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1 var canvas = document.getElementById('tutorial'); |
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2 |
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3 // Make sure we don't execute when canvas isn't supported |
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4 if (canvas.getContext){ |
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5 |
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6 // use getContext to use the canvas for drawing |
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7 var ctx = canvas.getContext('2d'); |
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8 |
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9 // Filled triangle |
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10 ctx.beginPath(); |
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11 ctx.moveTo(25,25); |
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12 ctx.lineTo(105,25); |
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13 ctx.lineTo(25,105); |
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14 ctx.fill(); |
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15 |
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16 // Stroked triangle |
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17 ctx.beginPath(); |
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18 ctx.moveTo(125,125); |
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19 ctx.lineTo(125,45); |
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20 ctx.lineTo(45,125); |
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21 ctx.closePath(); |
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22 ctx.stroke(); |
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23 |
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24 } |