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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtGui module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #ifndef QMATRIX4X4_H |
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43 #define QMATRIX4X4_H |
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44 |
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45 #include <QtGui/qvector3d.h> |
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46 #include <QtGui/qvector4d.h> |
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47 #include <QtGui/qquaternion.h> |
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48 #include <QtGui/qgenericmatrix.h> |
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49 #include <QtCore/qrect.h> |
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50 |
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51 QT_BEGIN_HEADER |
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52 |
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53 QT_BEGIN_NAMESPACE |
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54 |
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55 QT_MODULE(Gui) |
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56 |
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57 #ifndef QT_NO_MATRIX4X4 |
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58 |
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59 class QMatrix; |
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60 class QTransform; |
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61 class QVariant; |
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62 |
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63 class Q_GUI_EXPORT QMatrix4x4 |
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64 { |
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65 public: |
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66 inline QMatrix4x4() { setIdentity(); } |
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67 explicit QMatrix4x4(const qreal *values); |
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68 inline QMatrix4x4(qreal m11, qreal m12, qreal m13, qreal m14, |
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69 qreal m21, qreal m22, qreal m23, qreal m24, |
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70 qreal m31, qreal m32, qreal m33, qreal m34, |
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71 qreal m41, qreal m42, qreal m43, qreal m44); |
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72 #if !defined(QT_NO_MEMBER_TEMPLATES) || defined(Q_QDOC) |
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73 template <int N, int M> |
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74 explicit QMatrix4x4(const QGenericMatrix<N, M, qreal>& matrix); |
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75 #endif |
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76 QMatrix4x4(const qreal *values, int cols, int rows); |
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77 QMatrix4x4(const QTransform& transform); |
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78 QMatrix4x4(const QMatrix& matrix); |
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79 |
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80 inline const qreal& operator()(int row, int column) const; |
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81 inline qreal& operator()(int row, int column); |
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82 |
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83 inline QVector4D column(int index) const; |
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84 inline void setColumn(int index, const QVector4D& value); |
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85 |
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86 inline QVector4D row(int index) const; |
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87 inline void setRow(int index, const QVector4D& value); |
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88 |
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89 inline bool isIdentity() const; |
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90 inline void setIdentity(); |
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91 |
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92 inline void fill(qreal value); |
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93 |
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94 qreal determinant() const; |
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95 QMatrix4x4 inverted(bool *invertible = 0) const; |
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96 QMatrix4x4 transposed() const; |
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97 QMatrix3x3 normalMatrix() const; |
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98 |
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99 inline QMatrix4x4& operator+=(const QMatrix4x4& other); |
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100 inline QMatrix4x4& operator-=(const QMatrix4x4& other); |
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101 inline QMatrix4x4& operator*=(const QMatrix4x4& other); |
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102 inline QMatrix4x4& operator*=(qreal factor); |
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103 QMatrix4x4& operator/=(qreal divisor); |
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104 inline bool operator==(const QMatrix4x4& other) const; |
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105 inline bool operator!=(const QMatrix4x4& other) const; |
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106 |
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107 friend QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2); |
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108 friend QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2); |
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109 friend QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2); |
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110 #ifndef QT_NO_VECTOR3D |
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111 friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector); |
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112 friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix); |
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113 #endif |
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114 #ifndef QT_NO_VECTOR4D |
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115 friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix); |
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116 friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector); |
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117 #endif |
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118 friend QPoint operator*(const QPoint& point, const QMatrix4x4& matrix); |
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119 friend QPointF operator*(const QPointF& point, const QMatrix4x4& matrix); |
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120 friend QMatrix4x4 operator-(const QMatrix4x4& matrix); |
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121 friend QPoint operator*(const QMatrix4x4& matrix, const QPoint& point); |
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122 friend QPointF operator*(const QMatrix4x4& matrix, const QPointF& point); |
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123 friend QMatrix4x4 operator*(qreal factor, const QMatrix4x4& matrix); |
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124 friend QMatrix4x4 operator*(const QMatrix4x4& matrix, qreal factor); |
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125 friend Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, qreal divisor); |
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126 |
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127 friend inline bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2); |
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128 |
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129 #ifndef QT_NO_VECTOR3D |
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130 QMatrix4x4& scale(const QVector3D& vector); |
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131 QMatrix4x4& translate(const QVector3D& vector); |
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132 QMatrix4x4& rotate(qreal angle, const QVector3D& vector); |
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133 #endif |
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134 QMatrix4x4& scale(qreal x, qreal y); |
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135 QMatrix4x4& scale(qreal x, qreal y, qreal z); |
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136 QMatrix4x4& scale(qreal factor); |
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137 QMatrix4x4& translate(qreal x, qreal y); |
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138 QMatrix4x4& translate(qreal x, qreal y, qreal z); |
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139 QMatrix4x4& rotate(qreal angle, qreal x, qreal y, qreal z = 0.0f); |
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140 #ifndef QT_NO_QUATERNION |
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141 QMatrix4x4& rotate(const QQuaternion& quaternion); |
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142 #endif |
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143 |
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144 #ifndef QT_NO_VECTOR3D |
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145 void extractAxisRotation(qreal &angle, QVector3D &axis) const; |
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146 QVector3D extractTranslation() const; |
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147 #endif |
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148 |
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149 QMatrix4x4& ortho(const QRect& rect); |
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150 QMatrix4x4& ortho(const QRectF& rect); |
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151 QMatrix4x4& ortho(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane); |
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152 QMatrix4x4& frustum(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane); |
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153 QMatrix4x4& perspective(qreal angle, qreal aspect, qreal nearPlane, qreal farPlane); |
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154 #ifndef QT_NO_VECTOR3D |
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155 QMatrix4x4& lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up); |
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156 #endif |
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157 QMatrix4x4& flipCoordinates(); |
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158 |
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159 void toValueArray(qreal *values) const; |
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160 |
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161 QMatrix toAffine() const; |
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162 QTransform toTransform(qreal distanceToPlane = 1024.0f) const; |
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163 |
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164 QPoint map(const QPoint& point) const; |
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165 QPointF map(const QPointF& point) const; |
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166 #ifndef QT_NO_VECTOR3D |
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167 QVector3D map(const QVector3D& point) const; |
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168 QVector3D mapVector(const QVector3D& vector) const; |
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169 #endif |
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170 #ifndef QT_NO_VECTOR4D |
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171 QVector4D map(const QVector4D& point) const; |
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172 #endif |
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173 QRect mapRect(const QRect& rect) const; |
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174 QRectF mapRect(const QRectF& rect) const; |
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175 |
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176 #if !defined(QT_NO_MEMBER_TEMPLATES) || defined(Q_QDOC) |
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177 template <int N, int M> |
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178 QGenericMatrix<N, M, qreal> toGenericMatrix() const; |
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179 #endif |
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180 |
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181 inline qreal *data(); |
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182 inline const qreal *data() const { return m[0]; } |
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183 inline const qreal *constData() const { return m[0]; } |
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184 |
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185 void inferSpecialType(); |
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186 |
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187 operator QVariant() const; |
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188 |
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189 #ifndef QT_NO_DEBUG_STREAM |
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190 friend Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m); |
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191 #endif |
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192 |
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193 private: |
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194 qreal m[4][4]; // Column-major order to match OpenGL. |
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195 int flagBits; // Flag bits from the enum below. |
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196 |
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197 enum { |
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198 Identity = 0x0001, // Identity matrix |
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199 General = 0x0002, // General matrix, unknown contents |
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200 Translation = 0x0004, // Contains a simple translation |
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201 Scale = 0x0008, // Contains a simple scale |
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202 Rotation = 0x0010 // Contains a simple rotation |
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203 }; |
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204 |
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205 // Construct without initializing identity matrix. |
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206 QMatrix4x4(int) { flagBits = General; } |
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207 |
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208 QMatrix4x4 orthonormalInverse() const; |
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209 }; |
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210 |
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211 inline QMatrix4x4::QMatrix4x4 |
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212 (qreal m11, qreal m12, qreal m13, qreal m14, |
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213 qreal m21, qreal m22, qreal m23, qreal m24, |
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214 qreal m31, qreal m32, qreal m33, qreal m34, |
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215 qreal m41, qreal m42, qreal m43, qreal m44) |
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216 { |
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217 m[0][0] = m11; m[0][1] = m21; m[0][2] = m31; m[0][3] = m41; |
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218 m[1][0] = m12; m[1][1] = m22; m[1][2] = m32; m[1][3] = m42; |
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219 m[2][0] = m13; m[2][1] = m23; m[2][2] = m33; m[2][3] = m43; |
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220 m[3][0] = m14; m[3][1] = m24; m[3][2] = m34; m[3][3] = m44; |
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221 flagBits = General; |
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222 } |
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223 |
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224 #if !defined(QT_NO_MEMBER_TEMPLATES) |
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225 |
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226 template <int N, int M> |
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227 Q_INLINE_TEMPLATE QMatrix4x4::QMatrix4x4 |
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228 (const QGenericMatrix<N, M, qreal>& matrix) |
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229 { |
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230 const qreal *values = matrix.constData(); |
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231 for (int matrixCol = 0; matrixCol < 4; ++matrixCol) { |
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232 for (int matrixRow = 0; matrixRow < 4; ++matrixRow) { |
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233 if (matrixCol < N && matrixRow < M) |
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234 m[matrixCol][matrixRow] = values[matrixCol * M + matrixRow]; |
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235 else if (matrixCol == matrixRow) |
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236 m[matrixCol][matrixRow] = 1.0f; |
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237 else |
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238 m[matrixCol][matrixRow] = 0.0f; |
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239 } |
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240 } |
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241 flagBits = General; |
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242 } |
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243 |
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244 template <int N, int M> |
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245 QGenericMatrix<N, M, qreal> QMatrix4x4::toGenericMatrix() const |
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246 { |
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247 QGenericMatrix<N, M, qreal> result; |
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248 qreal *values = result.data(); |
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249 for (int matrixCol = 0; matrixCol < N; ++matrixCol) { |
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250 for (int matrixRow = 0; matrixRow < M; ++matrixRow) { |
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251 if (matrixCol < 4 && matrixRow < 4) |
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252 values[matrixCol * M + matrixRow] = m[matrixCol][matrixRow]; |
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253 else if (matrixCol == matrixRow) |
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254 values[matrixCol * M + matrixRow] = 1.0f; |
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255 else |
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256 values[matrixCol * M + matrixRow] = 0.0f; |
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257 } |
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258 } |
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259 return result; |
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260 } |
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261 |
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262 #endif |
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263 |
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264 inline const qreal& QMatrix4x4::operator()(int aRow, int aColumn) const |
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265 { |
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266 Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4); |
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267 return m[aColumn][aRow]; |
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268 } |
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269 |
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270 inline qreal& QMatrix4x4::operator()(int aRow, int aColumn) |
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271 { |
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272 Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4); |
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273 flagBits = General; |
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274 return m[aColumn][aRow]; |
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275 } |
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276 |
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277 inline QVector4D QMatrix4x4::column(int index) const |
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278 { |
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279 Q_ASSERT(index >= 0 && index < 4); |
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280 return QVector4D(m[index][0], m[index][1], m[index][2], m[index][3]); |
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281 } |
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282 |
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283 inline void QMatrix4x4::setColumn(int index, const QVector4D& value) |
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284 { |
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285 Q_ASSERT(index >= 0 && index < 4); |
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286 m[index][0] = value.x(); |
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287 m[index][1] = value.y(); |
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288 m[index][2] = value.z(); |
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289 m[index][3] = value.w(); |
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290 flagBits = General; |
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291 } |
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292 |
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293 inline QVector4D QMatrix4x4::row(int index) const |
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294 { |
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295 Q_ASSERT(index >= 0 && index < 4); |
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296 return QVector4D(m[0][index], m[1][index], m[2][index], m[3][index]); |
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297 } |
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298 |
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299 inline void QMatrix4x4::setRow(int index, const QVector4D& value) |
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300 { |
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301 Q_ASSERT(index >= 0 && index < 4); |
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302 m[0][index] = value.x(); |
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303 m[1][index] = value.y(); |
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304 m[2][index] = value.z(); |
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305 m[3][index] = value.w(); |
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306 flagBits = General; |
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307 } |
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308 |
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309 Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, qreal divisor); |
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310 |
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311 inline bool QMatrix4x4::isIdentity() const |
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312 { |
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313 if (flagBits == Identity) |
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314 return true; |
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315 if (m[0][0] != 1.0f || m[0][1] != 0.0f || m[0][2] != 0.0f) |
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316 return false; |
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317 if (m[0][3] != 0.0f || m[1][0] != 0.0f || m[1][1] != 1.0f) |
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318 return false; |
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319 if (m[1][2] != 0.0f || m[1][3] != 0.0f || m[2][0] != 0.0f) |
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320 return false; |
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321 if (m[2][1] != 0.0f || m[2][2] != 1.0f || m[2][3] != 0.0f) |
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322 return false; |
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323 if (m[3][0] != 0.0f || m[3][1] != 0.0f || m[3][2] != 0.0f) |
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324 return false; |
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325 return (m[3][3] == 1.0f); |
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326 } |
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327 |
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328 inline void QMatrix4x4::setIdentity() |
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329 { |
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330 m[0][0] = 1.0f; |
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331 m[0][1] = 0.0f; |
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332 m[0][2] = 0.0f; |
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333 m[0][3] = 0.0f; |
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334 m[1][0] = 0.0f; |
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335 m[1][1] = 1.0f; |
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336 m[1][2] = 0.0f; |
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337 m[1][3] = 0.0f; |
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338 m[2][0] = 0.0f; |
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339 m[2][1] = 0.0f; |
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340 m[2][2] = 1.0f; |
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341 m[2][3] = 0.0f; |
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342 m[3][0] = 0.0f; |
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343 m[3][1] = 0.0f; |
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344 m[3][2] = 0.0f; |
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345 m[3][3] = 1.0f; |
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346 flagBits = Identity; |
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347 } |
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348 |
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349 inline void QMatrix4x4::fill(qreal value) |
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350 { |
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351 m[0][0] = value; |
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352 m[0][1] = value; |
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353 m[0][2] = value; |
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354 m[0][3] = value; |
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355 m[1][0] = value; |
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356 m[1][1] = value; |
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357 m[1][2] = value; |
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358 m[1][3] = value; |
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359 m[2][0] = value; |
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360 m[2][1] = value; |
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361 m[2][2] = value; |
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362 m[2][3] = value; |
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363 m[3][0] = value; |
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364 m[3][1] = value; |
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365 m[3][2] = value; |
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366 m[3][3] = value; |
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367 flagBits = General; |
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368 } |
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369 |
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370 inline QMatrix4x4& QMatrix4x4::operator+=(const QMatrix4x4& other) |
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371 { |
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372 m[0][0] += other.m[0][0]; |
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373 m[0][1] += other.m[0][1]; |
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374 m[0][2] += other.m[0][2]; |
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375 m[0][3] += other.m[0][3]; |
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376 m[1][0] += other.m[1][0]; |
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377 m[1][1] += other.m[1][1]; |
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378 m[1][2] += other.m[1][2]; |
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379 m[1][3] += other.m[1][3]; |
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380 m[2][0] += other.m[2][0]; |
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381 m[2][1] += other.m[2][1]; |
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382 m[2][2] += other.m[2][2]; |
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383 m[2][3] += other.m[2][3]; |
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384 m[3][0] += other.m[3][0]; |
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385 m[3][1] += other.m[3][1]; |
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386 m[3][2] += other.m[3][2]; |
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387 m[3][3] += other.m[3][3]; |
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388 flagBits = General; |
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389 return *this; |
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390 } |
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391 |
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392 inline QMatrix4x4& QMatrix4x4::operator-=(const QMatrix4x4& other) |
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393 { |
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394 m[0][0] -= other.m[0][0]; |
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395 m[0][1] -= other.m[0][1]; |
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396 m[0][2] -= other.m[0][2]; |
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397 m[0][3] -= other.m[0][3]; |
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398 m[1][0] -= other.m[1][0]; |
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399 m[1][1] -= other.m[1][1]; |
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400 m[1][2] -= other.m[1][2]; |
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401 m[1][3] -= other.m[1][3]; |
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402 m[2][0] -= other.m[2][0]; |
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403 m[2][1] -= other.m[2][1]; |
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404 m[2][2] -= other.m[2][2]; |
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405 m[2][3] -= other.m[2][3]; |
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406 m[3][0] -= other.m[3][0]; |
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407 m[3][1] -= other.m[3][1]; |
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408 m[3][2] -= other.m[3][2]; |
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409 m[3][3] -= other.m[3][3]; |
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410 flagBits = General; |
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411 return *this; |
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412 } |
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413 |
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414 inline QMatrix4x4& QMatrix4x4::operator*=(const QMatrix4x4& other) |
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415 { |
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416 if (flagBits == Identity) { |
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417 *this = other; |
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418 return *this; |
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419 } else if (other.flagBits == Identity) { |
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420 return *this; |
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421 } else { |
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422 *this = *this * other; |
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423 return *this; |
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424 } |
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425 } |
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426 |
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427 inline QMatrix4x4& QMatrix4x4::operator*=(qreal factor) |
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428 { |
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429 m[0][0] *= factor; |
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430 m[0][1] *= factor; |
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431 m[0][2] *= factor; |
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432 m[0][3] *= factor; |
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433 m[1][0] *= factor; |
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434 m[1][1] *= factor; |
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435 m[1][2] *= factor; |
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436 m[1][3] *= factor; |
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437 m[2][0] *= factor; |
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438 m[2][1] *= factor; |
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439 m[2][2] *= factor; |
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440 m[2][3] *= factor; |
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441 m[3][0] *= factor; |
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442 m[3][1] *= factor; |
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443 m[3][2] *= factor; |
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444 m[3][3] *= factor; |
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445 flagBits = General; |
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446 return *this; |
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447 } |
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448 |
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449 inline bool QMatrix4x4::operator==(const QMatrix4x4& other) const |
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450 { |
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451 return m[0][0] == other.m[0][0] && |
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452 m[0][1] == other.m[0][1] && |
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453 m[0][2] == other.m[0][2] && |
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454 m[0][3] == other.m[0][3] && |
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455 m[1][0] == other.m[1][0] && |
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456 m[1][1] == other.m[1][1] && |
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457 m[1][2] == other.m[1][2] && |
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458 m[1][3] == other.m[1][3] && |
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459 m[2][0] == other.m[2][0] && |
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460 m[2][1] == other.m[2][1] && |
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461 m[2][2] == other.m[2][2] && |
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462 m[2][3] == other.m[2][3] && |
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463 m[3][0] == other.m[3][0] && |
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464 m[3][1] == other.m[3][1] && |
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465 m[3][2] == other.m[3][2] && |
|
466 m[3][3] == other.m[3][3]; |
|
467 } |
|
468 |
|
469 inline bool QMatrix4x4::operator!=(const QMatrix4x4& other) const |
|
470 { |
|
471 return m[0][0] != other.m[0][0] || |
|
472 m[0][1] != other.m[0][1] || |
|
473 m[0][2] != other.m[0][2] || |
|
474 m[0][3] != other.m[0][3] || |
|
475 m[1][0] != other.m[1][0] || |
|
476 m[1][1] != other.m[1][1] || |
|
477 m[1][2] != other.m[1][2] || |
|
478 m[1][3] != other.m[1][3] || |
|
479 m[2][0] != other.m[2][0] || |
|
480 m[2][1] != other.m[2][1] || |
|
481 m[2][2] != other.m[2][2] || |
|
482 m[2][3] != other.m[2][3] || |
|
483 m[3][0] != other.m[3][0] || |
|
484 m[3][1] != other.m[3][1] || |
|
485 m[3][2] != other.m[3][2] || |
|
486 m[3][3] != other.m[3][3]; |
|
487 } |
|
488 |
|
489 inline QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2) |
|
490 { |
|
491 QMatrix4x4 m(1); |
|
492 m.m[0][0] = m1.m[0][0] + m2.m[0][0]; |
|
493 m.m[0][1] = m1.m[0][1] + m2.m[0][1]; |
|
494 m.m[0][2] = m1.m[0][2] + m2.m[0][2]; |
|
495 m.m[0][3] = m1.m[0][3] + m2.m[0][3]; |
|
496 m.m[1][0] = m1.m[1][0] + m2.m[1][0]; |
|
497 m.m[1][1] = m1.m[1][1] + m2.m[1][1]; |
|
498 m.m[1][2] = m1.m[1][2] + m2.m[1][2]; |
|
499 m.m[1][3] = m1.m[1][3] + m2.m[1][3]; |
|
500 m.m[2][0] = m1.m[2][0] + m2.m[2][0]; |
|
501 m.m[2][1] = m1.m[2][1] + m2.m[2][1]; |
|
502 m.m[2][2] = m1.m[2][2] + m2.m[2][2]; |
|
503 m.m[2][3] = m1.m[2][3] + m2.m[2][3]; |
|
504 m.m[3][0] = m1.m[3][0] + m2.m[3][0]; |
|
505 m.m[3][1] = m1.m[3][1] + m2.m[3][1]; |
|
506 m.m[3][2] = m1.m[3][2] + m2.m[3][2]; |
|
507 m.m[3][3] = m1.m[3][3] + m2.m[3][3]; |
|
508 return m; |
|
509 } |
|
510 |
|
511 inline QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2) |
|
512 { |
|
513 QMatrix4x4 m(1); |
|
514 m.m[0][0] = m1.m[0][0] - m2.m[0][0]; |
|
515 m.m[0][1] = m1.m[0][1] - m2.m[0][1]; |
|
516 m.m[0][2] = m1.m[0][2] - m2.m[0][2]; |
|
517 m.m[0][3] = m1.m[0][3] - m2.m[0][3]; |
|
518 m.m[1][0] = m1.m[1][0] - m2.m[1][0]; |
|
519 m.m[1][1] = m1.m[1][1] - m2.m[1][1]; |
|
520 m.m[1][2] = m1.m[1][2] - m2.m[1][2]; |
|
521 m.m[1][3] = m1.m[1][3] - m2.m[1][3]; |
|
522 m.m[2][0] = m1.m[2][0] - m2.m[2][0]; |
|
523 m.m[2][1] = m1.m[2][1] - m2.m[2][1]; |
|
524 m.m[2][2] = m1.m[2][2] - m2.m[2][2]; |
|
525 m.m[2][3] = m1.m[2][3] - m2.m[2][3]; |
|
526 m.m[3][0] = m1.m[3][0] - m2.m[3][0]; |
|
527 m.m[3][1] = m1.m[3][1] - m2.m[3][1]; |
|
528 m.m[3][2] = m1.m[3][2] - m2.m[3][2]; |
|
529 m.m[3][3] = m1.m[3][3] - m2.m[3][3]; |
|
530 return m; |
|
531 } |
|
532 |
|
533 inline QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2) |
|
534 { |
|
535 if (m1.flagBits == QMatrix4x4::Identity) |
|
536 return m2; |
|
537 else if (m2.flagBits == QMatrix4x4::Identity) |
|
538 return m1; |
|
539 |
|
540 QMatrix4x4 m(1); |
|
541 m.m[0][0] = m1.m[0][0] * m2.m[0][0] + |
|
542 m1.m[1][0] * m2.m[0][1] + |
|
543 m1.m[2][0] * m2.m[0][2] + |
|
544 m1.m[3][0] * m2.m[0][3]; |
|
545 m.m[0][1] = m1.m[0][1] * m2.m[0][0] + |
|
546 m1.m[1][1] * m2.m[0][1] + |
|
547 m1.m[2][1] * m2.m[0][2] + |
|
548 m1.m[3][1] * m2.m[0][3]; |
|
549 m.m[0][2] = m1.m[0][2] * m2.m[0][0] + |
|
550 m1.m[1][2] * m2.m[0][1] + |
|
551 m1.m[2][2] * m2.m[0][2] + |
|
552 m1.m[3][2] * m2.m[0][3]; |
|
553 m.m[0][3] = m1.m[0][3] * m2.m[0][0] + |
|
554 m1.m[1][3] * m2.m[0][1] + |
|
555 m1.m[2][3] * m2.m[0][2] + |
|
556 m1.m[3][3] * m2.m[0][3]; |
|
557 m.m[1][0] = m1.m[0][0] * m2.m[1][0] + |
|
558 m1.m[1][0] * m2.m[1][1] + |
|
559 m1.m[2][0] * m2.m[1][2] + |
|
560 m1.m[3][0] * m2.m[1][3]; |
|
561 m.m[1][1] = m1.m[0][1] * m2.m[1][0] + |
|
562 m1.m[1][1] * m2.m[1][1] + |
|
563 m1.m[2][1] * m2.m[1][2] + |
|
564 m1.m[3][1] * m2.m[1][3]; |
|
565 m.m[1][2] = m1.m[0][2] * m2.m[1][0] + |
|
566 m1.m[1][2] * m2.m[1][1] + |
|
567 m1.m[2][2] * m2.m[1][2] + |
|
568 m1.m[3][2] * m2.m[1][3]; |
|
569 m.m[1][3] = m1.m[0][3] * m2.m[1][0] + |
|
570 m1.m[1][3] * m2.m[1][1] + |
|
571 m1.m[2][3] * m2.m[1][2] + |
|
572 m1.m[3][3] * m2.m[1][3]; |
|
573 m.m[2][0] = m1.m[0][0] * m2.m[2][0] + |
|
574 m1.m[1][0] * m2.m[2][1] + |
|
575 m1.m[2][0] * m2.m[2][2] + |
|
576 m1.m[3][0] * m2.m[2][3]; |
|
577 m.m[2][1] = m1.m[0][1] * m2.m[2][0] + |
|
578 m1.m[1][1] * m2.m[2][1] + |
|
579 m1.m[2][1] * m2.m[2][2] + |
|
580 m1.m[3][1] * m2.m[2][3]; |
|
581 m.m[2][2] = m1.m[0][2] * m2.m[2][0] + |
|
582 m1.m[1][2] * m2.m[2][1] + |
|
583 m1.m[2][2] * m2.m[2][2] + |
|
584 m1.m[3][2] * m2.m[2][3]; |
|
585 m.m[2][3] = m1.m[0][3] * m2.m[2][0] + |
|
586 m1.m[1][3] * m2.m[2][1] + |
|
587 m1.m[2][3] * m2.m[2][2] + |
|
588 m1.m[3][3] * m2.m[2][3]; |
|
589 m.m[3][0] = m1.m[0][0] * m2.m[3][0] + |
|
590 m1.m[1][0] * m2.m[3][1] + |
|
591 m1.m[2][0] * m2.m[3][2] + |
|
592 m1.m[3][0] * m2.m[3][3]; |
|
593 m.m[3][1] = m1.m[0][1] * m2.m[3][0] + |
|
594 m1.m[1][1] * m2.m[3][1] + |
|
595 m1.m[2][1] * m2.m[3][2] + |
|
596 m1.m[3][1] * m2.m[3][3]; |
|
597 m.m[3][2] = m1.m[0][2] * m2.m[3][0] + |
|
598 m1.m[1][2] * m2.m[3][1] + |
|
599 m1.m[2][2] * m2.m[3][2] + |
|
600 m1.m[3][2] * m2.m[3][3]; |
|
601 m.m[3][3] = m1.m[0][3] * m2.m[3][0] + |
|
602 m1.m[1][3] * m2.m[3][1] + |
|
603 m1.m[2][3] * m2.m[3][2] + |
|
604 m1.m[3][3] * m2.m[3][3]; |
|
605 return m; |
|
606 } |
|
607 |
|
608 #ifndef QT_NO_VECTOR3D |
|
609 |
|
610 inline QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix) |
|
611 { |
|
612 qreal x, y, z, w; |
|
613 x = vector.x() * matrix.m[0][0] + |
|
614 vector.y() * matrix.m[0][1] + |
|
615 vector.z() * matrix.m[0][2] + |
|
616 matrix.m[0][3]; |
|
617 y = vector.x() * matrix.m[1][0] + |
|
618 vector.y() * matrix.m[1][1] + |
|
619 vector.z() * matrix.m[1][2] + |
|
620 matrix.m[1][3]; |
|
621 z = vector.x() * matrix.m[2][0] + |
|
622 vector.y() * matrix.m[2][1] + |
|
623 vector.z() * matrix.m[2][2] + |
|
624 matrix.m[2][3]; |
|
625 w = vector.x() * matrix.m[3][0] + |
|
626 vector.y() * matrix.m[3][1] + |
|
627 vector.z() * matrix.m[3][2] + |
|
628 matrix.m[3][3]; |
|
629 if (w == 1.0f) |
|
630 return QVector3D(x, y, z); |
|
631 else |
|
632 return QVector3D(x / w, y / w, z / w); |
|
633 } |
|
634 |
|
635 inline QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector) |
|
636 { |
|
637 qreal x, y, z, w; |
|
638 if (matrix.flagBits == QMatrix4x4::Identity) { |
|
639 return vector; |
|
640 } else if (matrix.flagBits == QMatrix4x4::Translation) { |
|
641 return QVector3D(vector.x() + matrix.m[3][0], |
|
642 vector.y() + matrix.m[3][1], |
|
643 vector.z() + matrix.m[3][2]); |
|
644 } else if (matrix.flagBits == |
|
645 (QMatrix4x4::Translation | QMatrix4x4::Scale)) { |
|
646 return QVector3D(vector.x() * matrix.m[0][0] + matrix.m[3][0], |
|
647 vector.y() * matrix.m[1][1] + matrix.m[3][1], |
|
648 vector.z() * matrix.m[2][2] + matrix.m[3][2]); |
|
649 } else if (matrix.flagBits == QMatrix4x4::Scale) { |
|
650 return QVector3D(vector.x() * matrix.m[0][0], |
|
651 vector.y() * matrix.m[1][1], |
|
652 vector.z() * matrix.m[2][2]); |
|
653 } else { |
|
654 x = vector.x() * matrix.m[0][0] + |
|
655 vector.y() * matrix.m[1][0] + |
|
656 vector.z() * matrix.m[2][0] + |
|
657 matrix.m[3][0]; |
|
658 y = vector.x() * matrix.m[0][1] + |
|
659 vector.y() * matrix.m[1][1] + |
|
660 vector.z() * matrix.m[2][1] + |
|
661 matrix.m[3][1]; |
|
662 z = vector.x() * matrix.m[0][2] + |
|
663 vector.y() * matrix.m[1][2] + |
|
664 vector.z() * matrix.m[2][2] + |
|
665 matrix.m[3][2]; |
|
666 w = vector.x() * matrix.m[0][3] + |
|
667 vector.y() * matrix.m[1][3] + |
|
668 vector.z() * matrix.m[2][3] + |
|
669 matrix.m[3][3]; |
|
670 if (w == 1.0f) |
|
671 return QVector3D(x, y, z); |
|
672 else |
|
673 return QVector3D(x / w, y / w, z / w); |
|
674 } |
|
675 } |
|
676 |
|
677 #endif |
|
678 |
|
679 #ifndef QT_NO_VECTOR4D |
|
680 |
|
681 inline QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix) |
|
682 { |
|
683 qreal x, y, z, w; |
|
684 x = vector.x() * matrix.m[0][0] + |
|
685 vector.y() * matrix.m[0][1] + |
|
686 vector.z() * matrix.m[0][2] + |
|
687 vector.w() * matrix.m[0][3]; |
|
688 y = vector.x() * matrix.m[1][0] + |
|
689 vector.y() * matrix.m[1][1] + |
|
690 vector.z() * matrix.m[1][2] + |
|
691 vector.w() * matrix.m[1][3]; |
|
692 z = vector.x() * matrix.m[2][0] + |
|
693 vector.y() * matrix.m[2][1] + |
|
694 vector.z() * matrix.m[2][2] + |
|
695 vector.w() * matrix.m[2][3]; |
|
696 w = vector.x() * matrix.m[3][0] + |
|
697 vector.y() * matrix.m[3][1] + |
|
698 vector.z() * matrix.m[3][2] + |
|
699 vector.w() * matrix.m[3][3]; |
|
700 return QVector4D(x, y, z, w); |
|
701 } |
|
702 |
|
703 inline QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector) |
|
704 { |
|
705 qreal x, y, z, w; |
|
706 x = vector.x() * matrix.m[0][0] + |
|
707 vector.y() * matrix.m[1][0] + |
|
708 vector.z() * matrix.m[2][0] + |
|
709 vector.w() * matrix.m[3][0]; |
|
710 y = vector.x() * matrix.m[0][1] + |
|
711 vector.y() * matrix.m[1][1] + |
|
712 vector.z() * matrix.m[2][1] + |
|
713 vector.w() * matrix.m[3][1]; |
|
714 z = vector.x() * matrix.m[0][2] + |
|
715 vector.y() * matrix.m[1][2] + |
|
716 vector.z() * matrix.m[2][2] + |
|
717 vector.w() * matrix.m[3][2]; |
|
718 w = vector.x() * matrix.m[0][3] + |
|
719 vector.y() * matrix.m[1][3] + |
|
720 vector.z() * matrix.m[2][3] + |
|
721 vector.w() * matrix.m[3][3]; |
|
722 return QVector4D(x, y, z, w); |
|
723 } |
|
724 |
|
725 #endif |
|
726 |
|
727 inline QPoint operator*(const QPoint& point, const QMatrix4x4& matrix) |
|
728 { |
|
729 qreal xin, yin; |
|
730 qreal x, y, w; |
|
731 xin = point.x(); |
|
732 yin = point.y(); |
|
733 x = xin * matrix.m[0][0] + |
|
734 yin * matrix.m[0][1] + |
|
735 matrix.m[0][3]; |
|
736 y = xin * matrix.m[1][0] + |
|
737 yin * matrix.m[1][1] + |
|
738 matrix.m[1][3]; |
|
739 w = xin * matrix.m[3][0] + |
|
740 yin * matrix.m[3][1] + |
|
741 matrix.m[3][3]; |
|
742 if (w == 1.0f) |
|
743 return QPoint(qRound(x), qRound(y)); |
|
744 else |
|
745 return QPoint(qRound(x / w), qRound(y / w)); |
|
746 } |
|
747 |
|
748 inline QPointF operator*(const QPointF& point, const QMatrix4x4& matrix) |
|
749 { |
|
750 qreal xin, yin; |
|
751 qreal x, y, w; |
|
752 xin = point.x(); |
|
753 yin = point.y(); |
|
754 x = xin * matrix.m[0][0] + |
|
755 yin * matrix.m[0][1] + |
|
756 matrix.m[0][3]; |
|
757 y = xin * matrix.m[1][0] + |
|
758 yin * matrix.m[1][1] + |
|
759 matrix.m[1][3]; |
|
760 w = xin * matrix.m[3][0] + |
|
761 yin * matrix.m[3][1] + |
|
762 matrix.m[3][3]; |
|
763 if (w == 1.0f) { |
|
764 return QPointF(qreal(x), qreal(y)); |
|
765 } else { |
|
766 return QPointF(qreal(x / w), qreal(y / w)); |
|
767 } |
|
768 } |
|
769 |
|
770 inline QPoint operator*(const QMatrix4x4& matrix, const QPoint& point) |
|
771 { |
|
772 qreal xin, yin; |
|
773 qreal x, y, w; |
|
774 xin = point.x(); |
|
775 yin = point.y(); |
|
776 if (matrix.flagBits == QMatrix4x4::Identity) { |
|
777 return point; |
|
778 } else if (matrix.flagBits == QMatrix4x4::Translation) { |
|
779 return QPoint(qRound(xin + matrix.m[3][0]), |
|
780 qRound(yin + matrix.m[3][1])); |
|
781 } else if (matrix.flagBits == |
|
782 (QMatrix4x4::Translation | QMatrix4x4::Scale)) { |
|
783 return QPoint(qRound(xin * matrix.m[0][0] + matrix.m[3][0]), |
|
784 qRound(yin * matrix.m[1][1] + matrix.m[3][1])); |
|
785 } else if (matrix.flagBits == QMatrix4x4::Scale) { |
|
786 return QPoint(qRound(xin * matrix.m[0][0]), |
|
787 qRound(yin * matrix.m[1][1])); |
|
788 } else { |
|
789 x = xin * matrix.m[0][0] + |
|
790 yin * matrix.m[1][0] + |
|
791 matrix.m[3][0]; |
|
792 y = xin * matrix.m[0][1] + |
|
793 yin * matrix.m[1][1] + |
|
794 matrix.m[3][1]; |
|
795 w = xin * matrix.m[0][3] + |
|
796 yin * matrix.m[1][3] + |
|
797 matrix.m[3][3]; |
|
798 if (w == 1.0f) |
|
799 return QPoint(qRound(x), qRound(y)); |
|
800 else |
|
801 return QPoint(qRound(x / w), qRound(y / w)); |
|
802 } |
|
803 } |
|
804 |
|
805 inline QPointF operator*(const QMatrix4x4& matrix, const QPointF& point) |
|
806 { |
|
807 qreal xin, yin; |
|
808 qreal x, y, w; |
|
809 xin = point.x(); |
|
810 yin = point.y(); |
|
811 if (matrix.flagBits == QMatrix4x4::Identity) { |
|
812 return point; |
|
813 } else if (matrix.flagBits == QMatrix4x4::Translation) { |
|
814 return QPointF(xin + matrix.m[3][0], |
|
815 yin + matrix.m[3][1]); |
|
816 } else if (matrix.flagBits == |
|
817 (QMatrix4x4::Translation | QMatrix4x4::Scale)) { |
|
818 return QPointF(xin * matrix.m[0][0] + matrix.m[3][0], |
|
819 yin * matrix.m[1][1] + matrix.m[3][1]); |
|
820 } else if (matrix.flagBits == QMatrix4x4::Scale) { |
|
821 return QPointF(xin * matrix.m[0][0], |
|
822 yin * matrix.m[1][1]); |
|
823 } else { |
|
824 x = xin * matrix.m[0][0] + |
|
825 yin * matrix.m[1][0] + |
|
826 matrix.m[3][0]; |
|
827 y = xin * matrix.m[0][1] + |
|
828 yin * matrix.m[1][1] + |
|
829 matrix.m[3][1]; |
|
830 w = xin * matrix.m[0][3] + |
|
831 yin * matrix.m[1][3] + |
|
832 matrix.m[3][3]; |
|
833 if (w == 1.0f) { |
|
834 return QPointF(qreal(x), qreal(y)); |
|
835 } else { |
|
836 return QPointF(qreal(x / w), qreal(y / w)); |
|
837 } |
|
838 } |
|
839 } |
|
840 |
|
841 inline QMatrix4x4 operator-(const QMatrix4x4& matrix) |
|
842 { |
|
843 QMatrix4x4 m(1); |
|
844 m.m[0][0] = -matrix.m[0][0]; |
|
845 m.m[0][1] = -matrix.m[0][1]; |
|
846 m.m[0][2] = -matrix.m[0][2]; |
|
847 m.m[0][3] = -matrix.m[0][3]; |
|
848 m.m[1][0] = -matrix.m[1][0]; |
|
849 m.m[1][1] = -matrix.m[1][1]; |
|
850 m.m[1][2] = -matrix.m[1][2]; |
|
851 m.m[1][3] = -matrix.m[1][3]; |
|
852 m.m[2][0] = -matrix.m[2][0]; |
|
853 m.m[2][1] = -matrix.m[2][1]; |
|
854 m.m[2][2] = -matrix.m[2][2]; |
|
855 m.m[2][3] = -matrix.m[2][3]; |
|
856 m.m[3][0] = -matrix.m[3][0]; |
|
857 m.m[3][1] = -matrix.m[3][1]; |
|
858 m.m[3][2] = -matrix.m[3][2]; |
|
859 m.m[3][3] = -matrix.m[3][3]; |
|
860 return m; |
|
861 } |
|
862 |
|
863 inline QMatrix4x4 operator*(qreal factor, const QMatrix4x4& matrix) |
|
864 { |
|
865 QMatrix4x4 m(1); |
|
866 m.m[0][0] = matrix.m[0][0] * factor; |
|
867 m.m[0][1] = matrix.m[0][1] * factor; |
|
868 m.m[0][2] = matrix.m[0][2] * factor; |
|
869 m.m[0][3] = matrix.m[0][3] * factor; |
|
870 m.m[1][0] = matrix.m[1][0] * factor; |
|
871 m.m[1][1] = matrix.m[1][1] * factor; |
|
872 m.m[1][2] = matrix.m[1][2] * factor; |
|
873 m.m[1][3] = matrix.m[1][3] * factor; |
|
874 m.m[2][0] = matrix.m[2][0] * factor; |
|
875 m.m[2][1] = matrix.m[2][1] * factor; |
|
876 m.m[2][2] = matrix.m[2][2] * factor; |
|
877 m.m[2][3] = matrix.m[2][3] * factor; |
|
878 m.m[3][0] = matrix.m[3][0] * factor; |
|
879 m.m[3][1] = matrix.m[3][1] * factor; |
|
880 m.m[3][2] = matrix.m[3][2] * factor; |
|
881 m.m[3][3] = matrix.m[3][3] * factor; |
|
882 return m; |
|
883 } |
|
884 |
|
885 inline QMatrix4x4 operator*(const QMatrix4x4& matrix, qreal factor) |
|
886 { |
|
887 QMatrix4x4 m(1); |
|
888 m.m[0][0] = matrix.m[0][0] * factor; |
|
889 m.m[0][1] = matrix.m[0][1] * factor; |
|
890 m.m[0][2] = matrix.m[0][2] * factor; |
|
891 m.m[0][3] = matrix.m[0][3] * factor; |
|
892 m.m[1][0] = matrix.m[1][0] * factor; |
|
893 m.m[1][1] = matrix.m[1][1] * factor; |
|
894 m.m[1][2] = matrix.m[1][2] * factor; |
|
895 m.m[1][3] = matrix.m[1][3] * factor; |
|
896 m.m[2][0] = matrix.m[2][0] * factor; |
|
897 m.m[2][1] = matrix.m[2][1] * factor; |
|
898 m.m[2][2] = matrix.m[2][2] * factor; |
|
899 m.m[2][3] = matrix.m[2][3] * factor; |
|
900 m.m[3][0] = matrix.m[3][0] * factor; |
|
901 m.m[3][1] = matrix.m[3][1] * factor; |
|
902 m.m[3][2] = matrix.m[3][2] * factor; |
|
903 m.m[3][3] = matrix.m[3][3] * factor; |
|
904 return m; |
|
905 } |
|
906 |
|
907 inline bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2) |
|
908 { |
|
909 return qFuzzyCompare(m1.m[0][0], m2.m[0][0]) && |
|
910 qFuzzyCompare(m1.m[0][1], m2.m[0][1]) && |
|
911 qFuzzyCompare(m1.m[0][2], m2.m[0][2]) && |
|
912 qFuzzyCompare(m1.m[0][3], m2.m[0][3]) && |
|
913 qFuzzyCompare(m1.m[1][0], m2.m[1][0]) && |
|
914 qFuzzyCompare(m1.m[1][1], m2.m[1][1]) && |
|
915 qFuzzyCompare(m1.m[1][2], m2.m[1][2]) && |
|
916 qFuzzyCompare(m1.m[1][3], m2.m[1][3]) && |
|
917 qFuzzyCompare(m1.m[2][0], m2.m[2][0]) && |
|
918 qFuzzyCompare(m1.m[2][1], m2.m[2][1]) && |
|
919 qFuzzyCompare(m1.m[2][2], m2.m[2][2]) && |
|
920 qFuzzyCompare(m1.m[2][3], m2.m[2][3]) && |
|
921 qFuzzyCompare(m1.m[3][0], m2.m[3][0]) && |
|
922 qFuzzyCompare(m1.m[3][1], m2.m[3][1]) && |
|
923 qFuzzyCompare(m1.m[3][2], m2.m[3][2]) && |
|
924 qFuzzyCompare(m1.m[3][3], m2.m[3][3]); |
|
925 } |
|
926 |
|
927 inline QPoint QMatrix4x4::map(const QPoint& point) const |
|
928 { |
|
929 return *this * point; |
|
930 } |
|
931 |
|
932 inline QPointF QMatrix4x4::map(const QPointF& point) const |
|
933 { |
|
934 return *this * point; |
|
935 } |
|
936 |
|
937 #ifndef QT_NO_VECTOR3D |
|
938 |
|
939 inline QVector3D QMatrix4x4::map(const QVector3D& point) const |
|
940 { |
|
941 return *this * point; |
|
942 } |
|
943 |
|
944 inline QVector3D QMatrix4x4::mapVector(const QVector3D& vector) const |
|
945 { |
|
946 if (flagBits == Identity || flagBits == Translation) { |
|
947 return vector; |
|
948 } else if (flagBits == Scale || flagBits == (Translation | Scale)) { |
|
949 return QVector3D(vector.x() * m[0][0], |
|
950 vector.y() * m[1][1], |
|
951 vector.z() * m[2][2]); |
|
952 } else { |
|
953 return QVector3D(vector.x() * m[0][0] + |
|
954 vector.y() * m[1][0] + |
|
955 vector.z() * m[2][0], |
|
956 vector.x() * m[0][1] + |
|
957 vector.y() * m[1][1] + |
|
958 vector.z() * m[2][1], |
|
959 vector.x() * m[0][2] + |
|
960 vector.y() * m[1][2] + |
|
961 vector.z() * m[2][2]); |
|
962 } |
|
963 } |
|
964 |
|
965 #endif |
|
966 |
|
967 #ifndef QT_NO_VECTOR4D |
|
968 |
|
969 inline QVector4D QMatrix4x4::map(const QVector4D& point) const |
|
970 { |
|
971 return *this * point; |
|
972 } |
|
973 |
|
974 #endif |
|
975 |
|
976 inline qreal *QMatrix4x4::data() |
|
977 { |
|
978 // We have to assume that the caller will modify the matrix elements, |
|
979 // so we flip it over to "General" mode. |
|
980 flagBits = General; |
|
981 return m[0]; |
|
982 } |
|
983 |
|
984 #ifndef QT_NO_DEBUG_STREAM |
|
985 Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m); |
|
986 #endif |
|
987 |
|
988 #ifndef QT_NO_DATASTREAM |
|
989 Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QMatrix4x4 &); |
|
990 Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QMatrix4x4 &); |
|
991 #endif |
|
992 |
|
993 template <int N, int M> |
|
994 QMatrix4x4 qGenericMatrixToMatrix4x4(const QGenericMatrix<N, M, qreal>& matrix) |
|
995 { |
|
996 return QMatrix4x4(matrix.constData(), N, M); |
|
997 } |
|
998 |
|
999 template <int N, int M> |
|
1000 QGenericMatrix<N, M, qreal> qGenericMatrixFromMatrix4x4(const QMatrix4x4& matrix) |
|
1001 { |
|
1002 QGenericMatrix<N, M, qreal> result; |
|
1003 const qreal *m = matrix.constData(); |
|
1004 qreal *values = result.data(); |
|
1005 for (int col = 0; col < N; ++col) { |
|
1006 for (int row = 0; row < M; ++row) { |
|
1007 if (col < 4 && row < 4) |
|
1008 values[col * M + row] = m[col * 4 + row]; |
|
1009 else if (col == row) |
|
1010 values[col * M + row] = 1.0f; |
|
1011 else |
|
1012 values[col * M + row] = 0.0f; |
|
1013 } |
|
1014 } |
|
1015 return result; |
|
1016 } |
|
1017 |
|
1018 #endif |
|
1019 |
|
1020 QT_END_NAMESPACE |
|
1021 |
|
1022 QT_END_HEADER |
|
1023 |
|
1024 #endif |