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40 ****************************************************************************/ |
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41 |
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42 /*! |
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43 \group graphicsview-api |
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44 \title Graphics View Classes |
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45 */ |
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46 |
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47 /*! |
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48 \page graphicsview.html |
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49 \title The Graphics View Framework |
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50 \brief An overview of the Graphics View framework for interactive 2D |
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51 graphics. |
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52 |
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53 \ingroup frameworks-technologies |
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54 |
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55 \keyword Graphics View |
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56 \keyword GraphicsView |
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57 \keyword Graphics |
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58 \keyword Canvas |
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59 \since 4.2 |
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60 |
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61 Graphics View provides a surface for managing and interacting with a large |
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62 number of custom-made 2D graphical items, and a view widget for |
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63 visualizing the items, with support for zooming and rotation. |
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64 |
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65 The framework includes an event propagation architecture that allows |
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66 precise double-precision interaction capabilities for the items on the |
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67 scene. Items can handle key events, mouse press, move, release and |
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68 double click events, and they can also track mouse movement. |
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69 |
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70 Graphics View uses a BSP (Binary Space Partitioning) tree to provide very |
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71 fast item discovery, and as a result of this, it can visualize large |
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72 scenes in real-time, even with millions of items. |
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73 |
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74 Graphics View was introduced in Qt 4.2, replacing its predecessor, |
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75 QCanvas. If you are porting from QCanvas, see \l{Porting to Graphics |
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76 View}. |
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77 |
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78 Topics: |
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79 |
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80 \tableofcontents |
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81 |
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82 \section1 The Graphics View Architecture |
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83 |
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84 Graphics View provides an item-based approach to model-view programming, |
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85 much like InterView's convenience classes QTableView, QTreeView and |
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86 QListView. Several views can observe a single scene, and the scene |
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87 contains items of varying geometric shapes. |
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88 |
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89 \section2 The Scene |
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90 |
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91 QGraphicsScene provides the Graphics View scene. The scene has the |
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92 following responsibilities: |
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93 |
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94 \list |
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95 \o Providing a fast interface for managing a large number of items |
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96 \o Propagating events to each item |
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97 \o Managing item state, such as selection and focus handling |
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98 \o Providing untransformed rendering functionality; mainly for printing |
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99 \endlist |
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100 |
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101 The scene serves as a container for QGraphicsItem objects. Items are |
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102 added to the scene by calling QGraphicsScene::addItem(), and then |
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103 retrieved by calling one of the many item discovery functions. |
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104 QGraphicsScene::items() and its overloads return all items contained |
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105 by or intersecting with a point, a rectangle, a polygon or a general |
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106 vector path. QGraphicsScene::itemAt() returns the topmost item at a |
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107 particular point. All item discovery functions return the items in |
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108 descending stacking order (i.e., the first returned item is topmost, |
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109 and the last item is bottom-most). |
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110 |
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111 \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 0 |
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112 |
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113 QGraphicsScene's event propagation architecture schedules scene events |
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114 for delivery to items, and also manages propagation between items. If |
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115 the scene receives a mouse press event at a certain position, the |
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116 scene passes the event on to whichever item is at that position. |
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117 |
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118 QGraphicsScene also manages certain item states, such as item |
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119 selection and focus. You can select items on the scene by calling |
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120 QGraphicsScene::setSelectionArea(), passing an arbitrary shape. This |
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121 functionality is also used as a basis for rubberband selection in |
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122 QGraphicsView. To get the list of all currently selected items, call |
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123 QGraphicsScene::selectedItems(). Another state handled by |
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124 QGraphicsScene is whether or not an item has keyboard input focus. You |
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125 can set focus on an item by calling QGraphicsScene::setFocusItem() or |
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126 QGraphicsItem::setFocus(), or get the current focus item by calling |
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127 QGraphicsScene::focusItem(). |
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128 |
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129 Finally, QGraphicsScene allows you to render parts of the scene into a |
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130 paint device through the QGraphicsScene::render() function. You can |
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131 read more about this in the Printing section later in this document. |
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132 |
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133 \section2 The View |
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134 |
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135 QGraphicsView provides the view widget, which visualizes the contents |
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136 of a scene. You can attach several views to the same scene, to provide |
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137 several viewports into the same data set. The view widget is a scroll |
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138 area, and provides scroll bars for navigating through large scenes. To |
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139 enable OpenGL support, you can set a QGLWidget as the viewport by |
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140 calling QGraphicsView::setViewport(). |
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141 |
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142 \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 1 |
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143 |
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144 The view receives input events from the keyboard and mouse, and |
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145 translates these to scene events (converting the coordinates used |
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146 to scene coordinates where appropriate), before sending the events |
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147 to the visualized scene. |
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148 |
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149 Using its transformation matrix, QGraphicsView::transform(), the view can |
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150 \e transform the scene's coordinate system. This allows advanced |
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151 navigation features such as zooming and rotation. For convenience, |
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152 QGraphicsView also provides functions for translating between view and |
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153 scene coordinates: QGraphicsView::mapToScene() and |
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154 QGraphicsView::mapFromScene(). |
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155 |
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156 \img graphicsview-view.png |
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157 |
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158 \section2 The Item |
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159 |
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160 QGraphicsItem is the base class for graphical items in a |
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161 scene. Graphics View provides several standard items for typical |
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162 shapes, such as rectangles (QGraphicsRectItem), ellipses |
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163 (QGraphicsEllipseItem) and text items (QGraphicsTextItem), but the |
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164 most powerful QGraphicsItem features are available when you write a |
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165 custom item. Among other things, QGraphicsItem supports the following |
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166 features: |
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167 |
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168 \list |
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169 \o Mouse press, move, release and double click events, as well as mouse |
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170 hover events, wheel events, and context menu events. |
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171 \o Keyboard input focus, and key events |
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172 \o Drag and drop |
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173 \o Grouping, both through parent-child relationships, and with |
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174 QGraphicsItemGroup |
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175 \o Collision detection |
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176 \endlist |
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177 |
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178 Items live in a local coordinate system, and like QGraphicsView, it |
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179 also provides many functions for mapping coordinates between the item |
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180 and the scene, and from item to item. Also, like QGraphicsView, it can |
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181 transform its coordinate system using a matrix: |
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182 QGraphicsItem::transform(). This is useful for rotating and scaling |
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183 individual items. |
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184 |
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185 Items can contain other items (children). Parent items' |
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186 transformations are inherited by all its children. Regardless of an |
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187 item's accumulated transformation, though, all its functions (e.g., |
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188 QGraphicsItem::contains(), QGraphicsItem::boundingRect(), |
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189 QGraphicsItem::collidesWith()) still operate in local coordinates. |
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190 |
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191 QGraphicsItem supports collision detection through the |
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192 QGraphicsItem::shape() function, and QGraphicsItem::collidesWith(), |
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193 which are both virtual functions. By returning your item's shape as a |
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194 local coordinate QPainterPath from QGraphicsItem::shape(), |
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195 QGraphicsItem will handle all collision detection for you. If you want |
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196 to provide your own collision detection, however, you can reimplement |
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197 QGraphicsItem::collidesWith(). |
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198 |
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199 \img graphicsview-items.png |
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200 |
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201 \section1 Classes in the Graphics View Framework |
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202 |
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203 These classes provide a framework for creating interactive applications. |
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204 |
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205 \annotatedlist graphicsview-api |
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206 |
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207 \section1 The Graphics View Coordinate System |
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208 |
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209 Graphics View is based on the Cartesian coordinate system; items' |
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210 position and geometry on the scene are represented by sets of two |
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211 numbers: the x-coordinate, and the y-coordinate. When observing a scene |
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212 using an untransformed view, one unit on the scene is represented by |
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213 one pixel on the screen. |
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214 |
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215 \note The inverted Y-axis coordinate system (where \c y grows upwards) |
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216 is unsupported as Graphics Views uses Qt's coordinate system. |
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217 |
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218 There are three effective coordinate systems in play in Graphics View: |
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219 Item coordinates, scene coordinates, and view coordinates. To simplify |
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220 your implementation, Graphics View provides convenience functions that |
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221 allow you to map between the three coordinate systems. |
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222 |
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223 When rendering, Graphics View's scene coordinates correspond to |
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224 QPainter's \e logical coordinates, and view coordinates are the same as |
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225 \e device coordinates. In \l{The Coordinate System}, you can read about |
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226 the relationship between logical coordinates and device coordinates. |
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227 |
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228 \img graphicsview-parentchild.png |
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229 |
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230 \section2 Item Coordinates |
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231 |
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232 Items live in their own local coordinate system. Their coordinates |
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233 are usually centered around its center point (0, 0), and this is |
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234 also the center for all transformations. Geometric primitives in the |
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235 item coordinate system are often referred to as item points, item |
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236 lines, or item rectangles. |
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237 |
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238 When creating a custom item, item coordinates are all you need to |
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239 worry about; QGraphicsScene and QGraphicsView will perform all |
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240 transformations for you. This makes it very easy to implement custom |
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241 items. For example, if you receive a mouse press or a drag enter |
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242 event, the event position is given in item coordinates. The |
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243 QGraphicsItem::contains() virtual function, which returns true if a |
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244 certain point is inside your item, and false otherwise, takes a |
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245 point argument in item coordinates. Similarly, an item's bounding |
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246 rect and shape are in item coordinates. |
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247 |
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248 At item's \e position is the coordinate of the item's center point |
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249 in its parent's coordinate system; sometimes referred to as \e |
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250 parent coordinates. The scene is in this sense regarded as all |
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251 parent-less items' "parent". Top level items' position are in scene |
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252 coordinates. |
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253 |
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254 Child coordinates are relative to the parent's coordinates. If the |
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255 child is untransformed, the difference between a child coordinate |
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256 and a parent coordinate is the same as the distance between the |
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257 items in parent coordinates. For example: If an untransformed child |
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258 item is positioned precisely in its parent's center point, then the |
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259 two items' coordinate systems will be identical. If the child's |
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260 position is (10, 0), however, the child's (0, 10) point will |
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261 correspond to its parent's (10, 10) point. |
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262 |
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263 Because items' position and transformation are relative to the |
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264 parent, child items' coordinates are unaffected by the parent's |
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265 transformation, although the parent's transformation implicitly |
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266 transforms the child. In the above example, even if the parent is |
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267 rotated and scaled, the child's (0, 10) point will still correspond |
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268 to the parent's (10, 10) point. Relative to the scene, however, the |
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269 child will follow the parent's transformation and position. If the |
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270 parent is scaled (2x, 2x), the child's position will be at scene |
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271 coordinate (20, 0), and its (10, 0) point will correspond to the |
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272 point (40, 0) on the scene. |
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273 |
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274 With QGraphicsItem::pos() being one of the few exceptions, |
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275 QGraphicsItem's functions operate in item coordinates, regardless of |
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276 the item, or any of its parents' transformation. For example, an |
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277 item's bounding rect (i.e. QGraphicsItem::boundingRect()) is always |
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278 given in item coordinates. |
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279 |
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280 \section2 Scene Coordinates |
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281 |
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282 The scene represents the base coordinate system for all its items. |
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283 The scene coordinate system describes the position of each top-level |
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284 item, and also forms the basis for all scene events delivered to the |
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285 scene from the view. Each item on the scene has a scene position |
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286 and bounding rectangle (QGraphicsItem::scenePos(), |
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287 QGraphicsItem::sceneBoundingRect()), in addition to its local item |
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288 pos and bounding rectangle. The scene position describes the item's |
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289 position in scene coordinates, and its scene bounding rect forms the |
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290 basis for how QGraphicsScene determines what areas of the scene have |
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291 changed. Changes in the scene are communicated through the |
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292 QGraphicsScene::changed() signal, and the argument is a list of |
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293 scene rectangles. |
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294 |
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295 \section2 View Coordinates |
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296 |
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297 View coordinates are the coordinates of the widget. Each unit in |
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298 view coordinates corresponds to one pixel. What's special about this |
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299 coordinate system is that it is relative to the widget, or viewport, |
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300 and unaffected by the observed scene. The top left corner of |
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301 QGraphicsView's viewport is always (0, 0), and the bottom right |
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302 corner is always (viewport width, viewport height). All mouse events |
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303 and drag and drop events are originally received as view |
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304 coordinates, and you need to map these coordinates to the scene in |
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305 order to interact with items. |
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306 |
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307 \section2 Coordinate Mapping |
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308 |
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309 Often when dealing with items in a scene, it can be useful to map |
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310 coordinates and arbitrary shapes from the scene to an item, from |
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311 item to item, or from the view to the scene. For example, when you |
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312 click your mouse in QGraphicsView's viewport, you can ask the scene |
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313 what item is under the cursor by calling |
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314 QGraphicsView::mapToScene(), followed by |
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315 QGraphicsScene::itemAt(). If you want to know where in the viewport |
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316 an item is located, you can call QGraphicsItem::mapToScene() on the |
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317 item, then QGraphicsView::mapFromScene() on the view. Finally, if |
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318 you use want to find what items are inside a view ellipse, you can |
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319 pass a QPainterPath to mapToScene(), and then pass the mapped path |
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320 to QGraphicsScene::items(). |
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321 |
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322 You can map coordinates and shapes to and from and item's scene by |
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323 calling QGraphicsItem::mapToScene() and |
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324 QGraphicsItem::mapFromScene(). You can also map to an item's parent |
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325 item by calling QGraphicsItem::mapToParent() and |
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326 QGraphicsItem::mapFromParent(), or between items by calling |
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327 QGraphicsItem::mapToItem() and QGraphicsItem::mapFromItem(). All |
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328 mapping functions can map both points, rectangles, polygons and |
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329 paths. |
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330 |
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331 The same mapping functions are available in the view, for mapping to |
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332 and from the scene. QGraphicsView::mapFromScene() and |
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333 QGraphicsView::mapToScene(). To map from a view to an item, you |
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334 first map to the scene, and then map from the scene to the item. |
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335 |
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336 \section1 Key Features |
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337 |
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338 \section2 Zooming and rotating |
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339 |
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340 QGraphicsView supports the same affine transformations as QPainter |
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341 does through QGraphicsView::setMatrix(). By applying a transformation |
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342 to the view, you can easily add support for common navigation features |
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343 such as zooming and rotating. |
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344 |
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345 Here is an example of how to implement zoom and rotate slots in a |
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346 subclass of QGraphicsView: |
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347 |
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348 \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 2 |
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349 |
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350 The slots could be connected to \l{QToolButton}{QToolButtons} with |
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351 \l{QAbstractButton::autoRepeat}{autoRepeat} enabled. |
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352 |
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353 QGraphicsView keeps the center of the view aligned when you transform |
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354 the view. |
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355 |
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356 See also the \l{Elastic Nodes Example}{Elastic Nodes} example for |
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357 code that shows how to implement basic zooming features. |
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358 |
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359 \section2 Printing |
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360 |
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361 Graphics View provides single-line printing through its rendering |
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362 functions, QGraphicsScene::render() and QGraphicsView::render(). The |
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363 functions provide the same API: You can have the scene or the view |
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364 render all or parts of their contents into any paint device by passing |
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365 a QPainter to either of the rendering functions. This example shows |
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366 how to print the whole scene into a full page, using QPrinter. |
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367 |
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368 \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 3 |
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369 |
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370 The difference between the scene and view rendering functions is that |
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371 one operates in scene coordinates, and the other in view coordinates. |
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372 QGraphicsScene::render() is often preferred for printing whole |
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373 segments of a scene untransformed, such as for plotting geometrical |
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374 data, or for printing a text document. QGraphicsView::render(), on the |
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375 other hand, is suitable for taking screenshots; its default behavior |
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376 is to render the exact contents of the viewport using the provided |
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377 painter. |
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378 |
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379 \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 4 |
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380 |
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381 When the source and target areas' sizes do not match, the source |
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382 contents are stretched to fit into the target area. By passing a |
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383 Qt::AspectRatioMode to the rendering function you are using, you can |
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384 choose to maintain or ignore the aspect ratio of the scene when the |
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385 contents are stretched. |
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386 |
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387 \section2 Drag and Drop |
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388 |
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389 Because QGraphicsView inherits QWidget indirectly, it already provides |
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390 the same drag and drop functionality that QWidget provides. In |
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391 addition, as a convenience, the Graphics View framework provides drag |
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392 and drop support for the scene, and for each and every item. As the |
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393 view receives a drag, it translates the drag and drop events into a |
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394 QGraphicsSceneDragDropEvent, which is then forwarded to the scene. The |
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395 scene takes over scheduling of this event, and sends it to the first |
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396 item under the mouse cursor that accepts drops. |
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397 |
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398 To start a drag from an item, create a QDrag object, passing a pointer |
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399 to the widget that starts the drag. Items can be observed by many |
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400 views at the same time, but only one view can start the drag. Drags |
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401 are in most cases started as a result of pressing or moving the mouse, |
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402 so in mousePressEvent() or mouseMoveEvent(), you can get the |
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403 originating widget pointer from the event. For example: |
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404 |
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405 \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 5 |
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406 |
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407 To intercept drag and drop events for the scene, you reimplement |
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408 QGraphicsScene::dragEnterEvent() and whichever event handlers your |
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409 particular scene needs, in a QGraphicsItem subclass. You can read more |
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410 about drag and drop in Graphics View in the documentation for each of |
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411 QGraphicsScene's event handlers. |
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412 |
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413 Items can enable drag and drop support by calling |
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414 QGraphicsItem::setAcceptDrops(). To handle the incoming drag, |
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415 reimplement QGraphicsItem::dragEnterEvent(), |
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416 QGraphicsItem::dragMoveEvent(), QGraphicsItem::dragLeaveEvent(), and |
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417 QGraphicsItem::dropEvent(). |
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418 |
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419 See also the \l{Drag and Drop Robot Example}{Drag and Drop Robot} example |
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420 for a demonstration of Graphics View's support for drag and drop |
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421 operations. |
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422 |
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423 \section2 Cursors and Tooltips |
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424 |
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425 Like QWidget, QGraphicsItem also supports cursors |
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426 (QGraphicsItem::setCursor()), and tooltips |
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427 (QGraphicsItem::setToolTip()). The cursors and tooltips are activated |
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428 by QGraphicsView as the mouse cursor enters the item's area (detected |
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429 by calling QGraphicsItem::contains()). |
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430 |
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431 You can also set a default cursor directly on the view by calling |
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432 QGraphicsView::setCursor(). |
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433 |
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434 See also the \l{Drag and Drop Robot Example}{Drag and Drop Robot} |
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435 example for code that implements tooltips and cursor shape handling. |
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436 |
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437 \section2 Animation |
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438 |
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439 Graphics View supports animation at several levels. You can easily |
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440 assemble animation paths by associating a QGraphicsItemAnimation with |
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441 your item. This allows timeline controlled animations that operate at |
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442 a steady speed on all platforms (although the frame rate may vary |
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443 depending on the platform's performance). QGraphicsItemAnimation |
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444 allows you to create a path for an item's position, rotation, scale, |
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445 shear and translation. The animation can be controlled by a QSlider, |
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446 or more commonly by QTimeLine. |
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447 |
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448 Another option is to create a custom item that inherits from QObject |
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449 and QGraphicsItem. The item can the set up its own timers, and control |
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450 animations with incremental steps in QObject::timerEvent(). |
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451 |
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452 A third option, which is mostly available for compatibility with |
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453 QCanvas in Qt 3, is to \e advance the scene by calling |
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454 QGraphicsScene::advance(), which in turn calls |
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455 QGraphicsItem::advance(). |
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456 |
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457 See also the \l{Drag and Drop Robot Example}{Drag and Drop Robot} |
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458 example for an illustration of timeline-based animation techniques. |
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459 |
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460 \section2 OpenGL Rendering |
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461 |
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462 To enable OpenGL rendering, you simply set a new QGLWidget as the |
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463 viewport of QGraphicsView by calling QGraphicsView::setViewport(). If |
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464 you want OpenGL with antialiasing, you need OpenGL sample buffer |
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465 support (see QGLFormat::sampleBuffers()). |
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466 |
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467 Example: |
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468 |
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469 \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 6 |
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470 |
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471 \section2 Item Groups |
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472 |
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473 By making an item a child of another, you can achieve the most |
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474 essential feature of item grouping: the items will move together, and |
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475 all transformations are propagated from parent to child. |
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476 |
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477 In addition, QGraphicsItemGroup is a special item that combines child |
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478 event handling with a useful interface for adding and removing items |
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479 to and from a group. Adding an item to a QGraphicsItemGroup will keep |
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480 the item's original position and transformation, whereas reparenting |
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481 items in general will cause the child to reposition itself relative to |
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482 its new parent. For convenience, you can create |
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483 \l{QGraphicsItemGroup}s through the scene by calling |
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484 QGraphicsScene::createItemGroup(). |
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485 |
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486 \section2 Widgets and Layouts |
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487 |
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488 Qt 4.4 introduced support for geometry and layout-aware items through |
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489 QGraphicsWidget. This special base item is similar to QWidget, but |
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490 unlike QWidget, it doesn't inherit from QPaintDevice; rather from |
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491 QGraphicsItem instead. This allows you to write complete widgets with |
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492 events, signals & slots, size hints and policies, and you can also |
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493 manage your widgets geometries in layouts through |
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494 QGraphicsLinearLayout and QGraphicsGridLayout. |
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495 |
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496 \section3 QGraphicsWidget |
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497 |
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498 Building on top of QGraphicsItem's capabilities and lean footprint, |
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499 QGraphicsWidget provides the best of both worlds: extra |
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500 functionality from QWidget, such as the style, font, palette, layout |
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501 direction, and its geometry, and resolution independence and |
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502 transformation support from QGraphicsItem. Because Graphics View |
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503 uses real coordinates instead of integers, QGraphicsWidget's |
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504 geometry functions also operate on QRectF and QPointF. This also |
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505 applies to frame rects, margins and spacing. With QGraphicsWidget |
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506 it's not uncommon to specify contents margins of (0.5, 0.5, 0.5, |
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507 0.5), for example. You can create both subwidgets and "top-level" |
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508 windows; in some cases you can now use Graphics View for advanced |
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509 MDI applications. |
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510 |
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511 Some of QWidget's properties are supported, including window flags |
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512 and attributes, but not all. You should refer to QGraphicsWidget's |
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513 class documentation for a complete overview of what is and what is |
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514 not supported. For example, you can create decorated windows by |
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515 passing the Qt::Window window flag to QGraphicsWidget's constructor, |
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516 but Graphics View currently doesn't support the Qt::Sheet and |
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517 Qt::Drawer flags that are common on Mac OS X. |
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518 |
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519 The capabilities of QGraphicsWidget are expected to grow depending |
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520 on community feedback. |
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521 |
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522 \section3 QGraphicsLayout |
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523 |
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524 QGraphicsLayout is part of a second-generation layout framework |
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525 designed specifically for QGraphicsWidget. Its API is very similar |
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526 to that of QLayout. You can manage widgets and sublayouts inside |
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527 either QGraphicsLinearLayout and QGraphicsGridLayout. You can also |
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528 easily write your own layout by subclassing QGraphicsLayout |
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529 yourself, or add your own QGraphicsItem items to the layout by |
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530 writing an adaptor subclass of QGraphicsLayoutItem. |
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531 |
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532 \section2 Embedded Widget Support |
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533 |
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534 Graphics View provides seamless support for embedding any widget |
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535 into the scene. You can embed simple widgets, such as QLineEdit or |
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536 QPushButton, complex widgets such as QTabWidget, and even complete |
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537 main windows. To embed your widget to the scene, simply call |
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538 QGraphicsScene::addWidget(), or create an instance of |
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539 QGraphicsProxyWidget to embed your widget manually. |
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540 |
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541 Through QGraphicsProxyWidget, Graphics View is able to deeply |
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542 integrate the client widget features including its cursors, |
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543 tooltips, mouse, tablet and keyboard events, child widgets, |
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544 animations, pop-ups (e.g., QComboBox or QCompleter), and the widget's |
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545 input focus and activation. QGraphicsProxyWidget even integrates the |
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546 embedded widget's tab order so that you can tab in and out of |
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547 embedded widgets. You can even embed a new QGraphicsView into your |
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548 scene to provide complex nested scenes. |
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549 |
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550 When transforming an embedded widget, Graphics View makes sure that |
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551 the widget is transformed resolution independently, allowing the |
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552 fonts and style to stay crisp when zoomed in. (Note that the effect |
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553 of resolution independence depends on the style.) |
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554 |
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555 \section1 Performance |
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556 |
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557 \section2 Floating Point Instructions |
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558 |
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559 In order to accurately and quickly apply transformations and effects to |
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560 items, Graphics View is built with the assumption that the user's hardware |
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561 is able to provide reasonable performance for floating point instructions. |
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562 |
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563 Many workstations and desktop computers are equipped with suitable hardware |
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564 to accelerate this kind of computation, but some embedded devices may only |
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565 provide libraries to handle mathematical operations or emulate floating |
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566 point instructions in software. |
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567 |
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568 As a result, certain kinds of effects may be slower than expected on certain |
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569 devices. It may be possible to compensate for this performance hit by making |
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570 optimizations in other areas; for example, by using \l{#OpenGL Rendering}{OpenGL} |
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571 to render a scene. However, any such optimizations may themselves cause a |
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572 reduction in performance if they also rely on the presence of floating point |
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573 hardware. |
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574 */ |