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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtCore module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 //Own |
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43 #include "graphicsscene.h" |
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44 #include "states.h" |
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45 #include "boat.h" |
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46 #include "submarine.h" |
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47 #include "torpedo.h" |
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48 #include "bomb.h" |
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49 #include "pixmapitem.h" |
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50 #include "animationmanager.h" |
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51 #include "qanimationstate.h" |
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52 #include "progressitem.h" |
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53 #include "textinformationitem.h" |
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54 |
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55 //Qt |
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56 #include <QtCore/QPropertyAnimation> |
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57 #include <QtCore/QSequentialAnimationGroup> |
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58 #include <QtCore/QParallelAnimationGroup> |
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59 #include <QtCore/QStateMachine> |
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60 #include <QtCore/QFinalState> |
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61 #include <QtCore/QPauseAnimation> |
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62 #include <QtGui/QAction> |
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63 #include <QtCore/QDir> |
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64 #include <QtGui/QApplication> |
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65 #include <QtGui/QMessageBox> |
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66 #include <QtGui/QGraphicsView> |
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67 #include <QtGui/QGraphicsSceneMouseEvent> |
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68 #include <QtCore/QXmlStreamReader> |
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69 |
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70 GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode) |
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71 : QGraphicsScene(x , y, width, height), mode(mode), boat(new Boat) |
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72 { |
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73 PixmapItem *backgroundItem = new PixmapItem(QString("background"),mode); |
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74 backgroundItem->setZValue(1); |
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75 backgroundItem->setPos(0,0); |
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76 addItem(backgroundItem); |
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77 |
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78 PixmapItem *surfaceItem = new PixmapItem(QString("surface"),mode); |
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79 surfaceItem->setZValue(3); |
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80 surfaceItem->setPos(0,sealLevel() - surfaceItem->boundingRect().height()/2); |
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81 addItem(surfaceItem); |
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82 |
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83 //The item that display score and level |
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84 progressItem = new ProgressItem(backgroundItem); |
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85 |
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86 textInformationItem = new TextInformationItem(backgroundItem); |
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87 textInformationItem->hide(); |
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88 //We create the boat |
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89 addItem(boat); |
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90 boat->setPos(this->width()/2, sealLevel() - boat->size().height()); |
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91 boat->hide(); |
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92 |
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93 //parse the xml that contain all data of the game |
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94 QXmlStreamReader reader; |
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95 QFile file(":data.xml"); |
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96 file.open(QIODevice::ReadOnly); |
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97 reader.setDevice(&file); |
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98 LevelDescription currentLevel; |
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99 while (!reader.atEnd()) { |
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100 reader.readNext(); |
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101 if (reader.tokenType() == QXmlStreamReader::StartElement) { |
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102 if (reader.name() == "submarine") { |
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103 SubmarineDescription desc; |
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104 desc.name = reader.attributes().value("name").toString(); |
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105 desc.points = reader.attributes().value("points").toString().toInt(); |
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106 desc.type = reader.attributes().value("type").toString().toInt(); |
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107 submarinesData.append(desc); |
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108 } else if (reader.name() == "level") { |
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109 currentLevel.id = reader.attributes().value("id").toString().toInt(); |
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110 currentLevel.name = reader.attributes().value("name").toString(); |
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111 } else if (reader.name() == "subinstance") { |
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112 currentLevel.submarines.append(qMakePair(reader.attributes().value("type").toString().toInt(), reader.attributes().value("nb").toString().toInt())); |
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113 } |
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114 } else if (reader.tokenType() == QXmlStreamReader::EndElement) { |
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115 if (reader.name() == "level") { |
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116 levelsData.insert(currentLevel.id, currentLevel); |
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117 currentLevel.submarines.clear(); |
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118 } |
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119 } |
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120 } |
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121 } |
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122 |
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123 qreal GraphicsScene::sealLevel() const |
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124 { |
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125 return (mode == Big) ? 220 : 160; |
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126 } |
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127 |
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128 void GraphicsScene::setupScene(QAction *newAction, QAction *quitAction) |
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129 { |
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130 static const int nLetters = 10; |
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131 static struct { |
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132 char const *pix; |
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133 qreal initX, initY; |
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134 qreal destX, destY; |
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135 } logoData[nLetters] = { |
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136 {"s", -1000, -1000, 300, 150 }, |
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137 {"u", -800, -1000, 350, 150 }, |
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138 {"b", -600, -1000, 400, 120 }, |
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139 {"dash", -400, -1000, 460, 150 }, |
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140 {"a", 1000, 2000, 350, 250 }, |
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141 {"t", 800, 2000, 400, 250 }, |
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142 {"t2", 600, 2000, 430, 250 }, |
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143 {"a2", 400, 2000, 465, 250 }, |
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144 {"q", 200, 2000, 510, 250 }, |
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145 {"excl", 0, 2000, 570, 220 } }; |
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146 |
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147 QSequentialAnimationGroup * lettersGroupMoving = new QSequentialAnimationGroup(this); |
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148 QParallelAnimationGroup * lettersGroupFading = new QParallelAnimationGroup(this); |
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149 |
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150 for (int i = 0; i < nLetters; ++i) { |
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151 PixmapItem *logo = new PixmapItem(QLatin1String(":/logo-") + logoData[i].pix, this); |
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152 logo->setPos(logoData[i].initX, logoData[i].initY); |
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153 logo->setZValue(i + 3); |
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154 //creation of the animations for moving letters |
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155 QPropertyAnimation *moveAnim = new QPropertyAnimation(logo, "pos", lettersGroupMoving); |
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156 moveAnim->setEndValue(QPointF(logoData[i].destX, logoData[i].destY)); |
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157 moveAnim->setDuration(200); |
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158 moveAnim->setEasingCurve(QEasingCurve::OutElastic); |
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159 lettersGroupMoving->addPause(50); |
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160 //creation of the animations for fading out the letters |
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161 QPropertyAnimation *fadeAnim = new QPropertyAnimation(logo, "opacity", lettersGroupFading); |
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162 fadeAnim->setDuration(800); |
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163 fadeAnim->setEndValue(0); |
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164 fadeAnim->setEasingCurve(QEasingCurve::OutQuad); |
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165 } |
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166 |
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167 QStateMachine *machine = new QStateMachine(this); |
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168 |
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169 //This state is when the player is playing |
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170 PlayState *gameState = new PlayState(this, machine); |
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171 |
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172 //Final state |
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173 QFinalState *final = new QFinalState(machine); |
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174 |
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175 //Animation when the player enter in the game |
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176 QAnimationState *lettersMovingState = new QAnimationState(machine); |
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177 lettersMovingState->setAnimation(lettersGroupMoving); |
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178 |
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179 //Animation when the welcome screen disappear |
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180 QAnimationState *lettersFadingState = new QAnimationState(machine); |
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181 lettersFadingState->setAnimation(lettersGroupFading); |
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182 |
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183 //if new game then we fade out the welcome screen and start playing |
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184 lettersMovingState->addTransition(newAction, SIGNAL(triggered()), lettersFadingState); |
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185 lettersFadingState->addTransition(lettersFadingState, SIGNAL(animationFinished()), gameState); |
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186 |
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187 //New Game is triggered then player start playing |
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188 gameState->addTransition(newAction, SIGNAL(triggered()), gameState); |
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189 |
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190 //Wanna quit, then connect to CTRL+Q |
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191 gameState->addTransition(quitAction, SIGNAL(triggered()), final); |
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192 lettersMovingState->addTransition(quitAction, SIGNAL(triggered()), final); |
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193 |
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194 //Welcome screen is the initial state |
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195 machine->setInitialState(lettersMovingState); |
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196 |
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197 machine->start(); |
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198 |
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199 //We reach the final state, then we quit |
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200 connect(machine, SIGNAL(finished()), qApp, SLOT(quit())); |
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201 } |
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202 |
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203 void GraphicsScene::addItem(Bomb *bomb) |
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204 { |
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205 bombs.insert(bomb); |
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206 connect(bomb,SIGNAL(bombExecutionFinished()),this, SLOT(onBombExecutionFinished())); |
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207 QGraphicsScene::addItem(bomb); |
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208 } |
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209 |
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210 void GraphicsScene::addItem(Torpedo *torpedo) |
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211 { |
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212 torpedos.insert(torpedo); |
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213 connect(torpedo,SIGNAL(torpedoExecutionFinished()),this, SLOT(onTorpedoExecutionFinished())); |
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214 QGraphicsScene::addItem(torpedo); |
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215 } |
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216 |
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217 void GraphicsScene::addItem(SubMarine *submarine) |
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218 { |
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219 submarines.insert(submarine); |
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220 connect(submarine,SIGNAL(subMarineExecutionFinished()),this, SLOT(onSubMarineExecutionFinished())); |
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221 QGraphicsScene::addItem(submarine); |
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222 } |
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223 |
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224 void GraphicsScene::addItem(QGraphicsItem *item) |
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225 { |
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226 QGraphicsScene::addItem(item); |
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227 } |
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228 |
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229 void GraphicsScene::onBombExecutionFinished() |
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230 { |
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231 Bomb *bomb = qobject_cast<Bomb *>(sender()); |
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232 bombs.remove(bomb); |
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233 bomb->deleteLater(); |
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234 if (boat) |
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235 boat->setBombsLaunched(boat->bombsLaunched() - 1); |
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236 } |
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237 |
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238 void GraphicsScene::onTorpedoExecutionFinished() |
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239 { |
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240 Torpedo *torpedo = qobject_cast<Torpedo *>(sender()); |
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241 torpedos.remove(torpedo); |
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242 torpedo->deleteLater(); |
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243 } |
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244 |
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245 void GraphicsScene::onSubMarineExecutionFinished() |
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246 { |
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247 SubMarine *submarine = qobject_cast<SubMarine *>(sender()); |
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248 submarines.remove(submarine); |
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249 if (submarines.count() == 0) |
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250 emit allSubMarineDestroyed(submarine->points()); |
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251 else |
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252 emit subMarineDestroyed(submarine->points()); |
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253 submarine->deleteLater(); |
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254 } |
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255 |
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256 void GraphicsScene::clearScene() |
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257 { |
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258 foreach (SubMarine *sub, submarines) { |
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259 sub->destroy(); |
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260 sub->deleteLater(); |
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261 } |
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262 |
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263 foreach (Torpedo *torpedo, torpedos) { |
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264 torpedo->destroy(); |
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265 torpedo->deleteLater(); |
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266 } |
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267 |
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268 foreach (Bomb *bomb, bombs) { |
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269 bomb->destroy(); |
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270 bomb->deleteLater(); |
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271 } |
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272 |
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273 submarines.clear(); |
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274 bombs.clear(); |
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275 torpedos.clear(); |
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276 |
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277 AnimationManager::self()->unregisterAllAnimations(); |
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278 |
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279 boat->stop(); |
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280 boat->hide(); |
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281 } |