegin = dfaStateForNfaState(states, table, dfa);
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for (int i = 0; i < input.count(); ++i) { // for each possible input
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// retrieve the states that can be reached from the 'states' set by the
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// given input or by epsilon transition
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const QSet<StateId> followStates = epsilonClosure(move(states, input.at(i)));
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// get the state in DFA that corresponds to the 'followStates' set in the NFA
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const StateId dfaEnd = dfaStateForNfaState(followStates, table, dfa);
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// adds a new transition to the DFA that corresponds to the transitions between
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// 'states' and 'followStates' in the NFA
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dfa.addTransition(dfaBegin, input.at(i), dfaEnd);
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// add the 'followStates' to the list of to be processed state sets
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workStates.append(followStates);
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}
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}
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return dfa;
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}
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template <typename TransitionType>
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QHash<typename XsdStateMachine<TransitionType>::StateId, typename XsdStateMachine<TransitionType>::StateType> XsdStateMachine<TransitionType>::states() const
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{
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return m_states;
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}
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