doc/src/examples/hellogl.qdoc
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    41 
       
    42 /*!
       
    43     \example opengl/hellogl
       
    44     \title Hello GL Example
       
    45 
       
    46     The Hello GL example demonstrates the basic use of the OpenGL-related classes
       
    47     provided with Qt.
       
    48 
       
    49     \image hellogl-example.png
       
    50 
       
    51     Qt provides the QGLWidget class to enable OpenGL graphics to be rendered within
       
    52     a standard application user interface. By subclassing this class, and providing
       
    53     reimplementations of event handler functions, 3D scenes can be displayed on
       
    54     widgets that can be placed in layouts, connected to other objects using signals
       
    55     and slots, and manipulated like any other widget.
       
    56 
       
    57     \tableofcontents
       
    58 
       
    59     \section1 GLWidget Class Definition
       
    60 
       
    61     The \c GLWidget class contains some standard public definitions for the
       
    62     constructor, destructor, \l{QWidget::sizeHint()}{sizeHint()}, and
       
    63     \l{QWidget::minimumSizeHint()}{minimumSizeHint()} functions:
       
    64 
       
    65     \snippet examples/opengl/hellogl/glwidget.h 0
       
    66 
       
    67     We use a destructor to ensure that any OpenGL-specific data structures
       
    68     are deleted when the widget is no longer needed (although in this case nothing
       
    69     needs cleaning up).
       
    70 
       
    71     \snippet examples/opengl/hellogl/glwidget.h 1
       
    72 
       
    73     The signals and slots are used to allow other objects to interact with the
       
    74     3D scene.
       
    75 
       
    76     \snippet examples/opengl/hellogl/glwidget.h 2
       
    77 
       
    78     OpenGL initialization, viewport resizing, and painting are handled by
       
    79     reimplementing the QGLWidget::initializeGL(), QGLWidget::resizeGL(), and
       
    80     QGLWidget::paintGL() handler functions. To enable the user to interact
       
    81     directly with the scene using the mouse, we reimplement
       
    82     QWidget::mousePressEvent() and QWidget::mouseMoveEvent().
       
    83 
       
    84     \snippet examples/opengl/hellogl/glwidget.h 3
       
    85 
       
    86     The rest of the class contains utility functions and variables that are
       
    87     used to construct and hold orientation information for the scene. The
       
    88     \c logo variable will be used to hold a pointer to the QtLogo object which
       
    89     contains all the geometry.
       
    90 
       
    91     \section1 GLWidget Class Implementation
       
    92 
       
    93     In this example, we split the class into groups of functions and describe
       
    94     them separately. This helps to illustrate the differences between subclasses
       
    95     of native widgets (such as QWidget and QFrame) and QGLWidget subclasses.
       
    96 
       
    97     \section2 Widget Construction and Sizing
       
    98 
       
    99     The constructor provides default rotation angles for the scene, sets
       
   100     the pointer to the QtLogo object to null, and sets up some colors for
       
   101     later use.
       
   102 
       
   103     \snippet examples/opengl/hellogl/glwidget.cpp 0
       
   104 
       
   105     We also implement a destructor to release OpenGL-related resources when the
       
   106     widget is deleted:
       
   107 
       
   108     \snippet examples/opengl/hellogl/glwidget.cpp 1
       
   109 
       
   110     In this case nothing requires cleaning up.
       
   111 
       
   112     We provide size hint functions to ensure that the widget is shown at a
       
   113     reasonable size:
       
   114 
       
   115     \snippet examples/opengl/hellogl/glwidget.cpp 2
       
   116     \codeline
       
   117     \snippet examples/opengl/hellogl/glwidget.cpp 3
       
   118     \snippet examples/opengl/hellogl/glwidget.cpp 4
       
   119 
       
   120     The widget provides three slots that enable other components in the
       
   121     example to change the orientation of the scene:
       
   122 
       
   123     \snippet examples/opengl/hellogl/glwidget.cpp 5
       
   124 
       
   125     In the above slot, the \c xRot variable is updated only if the new angle
       
   126     is different to the old one, the \c xRotationChanged() signal is emitted to
       
   127     allow other components to be updated, and the widget's
       
   128     \l{QGLWidget::updateGL()}{updateGL()} handler function is called.
       
   129 
       
   130     The \c setYRotation() and \c setZRotation() slots perform the same task for
       
   131     rotations measured by the \c yRot and \c zRot variables.
       
   132 
       
   133     \section2 OpenGL Initialization
       
   134 
       
   135     The \l{QGLWidget::initializeGL()}{initializeGL()} function is used to
       
   136     perform useful initialization tasks that are needed to render the 3D scene.
       
   137     These often involve defining colors and materials, enabling and disabling
       
   138     certain rendering flags, and setting other properties used to customize the
       
   139     rendering process.
       
   140 
       
   141     \snippet examples/opengl/hellogl/glwidget.cpp 6
       
   142 
       
   143     In this example, we reimplement the function to set the background color,
       
   144     create a QtLogo object instance which will contain all the geometry to
       
   145     display, and set up the rendering process to use a particular shading model
       
   146     and rendering flags.
       
   147 
       
   148     \section2 Resizing the Viewport
       
   149 
       
   150     The \l{QGLWidget::resizeGL()}{resizeGL()} function is used to ensure that
       
   151     the OpenGL implementation renders the scene onto a viewport that matches the
       
   152     size of the widget, using the correct transformation from 3D coordinates to
       
   153     2D viewport coordinates.
       
   154 
       
   155     The function is called whenever the widget's dimensions change, and is
       
   156     supplied with the new width and height. Here, we define a square viewport
       
   157     based on the length of the smallest side of the widget to ensure that
       
   158     the scene is not distorted if the widget has sides of unequal length:
       
   159 
       
   160     \snippet examples/opengl/hellogl/glwidget.cpp 8
       
   161 
       
   162     A discussion of the projection transformation used is outside the scope of
       
   163     this example. Please consult the OpenGL reference documentation for an
       
   164     explanation of projection matrices.
       
   165 
       
   166     \section2 Painting the Scene
       
   167 
       
   168     The \l{QGLWidget::paintGL()}{paintGL()} function is used to paint the
       
   169     contents of the scene onto the widget. For widgets that only need to be
       
   170     decorated with pure OpenGL content, we reimplement QGLWidget::paintGL()
       
   171     \e instead of reimplementing QWidget::paintEvent():
       
   172 
       
   173     \snippet examples/opengl/hellogl/glwidget.cpp 7
       
   174 
       
   175     In this example, we clear the widget using the background color that
       
   176     we defined in the \l{QGLWidget::initializeGL()}{initializeGL()} function,
       
   177     set up the frame of reference for the geometry we want to display, and
       
   178     call the draw method of the QtLogo object to render the scene.
       
   179 
       
   180     \section2 Mouse Handling
       
   181 
       
   182     Just as in subclasses of native widgets, mouse events are handled by
       
   183     reimplementing functions such as QWidget::mousePressEvent() and
       
   184     QWidget::mouseMoveEvent().
       
   185 
       
   186     The \l{QWidget::mousePressEvent()}{mousePressEvent()} function simply
       
   187     records the position of the mouse when a button is initially pressed:
       
   188 
       
   189     \snippet examples/opengl/hellogl/glwidget.cpp 9
       
   190 
       
   191     The \l{QWidget::mouseMoveEvent()}{mouseMoveEvent()} function uses the
       
   192     previous location of the mouse cursor to determine how much the object
       
   193     in the scene should be rotated, and in which direction:
       
   194 
       
   195     \snippet examples/opengl/hellogl/glwidget.cpp 10
       
   196 
       
   197     Since the user is expected to hold down the mouse button and drag the
       
   198     cursor to rotate the object, the cursor's position is updated every time
       
   199     a move event is received.
       
   200 
       
   201     \section1 QtLogo Class
       
   202 
       
   203     This class encapsulates the OpenGL geometry data which will be rendered
       
   204     in the basic 3D scene.
       
   205 
       
   206     \snippet examples/opengl/shared/qtlogo.h 0
       
   207 
       
   208     The geometry is divided into a list of parts which may be rendered in
       
   209     different ways.  The data itself is contained in a Geometry structure that
       
   210     includes the vertices, their lighting normals and index values which
       
   211     point into the vertices, grouping them into faces.
       
   212 
       
   213     \snippet examples/opengl/shared/qtlogo.cpp 0
       
   214 
       
   215     The data in the Geometry class is stored in QVector<QVector3D> members
       
   216     which are convenient for use with OpenGL because they expose raw
       
   217     contiguous floating point values via the constData() method.  Methods
       
   218     are included for adding new vertex data, either with smooth normals, or
       
   219     facetted normals; and for enabling the geometry ready for rendering.
       
   220 
       
   221     \snippet examples/opengl/shared/qtlogo.cpp 1
       
   222 
       
   223     The higher level Patch class has methods for accumulating the geometry
       
   224     one face at a time, and treating collections of faces or "patches" with
       
   225     transformations, applying different colors or smoothing.  Although faces
       
   226     may be added as triangles or quads, at the OpenGL level all data is
       
   227     treated as triangles for compatibility with OpenGL/ES.
       
   228 
       
   229     \snippet examples/opengl/shared/qtlogo.cpp 2
       
   230 
       
   231     Drawing a Patch is simply acheived by applying any transformation,
       
   232     and material effect, then drawing the data using the index range for
       
   233     the patch.  The model-view matrix is saved and then restored so that
       
   234     any transformation does not affect other parts of the scene.
       
   235 
       
   236     \snippet examples/opengl/shared/qtlogo.cpp 3
       
   237 
       
   238     The geometry is built once on construction of the QtLogo, and it is
       
   239     paramaterized on a number of divisions - which controls how "chunky" the
       
   240     curved section of the logo looks - and on a scale, so larger and smaller
       
   241     QtLogo objects can be created without having to use OpenGL scaling
       
   242     (which would force normal recalculation).
       
   243 
       
   244     The building process is done by helper classes (read the source for full
       
   245     details) which only exist during the build phase, to assemble the parts
       
   246     of the scene.
       
   247 
       
   248     \snippet examples/opengl/shared/qtlogo.cpp 4
       
   249 
       
   250     Finally the complete QtLogo scene is simply drawn by enabling the data arrays
       
   251     and then iterating over the parts, calling draw() on each one.
       
   252 
       
   253     \section1 Window Class Definition
       
   254 
       
   255     The \c Window class is used as a container for the \c GLWidget used to
       
   256     display the scene:
       
   257 
       
   258     \snippet examples/opengl/hellogl/window.h 0
       
   259 
       
   260     In addition, it contains sliders that are used to change the orientation
       
   261     of the object in the scene.
       
   262 
       
   263     \section1 Window Class Implementation
       
   264 
       
   265     The constructor constructs an instance of the \c GLWidget class and some
       
   266     sliders to manipulate its contents.
       
   267 
       
   268     \snippet examples/opengl/hellogl/window.cpp 0
       
   269 
       
   270     We connect the \l{QAbstractSlider::valueChanged()}{valueChanged()} signal
       
   271     from each of the sliders to the appropriate slots in \c{glWidget}.
       
   272     This allows the user to change the orientation of the object by dragging
       
   273     the sliders.
       
   274 
       
   275     We also connect the \c xRotationChanged(), \c yRotationChanged(), and
       
   276     \c zRotationChanged() signals from \c glWidget to the
       
   277     \l{QAbstractSlider::setValue()}{setValue()} slots in the
       
   278     corresponding sliders.
       
   279 
       
   280     \snippet examples/opengl/hellogl/window.cpp 1
       
   281 
       
   282     The sliders are placed horizontally in a layout alongside the \c GLWidget,
       
   283     and initialized with suitable default values.
       
   284 
       
   285     The \c createSlider() utility function constructs a QSlider, and ensures
       
   286     that it is set up with a suitable range, step value, tick interval, and
       
   287     page step value before returning it to the calling function:
       
   288 
       
   289     \snippet examples/opengl/hellogl/window.cpp 2
       
   290 
       
   291     \section1 Summary
       
   292 
       
   293     The \c GLWidget class implementation shows how to subclass QGLWidget for
       
   294     the purposes of rendering a 3D scene using OpenGL calls. Since QGLWidget
       
   295     is a subclass of QWidget, subclasses of QGLWidget can be placed in layouts
       
   296     and provided with interactive features just like normal custom widgets.
       
   297 
       
   298     We ensure that the widget is able to correctly render the scene using OpenGL
       
   299     by reimplementing the following functions:
       
   300 
       
   301     \list
       
   302     \o QGLWidget::initializeGL() sets up resources needed by the OpenGL implementation
       
   303        to render the scene.
       
   304     \o QGLWidget::resizeGL() resizes the viewport so that the rendered scene fits onto
       
   305        the widget, and sets up a projection matrix to map 3D coordinates to 2D viewport
       
   306        coordinates.
       
   307     \o QGLWidget::paintGL() performs painting operations using OpenGL calls.
       
   308     \endlist
       
   309 
       
   310     Since QGLWidget is a subclass of QWidget, it can also be used
       
   311     as a normal paint device, allowing 2D graphics to be drawn with QPainter.
       
   312     This use of QGLWidget is discussed in the \l{2D Painting Example}{2D Painting}
       
   313     example.
       
   314 
       
   315     More advanced users may want to paint over parts of a scene rendered using
       
   316     OpenGL. QGLWidget allows pure OpenGL rendering to be mixed with QPainter
       
   317     calls, but care must be taken to maintain the state of the OpenGL implementation.
       
   318     See the \l{Overpainting Example}{Overpainting} example for more information.
       
   319 */