demos/boxes/roundedbox.cpp
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the demonstration applications of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #include "roundedbox.h"
       
    43 
       
    44 //============================================================================//
       
    45 //                                P3T2N3Vertex                                //
       
    46 //============================================================================//
       
    47 
       
    48 VertexDescription P3T2N3Vertex::description[] = {
       
    49     {VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, position) / sizeof(float), 0, 0},
       
    50     {VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, texCoord) / sizeof(float), sizeof(QVector3D), 0},
       
    51     {VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, normal) / sizeof(float), sizeof(QVector3D) + sizeof(QVector2D), 0},
       
    52 
       
    53     {VertexDescription::Null, 0, 0, 0, 0},
       
    54 };
       
    55 
       
    56 //============================================================================//
       
    57 //                                GLRoundedBox                                //
       
    58 //============================================================================//
       
    59 
       
    60 float lerp(float a, float b, float t)
       
    61 {
       
    62     return a * (1.0f - t) + b * t;
       
    63 }
       
    64 
       
    65 GLRoundedBox::GLRoundedBox(float r, float scale, int n)
       
    66     : GLTriangleMesh<P3T2N3Vertex, unsigned short>((n+2)*(n+3)*4, (n+1)*(n+1)*24+36+72*(n+1))
       
    67 {
       
    68     int vidx = 0, iidx = 0;
       
    69     int vertexCountPerCorner = (n + 2) * (n + 3) / 2;
       
    70 
       
    71     P3T2N3Vertex *vp = m_vb.lock();
       
    72     unsigned short *ip = m_ib.lock();
       
    73 
       
    74     if (!vp || !ip) {
       
    75         qWarning("GLRoundedBox::GLRoundedBox: Failed to lock vertex buffer and/or index buffer.");
       
    76         m_ib.unlock();
       
    77         m_vb.unlock();
       
    78         return;
       
    79     }
       
    80 
       
    81     for (int corner = 0; corner < 8; ++corner) {
       
    82         QVector3D centre(corner & 1 ? 1.0f : -1.0f,
       
    83                 corner & 2 ? 1.0f : -1.0f,
       
    84                 corner & 4 ? 1.0f : -1.0f);
       
    85         int winding = (corner & 1) ^ ((corner >> 1) & 1) ^ (corner >> 2);
       
    86         int offsX = ((corner ^ 1) - corner) * vertexCountPerCorner;
       
    87         int offsY = ((corner ^ 2) - corner) * vertexCountPerCorner;
       
    88         int offsZ = ((corner ^ 4) - corner) * vertexCountPerCorner;
       
    89 
       
    90         // Face polygons
       
    91         if (winding) {
       
    92             ip[iidx++] = vidx;
       
    93             ip[iidx++] = vidx + offsX;
       
    94             ip[iidx++] = vidx + offsY;
       
    95 
       
    96             ip[iidx++] = vidx + vertexCountPerCorner - n - 2;
       
    97             ip[iidx++] = vidx + vertexCountPerCorner - n - 2 + offsY;
       
    98             ip[iidx++] = vidx + vertexCountPerCorner - n - 2 + offsZ;
       
    99 
       
   100             ip[iidx++] = vidx + vertexCountPerCorner - 1;
       
   101             ip[iidx++] = vidx + vertexCountPerCorner - 1 + offsZ;
       
   102             ip[iidx++] = vidx + vertexCountPerCorner - 1 + offsX;
       
   103         }
       
   104 
       
   105         for (int i = 0; i < n + 2; ++i) {
       
   106 
       
   107             // Edge polygons
       
   108             if (winding && i < n + 1) {
       
   109                 ip[iidx++] = vidx + i + 1;
       
   110                 ip[iidx++] = vidx;
       
   111                 ip[iidx++] = vidx + offsY + i + 1;
       
   112                 ip[iidx++] = vidx + offsY;
       
   113                 ip[iidx++] = vidx + offsY + i + 1;
       
   114                 ip[iidx++] = vidx;
       
   115 
       
   116                 ip[iidx++] = vidx + i;
       
   117                 ip[iidx++] = vidx + 2 * i + 2;
       
   118                 ip[iidx++] = vidx + i + offsX;
       
   119                 ip[iidx++] = vidx + 2 * i + offsX + 2;
       
   120                 ip[iidx++] = vidx + i + offsX;
       
   121                 ip[iidx++] = vidx + 2 * i + 2;
       
   122 
       
   123                 ip[iidx++] = (corner + 1) * vertexCountPerCorner - 1 - i;
       
   124                 ip[iidx++] = (corner + 1) * vertexCountPerCorner - 2 - i;
       
   125                 ip[iidx++] = (corner + 1) * vertexCountPerCorner - 1 - i + offsZ;
       
   126                 ip[iidx++] = (corner + 1) * vertexCountPerCorner - 2 - i + offsZ;
       
   127                 ip[iidx++] = (corner + 1) * vertexCountPerCorner - 1 - i + offsZ;
       
   128                 ip[iidx++] = (corner + 1) * vertexCountPerCorner - 2 - i;
       
   129             }
       
   130 
       
   131             for (int j = 0; j <= i; ++j) {
       
   132                 QVector3D normal = QVector3D(i - j, j, n + 1 - i).normalized();
       
   133                 QVector3D offset(0.5f - r, 0.5f - r, 0.5f - r);
       
   134                 QVector3D pos = centre * (offset + r * normal);
       
   135 
       
   136                 vp[vidx].position = scale * pos;
       
   137                 vp[vidx].normal = centre * normal;
       
   138                 vp[vidx].texCoord = QVector2D(pos.x() + 0.5f, pos.y() + 0.5f);
       
   139 
       
   140                 // Corner polygons
       
   141                 if (i < n + 1) {
       
   142                     ip[iidx++] = vidx;
       
   143                     ip[iidx++] = vidx + i + 2 - winding;
       
   144                     ip[iidx++] = vidx + i + 1 + winding;
       
   145                 }
       
   146                 if (i < n) {
       
   147                     ip[iidx++] = vidx + i + 1 + winding;
       
   148                     ip[iidx++] = vidx + i + 2 - winding;
       
   149                     ip[iidx++] = vidx + 2 * i + 4;
       
   150                 }
       
   151 
       
   152                 ++vidx;
       
   153             }
       
   154         }
       
   155 
       
   156     }
       
   157 
       
   158     m_ib.unlock();
       
   159     m_vb.unlock();
       
   160 }
       
   161