/*
 * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
 *           (C) 2006 Apple Computer Inc.
 *           (C) 2009 Google Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef RenderSVGTSpan_h
#define RenderSVGTSpan_h

#if ENABLE(SVG)
#include "RenderSVGInline.h"

namespace WebCore {
class RenderSVGTSpan : public RenderSVGInline {
public:
    RenderSVGTSpan(Node*);
    virtual const char* renderName() const { return "RenderSVGTSpan"; }

    // FIXME: These are incorrect, but have always behaved this way.
    // These empty implementations prevent us from hitting RenderObject ASSERTS.
    // tspan.getBBox() will be wrong, and repainting for tspans may not work correctly!
    virtual FloatRect objectBoundingBox() const { return FloatRect(); }
    virtual FloatRect repaintRectInLocalCoordinates() const { return FloatRect(); }
};
}

#endif // ENABLE(SVG)
#endif // !RenderSVGTSpan_h
