demos/boxes/wood.fsh
changeset 0 1918ee327afb
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the demonstration applications of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 varying vec3 position, normal;
       
    43 varying vec4 specular, ambient, diffuse, lightDirection;
       
    44 
       
    45 uniform sampler2D tex;
       
    46 uniform sampler3D noise;
       
    47 
       
    48 //const vec4 woodColors[2] = {vec4(0.37,0.24,0.20,1), vec4(0.8,0.6,0.4,1)};
       
    49 uniform vec4 woodColors[2];
       
    50 //const float woodTubulence = 0.1;
       
    51 uniform float woodTubulence;
       
    52 
       
    53 void main()
       
    54 {
       
    55     float r = length(gl_TexCoord[1].yz);
       
    56     r += woodTubulence * texture3D(noise, 0.25 * gl_TexCoord[1].xyz).x;
       
    57 
       
    58     vec3 N = normalize(normal);
       
    59     // assume directional light
       
    60 
       
    61     gl_MaterialParameters M = gl_FrontMaterial;
       
    62 
       
    63     float NdotL = dot(N, lightDirection.xyz);
       
    64     float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz);
       
    65 
       
    66     float f = fract(16.0 * r);
       
    67     vec4 unlitColor = mix(woodColors[0], woodColors[1], min(1.25 * f, 5.0 - 5.0 * f));
       
    68     gl_FragColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor +
       
    69                     M.specular * specular * pow(max(RdotL, 0.0), M.shininess);
       
    70 }