/*
 * This file is part of the WebKit project.
 *
 * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
 *           (C) 2006 Apple Computer Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef RenderSVGInline_h
#define RenderSVGInline_h

#if ENABLE(SVG)
#include "RenderInline.h"

namespace WebCore {

class RenderSVGInline : public RenderInline {
public:
    RenderSVGInline(Node*);
    virtual const char* renderName() const { return "RenderSVGInline"; }
    virtual bool requiresLayer() const { return false; }

    // These are shared between RenderSVGTSpan and RenderSVGTextPath
    virtual void absoluteRects(Vector<IntRect>& rects, int tx, int ty);
    virtual void absoluteQuads(Vector<FloatQuad>&);
    
private:
    virtual InlineFlowBox* createInlineFlowBox();
};

}

#endif // ENABLE(SVG)
#endif // !RenderSVGTSpan_H
