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1 var counter = 0; |
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2 |
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3 var PIXEL_SIZE = 4; |
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4 |
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5 var temp_1 = 0; |
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6 |
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7 function init() |
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8 { |
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9 setInterval('render()',50); |
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10 } |
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11 |
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12 function dist(a, b, c, d) |
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13 { |
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14 return Math.sqrt((a - c) * (a - c) + (b - d) * (b - d)); |
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15 } |
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16 |
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17 |
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18 function render() |
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19 { |
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20 var canvas = document.getElementById('tutorial'); |
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21 canvas.resize(128, 128); |
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22 var ctx = canvas.getContext('2d'); |
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23 ctx.save(); |
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24 |
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25 var time = counter * 5; |
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26 |
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27 |
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28 for( y = 0; y < 128; y+=PIXEL_SIZE) { |
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29 for( x = 0 ; x < 128; x+=PIXEL_SIZE) { |
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30 |
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31 |
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32 var temp_val = Math.floor(Math.sin(dist(x + time, y, 128.0, 128.0) / 8.0) |
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33 + Math.sin(dist(x, y, 64.0, 64.0) / 8.0) |
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34 + Math.sin(dist(x, y + time / 7, 192.0, 64) / 7.0) |
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35 + Math.sin(dist(x, y, 192.0, 100.0) / 8.0)); |
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36 |
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37 |
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38 |
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39 |
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40 var temp_col = Math.floor((2 + temp_val) * 50); |
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41 |
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42 var rand_red = temp_col * 3; |
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43 var rand_green = temp_col ; |
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44 var rand_blue = 128 - temp_col; |
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45 |
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46 ctx.fillStyle = "rgb("+rand_red+","+rand_green+","+rand_blue+")"; |
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47 |
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48 ctx.fillRect(x,y,PIXEL_SIZE,PIXEL_SIZE); |
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49 } |
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50 } |
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51 |
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52 |
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53 ctx.restore(); |
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54 counter++; |
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55 |
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56 } |
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57 |
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58 init(); |