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/*!
    \page HWAcc_rendering.html
    \title Using hardware acceleration on embedded platforms.

    \ingroup best-practices

    \section1 Abstract
    This document describes how to use hardware acceleration for fast
    rendering on embedded platforms supported by Qt. In short, it explains
    how the graphics pipeline works. Since there might be differences to 
	how the APIs are being used on different embedded platforms, a table
	links to documentation dedicated to platform specific documentation
	for each supported hardware acceleration API.

    \input platforms/emb-hardwareacceleration.qdocinc

    \section1 Supported platforms
	Since there might be differences to how the APIs are being used on
	the different embedded platforms, this table provides you with links to
	pages dedicated to platform specific documentation for each
	supported hardware acceleration API. Click the API link for the
	platform to go the correct documentation.

    \table
        \header
            \o Operating System
            \o {3,1} Hardware Acceleration Platform
        \row
            \o \bold {Windows CE}
            \o \l {Qt for Windows CE and OpenGL ES}{OpenGL ES}
            \o \l {Qt for Windows CE and OpenVG}{OpenVG} 
            \o
        \row
            \o \bold {Embedded Linux}
            \o \l {Qt for Embedded Linux and OpenGL}{OpenGL ES}
            \o \l {Qt for Embedded Linux and OpenVG}{OpenVG} 
            \o \l {Qt for Embedded Linux and DirectFB}{DirectFB}
        \row
            \o \bold {Symbian Platform}
            \o {3,1} \e {There are currently no support for hardware
            acceleration.}
    \endtable
\omit
    \section1 Examples using hardware acceleration on embedded platforms.

    \table
        \header
            \o Embedded Platform
            \o Example
        \row
            \o Windows CE
        \row
            \o Embedded Linux
    \endtable
\endomit



*/
