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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtCore module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #include "qtimeline.h" |
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43 |
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44 #include <private/qobject_p.h> |
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45 #include <QtCore/qdatetime.h> |
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46 #include <QtCore/qcoreevent.h> |
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47 #include <QtCore/qmath.h> |
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48 |
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49 QT_BEGIN_NAMESPACE |
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50 |
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51 class QTimeLinePrivate : public QObjectPrivate |
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52 { |
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53 Q_DECLARE_PUBLIC(QTimeLine) |
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54 public: |
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55 inline QTimeLinePrivate() |
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56 : startTime(0), duration(1000), startFrame(0), endFrame(0), |
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57 updateInterval(1000 / 25), |
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58 totalLoopCount(1), currentLoopCount(0), currentTime(0), timerId(0), |
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59 direction(QTimeLine::Forward), easingCurve(QEasingCurve::InOutSine), |
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60 state(QTimeLine::NotRunning) |
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61 { } |
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62 |
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63 int startTime; |
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64 int duration; |
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65 int startFrame; |
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66 int endFrame; |
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67 int updateInterval; |
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68 int totalLoopCount; |
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69 int currentLoopCount; |
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70 |
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71 int currentTime; |
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72 int timerId; |
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73 QTime timer; |
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74 |
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75 QTimeLine::Direction direction; |
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76 QEasingCurve easingCurve; |
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77 QTimeLine::State state; |
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78 inline void setState(QTimeLine::State newState) |
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79 { |
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80 Q_Q(QTimeLine); |
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81 if (newState != state) |
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82 emit q->stateChanged(state = newState); |
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83 } |
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84 |
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85 void setCurrentTime(int msecs); |
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86 }; |
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87 |
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88 /*! |
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89 \internal |
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90 */ |
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91 void QTimeLinePrivate::setCurrentTime(int msecs) |
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92 { |
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93 Q_Q(QTimeLine); |
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94 |
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95 qreal lastValue = q->currentValue(); |
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96 int lastFrame = q->currentFrame(); |
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97 |
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98 // Determine if we are looping. |
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99 int elapsed = (direction == QTimeLine::Backward) ? (-msecs + duration) : msecs; |
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100 int loopCount = elapsed / duration; |
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101 |
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102 bool looping = (loopCount != currentLoopCount); |
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103 #ifdef QTIMELINE_DEBUG |
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104 qDebug() << "QTimeLinePrivate::setCurrentTime:" << msecs << duration << "with loopCount" << loopCount |
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105 << "currentLoopCount" << currentLoopCount |
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106 << "looping" << looping; |
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107 #endif |
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108 if (looping) |
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109 currentLoopCount = loopCount; |
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110 |
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111 // Normalize msecs to be between 0 and duration, inclusive. |
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112 currentTime = elapsed % duration; |
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113 if (direction == QTimeLine::Backward) |
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114 currentTime = duration - currentTime; |
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115 |
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116 // Check if we have reached the end of loopcount. |
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117 bool finished = false; |
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118 if (totalLoopCount && currentLoopCount >= totalLoopCount) { |
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119 finished = true; |
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120 currentTime = (direction == QTimeLine::Backward) ? 0 : duration; |
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121 currentLoopCount = totalLoopCount - 1; |
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122 } |
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123 |
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124 int currentFrame = q->frameForTime(currentTime); |
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125 #ifdef QTIMELINE_DEBUG |
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126 qDebug() << "QTimeLinePrivate::setCurrentTime: frameForTime" << currentTime << currentFrame; |
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127 #endif |
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128 if (lastValue != q->currentValue()) |
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129 emit q->valueChanged(q->currentValue()); |
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130 if (lastFrame != currentFrame) { |
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131 const int transitionframe = (direction == QTimeLine::Forward ? endFrame : startFrame); |
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132 if (looping && !finished && transitionframe != currentFrame) { |
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133 #ifdef QTIMELINE_DEBUG |
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134 qDebug() << "QTimeLinePrivate::setCurrentTime: transitionframe"; |
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135 #endif |
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136 emit q->frameChanged(transitionframe); |
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137 } |
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138 #ifdef QTIMELINE_DEBUG |
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139 else { |
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140 QByteArray reason; |
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141 if (!looping) |
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142 reason += " not looping"; |
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143 if (finished) { |
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144 if (!reason.isEmpty()) |
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145 reason += " and"; |
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146 reason += " finished"; |
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147 } |
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148 if (transitionframe == currentFrame) { |
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149 if (!reason.isEmpty()) |
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150 reason += " and"; |
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151 reason += " transitionframe is equal to currentFrame: " + QByteArray::number(currentFrame); |
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152 } |
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153 qDebug("QTimeLinePrivate::setCurrentTime: not transitionframe because %s", reason.constData()); |
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154 } |
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155 #endif |
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156 emit q->frameChanged(currentFrame); |
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157 } |
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158 if (finished && state == QTimeLine::Running) { |
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159 q->stop(); |
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160 emit q->finished(); |
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161 } |
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162 } |
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163 |
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164 /*! |
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165 \class QTimeLine |
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166 \brief The QTimeLine class provides a timeline for controlling animations. |
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167 \since 4.2 |
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168 \ingroup animation |
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169 |
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170 It's most commonly used to animate a GUI control by calling a slot |
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171 periodically. You can construct a timeline by passing its duration in |
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172 milliseconds to QTimeLine's constructor. The timeline's duration describes |
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173 for how long the animation will run. Then you set a suitable frame range |
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174 by calling setFrameRange(). Finally connect the frameChanged() signal to a |
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175 suitable slot in the widget you wish to animate (e.g., setValue() in |
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176 QProgressBar). When you proceed to calling start(), QTimeLine will enter |
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177 Running state, and start emitting frameChanged() at regular intervals, |
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178 causing your widget's connected property's value to grow from the lower |
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179 end to the upper and of your frame range, at a steady rate. You can |
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180 specify the update interval by calling setUpdateInterval(). When done, |
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181 QTimeLine enters NotRunning state, and emits finished(). |
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182 |
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183 Example: |
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184 |
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185 \snippet doc/src/snippets/code/src_corelib_tools_qtimeline.cpp 0 |
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186 |
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187 You can also use QTimeLine with the |
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188 \l{Graphics View}{Graphics View framework} for |
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189 animations. The QGraphicsItemAnimation class implements animation |
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190 of \l{QGraphicsItem}{QGraphicsItems} with a timeline. |
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191 |
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192 By default the timeline runs once, from the beginning and towards the end, |
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193 upon which you must call start() again to restart from the beginning. To |
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194 make the timeline loop, you can call setLoopCount(), passing the number of |
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195 times the timeline should run before finishing. The direction can also be |
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196 changed, causing the timeline to run backward, by calling |
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197 setDirection(). You can also pause and unpause the timeline while it's |
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198 running by calling setPaused(). For interactive control, the |
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199 setCurrentTime() function is provided, which sets the time position of the |
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200 time line directly. Although most useful in NotRunning state, (e.g., |
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201 connected to a valueChanged() signal in a QSlider,) this function can be |
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202 called at any time. |
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203 |
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204 The frame interface is useful for standard widgets, but QTimeLine can be |
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205 used to control any type of animation. The heart of QTimeLine lies in the |
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206 valueForTime() function, which generates a \e value between 0 and 1 for a |
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207 given time. This value is typically used to describe the steps of an |
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208 animation, where 0 is the first step of an animation, and 1 is the last |
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209 step. When running, QTimeLine generates values between 0 and 1 by calling |
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210 valueForTime() and emitting valueChanged(). By default, valueForTime() |
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211 applies an interpolation algorithm to generate these value. You can choose |
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212 from a set of predefined timeline algorithms by calling |
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213 setCurveShape(). |
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214 |
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215 Note that by default, QTimeLine uses the EaseInOut curve shape, |
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216 which provides a value that grows slowly, then grows steadily, and |
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217 finally grows slowly. For a custom timeline, you can reimplement |
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218 valueForTime(), in which case QTimeLine's curveShape property is ignored. |
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219 |
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220 \sa QProgressBar, QProgressDialog, QGraphicsItemAnimation |
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221 */ |
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222 |
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223 /*! |
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224 \enum QTimeLine::State |
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225 |
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226 This enum describes the state of the timeline. |
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227 |
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228 \value NotRunning The timeline is not running. This is the initial state |
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229 of QTimeLine, and the state QTimeLine reenters when finished. The current |
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230 time, frame and value remain unchanged until either setCurrentTime() is |
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231 called, or the timeline is started by calling start(). |
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232 |
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233 \value Paused The timeline is paused (i.e., temporarily |
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234 suspended). Calling setPaused(false) will resume timeline activity. |
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235 |
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236 \value Running The timeline is running. While control is in the event |
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237 loop, QTimeLine will update its current time at regular intervals, |
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238 emitting valueChanged() and frameChanged() when appropriate. |
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239 |
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240 \sa state(), stateChanged() |
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241 */ |
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242 |
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243 /*! |
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244 \enum QTimeLine::Direction |
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245 |
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246 This enum describes the direction of the timeline when in \l Running state. |
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247 |
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248 \value Forward The current time of the timeline increases with time (i.e., |
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249 moves from 0 and towards the end / duration). |
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250 |
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251 \value Backward The current time of the timeline decreases with time (i.e., |
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252 moves from the end / duration and towards 0). |
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253 |
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254 \sa setDirection() |
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255 */ |
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256 |
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257 /*! |
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258 \enum QTimeLine::CurveShape |
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259 |
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260 This enum describes the default shape of QTimeLine's value curve. The |
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261 default, shape is EaseInOutCurve. The curve defines the relation |
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262 between the value and the timeline. |
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263 |
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264 \value EaseInCurve The value starts growing slowly, then increases in speed. |
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265 \value EaseOutCurve The value starts growing steadily, then ends slowly. |
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266 \value EaseInOutCurve The value starts growing slowly, then runs steadily, then grows slowly again. |
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267 \value LinearCurve The value grows linearly (e.g., if the duration is 1000 ms, |
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268 the value at time 500 ms is 0.5). |
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269 \value SineCurve The value grows sinusoidally. |
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270 \value CosineCurve The value grows cosinusoidally. |
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271 |
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272 \sa setCurveShape() |
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273 */ |
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274 |
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275 /*! |
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276 \fn QTimeLine::valueChanged(qreal value) |
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277 |
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278 QTimeLine emits this signal at regular intervals when in \l Running state, |
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279 but only if the current value changes. \a value is the current value. \a value is |
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280 a number between 0.0 and 1.0 |
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281 |
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282 \sa QTimeLine::setDuration(), QTimeLine::valueForTime(), QTimeLine::updateInterval |
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283 */ |
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284 |
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285 /*! |
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286 \fn QTimeLine::frameChanged(int frame) |
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287 |
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288 QTimeLine emits this signal at regular intervals when in \l Running state, |
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289 but only if the current frame changes. \a frame is the current frame number. |
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290 |
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291 \sa QTimeLine::setFrameRange(), QTimeLine::updateInterval |
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292 */ |
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293 |
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294 /*! |
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295 \fn QTimeLine::stateChanged(QTimeLine::State newState) |
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296 |
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297 This signal is emitted whenever QTimeLine's state changes. The new state |
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298 is \a newState. |
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299 */ |
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300 |
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301 /*! |
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302 \fn QTimeLine::finished() |
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303 |
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304 This signal is emitted when QTimeLine finishes (i.e., reaches the end of |
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305 its time line), and does not loop. |
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306 */ |
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307 |
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308 /*! |
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309 Constructs a timeline with a duration of \a duration milliseconds. \a |
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310 parent is passed to QObject's constructor. The default duration is 1000 |
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311 milliseconds. |
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312 */ |
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313 QTimeLine::QTimeLine(int duration, QObject *parent) |
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314 : QObject(*new QTimeLinePrivate, parent) |
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315 { |
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316 setDuration(duration); |
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317 } |
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318 |
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319 /*! |
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320 Destroys the timeline. |
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321 */ |
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322 QTimeLine::~QTimeLine() |
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323 { |
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324 Q_D(QTimeLine); |
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325 |
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326 if (d->state == Running) |
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327 stop(); |
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328 } |
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329 |
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330 /*! |
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331 Returns the state of the timeline. |
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332 |
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333 \sa start(), setPaused(), stop() |
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334 */ |
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335 QTimeLine::State QTimeLine::state() const |
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336 { |
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337 Q_D(const QTimeLine); |
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338 return d->state; |
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339 } |
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340 |
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341 /*! |
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342 \property QTimeLine::loopCount |
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343 \brief the number of times the timeline should loop before it's finished. |
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344 |
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345 A loop count of of 0 means that the timeline will loop forever. |
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346 |
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347 By default, this property contains a value of 1. |
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348 */ |
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349 int QTimeLine::loopCount() const |
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350 { |
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351 Q_D(const QTimeLine); |
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352 return d->totalLoopCount; |
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353 } |
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354 void QTimeLine::setLoopCount(int count) |
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355 { |
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356 Q_D(QTimeLine); |
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357 d->totalLoopCount = count; |
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358 } |
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359 |
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360 /*! |
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361 \property QTimeLine::direction |
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362 \brief the direction of the timeline when QTimeLine is in \l Running |
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363 state. |
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364 |
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365 This direction indicates whether the time moves from 0 towards the |
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366 timeline duration, or from the value of the duration and towards 0 after |
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367 start() has been called. |
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368 |
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369 By default, this property is set to \l Forward. |
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370 */ |
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371 QTimeLine::Direction QTimeLine::direction() const |
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372 { |
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373 Q_D(const QTimeLine); |
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374 return d->direction; |
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375 } |
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376 void QTimeLine::setDirection(Direction direction) |
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377 { |
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378 Q_D(QTimeLine); |
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379 d->direction = direction; |
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380 d->startTime = d->currentTime; |
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381 d->timer.start(); |
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382 } |
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383 |
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384 /*! |
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385 \property QTimeLine::duration |
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386 \brief the total duration of the timeline in milliseconds. |
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387 |
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388 By default, this value is 1000 (i.e., 1 second), but you can change this |
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389 by either passing a duration to QTimeLine's constructor, or by calling |
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390 setDuration(). The duration must be larger than 0. |
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391 |
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392 \note Changing the duration does not cause the current time to be reset |
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393 to zero or the new duration. You also need to call setCurrentTime() with |
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394 the desired value. |
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395 */ |
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396 int QTimeLine::duration() const |
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397 { |
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398 Q_D(const QTimeLine); |
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399 return d->duration; |
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400 } |
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401 void QTimeLine::setDuration(int duration) |
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402 { |
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403 Q_D(QTimeLine); |
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404 if (duration <= 0) { |
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405 qWarning("QTimeLine::setDuration: cannot set duration <= 0"); |
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406 return; |
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407 } |
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408 d->duration = duration; |
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409 } |
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410 |
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411 /*! |
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412 Returns the start frame, which is the frame corresponding to the start of |
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413 the timeline (i.e., the frame for which the current value is 0). |
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414 |
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415 \sa setStartFrame(), setFrameRange() |
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416 */ |
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417 int QTimeLine::startFrame() const |
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418 { |
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419 Q_D(const QTimeLine); |
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420 return d->startFrame; |
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421 } |
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422 |
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423 /*! |
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424 Sets the start frame, which is the frame corresponding to the start of the |
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425 timeline (i.e., the frame for which the current value is 0), to \a frame. |
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426 |
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427 \sa startFrame(), endFrame(), setFrameRange() |
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428 */ |
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429 void QTimeLine::setStartFrame(int frame) |
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430 { |
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431 Q_D(QTimeLine); |
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432 d->startFrame = frame; |
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433 } |
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434 |
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435 /*! |
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436 Returns the end frame, which is the frame corresponding to the end of the |
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437 timeline (i.e., the frame for which the current value is 1). |
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438 |
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439 \sa setEndFrame(), setFrameRange() |
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440 */ |
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441 int QTimeLine::endFrame() const |
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442 { |
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443 Q_D(const QTimeLine); |
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444 return d->endFrame; |
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445 } |
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446 |
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447 /*! |
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448 Sets the end frame, which is the frame corresponding to the end of the |
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449 timeline (i.e., the frame for which the current value is 1), to \a frame. |
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450 |
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451 \sa endFrame(), startFrame(), setFrameRange() |
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452 */ |
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453 void QTimeLine::setEndFrame(int frame) |
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454 { |
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455 Q_D(QTimeLine); |
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456 d->endFrame = frame; |
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457 } |
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458 |
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459 /*! |
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460 Sets the timeline's frame counter to start at \a startFrame, and end and |
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461 \a endFrame. For each time value, QTimeLine will find the corresponding |
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462 frame when you call currentFrame() or frameForTime() by interpolating, |
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463 using the return value of valueForTime(). |
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464 |
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465 When in Running state, QTimeLine also emits the frameChanged() signal when |
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466 the frame changes. |
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467 |
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468 \sa startFrame(), endFrame(), start(), currentFrame() |
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469 */ |
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470 void QTimeLine::setFrameRange(int startFrame, int endFrame) |
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471 { |
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472 Q_D(QTimeLine); |
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473 d->startFrame = startFrame; |
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474 d->endFrame = endFrame; |
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475 } |
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476 |
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477 /*! |
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478 \property QTimeLine::updateInterval |
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479 \brief the time in milliseconds between each time QTimeLine updates its |
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480 current time. |
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481 |
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482 When updating the current time, QTimeLine will emit valueChanged() if the |
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483 current value changed, and frameChanged() if the frame changed. |
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484 |
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485 By default, the interval is 40 ms, which corresponds to a rate of 25 |
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486 updates per second. |
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487 */ |
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488 int QTimeLine::updateInterval() const |
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489 { |
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490 Q_D(const QTimeLine); |
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491 return d->updateInterval; |
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492 } |
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493 void QTimeLine::setUpdateInterval(int interval) |
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494 { |
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495 Q_D(QTimeLine); |
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496 d->updateInterval = interval; |
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497 } |
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498 |
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499 /*! |
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500 \property QTimeLine::curveShape |
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501 \brief the shape of the timeline curve. |
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502 |
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503 The curve shape describes the relation between the time and value for the |
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504 base implementation of valueForTime(). |
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505 |
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506 If you have reimplemented valueForTime(), this value is ignored. |
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507 |
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508 By default, this property is set to \l EaseInOutCurve. |
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509 |
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510 \sa valueForTime() |
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511 */ |
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512 QTimeLine::CurveShape QTimeLine::curveShape() const |
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513 { |
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514 Q_D(const QTimeLine); |
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515 switch (d->easingCurve.type()) { |
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516 default: |
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517 case QEasingCurve::InOutSine: |
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518 return EaseInOutCurve; |
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519 case QEasingCurve::InCurve: |
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520 return EaseInCurve; |
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521 case QEasingCurve::OutCurve: |
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522 return EaseOutCurve; |
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523 case QEasingCurve::Linear: |
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524 return LinearCurve; |
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525 case QEasingCurve::SineCurve: |
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526 return SineCurve; |
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527 case QEasingCurve::CosineCurve: |
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528 return CosineCurve; |
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529 } |
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530 return EaseInOutCurve; |
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531 } |
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532 |
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533 void QTimeLine::setCurveShape(CurveShape shape) |
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534 { |
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535 switch (shape) { |
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536 default: |
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537 case EaseInOutCurve: |
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538 setEasingCurve(QEasingCurve(QEasingCurve::InOutSine)); |
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539 break; |
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540 case EaseInCurve: |
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541 setEasingCurve(QEasingCurve(QEasingCurve::InCurve)); |
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542 break; |
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543 case EaseOutCurve: |
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544 setEasingCurve(QEasingCurve(QEasingCurve::OutCurve)); |
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545 break; |
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546 case LinearCurve: |
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547 setEasingCurve(QEasingCurve(QEasingCurve::Linear)); |
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548 break; |
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549 case SineCurve: |
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550 setEasingCurve(QEasingCurve(QEasingCurve::SineCurve)); |
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551 break; |
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552 case CosineCurve: |
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553 setEasingCurve(QEasingCurve(QEasingCurve::CosineCurve)); |
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554 break; |
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555 } |
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556 } |
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557 |
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558 /*! |
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559 \property QTimeLine::easingCurve |
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560 |
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561 \since 4.6 |
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562 |
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563 Specifies the easing curve that the timeline will use. |
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564 If both easing curve and curveShape are set, the last set property will |
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565 override the previous one. (If valueForTime() is reimplemented it will |
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566 override both) |
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567 */ |
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568 |
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569 QEasingCurve QTimeLine::easingCurve() const |
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570 { |
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571 Q_D(const QTimeLine); |
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572 return d->easingCurve; |
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573 } |
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574 |
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575 void QTimeLine::setEasingCurve(const QEasingCurve& curve) |
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576 { |
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577 Q_D(QTimeLine); |
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578 d->easingCurve = curve; |
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579 } |
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580 |
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581 /*! |
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582 \property QTimeLine::currentTime |
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583 \brief the current time of the time line. |
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584 |
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585 When QTimeLine is in Running state, this value is updated continuously as |
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586 a function of the duration and direction of the timeline. Otherwise, it is |
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587 value that was current when stop() was called last, or the value set by |
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588 setCurrentTime(). |
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589 |
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590 By default, this property contains a value of 0. |
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591 */ |
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592 int QTimeLine::currentTime() const |
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593 { |
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594 Q_D(const QTimeLine); |
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595 return d->currentTime; |
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596 } |
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597 void QTimeLine::setCurrentTime(int msec) |
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598 { |
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599 Q_D(QTimeLine); |
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600 d->startTime = 0; |
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601 d->currentLoopCount = 0; |
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602 d->timer.restart(); |
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603 d->setCurrentTime(msec); |
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604 } |
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605 |
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606 /*! |
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607 Returns the frame corresponding to the current time. |
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608 |
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609 \sa currentTime(), frameForTime(), setFrameRange() |
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610 */ |
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611 int QTimeLine::currentFrame() const |
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612 { |
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613 Q_D(const QTimeLine); |
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614 return frameForTime(d->currentTime); |
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615 } |
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616 |
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617 /*! |
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618 Returns the value corresponding to the current time. |
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619 |
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620 \sa valueForTime(), currentFrame() |
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621 */ |
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622 qreal QTimeLine::currentValue() const |
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623 { |
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624 Q_D(const QTimeLine); |
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625 return valueForTime(d->currentTime); |
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626 } |
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627 |
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628 /*! |
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629 Returns the frame corresponding to the time \a msec. This value is |
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630 calculated using a linear interpolation of the start and end frame, based |
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631 on the value returned by valueForTime(). |
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632 |
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633 \sa valueForTime(), setFrameRange() |
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634 */ |
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635 int QTimeLine::frameForTime(int msec) const |
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636 { |
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637 Q_D(const QTimeLine); |
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638 if (d->direction == Forward) |
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639 return d->startFrame + int((d->endFrame - d->startFrame) * valueForTime(msec)); |
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640 return d->startFrame + qCeil((d->endFrame - d->startFrame) * valueForTime(msec)); |
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641 } |
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642 |
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643 /*! |
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644 Returns the timeline value for the time \a msec. The returned value, which |
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645 varies depending on the curve shape, is always between 0 and 1. If \a msec |
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646 is 0, the default implementation always returns 0. |
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647 |
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648 Reimplement this function to provide a custom curve shape for your |
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649 timeline. |
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650 |
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651 \sa CurveShape, frameForTime() |
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652 */ |
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653 qreal QTimeLine::valueForTime(int msec) const |
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654 { |
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655 Q_D(const QTimeLine); |
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656 msec = qMin(qMax(msec, 0), d->duration); |
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657 |
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658 qreal value = msec / qreal(d->duration); |
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659 return d->easingCurve.valueForProgress(value); |
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660 } |
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661 |
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662 /*! |
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663 Starts the timeline. QTimeLine will enter Running state, and once it |
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664 enters the event loop, it will update its current time, frame and value at |
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665 regular intervals. The default interval is 40 ms (i.e., 25 times per |
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666 second). You can change the update interval by calling |
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667 setUpdateInterval(). |
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668 |
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669 The timeline will start from position 0, or the end if going backward. |
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670 If you want to resume a stopped timeline without restarting, you can call |
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671 resume() instead. |
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672 |
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673 \sa resume(), updateInterval(), frameChanged(), valueChanged() |
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674 */ |
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675 void QTimeLine::start() |
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676 { |
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677 Q_D(QTimeLine); |
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678 if (d->timerId) { |
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679 qWarning("QTimeLine::start: already running"); |
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680 return; |
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681 } |
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682 int curTime = 0; |
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683 if (d->direction == Backward) |
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684 curTime = d->duration; |
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685 d->timerId = startTimer(d->updateInterval); |
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686 d->startTime = curTime; |
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687 d->currentLoopCount = 0; |
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688 d->timer.start(); |
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689 d->setState(Running); |
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690 d->setCurrentTime(curTime); |
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691 } |
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692 |
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693 /*! |
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694 Resumes the timeline from the current time. QTimeLine will reenter Running |
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695 state, and once it enters the event loop, it will update its current time, |
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696 frame and value at regular intervals. |
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697 |
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698 In contrast to start(), this function does not restart the timeline before |
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699 it resumes. |
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700 |
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701 \sa start(), updateInterval(), frameChanged(), valueChanged() |
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702 */ |
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703 void QTimeLine::resume() |
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704 { |
|
705 Q_D(QTimeLine); |
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706 if (d->timerId) { |
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707 qWarning("QTimeLine::resume: already running"); |
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708 return; |
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709 } |
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710 d->timerId = startTimer(d->updateInterval); |
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711 d->startTime = d->currentTime; |
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712 d->timer.start(); |
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713 d->setState(Running); |
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714 } |
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715 |
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716 /*! |
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717 Stops the timeline, causing QTimeLine to enter NotRunning state. |
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718 |
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719 \sa start() |
|
720 */ |
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721 void QTimeLine::stop() |
|
722 { |
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723 Q_D(QTimeLine); |
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724 if (d->timerId) |
|
725 killTimer(d->timerId); |
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726 d->setState(NotRunning); |
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727 d->timerId = 0; |
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728 } |
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729 |
|
730 /*! |
|
731 If \a paused is true, the timeline is paused, causing QTimeLine to enter |
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732 Paused state. No updates will be signaled until either start() or |
|
733 setPaused(false) is called. If \a paused is false, the timeline is resumed |
|
734 and continues where it left. |
|
735 |
|
736 \sa state(), start() |
|
737 */ |
|
738 void QTimeLine::setPaused(bool paused) |
|
739 { |
|
740 Q_D(QTimeLine); |
|
741 if (d->state == NotRunning) { |
|
742 qWarning("QTimeLine::setPaused: Not running"); |
|
743 return; |
|
744 } |
|
745 if (paused && d->state != Paused) { |
|
746 d->startTime = d->currentTime; |
|
747 killTimer(d->timerId); |
|
748 d->timerId = 0; |
|
749 d->setState(Paused); |
|
750 } else if (!paused && d->state == Paused) { |
|
751 d->timerId = startTimer(d->updateInterval); |
|
752 d->setState(Running); |
|
753 } |
|
754 } |
|
755 |
|
756 /*! |
|
757 Toggles the direction of the timeline. If the direction was Forward, it |
|
758 becomes Backward, and vice verca. |
|
759 |
|
760 \sa setDirection() |
|
761 */ |
|
762 void QTimeLine::toggleDirection() |
|
763 { |
|
764 Q_D(QTimeLine); |
|
765 setDirection(d->direction == Forward ? Backward : Forward); |
|
766 } |
|
767 |
|
768 /*! |
|
769 \reimp |
|
770 */ |
|
771 void QTimeLine::timerEvent(QTimerEvent *event) |
|
772 { |
|
773 Q_D(QTimeLine); |
|
774 if (event->timerId() != d->timerId) { |
|
775 event->ignore(); |
|
776 return; |
|
777 } |
|
778 event->accept(); |
|
779 |
|
780 if (d->direction == Forward) { |
|
781 d->setCurrentTime(d->startTime + d->timer.elapsed()); |
|
782 } else { |
|
783 d->setCurrentTime(d->startTime - d->timer.elapsed()); |
|
784 } |
|
785 } |
|
786 |
|
787 QT_END_NAMESPACE |