demos/boxes/glass.fsh
changeset 0 1918ee327afb
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the demonstration applications of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 varying vec3 position, normal;
       
    43 varying vec4 specular, ambient, diffuse, lightDirection;
       
    44 
       
    45 uniform sampler2D tex;
       
    46 uniform samplerCube env;
       
    47 uniform mat4 view;
       
    48 
       
    49 // Some arbitrary values
       
    50 // Arrays don't work here on glsl < 120, apparently.
       
    51 //const float coeffs[6] = float[6](1.0/4.0, 1.0/4.1, 1.0/4.2, 1.0/4.3, 1.0/4.4, 1.0/4.5);
       
    52 float coeffs(int i)
       
    53 {
       
    54 	return 1.0 / (3.0 + 0.1 * float(i));
       
    55 }
       
    56 
       
    57 void main()
       
    58 {
       
    59     vec3 N = normalize(normal);
       
    60     vec3 I = -normalize(position);
       
    61     mat3 V = mat3(view[0].xyz, view[1].xyz, view[2].xyz);
       
    62     float IdotN = dot(I, N);
       
    63     float scales[6];
       
    64     vec3 C[6];
       
    65     for (int i = 0; i < 6; ++i) {
       
    66         scales[i] = (IdotN - sqrt(1.0 - coeffs(i) + coeffs(i) * (IdotN * IdotN)));
       
    67         C[i] = textureCube(env, (-I + coeffs(i) * N) * V).xyz;
       
    68     }
       
    69     vec4 refractedColor = 0.25 * vec4(C[5].x + 2.0*C[0].x + C[1].x, C[1].y + 2.0*C[2].y + C[3].y,
       
    70                           C[3].z + 2.0*C[4].z + C[5].z, 4.0);
       
    71 
       
    72     vec3 R = 2.0 * dot(-position, N) * N + position;
       
    73     vec4 reflectedColor = textureCube(env, R * V);
       
    74 
       
    75     gl_FragColor = mix(refractedColor, reflectedColor, 0.4 + 0.6 * pow(1.0 - IdotN, 2.0));
       
    76 }