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#ifndef QGRAPHICSVIEW_P_H
#define QGRAPHICSVIEW_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include "qgraphicsview.h"

#if !defined(QT_NO_GRAPHICSVIEW) || (QT_EDITION & QT_MODULE_GRAPHICSVIEW) != QT_MODULE_GRAPHICSVIEW

#include <QtGui/qevent.h>
#include <QtCore/qcoreapplication.h>
#include "qgraphicssceneevent.h"
#include <QtGui/qstyleoption.h>
#include <private/qabstractscrollarea_p.h>

QT_BEGIN_NAMESPACE

class Q_AUTOTEST_EXPORT QGraphicsViewPrivate : public QAbstractScrollAreaPrivate
{
    Q_DECLARE_PUBLIC(QGraphicsView)
public:
    QGraphicsViewPrivate();

    void recalculateContentSize();
    void centerView(QGraphicsView::ViewportAnchor anchor);

    QPainter::RenderHints renderHints;

    QGraphicsView::DragMode dragMode;
    bool sceneInteractionAllowed;
    QRectF sceneRect;
    bool hasSceneRect;
    void updateLastCenterPoint();
    bool connectedToScene;

    qint64 horizontalScroll() const;
    qint64 verticalScroll() const;

    QRectF mapRectToScene(const QRect &rect) const;
    QRectF mapRectFromScene(const QRectF &rect) const;

    QPointF mousePressItemPoint;
    QPointF mousePressScenePoint;
    QPoint mousePressViewPoint;
    QPoint mousePressScreenPoint;
    QPointF lastMouseMoveScenePoint;
    QPoint lastMouseMoveScreenPoint;
    QPoint dirtyScrollOffset;
    Qt::MouseButton mousePressButton;
    QTransform matrix;
    bool identityMatrix;
    qint64 scrollX, scrollY;
    bool dirtyScroll;
    void updateScroll();

    bool accelerateScrolling;
    qreal leftIndent;
    qreal topIndent;

    // Replaying mouse events
    QMouseEvent lastMouseEvent;
    bool useLastMouseEvent;
    void replayLastMouseEvent();
    void storeMouseEvent(QMouseEvent *event);
    void mouseMoveEventHandler(QMouseEvent *event);

    QPointF lastCenterPoint;
    bool keepLastCenterPoint;
    Qt::Alignment alignment;
    bool transforming;

    QGraphicsView::ViewportAnchor transformationAnchor;
    QGraphicsView::ViewportAnchor resizeAnchor;
    QGraphicsView::ViewportUpdateMode viewportUpdateMode;
    QGraphicsView::OptimizationFlags optimizationFlags;

    QPointer<QGraphicsScene> scene;
#ifndef QT_NO_RUBBERBAND
    QRect rubberBandRect;
    QRegion rubberBandRegion(const QWidget *widget, const QRect &rect) const;
    bool rubberBanding;
    Qt::ItemSelectionMode rubberBandSelectionMode;
#endif
    bool handScrolling;
    int handScrollMotions;

    QGraphicsView::CacheMode cacheMode;

    QVector<QStyleOptionGraphicsItem> styleOptions;
    bool mustAllocateStyleOptions;
    QStyleOptionGraphicsItem *allocStyleOptionsArray(int numItems);
    void freeStyleOptionsArray(QStyleOptionGraphicsItem *array);

    QBrush backgroundBrush;
    QBrush foregroundBrush;
    QPixmap backgroundPixmap;
    bool mustResizeBackgroundPixmap;
    QRegion backgroundPixmapExposed;

#ifndef QT_NO_CURSOR
    QCursor originalCursor;
    bool hasStoredOriginalCursor;
    void _q_setViewportCursor(const QCursor &cursor);
    void _q_unsetViewportCursor();
#endif

    QGraphicsSceneDragDropEvent *lastDragDropEvent;
    void storeDragDropEvent(const QGraphicsSceneDragDropEvent *event);
    void populateSceneDragDropEvent(QGraphicsSceneDragDropEvent *dest,
                                    QDropEvent *source);

    QRect mapToViewRect(const QGraphicsItem *item, const QRectF &rect) const;
    QRegion mapToViewRegion(const QGraphicsItem *item, const QRectF &rect) const;
    bool fullUpdatePending;
    QRegion dirtyRegion;
    QRect dirtyBoundingRect;
    void processPendingUpdates();
    inline void updateAll()
    {
        viewport->update();
        fullUpdatePending = true;
        dirtyBoundingRect = QRect();
        dirtyRegion = QRegion();
    }

    inline void dispatchPendingUpdateRequests()
    {
#ifndef Q_WS_MAC
        // QWidget::update() works slightly different on the Mac; it's not part of
        // our backing store so it needs special threatment.
        if (qt_widget_private(viewport)->paintOnScreen())
            QCoreApplication::sendPostedEvents(viewport, QEvent::UpdateRequest);
        else
            QCoreApplication::sendPostedEvents(viewport->window(), QEvent::UpdateRequest);
#else
        // At this point either HIViewSetNeedsDisplay (Carbon) or setNeedsDisplay: YES (Cocoa)
        // is called, which means there's a pending update request. We want to dispatch it
        // now because otherwise graphics view updates would require two
        // round-trips in the event loop before the item is painted.
        extern void qt_mac_dispatchPendingUpdateRequests(QWidget *);
        qt_mac_dispatchPendingUpdateRequests(viewport->window());
#endif
    }

    bool updateRect(const QRect &rect);
    bool updateRegion(const QRegion &region);
    bool updateSceneSlotReimplementedChecked;
    QRegion exposedRegion;

    QList<QGraphicsItem *> findItems(const QRegion &exposedRegion, bool *allItems,
                                     const QTransform &viewTransform) const;

    QPointF mapToScene(const QPointF &point) const;
    QRectF mapToScene(const QRectF &rect) const;
    static void translateTouchEvent(QGraphicsViewPrivate *d, QTouchEvent *touchEvent);
    void updateInputMethodSensitivity();
};

QT_END_NAMESPACE

#endif // QT_NO_GRAPHICSVIEW

#endif
