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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the documentation of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 //! [0] |
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43 QGLFormat fmt; |
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44 fmt.setAlpha(true); |
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45 fmt.setStereo(true); |
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46 QGLFormat::setDefaultFormat(fmt); |
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47 //! [0] |
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48 |
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49 |
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50 //! [1] |
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51 QGLFormat fmt; |
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52 fmt.setDoubleBuffer(false); // single buffer |
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53 fmt.setDirectRendering(false); // software rendering |
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54 MyGLWidget* myWidget = new MyGLWidget(fmt, ...); |
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55 //! [1] |
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56 |
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57 |
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58 //! [2] |
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59 QGLFormat fmt; |
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60 fmt.setOverlay(true); |
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61 fmt.setStereo(true); |
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62 MyGLWidget* myWidget = new MyGLWidget(fmt, ...); |
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63 if (!myWidget->format().stereo()) { |
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64 // ok, goggles off |
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65 if (!myWidget->format().hasOverlay()) { |
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66 qFatal("Cool hardware required"); |
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67 } |
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68 } |
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69 //! [2] |
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70 |
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71 |
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72 //! [3] |
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73 // The rendering in MyGLWidget depends on using |
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74 // stencil buffer and alpha channel |
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75 MyGLWidget::MyGLWidget(QWidget* parent) |
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76 : QGLWidget(QGLFormat(QGL::StencilBuffer | QGL::AlphaChannel), parent) |
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77 { |
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78 if (!format().stencil()) |
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79 qWarning("Could not get stencil buffer; results will be suboptimal"); |
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80 if (!format().alpha()) |
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81 qWarning("Could not get alpha channel; results will be suboptimal"); |
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82 ... |
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83 } |
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84 //! [3] |
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85 |
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86 |
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87 //! [4] |
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88 QApplication a(argc, argv); |
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89 QGLFormat f; |
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90 f.setDoubleBuffer(false); |
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91 QGLFormat::setDefaultFormat(f); |
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92 //! [4] |
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93 |
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94 |
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95 //! [5] |
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96 QGLFormat f = QGLFormat::defaultOverlayFormat(); |
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97 f.setDoubleBuffer(true); |
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98 QGLFormat::setDefaultOverlayFormat(f); |
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99 //! [5] |
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100 |
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101 |
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102 //! [6] |
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103 // ...continued from above |
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104 MyGLWidget* myWidget = new MyGLWidget(QGLFormat(QGL::HasOverlay), ...); |
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105 if (myWidget->format().hasOverlay()) { |
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106 // Yes, we got an overlay, let's check _its_ format: |
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107 QGLContext* olContext = myWidget->overlayContext(); |
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108 if (olContext->format().doubleBuffer()) |
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109 ; // yes, we got a double buffered overlay |
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110 else |
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111 ; // no, only single buffered overlays are available |
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112 } |
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113 //! [6] |
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114 |
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115 |
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116 //! [7] |
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117 QGLContext *cx; |
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118 // ... |
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119 QGLFormat f; |
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120 f.setStereo(true); |
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121 cx->setFormat(f); |
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122 if (!cx->create()) |
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123 exit(); // no OpenGL support, or cannot render on the specified paintdevice |
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124 if (!cx->format().stereo()) |
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125 exit(); // could not create stereo context |
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126 //! [7] |
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127 |
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128 |
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129 //! [8] |
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130 class MyGLDrawer : public QGLWidget |
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131 { |
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132 Q_OBJECT // must include this if you use Qt signals/slots |
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133 |
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134 public: |
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135 MyGLDrawer(QWidget *parent) |
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136 : QGLWidget(parent) {} |
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137 |
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138 protected: |
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139 |
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140 void initializeGL() |
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141 { |
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142 // Set up the rendering context, define display lists etc.: |
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143 ... |
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144 glClearColor(0.0, 0.0, 0.0, 0.0); |
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145 glEnable(GL_DEPTH_TEST); |
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146 ... |
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147 } |
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148 |
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149 void resizeGL(int w, int h) |
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150 { |
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151 // setup viewport, projection etc.: |
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152 glViewport(0, 0, (GLint)w, (GLint)h); |
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153 ... |
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154 glFrustum(...); |
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155 ... |
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156 } |
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157 |
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158 void paintGL() |
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159 { |
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160 // draw the scene: |
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161 ... |
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162 glRotatef(...); |
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163 glMaterialfv(...); |
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164 glBegin(GL_QUADS); |
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165 glVertex3f(...); |
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166 glVertex3f(...); |
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167 ... |
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168 glEnd(); |
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169 ... |
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170 } |
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171 |
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172 }; |
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173 //! [8] |