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#ifndef QABSTRACTANIMATION_P_H
#define QABSTRACTANIMATION_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of QIODevice. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <QtCore/qbasictimer.h>
#include <QtCore/qdatetime.h>
#include <QtCore/qtimer.h>
#include <QtCore/qelapsedtimer.h>
#include <private/qobject_p.h>

#ifdef Q_OS_WIN
#include <qt_windows.h>
#endif

#ifndef QT_NO_ANIMATION

QT_BEGIN_NAMESPACE

class QAnimationGroup;
class QAbstractAnimation;
class QAbstractAnimationPrivate : public QObjectPrivate
{
public:
    QAbstractAnimationPrivate()
        : state(QAbstractAnimation::Stopped),
          direction(QAbstractAnimation::Forward),
          totalCurrentTime(0),
          currentTime(0),
          loopCount(1),
          currentLoop(0),
          deleteWhenStopped(false),
          hasRegisteredTimer(false),
          isPause(false),
          isGroup(false),
          group(0)
    {
    }

    virtual ~QAbstractAnimationPrivate() {}

    static QAbstractAnimationPrivate *get(QAbstractAnimation *q)
    {
        return q->d_func();
    }

    QAbstractAnimation::State state;
    QAbstractAnimation::Direction direction;
    void setState(QAbstractAnimation::State state);

    int totalCurrentTime;
    int currentTime;
    int loopCount;
    int currentLoop;

    bool deleteWhenStopped;
    bool hasRegisteredTimer;
    bool isPause;
    bool isGroup;

    QAnimationGroup *group;

private:
    Q_DECLARE_PUBLIC(QAbstractAnimation)
};

typedef QElapsedTimer ElapsedTimer;

class QUnifiedTimer : public QObject
{
private:
    QUnifiedTimer();

public:
    //XXX this is needed by dui
    static Q_CORE_EXPORT QUnifiedTimer *instance();
    static QUnifiedTimer *instance(bool create);

    static void registerAnimation(QAbstractAnimation *animation, bool isTopLevel);
    static void unregisterAnimation(QAbstractAnimation *animation);

    //defines the timing interval. Default is DEFAULT_TIMER_INTERVAL
    void setTimingInterval(int interval)
    {
        timingInterval = interval;
        if (animationTimer.isActive() && !isPauseTimerActive) {
            //we changed the timing interval
            animationTimer.start(timingInterval, this);
        }
    }

    /*
       this allows to have a consistent timer interval at each tick from the timer
       not taking the real time that passed into account.
    */
    void setConsistentTiming(bool consistent) { consistentTiming = consistent; }

    //this facilitates fine-tuning of complex animations
    void setSlowModeEnabled(bool enabled) { slowMode = enabled; }

    /*
        this is used for updating the currentTime of all animations in case the pause
        timer is active or, otherwise, only of the animation passed as parameter.
    */
    static void ensureTimerUpdate();

    /*
        this will evaluate the need of restarting the pause timer in case there is still
        some pause animations running.
    */
    static void updateAnimationTimer();

protected:
    void timerEvent(QTimerEvent *);

private:
    // timer used for all active (running) animations
    QBasicTimer animationTimer;
    // timer used to delay the check if we should start/stop the animation timer
    QBasicTimer startStopAnimationTimer;

    ElapsedTimer time;

    int lastTick;
    int timingInterval;
    int currentAnimationIdx;
    bool consistentTiming;
    bool slowMode;
    // bool to indicate that only pause animations are active
    bool isPauseTimerActive;

    QList<QAbstractAnimation*> animations, animationsToStart;

    // this is the count of running animations that are not a group neither a pause animation
    int runningLeafAnimations;
    QList<QAbstractAnimation*> runningPauseAnimations;

    void registerRunningAnimation(QAbstractAnimation *animation);
    void unregisterRunningAnimation(QAbstractAnimation *animation);

    void restartAnimationTimer();

    void updateAnimationsTime();
    int closestPauseAnimationTimeToFinish();
};

QT_END_NAMESPACE

#endif //QT_NO_ANIMATION

#endif //QABSTRACTANIMATION_P_H
