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#include "qtimer.h"
#include "qabstracteventdispatcher.h"
#include "qcoreapplication.h"
#include "qobject_p.h"

QT_BEGIN_NAMESPACE

/*!
    \class QTimer
    \brief The QTimer class provides repetitive and single-shot timers.

    \ingroup events


    The QTimer class provides a high-level programming interface for
    timers. To use it, create a QTimer, connect its timeout() signal
    to the appropriate slots, and call start(). From then on it will
    emit the timeout() signal at constant intervals.

    Example for a one second (1000 millisecond) timer (from the
    \l{widgets/analogclock}{Analog Clock} example):

    \snippet examples/widgets/analogclock/analogclock.cpp 4
    \snippet examples/widgets/analogclock/analogclock.cpp 5
    \snippet examples/widgets/analogclock/analogclock.cpp 6

    From then on, the \c update() slot is called every second.

    You can set a timer to time out only once by calling
    setSingleShot(true). You can also use the static
    QTimer::singleShot() function to call a slot after a specified
    interval:

    \snippet doc/src/snippets/timers/timers.cpp 3

    In multithreaded applications, you can use QTimer in any thread
    that has an event loop. To start an event loop from a non-GUI
    thread, use QThread::exec(). Qt uses the timer's
    \l{QObject::thread()}{thread affinity} to determine which thread
    will emit the \l{QTimer::}{timeout()} signal. Because of this, you
    must start and stop the timer in its thread; it is not possible to
    start a timer from another thread.

    As a special case, a QTimer with a timeout of 0 will time out as
    soon as all the events in the window system's event queue have
    been processed. This can be used to do heavy work while providing
    a snappy user interface:

    \snippet doc/src/snippets/timers/timers.cpp 4
    \snippet doc/src/snippets/timers/timers.cpp 5
    \snippet doc/src/snippets/timers/timers.cpp 6

    \c processOneThing() will from then on be called repeatedly. It
    should be written in such a way that it always returns quickly
    (typically after processing one data item) so that Qt can deliver
    events to widgets and stop the timer as soon as it has done all
    its work. This is the traditional way of implementing heavy work
    in GUI applications; multithreading is now becoming available on
    more and more platforms, and we expect that zero-millisecond
    QTimers will gradually be replaced by \l{QThread}s.

    \section1 Accuracy and Timer Resolution

    Timers will never time out earlier than the specified timeout value
    and they are not guaranteed to time out at the exact value specified.
    In many situations, they may time out late by a period of time that
    depends on the accuracy of the system timers.

    The accuracy of timers depends on the underlying operating system
    and hardware. Most platforms support a resolution of 1 millisecond,
    though the accuracy of the timer will not equal this resolution
    in many real-world situations.

    If Qt is unable to deliver the requested number of timer clicks,
    it will silently discard some.

    \section1 Alternatives to QTimer

    An alternative to using QTimer is to call QObject::startTimer()
    for your object and reimplement the QObject::timerEvent() event
    handler in your class (which must inherit QObject). The
    disadvantage is that timerEvent() does not support such
    high-level features as single-shot timers or signals.

    Another alternative to using QTimer is to use QBasicTimer. It is
    typically less cumbersome than using QObject::startTimer()
    directly. See \l{Timers} for an overview of all three approaches.

    Some operating systems limit the number of timers that may be
    used; Qt tries to work around these limitations.

    \sa QBasicTimer, QTimerEvent, QObject::timerEvent(), Timers,
        {Analog Clock Example}, {Wiggly Example}
*/


static const int INV_TIMER = -1;                // invalid timer id

/*!
    Constructs a timer with the given \a parent.
*/

QTimer::QTimer(QObject *parent)
    : QObject(parent), id(INV_TIMER), inter(0), del(0), single(0), nulltimer(0)
{
}


#ifdef QT3_SUPPORT
/*!
    Constructs a timer called \a name, with a \a parent.
*/

QTimer::QTimer(QObject *parent, const char *name)
    : QObject(parent), id(INV_TIMER), single(0), nulltimer(0)
{
    setObjectName(QString::fromAscii(name));
}
#endif

/*!
    Destroys the timer.
*/

QTimer::~QTimer()
{
    if (id != INV_TIMER)                        // stop running timer
        stop();
}


/*!
    \fn void QTimer::timeout()

    This signal is emitted when the timer times out.

    \sa interval, start(), stop()
*/

/*!
    \property QTimer::active
    \since 4.3

    This boolean property is true if the timer is running; otherwise
    false.
*/

/*!
    \fn bool QTimer::isActive() const

    Returns true if the timer is running (pending); otherwise returns
    false.
*/

/*!
    \fn int QTimer::timerId() const

    Returns the ID of the timer if the timer is running; otherwise returns
    -1.
*/


/*! \overload start()

    Starts or restarts the timer with the timeout specified in \l interval.

    If \l singleShot is true, the timer will be activated only once.
*/
void QTimer::start()
{
    if (id != INV_TIMER)                        // stop running timer
        stop();
    nulltimer = (!inter && single);
    id = QObject::startTimer(inter);
}

/*!
    Starts or restarts the timer with a timeout interval of \a msec
    milliseconds.
*/
void QTimer::start(int msec)
{
    inter = msec;
    start();
}


#ifdef QT3_SUPPORT
/*! \overload start()

  Call setSingleShot(\a sshot) and start(\a msec) instead.
*/

int QTimer::start(int msec, bool sshot)
{
    if (id >=0 && nulltimer && !msec && sshot)
        return id;
    stop();
    setInterval(msec);
    setSingleShot(sshot);
    start();
    return timerId();
}
#endif


/*!
    Stops the timer.

    \sa start()
*/

void QTimer::stop()
{
    if (id != INV_TIMER) {
        QObject::killTimer(id);
        id = INV_TIMER;
    }
}


/*!
  \reimp
*/
void QTimer::timerEvent(QTimerEvent *e)
{
    if (e->timerId() == id) {
        if (single)
            stop();
        emit timeout();
    }
}

class QSingleShotTimer : public QObject
{
    Q_OBJECT
    int timerId;
public:
    ~QSingleShotTimer();
    QSingleShotTimer(int msec, QObject *r, const char * m);
Q_SIGNALS:
    void timeout();
protected:
    void timerEvent(QTimerEvent *);
};

QSingleShotTimer::QSingleShotTimer(int msec, QObject *receiver, const char *member)
    : QObject(QAbstractEventDispatcher::instance())
{
    connect(this, SIGNAL(timeout()), receiver, member);
    timerId = startTimer(msec);
}

QSingleShotTimer::~QSingleShotTimer()
{
    if (timerId > 0)
        killTimer(timerId);
}

void QSingleShotTimer::timerEvent(QTimerEvent *)
{
    // need to kill the timer _before_ we emit timeout() in case the
    // slot connected to timeout calls processEvents()
    if (timerId > 0)
        killTimer(timerId);
    timerId = -1;
    emit timeout();

    // we would like to use delete later here, but it feels like a
    // waste to post a new event to handle this event, so we just unset the flag
    // and explicitly delete...
    qDeleteInEventHandler(this);
}

QT_BEGIN_INCLUDE_NAMESPACE
#include "qtimer.moc"
QT_END_INCLUDE_NAMESPACE

/*!
    \reentrant
    This static function calls a slot after a given time interval.

    It is very convenient to use this function because you do not need
    to bother with a \link QObject::timerEvent() timerEvent\endlink or
    create a local QTimer object.

    Example:
    \snippet doc/src/snippets/code/src_corelib_kernel_qtimer.cpp 0

    This sample program automatically terminates after 10 minutes
    (600,000 milliseconds).

    The \a receiver is the receiving object and the \a member is the
    slot. The time interval is \a msec milliseconds.

    \sa start()
*/

void QTimer::singleShot(int msec, QObject *receiver, const char *member)
{
    if (receiver && member) {
        if (msec == 0) {
            // special code shortpath for 0-timers
            const char* bracketPosition = strchr(member, '(');
            if (!bracketPosition || !(member[0] >= '0' && member[0] <= '3')) {
                qWarning("QTimer::singleShot: Invalid slot specification");
                return;
            }
            QByteArray methodName(member+1, bracketPosition - 1 - member); // extract method name
            QMetaObject::invokeMethod(receiver, methodName.constData(), Qt::QueuedConnection);
            return;
        }
        (void) new QSingleShotTimer(msec, receiver, member);
    }
}

/*!
    \property QTimer::singleShot
    \brief whether the timer is a single-shot timer

    A single-shot timer fires only once, non-single-shot timers fire
    every \l interval milliseconds.

    \sa interval, singleShot()
*/

/*!
    \property QTimer::interval
    \brief the timeout interval in milliseconds

    The default value for this property is 0.  A QTimer with a timeout
    interval of 0 will time out as soon as all the events in the window
    system's event queue have been processed.

    Setting the interval of an active timer changes its timerId().

    \sa singleShot
*/
void QTimer::setInterval(int msec)
{
    inter = msec;
    if (id != INV_TIMER) {                        // create new timer
        QObject::killTimer(id);                        // restart timer
        id = QObject::startTimer(msec);
    }
}

/*! \fn void QTimer::changeInterval(int msec)

   Use setInterval(msec) or start(msec) instead.
*/

QT_END_NAMESPACE
