/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "globjwin.h"
#include "glbox.h"
#include <QPushButton>
#include <QSlider>
#include <QLayout>
#include <QFrame>
#include <QMenuBar>
#include <QMenu>
#include <QApplication>


GLObjectWindow::GLObjectWindow(QWidget* parent)
    : QWidget(parent)
{

    // Create a menu
    QMenu *file = new QMenu( this );
    file->addAction( "Exit",  qApp, SLOT(quit())/*, CTRL+Key_Q*/);

    // Create a menu bar
    QMenuBar *m = new QMenuBar( this );
    m->addMenu(file)->setText("&File");

    // Create a nice frame to put around the OpenGL widget
    QFrame* f = new QFrame(this);
    f->setFrameStyle( QFrame::Sunken | QFrame::Panel );
    f->setLineWidth( 2 );

    // Create our OpenGL widget
    GLBox* c = new GLBox( f, "glbox");

    // Create the three sliders; one for each rotation axis
    QSlider* x = new QSlider(Qt::Vertical, this);
    x->setMaximum(360);
    x->setPageStep(60);
    x->setTickPosition( QSlider::TicksLeft );
    QObject::connect( x, SIGNAL(valueChanged(int)),c,SLOT(setXRotation(int)) );

    QSlider* y = new QSlider(Qt::Vertical, this);
    y->setMaximum(360);
    y->setPageStep(60);
    y->setTickPosition( QSlider::TicksLeft );
    QObject::connect( y, SIGNAL(valueChanged(int)),c,SLOT(setYRotation(int)) );

    QSlider* z = new QSlider(Qt::Vertical, this);
    z->setMaximum(360);
    z->setPageStep(60);
    z->setTickPosition( QSlider::TicksLeft );
    QObject::connect( z, SIGNAL(valueChanged(int)),c,SLOT(setZRotation(int)) );

    // Now that we have all the widgets, put them into a nice layout

    // Top level layout, puts the sliders to the left of the frame/GL widget
    QHBoxLayout* hlayout = new QHBoxLayout(this);

    // Put the sliders on top of each other
    QVBoxLayout* vlayout = new QVBoxLayout();
    vlayout->addWidget( x );
    vlayout->addWidget( y );
    vlayout->addWidget( z );

    // Put the GL widget inside the frame
    QHBoxLayout* flayout = new QHBoxLayout(f);
    flayout->setMargin(0);
    flayout->addWidget( c, 1 );

    hlayout->setMenuBar( m );
    hlayout->addLayout( vlayout );
    hlayout->addWidget( f, 1 );
}
