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#ifndef ACTIVESYNC_REMOTECONNECTION_H
#define ACTIVESYNC_REMOTECONNECTION_H

#include "remoteconnection.h"

class QTcpSocket;

class QtCesterConnection : public AbstractRemoteConnection
{
public:
    QtCesterConnection();
    virtual ~QtCesterConnection();

    bool connect(QVariantList &list = QVariantList());
    void disconnect();
    bool isConnected() const;

    // These functions are designed for transfer between desktop and device
    // Caution: deviceDest path has to be device specific (eg. no drive letters for CE)
    bool copyFileToDevice(const QString &localSource, const QString &deviceDest, bool failIfExists = false);
    bool copyDirectoryToDevice(const QString &localSource, const QString &deviceDest, bool recursive = true);
    bool copyFileFromDevice(const QString &deviceSource, const QString &localDest, bool failIfExists = false);
    bool copyDirectoryFromDevice(const QString &deviceSource, const QString &localDest, bool recursive = true);

    bool timeStampForLocalFileTime(FILETIME*) const;
    bool fileCreationTime(const QString &fileName, FILETIME*) const;

    // These functions only work on files existing on the device
    bool copyFile(const QString&, const QString&, bool failIfExists = false);
    bool copyDirectory(const QString&, const QString&, bool recursive = true);
    bool deleteFile(const QString&);
    bool deleteDirectory(const QString&, bool recursive = true, bool failIfContentExists = false);
    bool createDirectory(const QString&, bool deleteBefore=false);

    bool execute(QString program, QString arguments = QString(), int timeout = -1, int *returnValue = NULL);
private:
    bool _createSocket(QTcpSocket*&) const;
    void _freeSocket(QTcpSocket*&) const;
    bool _initCommand(QTcpSocket*&, const char*) const;
    bool _sendData(QTcpSocket*&, const char* data, int dataSize) const;
    bool _receiveData(QTcpSocket*&, QByteArray&) const;
    bool _checkResult(QTcpSocket*&) const;
    bool connected;
};

#endif
