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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtGui of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 |
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43 |
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44 #ifndef QT_NO_SOUND |
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45 |
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46 #include "qdir.h" |
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47 #include "qapplication.h" |
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48 #include "qsound.h" |
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49 #include "qsound_p.h" |
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50 #include "qfileinfo.h" |
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51 #include <private/qcore_symbian_p.h> |
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52 |
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53 #include <e32std.h> |
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54 #include <MdaAudioSamplePlayer.h> |
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55 |
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56 QT_BEGIN_NAMESPACE |
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57 |
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58 class QAuServerS60; |
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59 |
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60 class QAuBucketS60 : public QAuBucket, public MMdaAudioPlayerCallback |
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61 { |
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62 public: |
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63 QAuBucketS60( QAuServerS60 *server, QSound *sound); |
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64 ~QAuBucketS60(); |
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65 |
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66 void play(); |
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67 void stop(); |
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68 |
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69 inline QSound* sound() const { return m_sound; } |
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70 |
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71 public: // from MMdaAudioPlayerCallback |
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72 void MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds& aDuration); |
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73 void MapcPlayComplete(TInt aError); |
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74 |
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75 private: |
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76 QSound *m_sound; |
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77 QAuServerS60 *m_server; |
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78 bool m_prepared; |
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79 bool m_playCalled; |
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80 CMdaAudioPlayerUtility* m_playUtility; |
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81 }; |
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82 |
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83 |
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84 class QAuServerS60 : public QAuServer |
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85 { |
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86 public: |
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87 QAuServerS60( QObject* parent ); |
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88 |
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89 void init( QSound* s ) |
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90 { |
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91 QAuBucketS60 *bucket = new QAuBucketS60( this, s ); |
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92 setBucket( s, bucket ); |
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93 } |
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94 |
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95 void play( QSound* s ) |
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96 { |
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97 bucket( s )->play(); |
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98 } |
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99 |
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100 void stop( QSound* s ) |
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101 { |
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102 bucket( s )->stop(); |
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103 } |
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104 |
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105 bool okay() { return true; } |
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106 |
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107 protected: |
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108 void playCompleted(QAuBucketS60* bucket, int error) |
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109 { |
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110 QSound *sound = bucket->sound(); |
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111 if(!error) { |
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112 // We need to handle repeats by ourselves, since with Symbian API we don't |
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113 // know how many loops have been played when user asks it |
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114 if( decLoop( sound ) ) { |
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115 play( sound ); |
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116 } |
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117 } else { |
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118 // We don't have a way to inform about errors -> just decrement loops |
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119 // in order that QSound::isFinished will return true; |
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120 while(decLoop(sound)) {} |
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121 } |
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122 } |
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123 |
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124 protected: |
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125 QAuBucketS60* bucket( QSound *s ) |
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126 { |
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127 return (QAuBucketS60*)QAuServer::bucket( s ); |
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128 } |
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129 |
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130 friend class QAuBucketS60; |
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131 |
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132 }; |
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133 |
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134 QAuServerS60::QAuServerS60(QObject* parent) : |
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135 QAuServer(parent) |
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136 { |
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137 setObjectName(QLatin1String("QAuServerS60")); |
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138 } |
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139 |
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140 |
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141 QAuServer* qt_new_audio_server() |
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142 { |
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143 return new QAuServerS60(qApp); |
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144 } |
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145 |
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146 QAuBucketS60::QAuBucketS60( QAuServerS60 *server, QSound *sound ) |
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147 : m_sound( sound ), m_server( server ), m_prepared(false), m_playCalled(false) |
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148 { |
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149 QString filepath = QFileInfo( m_sound->fileName() ).absoluteFilePath(); |
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150 filepath = QDir::toNativeSeparators(filepath); |
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151 TPtrC filepathPtr(qt_QString2TPtrC(filepath)); |
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152 TRAPD(err, m_playUtility = CMdaAudioPlayerUtility::NewL(*this); |
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153 m_playUtility->OpenFileL(filepathPtr)); |
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154 if(err){ |
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155 m_server->playCompleted(this, err); |
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156 } |
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157 } |
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158 |
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159 void QAuBucketS60::play() |
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160 { |
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161 if(m_prepared) { |
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162 // OpenFileL call is completed we can start playing immediately |
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163 m_playUtility->Play(); |
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164 } else { |
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165 m_playCalled = true; |
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166 } |
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167 |
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168 } |
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169 |
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170 void QAuBucketS60::stop() |
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171 { |
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172 m_playCalled = false; |
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173 m_playUtility->Stop(); |
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174 } |
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175 |
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176 void QAuBucketS60::MapcPlayComplete(TInt aError) |
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177 { |
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178 m_server->playCompleted(this, aError); |
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179 } |
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180 |
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181 void QAuBucketS60::MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds& /*aDuration*/) |
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182 { |
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183 if(aError) { |
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184 m_server->playCompleted(this, aError); |
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185 } else { |
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186 m_prepared = true; |
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187 if(m_playCalled){ |
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188 play(); |
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189 } |
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190 } |
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191 } |
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192 |
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193 QAuBucketS60::~QAuBucketS60() |
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194 { |
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195 if(m_playUtility){ |
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196 m_playUtility->Stop(); |
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197 m_playUtility->Close(); |
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198 } |
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199 |
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200 delete m_playUtility; |
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201 } |
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202 |
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203 |
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204 #endif // QT_NO_SOUND |
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205 |
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206 QT_END_NAMESPACE |