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#include "signalsloteditor_tool.h"
#include "signalsloteditor.h"
#include "ui4_p.h"

#include <QtDesigner/QDesignerFormWindowInterface>

#include <QtGui/QAction>
#include <QtCore/qdebug.h>

QT_BEGIN_NAMESPACE

using namespace qdesigner_internal;

SignalSlotEditorTool::SignalSlotEditorTool(QDesignerFormWindowInterface *formWindow, QObject *parent)
    : QDesignerFormWindowToolInterface(parent),
      m_formWindow(formWindow),
      m_action(new QAction(tr("Edit Signals/Slots"), this))
{
}

SignalSlotEditorTool::~SignalSlotEditorTool()
{
}

QDesignerFormEditorInterface *SignalSlotEditorTool::core() const
{
    return m_formWindow->core();
}

QDesignerFormWindowInterface *SignalSlotEditorTool::formWindow() const
{
    return m_formWindow;
}

bool SignalSlotEditorTool::handleEvent(QWidget *widget, QWidget *managedWidget, QEvent *event)
{
    Q_UNUSED(widget);
    Q_UNUSED(managedWidget);
    Q_UNUSED(event);

    return false;
}

QWidget *SignalSlotEditorTool::editor() const
{
    if (!m_editor) {
        Q_ASSERT(formWindow() != 0);
        m_editor = new qdesigner_internal::SignalSlotEditor(formWindow(), 0);
        connect(formWindow(), SIGNAL(mainContainerChanged(QWidget*)), m_editor, SLOT(setBackground(QWidget*)));
        connect(formWindow(), SIGNAL(changed()),
                m_editor, SLOT(updateBackground()));
    }

    return m_editor;
}

QAction *SignalSlotEditorTool::action() const
{
    return m_action;
}

void SignalSlotEditorTool::activated()
{
    m_editor->enableUpdateBackground(true);
}

void SignalSlotEditorTool::deactivated()
{
    m_editor->enableUpdateBackground(false);
}

void SignalSlotEditorTool::saveToDom(DomUI *ui, QWidget*)
{
    ui->setElementConnections(m_editor->toUi());
}

void SignalSlotEditorTool::loadFromDom(DomUI *ui, QWidget *mainContainer)
{
    m_editor->fromUi(ui->elementConnections(), mainContainer);
}

QT_END_NAMESPACE
