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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtGui module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #include "qsound.h" |
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43 |
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44 #ifndef QT_NO_SOUND |
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45 |
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46 #include "qlist.h" |
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47 #include <private/qobject_p.h> |
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48 #include "qsound_p.h" |
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49 |
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50 QT_BEGIN_NAMESPACE |
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51 |
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52 static QList<QAuServer*> *servers=0; |
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53 |
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54 QAuServer::QAuServer(QObject* parent) |
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55 : QObject(parent) |
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56 { |
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57 if (!servers) |
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58 servers = new QList<QAuServer*>; |
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59 servers->prepend(this); |
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60 } |
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61 |
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62 QAuServer::~QAuServer() |
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63 { |
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64 servers->removeAll(this); |
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65 if (servers->count() == 0) { |
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66 delete servers; |
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67 servers = 0; |
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68 } |
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69 } |
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70 |
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71 void QAuServer::play(const QString& filename) |
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72 { |
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73 QSound s(filename); |
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74 play(&s); |
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75 } |
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76 |
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77 extern QAuServer* qt_new_audio_server(); |
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78 |
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79 static QAuServer& server() |
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80 { |
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81 if (!servers) qt_new_audio_server(); |
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82 return *servers->first(); |
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83 } |
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84 |
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85 class QSoundPrivate : public QObjectPrivate |
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86 { |
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87 public: |
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88 QSoundPrivate(const QString& fname) |
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89 : filename(fname), bucket(0), looprem(0), looptotal(1) |
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90 { |
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91 } |
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92 |
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93 ~QSoundPrivate() |
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94 { |
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95 delete bucket; |
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96 } |
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97 |
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98 QString filename; |
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99 QAuBucket* bucket; |
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100 int looprem; |
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101 int looptotal; |
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102 }; |
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103 |
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104 /*! |
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105 \class QSound |
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106 \brief The QSound class provides access to the platform audio facilities. |
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107 |
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108 \ingroup multimedia |
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109 |
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110 |
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111 Qt provides the most commonly required audio operation in GUI |
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112 applications: asynchronously playing a sound file. This is most |
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113 easily accomplished using the static play() function: |
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114 |
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115 \snippet doc/src/snippets/code/src_gui_kernel_qsound.cpp 0 |
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116 |
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117 Alternatively, create a QSound object from the sound file first |
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118 and then call the play() slot: |
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119 |
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120 \snippet doc/src/snippets/code/src_gui_kernel_qsound.cpp 1 |
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121 |
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122 Once created a QSound object can be queried for its fileName() and |
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123 total number of loops() (i.e. the number of times the sound will |
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124 play). The number of repetitions can be altered using the |
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125 setLoops() function. While playing the sound, the loopsRemaining() |
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126 function returns the remaining number of repetitions. Use the |
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127 isFinished() function to determine whether the sound has finished |
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128 playing. |
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129 |
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130 Sounds played using a QSound object may use more memory than the |
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131 static play() function, but it may also play more immediately |
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132 (depending on the underlying platform audio facilities). Use the |
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133 static isAvailable() function to determine whether sound |
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134 facilities exist on the platform. Which facilities that are |
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135 actually used varies: |
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136 |
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137 \table |
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138 \header \o Platform \o Audio Facility |
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139 \row |
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140 \o Microsoft Windows |
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141 \o The underlying multimedia system is used; only WAVE format sound files |
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142 are supported. |
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143 \row |
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144 \o X11 |
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145 \o The \l{ftp://ftp.x.org/contrib/audio/nas/}{Network Audio System} |
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146 is used if available, otherwise all operations work silently. NAS |
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147 supports WAVE and AU files. |
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148 \row |
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149 \o Mac OS X |
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150 \o NSSound is used. All formats that NSSound supports, including QuickTime formats, |
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151 are supported by Qt for Mac OS X. |
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152 \row |
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153 \o Qt for Embedded Linux |
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154 \o A built-in mixing sound server is used, accessing \c /dev/dsp |
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155 directly. Only the WAVE format is supported. |
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156 \o Symbian |
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157 \o CMdaAudioPlayerUtility is used. All formats that Symbian OS or devices support |
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158 are supported also by Qt. |
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159 \endtable |
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160 |
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161 Note that QSound does not support \l{resources.html}{resources}. |
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162 This might be fixed in a future Qt version. |
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163 */ |
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164 |
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165 /*! |
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166 Plays the sound stored in the file specified by the given \a filename. |
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167 |
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168 \sa stop(), loopsRemaining(), isFinished() |
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169 */ |
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170 void QSound::play(const QString& filename) |
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171 { |
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172 server().play(filename); |
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173 } |
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174 |
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175 /*! |
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176 Constructs a QSound object from the file specified by the given \a |
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177 filename and with the given \a parent. |
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178 |
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179 This may use more memory than the static play() function, but it |
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180 may also play more immediately (depending on the underlying |
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181 platform audio facilities). |
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182 |
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183 \sa play() |
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184 */ |
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185 QSound::QSound(const QString& filename, QObject* parent) |
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186 : QObject(*new QSoundPrivate(filename), parent) |
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187 { |
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188 server().init(this); |
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189 } |
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190 |
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191 #ifdef QT3_SUPPORT |
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192 /*! |
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193 \obsolete |
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194 |
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195 Constructs a QSound object from the file specified by the given \a |
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196 filename and with the given \a parent and \a name. Use the |
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197 QSound() construcor and QObject::setObjectName() instead. |
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198 |
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199 \oldcode |
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200 QSound *mySound = new QSound(filename, parent, name); |
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201 \newcode |
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202 QSounc *mySound = new QSound(filename, parent); |
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203 mySound->setObjectName(name); |
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204 \endcode |
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205 */ |
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206 QSound::QSound(const QString& filename, QObject* parent, const char* name) |
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207 : QObject(*new QSoundPrivate(filename), parent) |
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208 { |
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209 setObjectName(QString::fromAscii(name)); |
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210 server().init(this); |
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211 } |
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212 #endif |
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213 |
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214 /*! |
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215 Destroys this sound object. If the sound is not finished playing, |
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216 the stop() function is called before the sound object is |
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217 destructed. |
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218 |
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219 \sa stop(), isFinished() |
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220 */ |
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221 QSound::~QSound() |
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222 { |
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223 if (!isFinished()) |
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224 stop(); |
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225 } |
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226 |
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227 /*! |
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228 Returns true if the sound has finished playing; otherwise returns false. |
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229 |
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230 \warning On Windows this function always returns true for unlooped sounds. |
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231 */ |
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232 bool QSound::isFinished() const |
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233 { |
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234 Q_D(const QSound); |
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235 return d->looprem == 0; |
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236 } |
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237 |
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238 /*! |
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239 \overload |
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240 |
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241 Starts playing the sound specified by this QSound object. |
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242 |
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243 The function returns immediately. Depending on the platform audio |
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244 facilities, other sounds may stop or be mixed with the new |
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245 sound. The sound can be played again at any time, possibly mixing |
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246 or replacing previous plays of the sound. |
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247 |
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248 \sa fileName() |
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249 */ |
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250 void QSound::play() |
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251 { |
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252 Q_D(QSound); |
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253 d->looprem = d->looptotal; |
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254 server().play(this); |
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255 } |
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256 |
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257 /*! |
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258 Returns the number of times the sound will play. |
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259 |
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260 \sa loopsRemaining(), setLoops() |
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261 */ |
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262 int QSound::loops() const |
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263 { |
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264 Q_D(const QSound); |
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265 return d->looptotal; |
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266 } |
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267 |
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268 /*! |
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269 Returns the remaining number of times the sound will loop (this |
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270 value decreases each time the sound is played). |
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271 |
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272 \sa loops(), isFinished() |
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273 */ |
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274 int QSound::loopsRemaining() const |
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275 { |
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276 Q_D(const QSound); |
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277 return d->looprem; |
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278 } |
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279 |
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280 /*! |
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281 \fn void QSound::setLoops(int number) |
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282 |
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283 Sets the sound to repeat the given \a number of times when it is |
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284 played. |
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285 |
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286 Note that passing the value -1 will cause the sound to loop |
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287 indefinitely. |
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288 |
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289 \sa loops() |
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290 */ |
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291 void QSound::setLoops(int n) |
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292 { |
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293 Q_D(QSound); |
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294 d->looptotal = n; |
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295 } |
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296 |
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297 /*! |
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298 Returns the filename associated with this QSound object. |
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299 |
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300 \sa QSound() |
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301 */ |
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302 QString QSound::fileName() const |
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303 { |
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304 Q_D(const QSound); |
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305 return d->filename; |
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306 } |
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307 |
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308 /*! |
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309 Stops the sound playing. |
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310 |
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311 Note that on Windows the current loop will finish if a sound is |
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312 played in a loop. |
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313 |
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314 \sa play() |
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315 */ |
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316 void QSound::stop() |
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317 { |
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318 Q_D(QSound); |
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319 server().stop(this); |
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320 d->looprem = 0; |
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321 } |
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322 |
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323 |
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324 /*! |
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325 Returns true if sound facilities exist on the platform; otherwise |
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326 returns false. |
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327 |
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328 If no sound is available, all QSound operations work silently and |
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329 quickly. An application may choose either to notify the user if |
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330 sound is crucial to the application or to operate silently without |
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331 bothering the user. |
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332 |
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333 Note: On Windows this always returns true because some sound card |
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334 drivers do not implement a way to find out whether it is available |
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335 or not. |
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336 */ |
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337 bool QSound::isAvailable() |
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338 { |
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339 return server().okay(); |
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340 } |
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341 |
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342 /*! |
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343 Sets the internal bucket record of sound \a s to \a b, deleting |
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344 any previous setting. |
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345 */ |
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346 void QAuServer::setBucket(QSound* s, QAuBucket* b) |
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347 { |
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348 delete s->d_func()->bucket; |
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349 s->d_func()->bucket = b; |
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350 } |
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351 |
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352 /*! |
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353 Returns the internal bucket record of sound \a s. |
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354 */ |
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355 QAuBucket* QAuServer::bucket(QSound* s) |
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356 { |
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357 return s->d_func()->bucket; |
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358 } |
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359 |
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360 /*! |
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361 Decrements the QSound::loopRemaining() value for sound \a s, |
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362 returning the result. |
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363 */ |
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364 int QAuServer::decLoop(QSound* s) |
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365 { |
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366 if (s->d_func()->looprem > 0) |
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367 --s->d_func()->looprem; |
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368 return s->d_func()->looprem; |
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369 } |
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370 |
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371 /*! |
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372 Initializes the sound. The default implementation does nothing. |
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373 */ |
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374 void QAuServer::init(QSound*) |
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375 { |
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376 } |
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377 |
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378 QAuBucket::~QAuBucket() |
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379 { |
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380 } |
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381 /*! |
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382 \fn bool QSound::available() |
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383 |
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384 Use the isAvailable() function instead. |
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385 */ |
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386 |
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387 QT_END_NAMESPACE |
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388 |
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389 #endif // QT_NO_SOUND |