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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtCore module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 /*! |
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43 \class QSequentialAnimationGroup |
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44 \brief The QSequentialAnimationGroup class provides a sequential group of animations. |
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45 \since 4.6 |
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46 \ingroup animation |
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47 |
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48 QSequentialAnimationGroup is a QAnimationGroup that runs its |
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49 animations in sequence, i.e., it starts one animation after |
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50 another has finished playing. The animations are played in the |
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51 order they are added to the group (using |
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52 \l{QAnimationGroup::}{addAnimation()} or |
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53 \l{QAnimationGroup::}{insertAnimationAt()}). The animation group |
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54 finishes when its last animation has finished. |
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55 |
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56 At each moment there is at most one animation that is active in |
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57 the group; it is returned by currentAnimation(). An empty group |
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58 has no current animation. |
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59 |
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60 A sequential animation group can be treated as any other |
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61 animation, i.e., it can be started, stopped, and added to other |
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62 groups. You can also call addPause() or insertPauseAt() to add a |
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63 pause to a sequential animation group. |
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64 |
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65 \code |
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66 QSequentialAnimationGroup group; |
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67 |
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68 group.addAnimation(anim1); |
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69 group.addAnimation(anim2); |
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70 |
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71 group.start(); |
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72 \endcode |
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73 |
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74 In this example, \c anim1 and \c anim2 are two already set up |
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75 \l{QPropertyAnimation}s. |
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76 |
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77 \sa QAnimationGroup, QAbstractAnimation, {The Animation Framework} |
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78 */ |
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79 |
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80 #include "qsequentialanimationgroup.h" |
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81 #include "qsequentialanimationgroup_p.h" |
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82 |
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83 #include "qpauseanimation.h" |
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84 |
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85 #include <QtCore/qdebug.h> |
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86 |
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87 #ifndef QT_NO_ANIMATION |
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88 |
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89 QT_BEGIN_NAMESPACE |
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90 |
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91 bool QSequentialAnimationGroupPrivate::atEnd() const |
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92 { |
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93 // we try to detect if we're at the end of the group |
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94 //this is true if the following conditions are true: |
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95 // 1. we're in the last loop |
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96 // 2. the direction is forward |
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97 // 3. the current animation is the last one |
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98 // 4. the current animation has reached its end |
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99 const int animTotalCurrentTime = QAbstractAnimationPrivate::get(currentAnimation)->totalCurrentTime; |
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100 return (currentLoop == loopCount - 1 |
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101 && direction == QAbstractAnimation::Forward |
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102 && currentAnimation == animations.last() |
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103 && animTotalCurrentTime == animationActualTotalDuration(currentAnimationIndex)); |
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104 } |
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105 |
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106 int QSequentialAnimationGroupPrivate::animationActualTotalDuration(int index) const |
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107 { |
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108 QAbstractAnimation *anim = animations.at(index); |
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109 int ret = anim->totalDuration(); |
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110 if (ret == -1 && actualDuration.size() > index) |
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111 ret = actualDuration.at(index); //we can try the actual duration there |
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112 return ret; |
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113 } |
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114 |
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115 QSequentialAnimationGroupPrivate::AnimationIndex QSequentialAnimationGroupPrivate::indexForCurrentTime() const |
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116 { |
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117 Q_ASSERT(!animations.isEmpty()); |
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118 |
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119 AnimationIndex ret; |
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120 int duration = 0; |
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121 |
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122 for (int i = 0; i < animations.size(); ++i) { |
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123 duration = animationActualTotalDuration(i); |
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124 |
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125 // 'animation' is the current animation if one of these reasons is true: |
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126 // 1. it's duration is undefined |
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127 // 2. it ends after msecs |
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128 // 3. it is the last animation (this can happen in case there is at least 1 uncontrolled animation) |
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129 // 4. it ends exactly in msecs and the direction is backwards |
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130 if (duration == -1 || currentTime < (ret.timeOffset + duration) |
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131 || (currentTime == (ret.timeOffset + duration) && direction == QAbstractAnimation::Backward)) { |
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132 ret.index = i; |
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133 return ret; |
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134 } |
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135 |
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136 // 'animation' has a non-null defined duration and is not the one at time 'msecs'. |
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137 ret.timeOffset += duration; |
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138 } |
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139 |
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140 // this can only happen when one of those conditions is true: |
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141 // 1. the duration of the group is undefined and we passed its actual duration |
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142 // 2. there are only 0-duration animations in the group |
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143 ret.timeOffset -= duration; |
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144 ret.index = animations.size() - 1; |
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145 return ret; |
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146 } |
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147 |
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148 void QSequentialAnimationGroupPrivate::restart() |
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149 { |
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150 // restarting the group by making the first/last animation the current one |
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151 if (direction == QAbstractAnimation::Forward) { |
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152 lastLoop = 0; |
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153 if (currentAnimationIndex == 0) |
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154 activateCurrentAnimation(); |
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155 else |
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156 setCurrentAnimation(0); |
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157 } else { // direction == QAbstractAnimation::Backward |
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158 lastLoop = loopCount - 1; |
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159 int index = animations.size() - 1; |
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160 if (currentAnimationIndex == index) |
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161 activateCurrentAnimation(); |
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162 else |
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163 setCurrentAnimation(index); |
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164 } |
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165 } |
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166 |
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167 /*! |
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168 \internal |
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169 This manages advancing the execution of a group running forwards (time has gone forward), |
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170 which is the same behaviour for rewinding the execution of a group running backwards |
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171 (time has gone backward). |
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172 */ |
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173 void QSequentialAnimationGroupPrivate::advanceForwards(const AnimationIndex &newAnimationIndex) |
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174 { |
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175 if (lastLoop < currentLoop) { |
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176 // we need to fast forward to the end |
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177 for (int i = currentAnimationIndex; i < animations.size(); ++i) { |
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178 QAbstractAnimation *anim = animations.at(i); |
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179 setCurrentAnimation(i, true); |
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180 anim->setCurrentTime(animationActualTotalDuration(i)); |
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181 } |
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182 // this will make sure the current animation is reset to the beginning |
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183 if (animations.size() == 1) |
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184 // we need to force activation because setCurrentAnimation will have no effect |
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185 activateCurrentAnimation(); |
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186 else |
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187 setCurrentAnimation(0, true); |
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188 } |
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189 |
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190 // and now we need to fast forward from the current position to |
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191 for (int i = currentAnimationIndex; i < newAnimationIndex.index; ++i) { //### WRONG, |
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192 QAbstractAnimation *anim = animations.at(i); |
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193 setCurrentAnimation(i, true); |
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194 anim->setCurrentTime(animationActualTotalDuration(i)); |
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195 } |
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196 // setting the new current animation will happen later |
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197 } |
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198 |
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199 /*! |
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200 \internal |
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201 This manages rewinding the execution of a group running forwards (time has gone forward), |
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202 which is the same behaviour for advancing the execution of a group running backwards |
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203 (time has gone backward). |
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204 */ |
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205 void QSequentialAnimationGroupPrivate::rewindForwards(const AnimationIndex &newAnimationIndex) |
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206 { |
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207 if (lastLoop > currentLoop) { |
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208 // we need to fast rewind to the beginning |
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209 for (int i = currentAnimationIndex; i >= 0 ; --i) { |
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210 QAbstractAnimation *anim = animations.at(i); |
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211 setCurrentAnimation(i, true); |
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212 anim->setCurrentTime(0); |
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213 } |
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214 // this will make sure the current animation is reset to the end |
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215 if (animations.size() == 1) |
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216 // we need to force activation because setCurrentAnimation will have no effect |
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217 activateCurrentAnimation(); |
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218 else |
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219 setCurrentAnimation(animations.count() - 1, true); |
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220 } |
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221 |
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222 // and now we need to fast rewind from the current position to |
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223 for (int i = currentAnimationIndex; i > newAnimationIndex.index; --i) { |
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224 QAbstractAnimation *anim = animations.at(i); |
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225 setCurrentAnimation(i, true); |
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226 anim->setCurrentTime(0); |
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227 } |
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228 // setting the new current animation will happen later |
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229 } |
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230 |
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231 /*! |
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232 \fn QSequentialAnimationGroup::currentAnimationChanged(QAbstractAnimation *current) |
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233 |
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234 QSequentialAnimationGroup emits this signal when currentAnimation |
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235 has been changed. \a current is the current animation. |
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236 |
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237 \sa currentAnimation() |
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238 */ |
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239 |
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240 |
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241 /*! |
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242 Constructs a QSequentialAnimationGroup. |
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243 \a parent is passed to QObject's constructor. |
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244 */ |
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245 QSequentialAnimationGroup::QSequentialAnimationGroup(QObject *parent) |
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246 : QAnimationGroup(*new QSequentialAnimationGroupPrivate, parent) |
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247 { |
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248 } |
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249 |
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250 /*! |
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251 \internal |
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252 */ |
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253 QSequentialAnimationGroup::QSequentialAnimationGroup(QSequentialAnimationGroupPrivate &dd, |
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254 QObject *parent) |
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255 : QAnimationGroup(dd, parent) |
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256 { |
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257 } |
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258 |
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259 /*! |
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260 Destroys the animation group. It will also destroy all its animations. |
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261 */ |
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262 QSequentialAnimationGroup::~QSequentialAnimationGroup() |
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263 { |
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264 } |
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265 |
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266 /*! |
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267 Adds a pause of \a msecs to this animation group. |
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268 The pause is considered as a special type of animation, thus |
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269 \l{QAnimationGroup::animationCount()}{animationCount} will be |
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270 increased by one. |
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271 |
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272 \sa insertPauseAt(), QAnimationGroup::addAnimation() |
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273 */ |
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274 QPauseAnimation *QSequentialAnimationGroup::addPause(int msecs) |
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275 { |
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276 QPauseAnimation *pause = new QPauseAnimation(msecs); |
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277 addAnimation(pause); |
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278 return pause; |
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279 } |
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280 |
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281 /*! |
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282 Inserts a pause of \a msecs milliseconds at \a index in this animation |
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283 group. |
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284 |
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285 \sa addPause(), QAnimationGroup::insertAnimationAt() |
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286 */ |
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287 QPauseAnimation *QSequentialAnimationGroup::insertPauseAt(int index, int msecs) |
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288 { |
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289 Q_D(const QSequentialAnimationGroup); |
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290 |
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291 if (index < 0 || index > d->animations.size()) { |
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292 qWarning("QSequentialAnimationGroup::insertPauseAt: index is out of bounds"); |
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293 return 0; |
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294 } |
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295 |
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296 QPauseAnimation *pause = new QPauseAnimation(msecs); |
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297 insertAnimationAt(index, pause); |
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298 return pause; |
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299 } |
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300 |
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301 |
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302 /*! |
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303 \property QSequentialAnimationGroup::currentAnimation |
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304 Returns the animation in the current time. |
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305 |
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306 \sa currentAnimationChanged() |
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307 */ |
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308 QAbstractAnimation *QSequentialAnimationGroup::currentAnimation() const |
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309 { |
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310 Q_D(const QSequentialAnimationGroup); |
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311 return d->currentAnimation; |
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312 } |
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313 |
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314 /*! |
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315 \reimp |
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316 */ |
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317 int QSequentialAnimationGroup::duration() const |
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318 { |
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319 Q_D(const QSequentialAnimationGroup); |
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320 int ret = 0; |
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321 |
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322 for (int i = 0; i < d->animations.size(); ++i) { |
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323 QAbstractAnimation *animation = d->animations.at(i); |
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324 const int currentDuration = animation->totalDuration(); |
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325 if (currentDuration == -1) |
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326 return -1; // Undetermined length |
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327 |
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328 ret += currentDuration; |
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329 } |
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330 |
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331 return ret; |
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332 } |
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333 |
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334 /*! |
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335 \reimp |
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336 */ |
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337 void QSequentialAnimationGroup::updateCurrentTime(int currentTime) |
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338 { |
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339 Q_D(QSequentialAnimationGroup); |
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340 if (!d->currentAnimation) |
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341 return; |
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342 |
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343 const QSequentialAnimationGroupPrivate::AnimationIndex newAnimationIndex = d->indexForCurrentTime(); |
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344 |
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345 // remove unneeded animations from actualDuration list |
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346 while (newAnimationIndex.index < d->actualDuration.size()) |
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347 d->actualDuration.removeLast(); |
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348 |
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349 // newAnimationIndex.index is the new current animation |
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350 if (d->lastLoop < d->currentLoop |
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351 || (d->lastLoop == d->currentLoop && d->currentAnimationIndex < newAnimationIndex.index)) { |
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352 // advancing with forward direction is the same as rewinding with backwards direction |
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353 d->advanceForwards(newAnimationIndex); |
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354 } else if (d->lastLoop > d->currentLoop |
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355 || (d->lastLoop == d->currentLoop && d->currentAnimationIndex > newAnimationIndex.index)) { |
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356 // rewinding with forward direction is the same as advancing with backwards direction |
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357 d->rewindForwards(newAnimationIndex); |
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358 } |
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359 |
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360 d->setCurrentAnimation(newAnimationIndex.index); |
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361 |
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362 const int newCurrentTime = currentTime - newAnimationIndex.timeOffset; |
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363 |
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364 if (d->currentAnimation) { |
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365 d->currentAnimation->setCurrentTime(newCurrentTime); |
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366 if (d->atEnd()) { |
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367 //we make sure that we don't exceed the duration here |
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368 d->currentTime += QAbstractAnimationPrivate::get(d->currentAnimation)->totalCurrentTime - newCurrentTime; |
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369 stop(); |
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370 } |
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371 } else { |
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372 //the only case where currentAnimation could be null |
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373 //is when all animations have been removed |
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374 Q_ASSERT(d->animations.isEmpty()); |
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375 d->currentTime = 0; |
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376 stop(); |
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377 } |
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378 |
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379 d->lastLoop = d->currentLoop; |
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380 } |
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381 |
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382 /*! |
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383 \reimp |
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384 */ |
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385 void QSequentialAnimationGroup::updateState(QAbstractAnimation::State oldState, |
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386 QAbstractAnimation::State newState) |
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387 { |
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388 Q_D(QSequentialAnimationGroup); |
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389 QAnimationGroup::updateState(oldState, newState); |
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390 |
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391 if (!d->currentAnimation) |
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392 return; |
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393 |
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394 switch (newState) { |
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395 case Stopped: |
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396 d->currentAnimation->stop(); |
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397 break; |
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398 case Paused: |
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399 if (oldState == d->currentAnimation->state() |
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400 && oldState == QSequentialAnimationGroup::Running) { |
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401 d->currentAnimation->pause(); |
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402 } |
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403 else |
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404 d->restart(); |
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405 break; |
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406 case Running: |
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407 if (oldState == d->currentAnimation->state() |
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408 && oldState == QSequentialAnimationGroup::Paused) |
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409 d->currentAnimation->start(); |
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410 else |
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411 d->restart(); |
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412 break; |
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413 } |
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414 } |
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415 |
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416 /*! |
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417 \reimp |
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418 */ |
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419 void QSequentialAnimationGroup::updateDirection(QAbstractAnimation::Direction direction) |
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420 { |
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421 Q_D(QSequentialAnimationGroup); |
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422 // we need to update the direction of the current animation |
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423 if (state() != Stopped && d->currentAnimation) |
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424 d->currentAnimation->setDirection(direction); |
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425 } |
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426 |
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427 /*! |
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428 \reimp |
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429 */ |
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430 bool QSequentialAnimationGroup::event(QEvent *event) |
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431 { |
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432 return QAnimationGroup::event(event); |
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433 } |
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434 |
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435 void QSequentialAnimationGroupPrivate::setCurrentAnimation(int index, bool intermediate) |
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436 { |
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437 Q_Q(QSequentialAnimationGroup); |
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438 |
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439 index = qMin(index, animations.count() - 1); |
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440 |
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441 if (index == -1) { |
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442 Q_ASSERT(animations.isEmpty()); |
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443 currentAnimationIndex = -1; |
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444 currentAnimation = 0; |
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445 return; |
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446 } |
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447 |
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448 // need these two checks below because this func can be called after the current animation |
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449 // has been removed |
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450 if (index == currentAnimationIndex && animations.at(index) == currentAnimation) |
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451 return; |
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452 |
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453 // stop the old current animation |
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454 if (currentAnimation) |
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455 currentAnimation->stop(); |
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456 |
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457 currentAnimation = animations.at(index); |
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458 currentAnimationIndex = index; |
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459 |
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460 emit q->currentAnimationChanged(currentAnimation); |
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461 |
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462 activateCurrentAnimation(intermediate); |
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463 } |
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464 |
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465 void QSequentialAnimationGroupPrivate::activateCurrentAnimation(bool intermediate) |
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466 { |
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467 Q_Q(QSequentialAnimationGroup); |
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468 |
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469 if (!currentAnimation) |
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470 return; |
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471 |
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472 if (state == QSequentialAnimationGroup::Stopped) |
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473 return; |
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474 |
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475 currentAnimation->stop(); |
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476 |
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477 // we ensure the direction is consistent with the group's direction |
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478 currentAnimation->setDirection(direction); |
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479 |
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480 // connects to the finish signal of uncontrolled animations |
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481 if (currentAnimation->totalDuration() == -1) |
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482 QObject::connect(currentAnimation, SIGNAL(finished()), q, SLOT(_q_uncontrolledAnimationFinished())); |
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483 |
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484 currentAnimation->start(); |
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485 if (!intermediate && state == QSequentialAnimationGroup::Paused) |
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486 currentAnimation->pause(); |
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487 } |
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488 |
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489 void QSequentialAnimationGroupPrivate::_q_uncontrolledAnimationFinished() |
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490 { |
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491 Q_Q(QSequentialAnimationGroup); |
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492 Q_ASSERT(qobject_cast<QAbstractAnimation *>(q->sender()) == currentAnimation); |
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493 |
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494 // we trust the duration returned by the animation |
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495 while (actualDuration.size() < (currentAnimationIndex + 1)) |
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496 actualDuration.append(-1); |
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497 actualDuration[currentAnimationIndex] = currentAnimation->currentTime(); |
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498 |
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499 QObject::disconnect(currentAnimation, SIGNAL(finished()), q, SLOT(_q_uncontrolledAnimationFinished())); |
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500 |
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501 if ((direction == QAbstractAnimation::Forward && currentAnimation == animations.last()) |
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502 || (direction == QAbstractAnimation::Backward && currentAnimationIndex == 0)) { |
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503 // we don't handle looping of a group with undefined duration |
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504 q->stop(); |
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505 } else if (direction == QAbstractAnimation::Forward) { |
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506 // set the current animation to be the next one |
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507 setCurrentAnimation(currentAnimationIndex + 1); |
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508 } else { |
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509 // set the current animation to be the previous one |
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510 setCurrentAnimation(currentAnimationIndex - 1); |
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511 } |
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512 } |
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513 |
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514 /*! |
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515 \internal |
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516 This method is called whenever an animation is added to |
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517 the group at index \a index. |
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518 Note: We only support insertion after the current animation |
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519 */ |
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520 void QSequentialAnimationGroupPrivate::animationInsertedAt(int index) |
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521 { |
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522 if (currentAnimation == 0) |
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523 setCurrentAnimation(0); // initialize the current animation |
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524 |
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525 if (currentAnimationIndex == index |
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526 && currentAnimation->currentTime() == 0 && currentAnimation->currentLoop() == 0) { |
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527 //in this case we simply insert an animation before the current one has actually started |
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528 setCurrentAnimation(index); |
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529 } |
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530 |
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531 //we update currentAnimationIndex in case it has changed (the animation pointer is still valid) |
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532 currentAnimationIndex = animations.indexOf(currentAnimation); |
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533 |
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534 if (index < currentAnimationIndex || currentLoop != 0) { |
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535 qWarning("QSequentialGroup::insertAnimationAt only supports to add animations after the current one."); |
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536 return; //we're not affected because it is added after the current one |
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537 } |
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538 } |
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539 |
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540 /*! |
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541 \internal |
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542 This method is called whenever an animation is removed from |
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543 the group at index \a index. The animation is no more listed when this |
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544 method is called. |
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545 */ |
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546 void QSequentialAnimationGroupPrivate::animationRemovedAt(int index) |
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547 { |
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548 Q_Q(QSequentialAnimationGroup); |
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549 QAnimationGroupPrivate::animationRemovedAt(index); |
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550 |
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551 Q_ASSERT(currentAnimation); // currentAnimation should always be set |
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552 |
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553 if (actualDuration.size() > index) |
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554 actualDuration.removeAt(index); |
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555 |
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556 const int currentIndex = animations.indexOf(currentAnimation); |
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557 if (currentIndex == -1) { |
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558 //we're removing the current animation, let's update it to another one |
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559 if (index < animations.count()) |
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560 setCurrentAnimation(index); //let's try to take the next one |
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561 else if (index > 0) |
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562 setCurrentAnimation(index - 1); |
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563 else// case all animations were removed |
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564 setCurrentAnimation(-1); |
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565 } else if (currentAnimationIndex > index) { |
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566 currentAnimationIndex--; |
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567 } |
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568 |
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569 // duration of the previous animations up to the current animation |
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570 currentTime = 0; |
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571 for (int i = 0; i < currentAnimationIndex; ++i) { |
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572 const int current = animationActualTotalDuration(i); |
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573 currentTime += current; |
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574 } |
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575 |
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576 if (currentIndex != -1) { |
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577 //the current animation is not the one being removed |
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578 //so we add its current time to the current time of this group |
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579 currentTime += QAbstractAnimationPrivate::get(currentAnimation)->totalCurrentTime; |
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580 } |
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581 |
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582 //let's also update the total current time |
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583 totalCurrentTime = currentTime + loopCount * q->duration(); |
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584 } |
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585 |
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586 QT_END_NAMESPACE |
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587 |
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588 #include "moc_qsequentialanimationgroup.cpp" |
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589 |
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590 #endif //QT_NO_ANIMATION |