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1 libmng - Multiple-image Network Graphics (MNG) Reference Library 1.0.9 |
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2 |
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3 DESCRIPTION |
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4 The libmng library supports decoding, displaying, encoding, and various |
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5 other manipulations of the Multiple-image Network Graphics (MNG) format |
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6 image files. It uses the zlib compression library, and optionally the |
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7 JPEG library by the Independant JPEG Group (IJG) and/or |
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8 lcms (little cms), a color-management library by Marti Maria Saguer. |
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9 |
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10 |
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11 I. Introduction |
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12 |
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13 This file describes how to use and modify the MNG reference library |
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14 (known as libmng) for your own use. There are seven sections to this |
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15 file: introduction, callbacks, housekeeping, reading, displaying, |
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16 writing, and modification and configuration notes for various special |
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17 platforms. We assume that libmng is already installed; see the |
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18 INSTALL.README file for instructions on how to install libmng. |
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19 |
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20 Libmng was written to support and promote the MNG specification. |
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21 |
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22 The latest MNG specification (currently 1.0) is available at |
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23 http://www.libpng.org/pub/mng/ |
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24 |
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25 Other information about MNG can be found at the MNG home page at |
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26 http://www.libpng.org/pub/mng/ |
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27 |
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28 The latest version of libmng can be found at its own homepage at |
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29 http://www.libmng.com/ |
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30 |
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31 In most cases the library will not need to be changed. |
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32 For standardization purposes the library contains both a Windows DLL |
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33 and a makefile for building a shared library (SO). The library is |
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34 written in C, but an interface for Borland Delphi is also available. |
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35 |
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36 Libmng has been designed to handle multiple sessions at one time, |
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37 to be easily modifiable, to be portable to the vast majority of |
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38 machines (ANSI, K&R, 32-, and 64-bit) available, and to be easy |
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39 to use. |
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40 |
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41 Libmng uses zlib for its compression and decompression of MNG files. |
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42 Further information about zlib, and the latest version of zlib, can be |
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43 found at the zlib home page, <http://www.zlib.org/>. |
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44 The zlib compression utility is a general purpose utility that is |
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45 useful for more than MNG/PNG files, and can be used without libmng. |
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46 See the documentation delivered with zlib for more details. |
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47 |
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48 Libmng optionally uses the JPEG library by the Independant JPEG Group |
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49 (IJG). This library is used for the JNG sub-format, which is part of |
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50 the MNG specification, and allows for inclusion of JPEG decoded and |
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51 thus highly compressed (photographic) images. |
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52 Further information about the IJG JPEG library and the latest sources |
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53 can be found at <http://www.ijg.org/>. |
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54 |
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55 Libmng can also optionally use the lcms (little CMS) library by |
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56 Marti Maria Saguer. This library provides an excellent color-management |
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57 system (CMS), which gives libmng the ability to provide full |
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58 color-correction for images with the proper color-information encoded. |
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59 Further information and the latest sources can be found at |
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60 <http://www.littlecms.com/>. |
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61 |
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62 Libmng is thread safe, provided the threads are using different |
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63 handles as returned by the initialization call. |
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64 Each thread should have its own handle and thus its own image. |
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65 Libmng does not protect itself against two threads using the |
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66 same instance of a handle. |
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67 |
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68 The libmng.h header file is the single reference needed for programming |
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69 with libmng: |
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70 |
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71 #include <libmng.h> |
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72 |
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73 |
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74 II. Callbacks |
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75 |
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76 Libmng makes extensive use of callback functions. This is meant to |
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77 keep the library as platform-independant and flexible as possible. |
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78 Actually, the first call you will make to the library, already contains |
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79 three parameters you can use to provide callback entry-points. |
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80 |
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81 Most functions must return a mng_bool (boolean). Returning MNG_FALSE |
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82 indicates the library the callback failed in some way and the library |
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83 will immediately return from whatever it was doing back to the |
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84 application. Returning MNG_TRUE indicates there were no problems and |
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85 processing can continue. |
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86 |
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87 Let's step through each of the possible callbacks. The sections on |
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88 reading, displaying and writing will also explain which callbacks are |
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89 needed when and where. |
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90 |
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91 - mng_ptr mng_memalloc (mng_size_t iLen) |
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92 |
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93 A very basic function which the library uses to allocate a memory-block |
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94 with the given size. A typical implementation would be: |
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95 |
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96 mng_ptr my_alloc (mng_size_t iLen) { |
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97 return calloc (1, iSize); |
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98 } |
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99 |
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100 Note that the library requires you to zero-out the memory-block!!! |
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101 |
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102 - void mng_memfree (mng_ptr pPtr, |
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103 mng_size_t iLen) |
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104 |
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105 Counterpart of the previous function. Typically: |
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106 |
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107 void my_free (mng_ptr pPtr, mng_size_t iLen) { |
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108 free (pPtr); |
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109 } |
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110 |
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111 - mng_bool mng_openstream (mng_handle hHandle) |
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112 - mng_bool mng_closestream (mng_handle hHandle) |
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113 |
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114 These are called by the library just before it starts to process |
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115 (either read or write) a file and just after the processing stops. |
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116 This is the recommended place to do I/O initialization & finalization. |
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117 Whether you do or not, is up to you. The library does not put any |
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118 meaning into the calls. They are simply provided for your convenience. |
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119 |
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120 - mng_bool mng_readdata (mng_handle hHandle, |
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121 mng_ptr pBuf, |
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122 mng_uint32 iBuflen, |
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123 mng_uint32p pRead) |
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124 |
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125 This function is called when the library needs some more input while |
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126 reading an image. The reading process supports two modes: |
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127 Suspension-mode (SMOD) and non-suspension-mode (NSMOD). |
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128 See mng_set_suspensionmode() for a more detailed description. |
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129 |
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130 In NSMOD, the library requires you to return exactly the amount of bytes |
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131 requested (= iBuflen). Any lesser amount indicates the input file |
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132 is exhausted and the library will return a MNG_UNEXPECTEDEOF errorcode. |
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133 |
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134 In SMOD, you may return a smaller amount of bytes than requested. |
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135 This tells the library it should temporarily wait for more input to |
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136 arrive. The lib will return with MNG_NEEDMOREDATA, and will expect a |
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137 call to mng_read_resume() or mng_display_resume() next, as soon as |
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138 more input-data has arrived. |
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139 |
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140 For NSMOD this function could be as simple as: |
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141 |
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142 mng_bool my_read (mng_handle hHandle, |
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143 mng_ptr pBuf, |
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144 mng_uint32 iBuflen, |
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145 mng_uint32p pRead) { |
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146 *pRead = fread (pBuf, 1, iBuflen, myfile); |
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147 return MNG_TRUE; |
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148 } |
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149 |
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150 - mng_bool mng_writedata (mng_handle hHandle, |
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151 mng_ptr pBuf, |
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152 mng_uint32 iBuflen, |
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153 mng_uint32p pWritten) |
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154 |
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155 This function is called during the mng_write() function to actually |
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156 output data to the file. There is no suspension-mode during write, |
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157 so the application must return the exact number of bytes the library |
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158 requests to be written. |
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159 |
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160 A typical implementation could be: |
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161 |
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162 mng_bool my_write (mng_handle hHandle, |
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163 mng_ptr pBuf, |
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164 mng_uint32 iBuflen, |
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165 mng_uint32p pWritten) { |
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166 *pWritten = fwrite (pBuf, 1, iBuflen, myfile); |
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167 return MNG_TRUE; |
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168 } |
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169 |
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170 - mng_bool mng_errorproc (mng_handle hHandle, |
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171 mng_int32 iErrorcode, |
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172 mng_int8 iSeverity, |
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173 mng_chunkid iChunkname, |
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174 mng_uint32 iChunkseq, |
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175 mng_int32 iExtra1, |
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176 mng_int32 iExtra2, |
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177 mng_pchar zErrortext) |
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178 |
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179 This function is called whenever an error is detected inside the |
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180 library. This may be caused by invalid input, callbacks indicating |
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181 failure, or wrongfully calling functions out of place. |
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182 |
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183 If you do not provide this callback the library will still return |
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184 an errorcode from the called function, and the mng_getlasterror() |
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185 function can be used to retrieve the other parameters. |
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186 |
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187 This function is currently only provided for convenience, but may |
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188 at some point be used to indicate certain errors may be acceptable, |
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189 and processing should continue. |
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190 |
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191 - mng_bool mng_traceproc (mng_handle hHandle, |
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192 mng_int32 iFuncnr, |
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193 mng_int32 iFuncseq, |
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194 mng_pchar zFuncname) |
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195 |
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196 This function is provided to allow a functional analysis of the |
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197 library. This may be useful if you encounter certain errors and |
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198 cannot determine what the problem is. |
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199 |
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200 Almost all functions inside the library will activate this |
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201 callback with an appropriate function-name at the start and end |
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202 of the function. Please note that large images may generate an |
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203 enormous amount of calls. |
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204 |
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205 - mng_bool mng_processheader (mng_handle hHandle, |
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206 mng_uint32 iWidth, |
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207 mng_uint32 iHeight) |
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208 |
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209 This function is called once the header information of an input- |
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210 image has been processed. At this point the image dimensions are |
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211 available and also some other properties depending on the type |
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212 of the image. Eg. for a MNG the frame-/layercount, playtime & |
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213 simplicity fields are known. |
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214 |
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215 The primary purpose of this callback is to inform the application |
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216 of the size of the image, and for the application to initialize |
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217 the drawing canvas to be used by the library. This is also a good |
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218 point to set the canvas-style. Eg. mng_set_canvasstyle(). |
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219 |
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220 - mng_bool mng_processtext (mng_handle hHandle, |
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221 mng_uint8 iType, |
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222 mng_pchar zKeyword, |
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223 mng_pchar zText, |
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224 mng_pchar zLanguage, |
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225 mng_pchar zTranslation) |
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226 |
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227 This callback is activated for each textual chunk in the input- |
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228 image. These are tEXt, zTXt & iTXt. It may be used to retain |
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229 specific comments for presentation to the user. |
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230 |
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231 - mng_bool mng_processsave (mng_handle hHandle) |
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232 - mng_bool mng_processseek (mng_handle hHandle, |
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233 mng_pchar zName) |
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234 |
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235 The purpose of these callbacks is to signal the processing of the |
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236 SAVE & SEEK chunks in a MNG input-file. This may be used in the |
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237 future to specify some special processing. At the moment these |
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238 functions are only provided as a signal. |
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239 |
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240 - mng_ptr mng_getcanvasline (mng_handle hHandle, |
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241 mng_uint32 iLinenr) |
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242 - mng_ptr mng_getbkgdline (mng_handle hHandle, |
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243 mng_uint32 iLinenr) |
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244 - mng_ptr mng_getalphaline (mng_handle hHandle, |
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245 mng_uint32 iLinenr) |
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246 |
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247 These callbacks are used to access the drawing canvas, background |
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248 canvas and an optional separate alpha-channel canvas. The latter is |
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249 used only with the MNG_CANVAS_RGB8_A8 canvas-style. |
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250 |
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251 If the getbkgdline() callback is not supplied the library will |
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252 composite full or partially transparent pixels in the image against |
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253 a specified background color. See mng_set_bgcolor() for more details. |
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254 If a chosen canvas-style includes an alpha-channel, this callback |
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255 is very likely not needed. |
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256 |
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257 The application is responsible for returning a pointer to a line of |
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258 pixels, which should be in the exact format as defined by the call |
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259 to mng_set_canvasstyle() and mng_set_bkgdstyle(), without gaps between |
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260 the representation of each pixel. |
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261 |
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262 - mng_bool mng_refresh (mng_handle hHandle, |
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263 mng_uint32 iX, |
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264 mng_uint32 iY, |
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265 mng_uint32 iWidth, |
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266 mng_uint32 iHeight) |
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267 |
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268 This callback is called when the library has drawn a complete frame |
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269 onto the drawing canvas, and it is ready to be displayed. |
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270 The application is responsible for transferring the drawing canvas |
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271 from memory onto the actual output device. |
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272 |
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273 - mng_uint32 mng_gettickcount (mng_handle hHandle) |
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274 |
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275 This function should return the number of milliseconds on some internal |
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276 clock. The entire animation timing depends heavily on this function, |
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277 1and the number returned should be as accurate as possible. |
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278 |
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279 - mng_bool mng_settimer (mng_handle hHandle, |
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280 mng_uint32 iMsecs) |
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281 |
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282 This callback is activated every time the library requires a "pause". |
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283 Note that the function itself should NOT execute the wait. It should |
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284 simply store the time-field and allow the library to return. Libmng |
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285 will return with the MNG_NEEDTIMERWAIT code, indicating the callback |
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286 was called and it is now time to execute the pause. |
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287 |
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288 After the indicated number of milliseconds have elapsed, the application |
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289 should call mng_display_resume(), to resume the animation as planned. |
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290 |
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291 This method allows for both a real timer or a simple wait command in the |
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292 application. Whichever method you select, both the gettickcount() and |
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293 settimer() callbacks are crucial for proper animation timing. |
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294 |
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295 - mng_bool mng_processgamma (mng_handle hHandle, |
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296 mng_uint32 iGamma) |
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297 - mng_bool mng_processchroma (mng_handle hHandle, |
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298 mng_uint32 iWhitepointx, |
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299 mng_uint32 iWhitepointy, |
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300 mng_uint32 iRedx, |
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301 mng_uint32 iRedy, |
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302 mng_uint32 iGreenx, |
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303 mng_uint32 iGreeny, |
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304 mng_uint32 iBluex, |
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305 mng_uint32 iBluey) |
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306 - mng_bool mng_processsrgb (mng_handle hHandle, |
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307 mng_uint8 iRenderingintent) |
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308 - mng_bool mng_processiccp (mng_handle hHandle, |
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309 mng_uint32 iProfilesize, |
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310 mng_ptr pProfile) |
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311 - mng_bool mng_processarow (mng_handle hHandle, |
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312 mng_uint32 iRowsamples, |
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313 mng_bool bIsRGBA16, |
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314 mng_ptr pRow) |
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315 |
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316 These callbacks are only required when you selected the MNG_APP_CMS |
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317 directive during compilation of the library. See the configuration |
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318 section for more details. |
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319 |
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320 - mng_bool mng_iteratechunk (mng_handle hHandle, |
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321 mng_handle hChunk, |
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322 mng_chunkid iChunkid, |
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323 mng_uint32 iChunkseq) |
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324 |
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325 This callback is only used for the mng_iterate_chunks() function. |
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326 It is called exactly once for each chunk stored. |
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327 |
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328 |
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329 III. Housekeeping |
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330 |
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331 |
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332 > Memory management |
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333 |
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334 The library can use internal memory allocation/deallocation or use |
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335 provided callbacks for its memory management. The choice is made at |
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336 compilation time. See the section on customization for details. |
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337 |
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338 If internal management has been selected, the memory callback functions |
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339 need not be supplied. Even if you do supply them they will not be used. |
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340 The actual code used is similar to the code discussed in the callback |
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341 section: |
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342 |
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343 pPtr = calloc (1, iSize); |
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344 |
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345 free (pPtr); |
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346 |
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347 If your compiler does not support these functions, or you wish to monitor |
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348 the library's use of memory for certain reasons, you can choose to |
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349 compile the library with external memory management. In this case the |
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350 memory callback functions MUST be supplied, and should function as if the |
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351 above code was used. |
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352 |
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353 |
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354 > Initialization |
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355 |
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356 The basic initialization of the library is short and swift: |
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357 |
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358 myhandle = mng_initialize (myuserdata, my_alloc, |
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359 my_free, MNG_NULL); |
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360 if (myhandle == MNG_NULL) |
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361 /* process error */; |
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362 |
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363 The first field is an application-only parameter. It is saved in |
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364 libmng's internal structures and available at all times through the |
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365 mng_get_userdata() function. This is especially handy in callback functions |
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366 if your program may be handling multiple files at the same time. |
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367 |
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368 The second and third field supply the library with the memory callback |
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369 1function entry-points. These are described in more detail in the callback |
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370 section and the previous paragraph. |
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371 |
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372 The fourth and last field may be used to supply the library with the |
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373 entry-point of a trace callback function. For regular use you will not |
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374 need this! |
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375 |
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376 The function returns a handle which will be your ticket to MNG-heaven. |
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377 All other functions rely on this handle. It is the single fixed unique |
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378 reference-point between your application and the library. |
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379 |
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380 You should call the initialization function for each image you wish to |
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381 process simultaneously. If you are processing images consecutively, you can |
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382 reset the internal status of the library with the mng_reset() function. |
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383 This function will clear all internal state variables, free any stored |
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384 chunks and/or objects, etc, etc. Your callbacks and other external parameters |
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385 will be retained. |
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386 |
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387 After you successfully received the handle it is time to set the required |
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388 callbacks. The sections on reading, displaying & writing indicate which |
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389 callbacks are required and which are optional. |
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390 To set the callbacks simply do: |
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391 |
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392 myretcode = mng_setcb_xxxxxx (myhandle, my_xxxxxx); |
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393 if (myretcode != MNG_NOERROR) |
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394 /* process error */; |
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395 |
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396 Naturally you'd replace the x's with the name of the callback. |
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397 |
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398 |
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399 > Cleanup |
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400 |
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401 Once you've gotten hold of that precious mng_handle, you should always, |
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402 and I mean always, call the cleanup function when you're done. |
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403 Just do: |
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404 |
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405 mng_cleanup (myhandle); |
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406 |
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407 And you're done. There shouldn't be an ounce of memory spilled after |
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408 that call. |
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409 |
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410 Note that if you would like to process multiple files consecutively |
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411 you do not need to do mng_cleanup() / mng_initialize() between each file |
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412 but simply |
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413 |
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414 myretcode = mng_reset (myhandle); |
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415 if (myretcode != MNG_NOERROR) |
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416 /* process error */; |
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417 |
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418 will suffice. Saves some time and effort, that. |
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419 |
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420 |
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421 > Error handling |
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422 |
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423 From the examples in the previous paragraphs you may have noticed a |
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424 meticulous scheme for error handling. And yes, that's exactly what it is. |
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425 Practically each call simply returns an errorcode, indicating success, |
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426 eg. MNG_NOERROR or failure, anything else but MNG_NEEDMOREDATA and |
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427 MNG_NEEDTIMERWAIT. These latter two will be discussed in more detail in |
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428 their respective fields of interest: the reading section and displaying |
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429 section respectively. |
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430 |
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431 It is the application's responsibility to check the returncode after |
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432 each call. You can call mng_getlasterror() to receive the details of |
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433 the last detected error. This even includes a discriptive error-message |
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434 if you enabled that option during compilation of the library. |
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435 |
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436 Note that after receiving an error it is still possible to call the |
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437 library, but it's also very likely that any following call will fail. |
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438 The only functions deemed to work will be mng_reset() and mng_cleanup(). |
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439 Yes, if you abort your program after an error, you should still call |
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440 mng_cleanup(). |
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441 |
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442 |
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443 IV. Reading |
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444 |
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445 Reading a MNG, JNG or PNG is fairly easy. It depends slightly on your |
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446 ultimate goal how certain specifics are to be handled, but the basics |
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447 are similar in all cases. |
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448 |
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449 For the read functioins to work you must have compiled the library with |
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450 the MNG_READ_SUPPRT directive. The standard DLL and Shared Library |
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451 have this on by default! |
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452 |
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453 |
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454 > Setup |
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455 |
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456 Naturally you must have initialized the library and be the owner of |
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457 a mng_handle. The following callbacks are essential: |
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458 |
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459 mng_openstream, mng_readdata, mng_closestream |
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460 |
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461 You may optionally define: |
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462 |
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463 mng_errorproc, mng_traceproc |
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464 mng_processheader, mng_processtext |
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465 mng_processsave, mng_processseek |
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466 |
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467 The reading bit will also fail if you are already creating or |
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468 displaying a file. Seems a bit obvious, but I thought I'd mention it, |
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469 just in case. |
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470 |
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471 |
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472 > To suspend or not to suspend |
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473 |
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474 There is one choice you need to make before calling the read function. |
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475 Are you in need of suspension-mode or not? |
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476 |
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477 If you're reading from a disk you most certainly do not need |
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478 suspension-mode. Even the oldest and slowest of disks will be fast |
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479 enough for straight reading. |
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480 |
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481 However, if your input comes from a really slow device, such as a |
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482 dialup-line or the likes, you may opt for suspension-mode. This is done |
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483 by calling |
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484 |
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485 myretcode = mng_set_suspensionmode (myhandle, |
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486 MNG_TRUE); |
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487 if (myretcode != MNG_NOERROR) |
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488 /* process error */; |
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489 |
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490 Suspension-mode will force the library to use special buffering on the |
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491 input. This allows your application to receive data of arbitrarily length |
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492 and return this in the mng_readdata() callback, without disturbing the |
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493 chunk processing routines of the library. |
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494 |
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495 Suspension-mode does require a little extra care in the main logic of the |
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496 1application. The read function may return with MNG_NEEDMOREDATA when the |
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497 mng_readdata() callback returns less data then it needs to process the |
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498 next chunk. This indicates the application to wait for more data to arrive |
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499 and then resume processing by calling mng_read_resume(). |
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500 |
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501 |
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502 > The read HLAPI |
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503 |
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504 The actual reading is just plain simple. Since all I/O is done |
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505 1outside the library through the callbacks, the library can focus on |
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506 its real task. Understanding, checking and labelling the input data! |
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507 |
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508 All you really need to do is this: |
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509 |
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510 myretcode = mng_read (myhandle); |
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511 if (myretcode != MNG_NOERROR) |
|
512 /* process error */; |
|
513 |
|
514 Of course, if you're on suspension-mode the code is a little more |
|
515 complicated: |
|
516 |
|
517 myretcode = mng_read (myhandle); |
|
518 |
|
519 while (myretcode == MNG_NEEDMOREDATA) { |
|
520 /* wait for input-data to arrive */ |
|
521 myretcode = mng_read_resume (myhandle); |
|
522 } |
|
523 |
|
524 if (myretcode != MNG_NOERROR) |
|
525 /* process error */; |
|
526 |
|
527 This is rather crude and more sophisticated programming methods may |
|
528 dictate another approach. Whatever method you decide on, it should |
|
529 act as if the above code was in its place. |
|
530 |
|
531 There is also the mng_readdisplay() function, but this is discussed |
|
532 in the displaying section. It functions pretty much as the mng_read() |
|
533 function, but also immediately starts displaying the image. |
|
534 mng_read_resume() should be replaced by mng_display_resume() in that |
|
535 case! |
|
536 |
|
537 |
|
538 > What happens inside |
|
539 |
|
540 What actually happens inside the library depends on the configuration |
|
541 options set during the compilation of the library. |
|
542 |
|
543 Basically the library will first read the 8-byte file header, to determine |
|
544 its validity and the type of image it is about to process. Then it will |
|
545 repeatedly read a 4-byte chunk-length and then the remainder of the chunk |
|
546 until it either reaches EOF (indicated by the mng_readdata() callback) or |
|
547 implicitly decides EOF as it processed the logically last chunk of the |
|
548 image. |
|
549 |
|
550 Applications that require strict conformity and do not allow superfluous |
|
551 data after the ending chunk, will need to perform this check in their |
|
552 mng_closestream() callback. |
|
553 |
|
554 Each chunk is then checked on CRC, after which it is handed over to the |
|
555 appropriate chunk processing routine. These routines will disect the |
|
556 chunk, check the validity of its contents, check its position with respect |
|
557 to other chunks, etc, etc. |
|
558 |
|
559 If everything checks out, the chunk is further processed as follows: |
|
560 |
|
561 If display support has been selected during compilation, certain pre-display |
|
562 initialization will take place. |
|
563 |
|
564 If chunk-storage support has been selected during compilation, the chunks |
|
565 data may be stored in a special internal structure and held for future |
|
566 reference. |
|
567 |
|
568 |
|
569 > Storing and accessing chunks |
|
570 |
|
571 One of the compilation options activates support for chunk storage. |
|
572 This option may be useful if you want to examine an image. The directive |
|
573 is MNG_STORE_CHUNKS. You must also turn on the MNG_ACCESS_CHUNKS |
|
574 directive. |
|
575 |
|
576 The actual storage facility can be turned on or off with the |
|
577 mng_set_storechunks() function. If set to MNG_TRUE, chunks will be |
|
578 stored as they are read. |
|
579 |
|
580 At any point you can then call the mng_iterate_chunks() function |
|
581 to iterate through the current list of chunks. This function requires |
|
582 a callback which is called for each chunk and receives a specific |
|
583 chunk-handle. This chunk-handle can be used to call the appropriate |
|
584 mng_getchunk_xxxx() function, to access the chunks properties. |
|
585 |
|
586 A typical implementation may look like this: |
|
587 |
|
588 mng_bool my_iteratechunk (mng_handle hHandle, |
|
589 mng_handle hChunk, |
|
590 mng_chunkid iChunkid, |
|
591 mng_uint32 iChunkseq) { |
|
592 switch (iChunkid) { |
|
593 case MNG_UINT_MHDR : { /* process MHDR */; |
|
594 break; } |
|
595 case MNG_UINT_FRAM : { /* process FRAM */; |
|
596 break; } |
|
597 |
|
598 ...etc... |
|
599 |
|
600 case MNG_UINT_HUH : { /* unknown chunk */; |
|
601 break; } |
|
602 default : { /* duh; forgot one */; } |
|
603 } |
|
604 |
|
605 return MNG_TRUE; /* keep'm coming */ |
|
606 } |
|
607 |
|
608 To get to the actual chunk fields of lets say a SHOW chunk you would do: |
|
609 |
|
610 mng_bool isempty; |
|
611 mng_uint16 firstid, lastid; |
|
612 mng_uint8 showmode; |
|
613 |
|
614 myretcode mng_getchunk_show (hHandle, hChunk, |
|
615 isempty, firstid, |
|
616 lastid, showmode); |
|
617 if (myretcode != MNG_NOERROR) |
|
618 /* process error */; |
|
619 |
|
620 |
|
621 V. Displaying |
|
622 |
|
623 |
|
624 > Setup |
|
625 |
|
626 Assuming you have initialized the library and are the owner of |
|
627 a mng_handle. The following callbacks are essential: |
|
628 |
|
629 mng_getcanvasline, mng_refresh |
|
630 mng_gettickcount, mng_settimer |
|
631 |
|
632 If you wish to use an application supplied background you must supply: |
|
633 |
|
634 mng_getbkgdline |
|
635 |
|
636 If you wish to use the MNG_CANVAS_RGB8_A8 canvas style you must supply: |
|
637 |
|
638 mng_getalphaline |
|
639 |
|
640 You may optionally define: |
|
641 |
|
642 mng_errorproc, mng_traceproc |
|
643 mng_processheader, mng_processtext |
|
644 mng_processsave, mng_processseek |
|
645 |
|
646 Note that the mng_processheader() callback is optional but will |
|
647 be quite significant for proper operation! |
|
648 |
|
649 Displaying an image will fail if you are creating a file or already |
|
650 displaying one. Yes, you can't display it twice! |
|
651 |
|
652 |
|
653 > A word on canvas styles |
|
654 |
|
655 The canvas style describes how your drawing canvas is made up. |
|
656 You must set this before the library actually starts drawing, so |
|
657 the mng_processheader() callback is a pretty good place for it. |
|
658 |
|
659 Currently only 8-bit RGB canvas styles are supported, either with |
|
660 or without an alpha channel. |
|
661 |
|
662 If you like to do alpha composition yourself you can select one of |
|
663 the canvas styles that include an alpha channel. You can even have |
|
664 a separate alpha canvas by selecting the MNG_CANVAS_RGB8_A8 style. |
|
665 |
|
666 All styles require a compact model. Eg. MNG_CANVAS_BGR8 requires |
|
667 your canvas lines in bgrbgrbgr... storage, where each letter |
|
668 represents an 8-bit value of the corresponding color, and each |
|
669 threesome makes up the values of one(1) pixel. |
|
670 |
|
671 The library processes a line at a time, so the canvas lines do not |
|
672 actually need to be consecutive in memory. |
|
673 |
|
674 |
|
675 > Alpha composition and application backgrounds |
|
676 |
|
677 All Network Graphics can be partially transparent. This requires |
|
678 special processing if you need to display an image against some |
|
679 background. Note that the MNG header (MHDR chunk) contains a |
|
680 simplicity field indicating whether transparency information in |
|
681 the file is critical or not. This only applies to embedded images, |
|
682 which means the full image-frame of the MNG may still contain fully |
|
683 transparent pixels! |
|
684 |
|
685 Depending on your needs you can supply a single background color, |
|
686 a background canvas or tell the library to return the alpha-channel |
|
687 and do alpha composition yourself. |
|
688 |
|
689 This is different from the BACK chunk in a MNG, or the bKGD chunk |
|
690 in an (embedded) PNG or JNG. The BACK chunk indicates an optional or |
|
691 mandatory background color and/or image. The bKGD chunk only indicates |
|
692 an optional background color. These chunks indicate the Authors |
|
693 preferences. They may be absent in which case you need to supply |
|
694 some sort of background yourself. |
|
695 |
|
696 > Composing against a background color |
|
697 |
|
698 This is the easiest method. Call the mng_set_bgcolor() function to |
|
699 set the values of the red, green and blue component of your preferred |
|
700 background color. |
|
701 |
|
702 Use one of the canvas styles that do not have an alpha-channel, and |
|
703 which matches your output requirements. |
|
704 |
|
705 > Composing against a background canvas |
|
706 |
|
707 This is somewhat more complicated. You will need to set the |
|
708 mng_getbkgdline() callback. This will be called whenever the library |
|
709 needs to compose a partially transparent line. |
|
710 |
|
711 This canvas must hold the background against which the image should |
|
712 be composed. Its size must match exactly with the image dimensions |
|
713 and thus the drawing canvas! |
|
714 |
|
715 Use one of the canvas styles that do not have an alpha-channel, and |
|
716 which matches your output requirements. The canvas style of the |
|
717 background canvas may even differ from the drawing canvas. The library's |
|
718 composing will still function properly. |
|
719 |
|
720 > Composing within the application |
|
721 |
|
722 If you have the option in your application to draw a (partially) |
|
723 transparent canvas to the output device, this option is preferred. |
|
724 |
|
725 Select one of the canvas styles that do have an alpha-channel. |
|
726 The library will now supply the appropriate alpha information, |
|
727 allowing the application to compose the image as it sees fit. |
|
728 |
|
729 |
|
730 > Color information and CMS |
|
731 |
|
732 Network Graphics may, and usually will, contain color-correction |
|
733 information. This information is intended to compensate for the |
|
734 difference in recording and display devices used. |
|
735 |
|
736 This document does not address the specifics of color-management. |
|
737 See the PNG specification for a more detailed description. |
|
738 |
|
739 > Using little cms by Marti Maria Saguer |
|
740 |
|
741 This is the easiest method, providing you can compile the lcms package. |
|
742 Select the MNG_FULL_CMS directive during compilation, and sit back and |
|
743 relax. The library will take care of all color-correction for you. |
|
744 |
|
745 > Using an OS- or application-supplied CMS |
|
746 |
|
747 If you are so lucky to have access to CMS functionality from within |
|
748 your application, you may instruct the library to leave color-correction |
|
749 to you. |
|
750 |
|
751 Select the MNG_APP_CMS directive during compilation of the library. |
|
752 You MUST also set the following callbacks: |
|
753 |
|
754 mng_processgamma, mng_processchroma, |
|
755 mng_processsrgb, mng_processiccp and |
|
756 mng_processarow |
|
757 |
|
758 The last callback is called when the library needs you to correct |
|
759 an arbitrary line of pixels. The other callbacks are called when |
|
760 the corresponding color-information is encountered in the file. |
|
761 You must store this information somewhere for use in the |
|
762 mng_processarow() callback. |
|
763 |
|
764 > Using gamma-only correction |
|
765 |
|
766 This isn't a preferred method, but it's better than no correction |
|
767 at all. Gamma-only correction will at least compensate for |
|
768 gamma-differences between the original recorder and your output device. |
|
769 |
|
770 Select the MNG_GAMMA_ONLY directive during compilation |
|
771 of the library. Your compiler MUST support fp operations. |
|
772 |
|
773 > No color correction |
|
774 |
|
775 Ouch. This is really bad. This is the least preferred method, |
|
776 but may be necessary if your system cannot use lcms, doesn't |
|
777 have its own CMS, and does not allow fp operations, ruling out |
|
778 the gamma-only option. |
|
779 |
|
780 Select the MNG_NO_CMS directive during compilation. |
|
781 Images will definitely not be displayed as seen by the Author!!! |
|
782 |
|
783 |
|
784 > Animations and timing |
|
785 |
|
786 Animations require some form of timing support. The library relies |
|
787 on two callbacks for this purpose. The mng_gettickcount() and |
|
788 mng_settimer() callbacks. mng_gettickcount() is used to determine |
|
789 the passing of time in milliseconds since the beginning of the |
|
790 animation. This is also used to compensate during suspension-mode |
|
791 if you are using the mng_readdisplay() function to read & display |
|
792 the file simultaneously. |
|
793 |
|
794 The callback may return an arbitrary number of milliseconds, but |
|
795 this number must increase proportionaly between calls. Most modern |
|
796 systems will have some tickcount() function which derives its |
|
797 input from an internal clock. The value returned from this function |
|
798 is more than adequate for libmng. |
|
799 |
|
800 The mng_settimer() callback is called when the library determines |
|
801 a little "pause" is required before rendering another frame of the |
|
802 animation. The pause interval is also expressed in milliseconds. |
|
803 Your application should store this value and return immediately. |
|
804 The library will then make appropriate arrangements to store its |
|
805 internal state and returns to your application with the |
|
806 MNG_NEEDTIMERWAIT code. |
|
807 |
|
808 At that point you should suspend processing and wait the given |
|
809 interval. Please use your OS features for this. Do not engage some |
|
810 sort of loop. That is real bad programming practice. Most modern |
|
811 systems will have some timing functions. A simple wait() function |
|
812 may suffice, but this may prevent your applications main-task from |
|
813 running, and possibly prevent the actual update of your output device. |
|
814 |
|
815 |
|
816 > The mng_refresh() callback |
|
817 |
|
818 The mng_refresh() callback is called whenever the library has |
|
819 "finished" drawing a new frame onto your canvas, and just before it |
|
820 will call the mng_settimer() callback. |
|
821 |
|
822 This allows you to perform some actions necessary to "refresh" the |
|
823 canvas onto your output device. Please do NOT suspend processing |
|
824 inside this callback. This must be handled after the mng_settimer() |
|
825 callback! |
|
826 |
|
827 |
|
828 > Displaying while reading |
|
829 |
|
830 This method is preferred if you are reading from a slow input device |
|
831 (such as a dialup-line) and you wish to start displaying something |
|
832 as quickly as possible. This functionality is provided mainly for |
|
833 browser-type applications but may be appropriate for other |
|
834 applications as well. |
|
835 |
|
836 The method is usually used in unison with the suspension-mode of |
|
837 the read module. A typical implementation would look like this: |
|
838 |
|
839 /* initiale library and set required callbacks */ |
|
840 |
|
841 /* activate suspension-mode */ |
|
842 myretcode = mng_set_suspensionmode (myhandle, |
|
843 MNG_TRUE); |
|
844 if (myretcode != MNG_NOERROR) |
|
845 /* process error */; |
|
846 |
|
847 myretcode = mng_readdisplay (myhandle); |
|
848 |
|
849 while ((myretcode == MNG_NEEDMOREDATA) || |
|
850 (myretcode == MNG_NEEDTIMERWAIT)) { |
|
851 if (myretcode == MNG_NEEDMOREDATA) |
|
852 /* wait for more input-data */; |
|
853 else |
|
854 /* wait for timer interval */; |
|
855 |
|
856 myretcode = mng_display_resume (myhandle); |
|
857 } |
|
858 |
|
859 if (myretcode != MNG_NOERROR) |
|
860 /* process error */; |
|
861 |
|
862 More advanced programming methods may require a different approach, |
|
863 but the final result should function as in the code above. |
|
864 |
|
865 |
|
866 > Displaying after reading |
|
867 |
|
868 This method is used to display a file that was previously read. |
|
869 It is primarily meant for viewers with direct file access, such as |
|
870 1a local harddisk. |
|
871 |
|
872 Once you have successfully read the file, all you need to do is: |
|
873 |
|
874 myretcode = mng_display (myhandle); |
|
875 |
|
876 while (myretcode == MNG_NEEDTIMERWAIT) { |
|
877 /* wait for timer interval */; |
|
878 myretcode = mng_display_resume (myhandle); |
|
879 } |
|
880 |
|
881 if (myretcode != MNG_NOERROR) |
|
882 /* process error */; |
|
883 |
|
884 Again, more advanced programming methods may require a different |
|
885 approach, but the final result should function as in the code above. |
|
886 |
|
887 |
|
888 > Display manipulation |
|
889 |
|
890 Several HLAPI functions are provided to allow a user to manipulate |
|
891 the normal flow of an animation. |
|
892 |
|
893 - mng_display_freeze (mng_handle hHandle) |
|
894 |
|
895 This will "freeze" the animation in place. |
|
896 |
|
897 - mng_display_resume (mng_handle hHandle) |
|
898 |
|
899 This function can be used to resume a frozen animation, or to force |
|
900 the library to advance the animation to the next frame. |
|
901 |
|
902 - mng_display_reset (mng_handle hHandle) |
|
903 |
|
904 This function will "reset" the animation into its pristine state. |
|
905 Calling mng_display() afterwards will re-display the animation |
|
906 from the first frame. |
|
907 |
|
908 - mng_display_golayer (mng_handle hHandle, |
|
909 mng_uint32 iLayer) |
|
910 - mng_display_goframe (mng_handle hHandle, |
|
911 mng_uint32 iFrame) |
|
912 - mng_display_goplaytime (mng_handle hHandle, |
|
913 mng_uint32 iPlaytime) |
|
914 |
|
915 These three functions can be used to "jump" to a specific layer, frame |
|
916 or timeslot in the animation. You must "freeze" the animation before |
|
917 using any of these functions. |
|
918 |
|
919 All above functions may only be called during a timer interval! |
|
920 It is the applications responsibility to cleanup any resources with |
|
921 respect to the timer wait. |
|
922 |
|
923 |
|
924 VI. Writing |
|
925 |
|
926 The main focus of the library lies in its displaying capabilites. |
|
927 But it does offer writing support as well. |
|
928 You can create and write a file, or you can write a file you |
|
929 have previously read, providing the storage of chunks was enabled |
|
930 and active. |
|
931 |
|
932 For this to work you must have compiled the library with the |
|
933 MNG_WRITE_SUPPO1RT and MNG_ACCESS_CHUNKS directives. The standard DLL and |
|
934 Shared Library have this on by default! |
|
935 |
|
936 |
|
937 > Setup |
|
938 |
|
939 As always you must have initialized the library and be the owner of |
|
940 a mng_handle. The following callbacks are essential: |
|
941 |
|
942 mng_openstream, mng_writedata, mng_closestream |
|
943 |
|
944 You can optionally define: |
|
945 |
|
946 mng_errorproc, mng_traceproc |
|
947 |
|
948 The creation and writing functions will fail if you are in the middle |
|
949 of reading, creating or writing a file. |
|
950 |
|
951 |
|
952 > Creating a new file |
|
953 |
|
954 To start a new file the library must be in its initial state. |
|
955 First you need to tell the library your intentions: |
|
956 |
|
957 myretcode = mng_create (myhandle); |
|
958 if (myretcode != MNG_NOERROR) |
|
959 /* process error */; |
|
960 |
|
961 After that you start adding the appropriate chunks: |
|
962 |
|
963 myretcode = mng_putchunk_mhdr (myhandle, ...); |
|
964 if (myretcode != MNG_NOERROR) |
|
965 /* process error */; |
|
966 |
|
967 And so on, and so forth. Note that the library will automatically signal |
|
968 the logical end of the file by the ending chunk. Also the first chunk |
|
969 will indicate the library the filetype (eg. PNG, JNG or MNG) and force |
|
970 the proper signature when writing the file. |
|
971 |
|
972 The code above can be simplified, as you can always get the last errorcode |
|
973 by using the mng_getlasterror() function: |
|
974 |
|
975 if ( (mng_putchunk_xxxx (myhandle, ...)) or |
|
976 (mng_putchunk_xxxx (myhandle, ...)) or |
|
977 ...etc... ) |
|
978 /* process error */; |
|
979 |
|
980 Please note that you must have a pretty good understanding of the chunk |
|
981 specification. Unlike the read functions, there are virtually no checks, |
|
982 so it is quite possible to write completely wrong files. |
|
983 It is a good practice to read back your file into the library to verify |
|
984 its integrity. |
|
985 |
|
986 Once you've got all the chunks added, all you do is: |
|
987 |
|
988 myretcode mng_write (myhandle); |
|
989 if (myretcode != MNG_NOERROR) |
|
990 /* process error */; |
|
991 |
|
992 And presto. You're done. The real work is of course carried out in |
|
993 your callbacks. Note that this is a single operation as opposed to |
|
994 the read & display functions that may return with MNG_NEEDMOREDATA |
|
995 and/or MNG_NEEDTIMERWAIT. The write function just does the job, and |
|
996 only returns after it's finished or if it encounters some |
|
997 unrecoverable error. |
|
998 |
|
999 |
|
1000 > Writing a previously read file |
|
1001 |
|
1002 If you have already successfully read a file, you can use the library to |
|
1003 write it out as a copy or something. You MUST have compiled the library |
|
1004 with the MNG_STORE_CHUNKS directive, and you must have done |
|
1005 mng_set_storechunks (myhandle, MNG_TRUE). |
|
1006 |
|
1007 This doesn't require the MNG_ACCESS_CHUNKS directive, unless you want |
|
1008 to fiddle with the chunks as well. |
|
1009 |
|
1010 Again all you need to do is: |
|
1011 |
|
1012 myretcode mng_write (myhandle); |
|
1013 if (myretcode != MNG_NOERROR) |
|
1014 /* process error */; |
|
1015 |
|
1016 |
|
1017 VII. Modifying/Customizing libmng: |
|
1018 |
|
1019 to do |
|
1020 |
|
1021 > Compilation directives |
|
1022 |
|
1023 to do |
|
1024 |
|
1025 > Platform dependant modification |
|
1026 |
|
1027 to do |
|
1028 |
|
1029 |
|
1030 References : |
|
1031 |
|
1032 libmng : |
|
1033 http://www.libmng.com/ |
|
1034 |
|
1035 zlib : |
|
1036 http://www.info-zip.org/pub/infozip/zlib/ |
|
1037 |
|
1038 IJG JPEG library : |
|
1039 http://www.ijg.org/ |
|
1040 |
|
1041 lcms (little CMS) by Marti Maria Saguer : |
|
1042 http://www.littlecms.com/ |
|
1043 |
|
1044 MNG specification: |
|
1045 http://www.libpng.org/pub/mng |
|
1046 |
|
1047 |
|
1048 In the case of any inconsistency between the MNG specification |
|
1049 and this library, the specification takes precedence. |
|
1050 |
|
1051 |
|
1052 The contributing authors would like to thank all those who helped |
|
1053 with testing, bug fixes, and patience. This wouldn't have been |
|
1054 possible without all of you!!! |
|
1055 |
|
1056 |
|
1057 COPYRIGHT NOTICE: |
|
1058 |
|
1059 Copyright (c) 2000,2001 Gerard Juyn |
|
1060 |
|
1061 For the purposes of this copyright and license, "Contributing Authors" |
|
1062 is defined as the following set of individuals: |
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1063 |
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1064 Gerard Juyn |
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1065 |
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1066 The MNG Library is supplied "AS IS". The Contributing Authors |
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1067 disclaim all warranties, expressed or implied, including, without |
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1068 limitation, the warranties of merchantability and of fitness for any |
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1069 purpose. The Contributing Authors assume no liability for direct, |
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1070 indirect, incidental, special, exemplary, or consequential damages, |
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1071 which may result from the use of the MNG Library, even if advised of |
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1072 the possibility of such damage. |
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1073 |
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1074 Permission is hereby granted to use, copy, modify, and distribute this |
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1075 source code, or portions hereof, for any purpose, without fee, subject |
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1076 to the following restrictions: |
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1077 |
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1078 1. The origin of this source code must not be misrepresented; |
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1079 you must not claim that you wrote the original software. |
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1080 |
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1081 2. Altered versions must be plainly marked as such and must not be |
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1082 misrepresented as being the original source. |
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1083 |
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1084 3. This Copyright notice may not be removed or altered from any source |
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1085 or altered source distribution. |
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1086 |
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1087 The Contributing Authors specifically permit, without fee, and |
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1088 encourage the use of this source code as a component to supporting |
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1089 the MNG and JNG file format in commercial products. If you use this |
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1090 source code in a product, acknowledgment would be highly appreciated. |
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1091 |
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1092 |
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1093 Remarks : |
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1094 |
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1095 Parts of this software have been adapted from the libpng library. |
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1096 Although this library supports all features from the PNG specification |
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1097 (as MNG descends from it) it does not require the libpng library. |
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1098 It does require the zlib library and optionally the IJG JPEG library, |
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1099 and/or the "little-cms" library by Marti Maria Saguer (depending on the |
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1100 inclusion of support for JNG and Full-Color-Management respectively. |
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1101 |
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1102 This library's function is primarily to read and display MNG |
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1103 animations. It is not meant as a full-featured image-editing |
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1104 component! It does however offer creation and editing functionality |
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1105 at the chunk level. (future modifications may include some more |
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1106 support for creation and or editing) |
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1107 |