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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtCore module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 /*! |
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43 \class QAbstractAnimation |
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44 \ingroup animation |
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45 \brief The QAbstractAnimation class is the base of all animations. |
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46 \since 4.6 |
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47 |
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48 The class defines the functions for the functionality shared by |
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49 all animations. By inheriting this class, you can create custom |
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50 animations that plug into the rest of the animation framework. |
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51 |
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52 The progress of an animation is given by its current time |
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53 (currentTime()), which is measured in milliseconds from the start |
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54 of the animation (0) to its end (duration()). The value is updated |
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55 automatically while the animation is running. It can also be set |
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56 directly with setCurrentTime(). |
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57 |
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58 At any point an animation is in one of three states: |
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59 \l{QAbstractAnimation::}{Running}, |
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60 \l{QAbstractAnimation::}{Stopped}, or |
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61 \l{QAbstractAnimation::}{Paused}--as defined by the |
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62 \l{QAbstractAnimation::}{State} enum. The current state can be |
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63 changed by calling start(), stop(), pause(), or resume(). An |
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64 animation will always reset its \l{currentTime()}{current time} |
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65 when it is started. If paused, it will continue with the same |
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66 current time when resumed. When an animation is stopped, it cannot |
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67 be resumed, but will keep its current time (until started again). |
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68 QAbstractAnimation will emit stateChanged() whenever its state |
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69 changes. |
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70 |
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71 An animation can loop any number of times by setting the loopCount |
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72 property. When an animation's current time reaches its duration(), |
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73 it will reset the current time and keep running. A loop count of 1 |
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74 (the default value) means that the animation will run one time. |
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75 Note that a duration of -1 means that the animation will run until |
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76 stopped; the current time will increase indefinitely. When the |
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77 current time equals duration() and the animation is in its |
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78 final loop, the \l{QAbstractAnimation::}{Stopped} state is |
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79 entered, and the finished() signal is emitted. |
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80 |
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81 QAbstractAnimation provides pure virtual functions used by |
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82 subclasses to track the progress of the animation: duration() and |
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83 updateCurrentTime(). The duration() function lets you report a |
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84 duration for the animation (as discussed above). The animation |
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85 framework calls updateCurrentTime() when current time has changed. |
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86 By reimplementing this function, you can track the animation |
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87 progress. Note that neither the interval between calls nor the |
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88 number of calls to this function are defined; though, it will |
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89 normally be 60 updates per second. |
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90 |
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91 By reimplementing updateState(), you can track the animation's |
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92 state changes, which is particularly useful for animations that |
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93 are not driven by time. |
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94 |
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95 \sa QVariantAnimation, QPropertyAnimation, QAnimationGroup, {The Animation Framework} |
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96 */ |
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97 |
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98 /*! |
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99 \enum QAbstractAnimation::DeletionPolicy |
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100 |
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101 \value KeepWhenStopped The animation will not be deleted when stopped. |
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102 \value DeleteWhenStopped The animation will be automatically deleted when |
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103 stopped. |
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104 */ |
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105 |
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106 /*! |
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107 \fn QAbstractAnimation::finished() |
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108 |
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109 QAbstractAnimation emits this signal after the animation has stopped and |
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110 has reached the end. |
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111 |
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112 This signal is emitted after stateChanged(). |
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113 |
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114 \sa stateChanged() |
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115 */ |
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116 |
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117 /*! |
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118 \fn QAbstractAnimation::stateChanged(QAbstractAnimation::State oldState, QAbstractAnimation::State newState) |
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119 |
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120 QAbstractAnimation emits this signal whenever the state of the animation has |
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121 changed from \a oldState to \a newState. This signal is emitted after the virtual |
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122 updateState() function is called. |
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123 |
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124 \sa updateState() |
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125 */ |
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126 |
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127 /*! |
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128 \fn QAbstractAnimation::currentLoopChanged(int currentLoop) |
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129 |
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130 QAbstractAnimation emits this signal whenever the current loop |
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131 changes. \a currentLoop is the current loop. |
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132 |
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133 \sa currentLoop(), loopCount() |
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134 */ |
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135 |
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136 /*! |
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137 \fn QAbstractAnimation::directionChanged(QAbstractAnimation::Direction newDirection); |
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138 |
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139 QAbstractAnimation emits this signal whenever the direction has been |
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140 changed. \a newDirection is the new direction. |
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141 |
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142 \sa direction |
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143 */ |
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144 |
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145 #include "qabstractanimation.h" |
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146 #include "qanimationgroup.h" |
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147 |
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148 #include <QtCore/qdebug.h> |
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149 |
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150 #include "qabstractanimation_p.h" |
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151 |
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152 #include <QtCore/qmath.h> |
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153 #include <QtCore/qthreadstorage.h> |
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154 #include <QtCore/qcoreevent.h> |
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155 #include <QtCore/qpointer.h> |
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156 |
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157 #ifndef QT_NO_ANIMATION |
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158 |
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159 #define DEFAULT_TIMER_INTERVAL 16 |
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160 |
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161 #ifdef Q_WS_WIN |
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162 /// Fix for Qt 4.7 |
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163 //on windows if you're currently dragging a widget an inner eventloop was started by the system |
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164 //to make sure that this timer is getting fired, we need to make sure to use the system timers |
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165 //that will send a WM_TIMER event. We do that by settings the timer interval to 11 |
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166 //It is 16 because QEventDispatcherWin32Private::registerTimer specifically checks if the interval |
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167 //is greater than 11 to determine if it should use a system timer (or the multimedia timer). |
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168 #define STARTSTOP_TIMER_DELAY 16 |
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169 #else |
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170 #define STARTSTOP_TIMER_DELAY 0 |
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171 #endif |
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172 |
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173 |
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174 QT_BEGIN_NAMESPACE |
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175 |
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176 Q_GLOBAL_STATIC(QThreadStorage<QUnifiedTimer *>, unifiedTimer) |
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177 |
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178 QUnifiedTimer::QUnifiedTimer() : |
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179 QObject(), lastTick(0), timingInterval(DEFAULT_TIMER_INTERVAL), |
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180 currentAnimationIdx(0), consistentTiming(false), isPauseTimerActive(false), |
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181 runningLeafAnimations(0) |
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182 { |
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183 } |
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184 |
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185 QUnifiedTimer *QUnifiedTimer::instance() |
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186 { |
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187 QUnifiedTimer *inst; |
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188 if (!unifiedTimer()->hasLocalData()) { |
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189 inst = new QUnifiedTimer; |
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190 unifiedTimer()->setLocalData(inst); |
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191 } else { |
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192 inst = unifiedTimer()->localData(); |
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193 } |
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194 return inst; |
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195 } |
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196 |
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197 void QUnifiedTimer::ensureTimerUpdate(QAbstractAnimation *animation) |
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198 { |
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199 if (isPauseTimerActive) { |
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200 updateAnimationsTime(); |
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201 } else { |
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202 // this code is needed when ensureTimerUpdate is called from setState because we update |
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203 // the currentTime when an animation starts running (otherwise we could remove it) |
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204 animation->setCurrentTime(animation->currentTime()); |
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205 } |
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206 } |
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207 |
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208 void QUnifiedTimer::updateAnimationsTime() |
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209 { |
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210 // ignore consistentTiming in case the pause timer is active |
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211 const int delta = (consistentTiming && !isPauseTimerActive) ? |
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212 timingInterval : time.elapsed() - lastTick; |
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213 lastTick = time.elapsed(); |
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214 |
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215 //we make sure we only call update time if the time has actually changed |
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216 //it might happen in some cases that the time doesn't change because events are delayed |
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217 //when the CPU load is high |
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218 if (delta) { |
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219 for (currentAnimationIdx = 0; currentAnimationIdx < animations.count(); ++currentAnimationIdx) { |
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220 QAbstractAnimation *animation = animations.at(currentAnimationIdx); |
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221 int elapsed = QAbstractAnimationPrivate::get(animation)->totalCurrentTime |
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222 + (animation->direction() == QAbstractAnimation::Forward ? delta : -delta); |
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223 animation->setCurrentTime(elapsed); |
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224 } |
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225 currentAnimationIdx = 0; |
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226 } |
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227 } |
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228 |
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229 void QUnifiedTimer::restartAnimationTimer() |
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230 { |
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231 if (runningLeafAnimations == 0 && !runningPauseAnimations.isEmpty()) { |
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232 int closestTimeToFinish = closestPauseAnimationTimeToFinish(); |
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233 animationTimer.start(closestTimeToFinish, this); |
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234 isPauseTimerActive = true; |
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235 } else if (!animationTimer.isActive() || isPauseTimerActive) { |
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236 animationTimer.start(timingInterval, this); |
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237 isPauseTimerActive = false; |
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238 } |
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239 } |
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240 |
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241 void QUnifiedTimer::timerEvent(QTimerEvent *event) |
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242 { |
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243 if (event->timerId() == startStopAnimationTimer.timerId()) { |
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244 startStopAnimationTimer.stop(); |
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245 |
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246 //we transfer the waiting animations into the "really running" state |
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247 animations += animationsToStart; |
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248 animationsToStart.clear(); |
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249 if (animations.isEmpty()) { |
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250 animationTimer.stop(); |
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251 isPauseTimerActive = false; |
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252 // invalidate the start reference time |
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253 time = QTime(); |
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254 } else { |
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255 restartAnimationTimer(); |
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256 if (!time.isValid()) { |
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257 lastTick = 0; |
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258 time.start(); |
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259 } |
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260 } |
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261 } else if (event->timerId() == animationTimer.timerId()) { |
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262 // update current time on all top level animations |
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263 updateAnimationsTime(); |
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264 restartAnimationTimer(); |
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265 } |
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266 } |
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267 |
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268 void QUnifiedTimer::registerAnimation(QAbstractAnimation *animation, bool isTopLevel) |
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269 { |
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270 registerRunningAnimation(animation); |
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271 if (isTopLevel) { |
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272 Q_ASSERT(!QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer); |
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273 QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer = true; |
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274 animationsToStart << animation; |
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275 if (!startStopAnimationTimer.isActive()) |
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276 startStopAnimationTimer.start(STARTSTOP_TIMER_DELAY, this); |
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277 } |
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278 } |
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279 |
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280 void QUnifiedTimer::unregisterAnimation(QAbstractAnimation *animation) |
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281 { |
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282 unregisterRunningAnimation(animation); |
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283 |
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284 if (!QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer) |
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285 return; |
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286 |
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287 int idx = animations.indexOf(animation); |
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288 if (idx != -1) { |
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289 animations.removeAt(idx); |
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290 // this is needed if we unregister an animation while its running |
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291 if (idx <= currentAnimationIdx) |
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292 --currentAnimationIdx; |
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293 |
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294 if (animations.isEmpty() && !startStopAnimationTimer.isActive()) |
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295 startStopAnimationTimer.start(STARTSTOP_TIMER_DELAY, this); |
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296 } else { |
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297 animationsToStart.removeOne(animation); |
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298 } |
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299 QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer = false; |
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300 } |
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301 |
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302 void QUnifiedTimer::registerRunningAnimation(QAbstractAnimation *animation) |
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303 { |
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304 if (QAbstractAnimationPrivate::get(animation)->isGroup) |
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305 return; |
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306 |
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307 if (QAbstractAnimationPrivate::get(animation)->isPause) |
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308 runningPauseAnimations << animation; |
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309 else |
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310 runningLeafAnimations++; |
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311 } |
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312 |
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313 void QUnifiedTimer::unregisterRunningAnimation(QAbstractAnimation *animation) |
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314 { |
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315 if (QAbstractAnimationPrivate::get(animation)->isGroup) |
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316 return; |
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317 |
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318 if (QAbstractAnimationPrivate::get(animation)->isPause) |
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319 runningPauseAnimations.removeOne(animation); |
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320 else |
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321 runningLeafAnimations--; |
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322 Q_ASSERT(runningLeafAnimations >= 0); |
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323 } |
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324 |
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325 int QUnifiedTimer::closestPauseAnimationTimeToFinish() |
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326 { |
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327 int closestTimeToFinish = INT_MAX; |
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328 for (int i = 0; i < runningPauseAnimations.size(); ++i) { |
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329 QAbstractAnimation *animation = runningPauseAnimations.at(i); |
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330 int timeToFinish; |
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331 |
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332 if (animation->direction() == QAbstractAnimation::Forward) |
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333 timeToFinish = animation->duration() - animation->currentTime(); |
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334 else |
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335 timeToFinish = animation->currentTime(); |
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336 |
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337 if (timeToFinish < closestTimeToFinish) |
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338 closestTimeToFinish = timeToFinish; |
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339 } |
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340 return closestTimeToFinish; |
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341 } |
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342 |
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343 void QAbstractAnimationPrivate::setState(QAbstractAnimation::State newState) |
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344 { |
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345 Q_Q(QAbstractAnimation); |
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346 if (state == newState) |
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347 return; |
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348 |
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349 QAbstractAnimation::State oldState = state; |
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350 int oldCurrentTime = currentTime; |
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351 int oldCurrentLoop = currentLoop; |
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352 QAbstractAnimation::Direction oldDirection = direction; |
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353 |
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354 // check if we should Rewind |
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355 if ((newState == QAbstractAnimation::Paused || newState == QAbstractAnimation::Running) |
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356 && oldState == QAbstractAnimation::Stopped) { |
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357 //here we reset the time if needed |
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358 //we don't call setCurrentTime because this might change the way the animation |
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359 //behaves: changing the state or changing the current value |
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360 totalCurrentTime = currentTime = (direction == QAbstractAnimation::Forward) ? |
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361 0 : (loopCount == -1 ? q->duration() : q->totalDuration()); |
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362 } |
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363 |
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364 state = newState; |
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365 QWeakPointer<QAbstractAnimation> guard(q); |
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366 |
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367 q->updateState(oldState, newState); |
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368 if (!guard) |
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369 return; |
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370 |
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371 //this is to be safe if updateState changes the state |
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372 if (state == oldState) |
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373 return; |
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374 |
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375 // Notify state change |
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376 emit q->stateChanged(oldState, newState); |
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377 if (!guard) |
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378 return; |
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379 |
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380 switch (state) { |
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381 case QAbstractAnimation::Paused: |
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382 if (hasRegisteredTimer) |
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383 // currentTime needs to be updated if pauseTimer is active |
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384 QUnifiedTimer::instance()->ensureTimerUpdate(q); |
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385 if (!guard) |
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386 return; |
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387 //here we're sure that we were in running state before and that the |
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388 //animation is currently registered |
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389 QUnifiedTimer::instance()->unregisterAnimation(q); |
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390 break; |
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391 case QAbstractAnimation::Running: |
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392 { |
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393 bool isTopLevel = !group || group->state() == QAbstractAnimation::Stopped; |
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394 QUnifiedTimer::instance()->registerAnimation(q, isTopLevel); |
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395 |
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396 // this ensures that the value is updated now that the animation is running |
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397 if (oldState == QAbstractAnimation::Stopped) { |
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398 if (isTopLevel) |
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399 // currentTime needs to be updated if pauseTimer is active |
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400 QUnifiedTimer::instance()->ensureTimerUpdate(q); |
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401 } |
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402 } |
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403 break; |
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404 case QAbstractAnimation::Stopped: |
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405 // Leave running state. |
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406 int dura = q->duration(); |
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407 if (!guard) |
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408 return; |
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409 |
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410 if (deleteWhenStopped) |
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411 q->deleteLater(); |
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412 |
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413 if (oldState == QAbstractAnimation::Running) |
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414 QUnifiedTimer::instance()->unregisterAnimation(q); |
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415 |
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416 if (dura == -1 || loopCount < 0 |
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417 || (oldDirection == QAbstractAnimation::Forward && (oldCurrentTime * (oldCurrentLoop + 1)) == (dura * loopCount)) |
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418 || (oldDirection == QAbstractAnimation::Backward && oldCurrentTime == 0)) { |
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419 emit q->finished(); |
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420 } |
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421 break; |
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422 } |
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423 } |
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424 |
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425 /*! |
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426 Constructs the QAbstractAnimation base class, and passes \a parent to |
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427 QObject's constructor. |
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428 |
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429 \sa QVariantAnimation, QAnimationGroup |
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430 */ |
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431 QAbstractAnimation::QAbstractAnimation(QObject *parent) |
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432 : QObject(*new QAbstractAnimationPrivate, 0) |
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433 { |
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434 // Allow auto-add on reparent |
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435 setParent(parent); |
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436 } |
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437 |
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438 /*! |
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439 \internal |
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440 */ |
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441 QAbstractAnimation::QAbstractAnimation(QAbstractAnimationPrivate &dd, QObject *parent) |
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442 : QObject(dd, 0) |
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443 { |
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444 // Allow auto-add on reparent |
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445 setParent(parent); |
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446 } |
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447 |
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448 /*! |
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449 Stops the animation if it's running, then destroys the |
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450 QAbstractAnimation. If the animation is part of a QAnimationGroup, it is |
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451 automatically removed before it's destroyed. |
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452 */ |
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453 QAbstractAnimation::~QAbstractAnimation() |
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454 { |
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455 Q_D(QAbstractAnimation); |
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456 //we can't call stop here. Otherwise we get pure virtual calls |
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457 if (d->state != Stopped) { |
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458 QAbstractAnimation::State oldState = d->state; |
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459 d->state = Stopped; |
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460 emit stateChanged(oldState, d->state); |
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461 if (oldState == QAbstractAnimation::Running) |
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462 QUnifiedTimer::instance()->unregisterAnimation(this); |
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463 } |
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464 } |
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465 |
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466 /*! |
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467 \property QAbstractAnimation::state |
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468 \brief state of the animation. |
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469 |
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470 This property describes the current state of the animation. When the |
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471 animation state changes, QAbstractAnimation emits the stateChanged() |
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472 signal. |
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473 */ |
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474 QAbstractAnimation::State QAbstractAnimation::state() const |
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475 { |
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476 Q_D(const QAbstractAnimation); |
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477 return d->state; |
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478 } |
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479 |
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480 /*! |
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481 If this animation is part of a QAnimationGroup, this function returns a |
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482 pointer to the group; otherwise, it returns 0. |
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483 |
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484 \sa QAnimationGroup::addAnimation() |
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485 */ |
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486 QAnimationGroup *QAbstractAnimation::group() const |
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487 { |
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488 Q_D(const QAbstractAnimation); |
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489 return d->group; |
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490 } |
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491 |
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492 /*! |
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493 \enum QAbstractAnimation::State |
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494 |
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495 This enum describes the state of the animation. |
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496 |
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497 \value Stopped The animation is not running. This is the initial state |
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498 of QAbstractAnimation, and the state QAbstractAnimation reenters when finished. The current |
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499 time remain unchanged until either setCurrentTime() is |
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500 called, or the animation is started by calling start(). |
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501 |
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502 \value Paused The animation is paused (i.e., temporarily |
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503 suspended). Calling resume() will resume animation activity. |
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504 |
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505 \value Running The animation is running. While control is in the event |
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506 loop, QAbstractAnimation will update its current time at regular intervals, |
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507 calling updateCurrentTime() when appropriate. |
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508 |
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509 \sa state(), stateChanged() |
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510 */ |
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511 |
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512 /*! |
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513 \enum QAbstractAnimation::Direction |
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514 |
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515 This enum describes the direction of the animation when in \l Running state. |
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516 |
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517 \value Forward The current time of the animation increases with time (i.e., |
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518 moves from 0 and towards the end / duration). |
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519 |
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520 \value Backward The current time of the animation decreases with time (i.e., |
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521 moves from the end / duration and towards 0). |
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522 |
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523 \sa direction |
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524 */ |
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525 |
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526 /*! |
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527 \property QAbstractAnimation::direction |
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528 \brief the direction of the animation when it is in \l Running |
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529 state. |
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530 |
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531 This direction indicates whether the time moves from 0 towards the |
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532 animation duration, or from the value of the duration and towards 0 after |
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533 start() has been called. |
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534 |
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535 By default, this property is set to \l Forward. |
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536 */ |
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537 QAbstractAnimation::Direction QAbstractAnimation::direction() const |
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538 { |
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539 Q_D(const QAbstractAnimation); |
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540 return d->direction; |
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541 } |
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542 void QAbstractAnimation::setDirection(Direction direction) |
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543 { |
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544 Q_D(QAbstractAnimation); |
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545 if (d->direction == direction) |
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546 return; |
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547 |
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548 if (state() == Stopped) { |
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549 if (direction == Backward) { |
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550 d->currentTime = duration(); |
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551 d->currentLoop = d->loopCount - 1; |
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552 } else { |
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553 d->currentTime = 0; |
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554 d->currentLoop = 0; |
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555 } |
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556 } |
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557 |
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558 // the commands order below is important: first we need to setCurrentTime with the old direction, |
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559 // then update the direction on this and all children and finally restart the pauseTimer if needed |
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560 if (d->hasRegisteredTimer) |
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561 QUnifiedTimer::instance()->ensureTimerUpdate(this); |
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562 |
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563 d->direction = direction; |
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564 updateDirection(direction); |
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565 |
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566 if (d->hasRegisteredTimer) |
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567 // needed to update the timer interval in case of a pause animation |
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568 QUnifiedTimer::instance()->restartAnimationTimer(); |
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569 |
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570 emit directionChanged(direction); |
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571 } |
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572 |
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573 /*! |
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574 \property QAbstractAnimation::duration |
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575 \brief the duration of the animation. |
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576 |
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577 If the duration is -1, it means that the duration is undefined. |
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578 In this case, loopCount is ignored. |
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579 */ |
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580 |
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581 /*! |
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582 \property QAbstractAnimation::loopCount |
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583 \brief the loop count of the animation |
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584 |
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585 This property describes the loop count of the animation as an integer. |
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586 By default this value is 1, indicating that the animation |
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587 should run once only, and then stop. By changing it you can let the |
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588 animation loop several times. With a value of 0, the animation will not |
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589 run at all, and with a value of -1, the animation will loop forever |
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590 until stopped. |
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591 It is not supported to have loop on an animation that has an undefined |
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592 duration. It will only run once. |
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593 */ |
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594 int QAbstractAnimation::loopCount() const |
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595 { |
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596 Q_D(const QAbstractAnimation); |
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597 return d->loopCount; |
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598 } |
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599 void QAbstractAnimation::setLoopCount(int loopCount) |
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600 { |
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601 Q_D(QAbstractAnimation); |
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602 d->loopCount = loopCount; |
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603 } |
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604 |
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605 /*! |
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606 \property QAbstractAnimation::currentLoop |
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607 \brief the current loop of the animation |
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608 |
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609 This property describes the current loop of the animation. By default, |
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610 the animation's loop count is 1, and so the current loop will |
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611 always be 0. If the loop count is 2 and the animation runs past its |
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612 duration, it will automatically rewind and restart at current time 0, and |
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613 current loop 1, and so on. |
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614 |
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615 When the current loop changes, QAbstractAnimation emits the |
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616 currentLoopChanged() signal. |
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617 */ |
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618 int QAbstractAnimation::currentLoop() const |
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619 { |
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620 Q_D(const QAbstractAnimation); |
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621 return d->currentLoop; |
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622 } |
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623 |
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624 /*! |
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625 \fn virtual int QAbstractAnimation::duration() const = 0 |
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626 |
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627 This pure virtual function returns the duration of the animation, and |
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628 defines for how long QAbstractAnimation should update the current |
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629 time. This duration is local, and does not include the loop count. |
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630 |
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631 A return value of -1 indicates that the animation has no defined duration; |
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632 the animation should run forever until stopped. This is useful for |
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633 animations that are not time driven, or where you cannot easily predict |
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634 its duration (e.g., event driven audio playback in a game). |
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635 |
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636 If the animation is a parallel QAnimationGroup, the duration will be the longest |
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637 duration of all its animations. If the animation is a sequential QAnimationGroup, |
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638 the duration will be the sum of the duration of all its animations. |
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639 \sa loopCount |
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640 */ |
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641 |
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642 /*! |
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643 Returns the total and effective duration of the animation, including the |
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644 loop count. |
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645 |
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646 \sa duration(), currentTime |
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647 */ |
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648 int QAbstractAnimation::totalDuration() const |
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649 { |
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650 int dura = duration(); |
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651 if (dura <= 0) |
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652 return dura; |
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653 int loopcount = loopCount(); |
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654 if (loopcount < 0) |
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655 return -1; |
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656 return dura * loopcount; |
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657 } |
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658 |
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659 /*! |
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660 \property QAbstractAnimation::currentTime |
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661 \brief the current time and progress of the animation |
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662 |
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663 This property describes the animation's current time. You can change the |
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664 current time by calling setCurrentTime, or you can call start() and let |
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665 the animation run, setting the current time automatically as the animation |
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666 progresses. |
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667 |
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668 The animation's current time starts at 0, and ends at duration(). If the |
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669 animation's loopCount is larger than 1, the current time will rewind and |
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670 start at 0 again for the consecutive loops. If the animation has a pause. |
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671 currentTime will also include the duration of the pause. |
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672 |
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673 \sa loopCount |
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674 */ |
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675 int QAbstractAnimation::currentTime() const |
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676 { |
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677 Q_D(const QAbstractAnimation); |
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678 return d->currentTime; |
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679 } |
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680 void QAbstractAnimation::setCurrentTime(int msecs) |
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681 { |
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682 Q_D(QAbstractAnimation); |
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683 msecs = qMax(msecs, 0); |
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684 |
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685 // Calculate new time and loop. |
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686 int dura = duration(); |
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687 int totalDura = dura <= 0 ? dura : ((d->loopCount < 0) ? -1 : dura * d->loopCount); |
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688 if (totalDura != -1) |
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689 msecs = qMin(totalDura, msecs); |
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690 d->totalCurrentTime = msecs; |
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691 |
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692 // Update new values. |
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693 int oldLoop = d->currentLoop; |
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694 d->currentLoop = ((dura <= 0) ? 0 : (msecs / dura)); |
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695 if (d->currentLoop == d->loopCount) { |
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696 //we're at the end |
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697 d->currentTime = qMax(0, dura); |
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698 d->currentLoop = qMax(0, d->loopCount - 1); |
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699 } else { |
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700 if (d->direction == Forward) { |
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701 d->currentTime = (dura <= 0) ? msecs : (msecs % dura); |
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702 } else { |
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703 d->currentTime = (dura <= 0) ? msecs : ((msecs - 1) % dura) + 1; |
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704 if (d->currentTime == dura) |
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705 --d->currentLoop; |
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706 } |
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707 } |
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708 |
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709 updateCurrentTime(d->currentTime); |
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710 if (d->currentLoop != oldLoop) |
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711 emit currentLoopChanged(d->currentLoop); |
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712 |
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713 // All animations are responsible for stopping the animation when their |
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714 // own end state is reached; in this case the animation is time driven, |
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715 // and has reached the end. |
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716 if ((d->direction == Forward && d->totalCurrentTime == totalDura) |
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717 || (d->direction == Backward && d->totalCurrentTime == 0)) { |
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718 stop(); |
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719 } |
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720 } |
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721 |
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722 /*! |
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723 Starts the animation. The \a policy argument says whether or not the |
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724 animation should be deleted when it's done. When the animation starts, the |
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725 stateChanged() signal is emitted, and state() returns Running. When control |
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726 reaches the event loop, the animation will run by itself, periodically |
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727 calling updateCurrentTime() as the animation progresses. |
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728 |
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729 If the animation is currently stopped or has already reached the end, |
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730 calling start() will rewind the animation and start again from the beginning. |
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731 When the animation reaches the end, the animation will either stop, or |
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732 if the loop level is more than 1, it will rewind and continue from the beginning. |
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733 |
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734 If the animation is already running, this function does nothing. |
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735 |
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736 \sa stop(), state() |
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737 */ |
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738 void QAbstractAnimation::start(DeletionPolicy policy) |
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739 { |
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740 Q_D(QAbstractAnimation); |
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741 if (d->state == Running) |
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742 return; |
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743 d->deleteWhenStopped = policy; |
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744 d->setState(Running); |
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745 } |
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746 |
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747 /*! |
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748 Stops the animation. When the animation is stopped, it emits the stateChanged() |
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749 signal, and state() returns Stopped. The current time is not changed. |
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750 |
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751 If the animation stops by itself after reaching the end (i.e., |
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752 currentTime() == duration() and currentLoop() > loopCount() - 1), the |
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753 finished() signal is emitted. |
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754 |
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755 \sa start(), state() |
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756 */ |
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757 void QAbstractAnimation::stop() |
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758 { |
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759 Q_D(QAbstractAnimation); |
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760 |
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761 d->setState(Stopped); |
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762 } |
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763 |
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764 /*! |
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765 Pauses the animation. When the animation is paused, state() returns Paused. |
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766 The value of currentTime will remain unchanged until resume() or start() |
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767 is called. If you want to continue from the current time, call resume(). |
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768 |
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769 \sa start(), state(), resume() |
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770 */ |
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771 void QAbstractAnimation::pause() |
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772 { |
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773 Q_D(QAbstractAnimation); |
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774 if (d->state == Stopped) { |
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775 qWarning("QAbstractAnimation::pause: Cannot pause a stopped animation"); |
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776 return; |
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777 } |
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778 |
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779 d->setState(Paused); |
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780 } |
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781 |
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782 /*! |
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783 Resumes the animation after it was paused. When the animation is resumed, |
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784 it emits the resumed() and stateChanged() signals. The currenttime is not |
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785 changed. |
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786 |
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787 \sa start(), pause(), state() |
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788 */ |
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789 void QAbstractAnimation::resume() |
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790 { |
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791 Q_D(QAbstractAnimation); |
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792 if (d->state != Paused) { |
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793 qWarning("QAbstractAnimation::resume: " |
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794 "Cannot resume an animation that is not paused"); |
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795 return; |
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796 } |
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797 |
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798 d->setState(Running); |
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799 } |
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800 |
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801 /*! |
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802 \reimp |
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803 */ |
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804 bool QAbstractAnimation::event(QEvent *event) |
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805 { |
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806 return QObject::event(event); |
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807 } |
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808 |
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809 /*! |
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810 \fn virtual void QAbstractAnimation::updateCurrentTime(int currentTime) = 0; |
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811 |
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812 This pure virtual function is called every time the animation's |
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813 \a currentTime changes. |
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814 |
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815 \sa updateState() |
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816 */ |
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817 |
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818 /*! |
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819 This virtual function is called by QAbstractAnimation when the state |
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820 of the animation is changed from \a oldState to \a newState. |
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821 |
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822 \sa start(), stop(), pause(), resume() |
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823 */ |
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824 void QAbstractAnimation::updateState(QAbstractAnimation::State oldState, |
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825 QAbstractAnimation::State newState) |
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826 { |
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827 Q_UNUSED(oldState); |
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828 Q_UNUSED(newState); |
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829 } |
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830 |
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831 /*! |
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832 This virtual function is called by QAbstractAnimation when the direction |
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833 of the animation is changed. The \a direction argument is the new direction. |
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834 |
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835 \sa setDirection(), direction() |
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836 */ |
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837 void QAbstractAnimation::updateDirection(QAbstractAnimation::Direction direction) |
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838 { |
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839 Q_UNUSED(direction); |
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840 } |
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841 |
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842 |
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843 QT_END_NAMESPACE |
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844 |
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845 #include "moc_qabstractanimation.cpp" |
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846 |
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847 #endif //QT_NO_ANIMATION |