examples/opengl/pbuffers2/glwidget.cpp
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
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    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
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    20 ** packaging of this file.  Please review the following information to
       
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    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
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    29 ** Nokia at qt-info@nokia.com.
       
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    33 **
       
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    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #include <QtGui/QImage>
       
    43 #include "glwidget.h"
       
    44 
       
    45 #include <math.h>
       
    46 
       
    47 #ifndef GL_MULTISAMPLE
       
    48 #define GL_MULTISAMPLE  0x809D
       
    49 #endif
       
    50 
       
    51 GLWidget::GLWidget(QWidget *parent)
       
    52     : QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
       
    53 {
       
    54     setWindowTitle(tr("OpenGL pbuffers 2"));
       
    55 
       
    56     pbuffer = new QGLPixelBuffer(1024, 1024, format(), this);
       
    57 
       
    58     rot_x = rot_y = rot_z = 0.0f;
       
    59     scale = 0.1f;
       
    60     anim = new QTimeLine(750, this);
       
    61     anim->setUpdateInterval(20);
       
    62     connect(anim, SIGNAL(valueChanged(qreal)), SLOT(animate(qreal)));
       
    63     connect(anim, SIGNAL(finished()), SLOT(animFinished()));
       
    64 
       
    65     svg_renderer = new QSvgRenderer(QLatin1String(":/res/bubbles.svg"), this);
       
    66     connect(svg_renderer, SIGNAL(repaintNeeded()), this, SLOT(draw()));
       
    67 
       
    68     logo = QImage(":/res/designer.png");
       
    69     logo = logo.convertToFormat(QImage::Format_ARGB32);
       
    70 
       
    71     makeCurrent(); // need a current context to create the display list
       
    72     tile_list = glGenLists(1);
       
    73     glNewList(tile_list, GL_COMPILE);
       
    74     glBegin(GL_QUADS);
       
    75     {
       
    76         glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f,  1.0f);
       
    77         glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f,  1.0f);
       
    78         glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f,  1.0f,  1.0f);
       
    79         glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f,  1.0f,  1.0f);
       
    80 
       
    81         glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
       
    82         glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f,  1.0f, -1.0f);
       
    83         glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f,  1.0f, -1.0f);
       
    84         glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
       
    85 
       
    86         glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f,  1.0f, -1.0f);
       
    87         glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,  1.0f,  1.0f);
       
    88         glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,  1.0f,  1.0f);
       
    89         glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f,  1.0f, -1.0f);
       
    90 
       
    91         glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
       
    92         glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
       
    93         glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f,  1.0f);
       
    94         glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f,  1.0f);
       
    95 
       
    96         glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
       
    97         glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f,  1.0f, -1.0f);
       
    98         glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f,  1.0f,  1.0f);
       
    99         glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f,  1.0f);
       
   100 
       
   101         glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
       
   102         glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f,  1.0f);
       
   103         glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f,  1.0f,  1.0f);
       
   104         glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f,  1.0f, -1.0f);
       
   105 }
       
   106     glEnd();
       
   107     glEndList();
       
   108 
       
   109     wave = new GLfloat[logo.width()*logo.height()];
       
   110     memset(wave, 0, logo.width()*logo.height());
       
   111     startTimer(30); // wave timer
       
   112 
       
   113     pbuffer->makeCurrent();
       
   114     dynamicTexture = pbuffer->generateDynamicTexture();
       
   115 
       
   116     // bind the dynamic texture to the pbuffer - this is a no-op under X11
       
   117     hasDynamicTextureUpdate = pbuffer->bindToDynamicTexture(dynamicTexture);
       
   118 }
       
   119 
       
   120 GLWidget::~GLWidget()
       
   121 {
       
   122     delete[] wave;
       
   123     glDeleteLists(tile_list, 1);
       
   124     pbuffer->releaseFromDynamicTexture();
       
   125     glDeleteTextures(1, &dynamicTexture);
       
   126     delete pbuffer;
       
   127 }
       
   128 
       
   129 void GLWidget::paintEvent(QPaintEvent *)
       
   130 {
       
   131     draw();
       
   132 }
       
   133 
       
   134 void GLWidget::draw()
       
   135 {
       
   136     QPainter p(this); // used for text overlay
       
   137 
       
   138     // save the GL state set for QPainter
       
   139     p.beginNativePainting();
       
   140     saveGLState();
       
   141 
       
   142     // render the 'bubbles.svg' file into our pbuffer
       
   143     QPainter pbuffer_painter(pbuffer);
       
   144     svg_renderer->render(&pbuffer_painter);
       
   145     pbuffer_painter.end();
       
   146     glFlush();
       
   147 
       
   148     // rendering directly to a texture is not supported on X11 and
       
   149     // some Windows implementations, unfortunately
       
   150     if (!hasDynamicTextureUpdate)
       
   151         pbuffer->updateDynamicTexture(dynamicTexture);
       
   152 
       
   153     makeCurrent();
       
   154     // draw into the GL widget
       
   155     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
       
   156     glMatrixMode(GL_PROJECTION);
       
   157     glLoadIdentity();
       
   158     glFrustum(-1, 1, -1, 1, 10, 100);
       
   159     glTranslatef(0.0f, 0.0f, -15.0f);
       
   160     glMatrixMode(GL_MODELVIEW);
       
   161     glLoadIdentity();
       
   162     glViewport(0, 0, width(), height());
       
   163 
       
   164     glBindTexture(GL_TEXTURE_2D, dynamicTexture);
       
   165     glEnable(GL_TEXTURE_2D);
       
   166     glEnable(GL_MULTISAMPLE);
       
   167     glEnable(GL_CULL_FACE);
       
   168     glEnable(GL_BLEND);
       
   169     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
       
   170 
       
   171     // draw background
       
   172     glPushMatrix();
       
   173     glScalef(1.7f, 1.7f, 1.7f);
       
   174     glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
       
   175     glCallList(tile_list);
       
   176     glPopMatrix();
       
   177 
       
   178     const int w = logo.width();
       
   179     const int h = logo.height();
       
   180 
       
   181     glRotatef(rot_x, 1.0f, 0.0f, 0.0f);
       
   182     glRotatef(rot_y, 0.0f, 1.0f, 0.0f);
       
   183     glRotatef(rot_z, 0.0f, 0.0f, 1.0f);
       
   184     glScalef(scale/w, scale/w, scale/w);
       
   185 
       
   186     glDepthFunc(GL_LESS);
       
   187     glEnable(GL_DEPTH_TEST);
       
   188 
       
   189     // draw the Qt icon
       
   190     glTranslatef(-w+1, -h+1, 0.0f);
       
   191     for (int y=h-1; y>=0; --y) {
       
   192         uint *p = (uint*) logo.scanLine(y);
       
   193         uint *end = p + w;
       
   194         int  x = 0;
       
   195         while (p < end) {
       
   196             glColor4ub(qRed(*p), qGreen(*p), qBlue(*p), uchar(qAlpha(*p)*.9));
       
   197             glTranslatef(0.0f, 0.0f, wave[y*w+x]);
       
   198             if (qAlpha(*p) > 128)
       
   199                 glCallList(tile_list);
       
   200             glTranslatef(0.0f, 0.0f, -wave[y*w+x]);
       
   201             glTranslatef(2.0f, 0.0f, 0.0f);
       
   202             ++x;
       
   203             ++p;
       
   204         }
       
   205         glTranslatef(-w*2.0f, 2.0f, 0.0f);
       
   206     }
       
   207 
       
   208     // restore the GL state that QPainter expects
       
   209     restoreGLState();
       
   210     p.endNativePainting();
       
   211 
       
   212     // draw the overlayed text using QPainter
       
   213     p.setPen(QColor(197, 197, 197, 157));
       
   214     p.setBrush(QColor(197, 197, 197, 127));
       
   215     p.drawRect(QRect(0, 0, width(), 50));
       
   216     p.setPen(Qt::black);
       
   217     p.setBrush(Qt::NoBrush);
       
   218     const QString str1(tr("A simple OpenGL pbuffer example."));
       
   219     const QString str2(tr("Use the mouse wheel to zoom, press buttons and move mouse to rotate, double-click to flip."));
       
   220     QFontMetrics fm(p.font());
       
   221     p.drawText(width()/2 - fm.width(str1)/2, 20, str1);
       
   222     p.drawText(width()/2 - fm.width(str2)/2, 20 + fm.lineSpacing(), str2);
       
   223 }
       
   224 
       
   225 void GLWidget::mousePressEvent(QMouseEvent *e)
       
   226 {
       
   227     anchor = e->pos();
       
   228 }
       
   229 
       
   230 void GLWidget::mouseMoveEvent(QMouseEvent *e)
       
   231 {
       
   232     QPoint diff = e->pos() - anchor;
       
   233     if (e->buttons() & Qt::LeftButton) {
       
   234         rot_x += diff.y()/5.0f;
       
   235         rot_y += diff.x()/5.0f;
       
   236     } else if (e->buttons() & Qt::RightButton) {
       
   237         rot_z += diff.x()/5.0f;
       
   238     }
       
   239 
       
   240     anchor = e->pos();
       
   241     draw();
       
   242 }
       
   243 
       
   244 void GLWidget::wheelEvent(QWheelEvent *e)
       
   245 {
       
   246     e->delta() > 0 ? scale += scale*0.1f : scale -= scale*0.1f;
       
   247     draw();
       
   248 }
       
   249 
       
   250 void GLWidget::mouseDoubleClickEvent(QMouseEvent *)
       
   251 {
       
   252     anim->start();
       
   253 }
       
   254 
       
   255 void GLWidget::animate(qreal val)
       
   256 {
       
   257     rot_y = val * 180;
       
   258     draw();
       
   259 }
       
   260 
       
   261 void GLWidget::animFinished()
       
   262 {
       
   263     if (anim->direction() == QTimeLine::Forward)
       
   264         anim->setDirection(QTimeLine::Backward);
       
   265     else
       
   266         anim->setDirection(QTimeLine::Forward);
       
   267 }
       
   268 
       
   269 void GLWidget::saveGLState()
       
   270 {
       
   271     glPushAttrib(GL_ALL_ATTRIB_BITS);
       
   272     glMatrixMode(GL_PROJECTION);
       
   273     glPushMatrix();
       
   274     glMatrixMode(GL_MODELVIEW);
       
   275     glPushMatrix();
       
   276 }
       
   277 
       
   278 void GLWidget::restoreGLState()
       
   279 {
       
   280     glMatrixMode(GL_PROJECTION);
       
   281     glPopMatrix();
       
   282     glMatrixMode(GL_MODELVIEW);
       
   283     glPopMatrix();
       
   284     glPopAttrib();
       
   285 }
       
   286 
       
   287 #define PI 3.14159
       
   288 
       
   289 void GLWidget::timerEvent(QTimerEvent *)
       
   290 {
       
   291     if (QApplication::mouseButtons() != 0)
       
   292         return;
       
   293 
       
   294     static bool scale_in = true;
       
   295 
       
   296     if (scale_in && scale > 35.0f)
       
   297         scale_in = false;
       
   298     else if (!scale_in && scale < .5f)
       
   299         scale_in = true;
       
   300 
       
   301     scale = scale_in ? scale + scale*0.01f : scale-scale*0.01f;
       
   302     rot_z += 0.3f;
       
   303     rot_x += 0.1f;
       
   304 
       
   305     int dx, dy; // disturbance point
       
   306     float s, v, W, t;
       
   307     int i, j;
       
   308     static float wt[128][128];
       
   309     const int width = logo.width();
       
   310     const int AMP = 5;
       
   311 
       
   312     dx = dy = width >> 1;
       
   313 
       
   314     W = .3f;
       
   315     v = -4; // wave speed
       
   316 
       
   317     for (i = 0; i < width; ++i) {
       
   318         for ( j = 0; j < width; ++j) {
       
   319             s = sqrt((double) ((j - dx) * (j - dx) + (i - dy) * (i - dy)));
       
   320             wt[i][j] += 0.1f;
       
   321             t = s / v;
       
   322             if (s != 0)
       
   323                 wave[i*width + j] = AMP * sin(2 * PI * W * (wt[i][j] + t)) / (0.2*(s + 2));
       
   324             else
       
   325                 wave[i*width + j] = AMP * sin(2 * PI * W * (wt[i][j] + t));
       
   326         }
       
   327     }
       
   328 }