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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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40 ****************************************************************************/ |
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41 |
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42 /*! |
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43 \page windowsce-opengl.html |
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44 \title Windows CE OpenGL ES |
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45 \ingroup qtce |
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46 \brief Information about support for OpenGL ES with Qt for Windows CE. |
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47 |
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48 \section1 Introduction |
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49 |
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50 \l {http://www.opengl.org}{OpenGL} is an industry standard API for 2D/3D |
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51 graphics. It provides a powerful, low-level interface between software |
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52 and acceleration hardware, and it is operating system and window system |
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53 independent. |
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54 |
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55 \l {http://www.khronos.org/opengles}{OpenGL ES} is a subset of the |
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56 \l {http://www.opengl.org}{OpenGL} standard. It is meant for use in |
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57 embedded systems. Hence, it has a smaller, more constrained API. |
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58 |
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59 Qt for Windows CE uses EGL 1.1 to embed OpenGL ES windows within the |
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60 Windows CE window manager. |
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61 |
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62 To use OpenGL ES enabled widgets in a Qt for Windows CE application, you |
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63 only need to subclass QGLWidget and draw on instances of the subclass with |
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64 OpenGL ES functions. |
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65 |
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66 OpenGL ES includes profiles for floating-point and fixed-point arithmetic. |
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67 The floating point profile is called OpenGL ES CM (Common) and the |
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68 fixed-point profile is called OpenGL ES CL (Common Lite). |
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69 |
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70 You can run \c{configure} with the \c{-opengl-es-cm} option for the Common |
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71 profile or \c{-opengl-es-cl} for the Common Lite profile. In both cases, |
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72 ensure that the \c{lib} and \c{includes} paths include the OpenGL ES |
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73 headers and libararies from your SDK. The OpenGL ES lib should be called |
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74 either \c{libGLES_CM.lib} for the Common profile or \c{libGLES_CL.lib} |
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75 for the Common Lite profile. |
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76 |
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77 To configure Qt for Windows Mobile 5.0 and OpenGL ES Common Lite support |
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78 you can run \c{configure} like this: |
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79 |
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80 \snippet doc/src/snippets/code/doc_src_wince-opengl.qdoc 0 |
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81 |
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82 The distinction between the Common and Common Lite profiles is important, |
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83 because the Common Lite profile has less functionality and only supports a |
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84 fixed-point vertex format. |
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85 |
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86 To start programming with Qt and OpenGL ES on Windows CE, you can start |
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87 with the \l{Hello GL ES Example}. This example shows how to use QGLWidget |
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88 and QGLPainter with OpenGL ES. It also provides some hints on how to port |
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89 OpenGL code to OpenGL ES. |
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90 |
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91 \section2 Using OpenGL to Accelerate Normal 2D Painting |
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92 |
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93 Qt provides QOpenGLPaintEngine, a subclass of QPaintEngine that translates |
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94 QPainter operations into OpenGL calls. This is especially convenient for |
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95 drawing text or QImage objects in an OpenGL ES context. For further |
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96 details, refer to the \l{Hello GL ES Example}. |
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97 |
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98 */ |