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#ifndef QTEXTUREGLYPHCACHE_P_H
#define QTEXTUREGLYPHCACHE_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <qhash.h>
#include <qimage.h>
#include <qobject.h>
#include <qtransform.h>

#include <private/qfontengineglyphcache_p.h>

#if defined(Q_OS_VXWORKS) && defined(m_type)
#  undef m_type
#endif

struct glyph_metrics_t;
typedef unsigned int glyph_t;


QT_BEGIN_NAMESPACE

class QTextItemInt;

class Q_GUI_EXPORT QTextureGlyphCache : public QFontEngineGlyphCache
{
public:
    QTextureGlyphCache(QFontEngineGlyphCache::Type type, const QTransform &matrix)
        : QFontEngineGlyphCache(matrix, type), m_w(0), m_h(0), m_cx(0), m_cy(0) { }

    virtual ~QTextureGlyphCache() { }

    struct Coord {
        int x;
        int y;
        int w;
        int h;

        int baseLineX;
        int baseLineY;
    };

    void populate(const QTextItemInt &ti,
                  const QVarLengthArray<glyph_t> &glyphs,
                  const QVarLengthArray<QFixedPoint> &positions);

    virtual void createTextureData(int width, int height) = 0;
    virtual void resizeTextureData(int width, int height) = 0;
    virtual int glyphMargin() const { return 0; }

    virtual void fillTexture(const Coord &coord, glyph_t glyph) = 0;

    inline void createCache(int width, int height) {
        m_w = width;
        m_h = height;
        createTextureData(width, height);
    }

    inline bool isNull() const { return m_w <= 0 || m_h <= 0; }

    QHash<glyph_t, Coord> coords;

    QImage textureMapForGlyph(glyph_t g) const;

protected:
    const QTextItemInt *m_current_textitem;

    int m_w; // image width
    int m_h; // image height
    int m_cx; // current x
    int m_cy; // current y
};


class QImageTextureGlyphCache : public QTextureGlyphCache
{
public:
    QImageTextureGlyphCache(QFontEngineGlyphCache::Type type, const QTransform &matrix)
        : QTextureGlyphCache(type, matrix) { }
    virtual int glyphMargin() const;
    virtual void createTextureData(int width, int height);
    virtual void resizeTextureData(int width, int height);
    virtual void fillTexture(const Coord &c, glyph_t glyph);

    inline const QImage &image() const { return m_image; }

private:
    QImage m_image;
};

QT_END_NAMESPACE

#endif
