src/gui/math3d/qvector4d.h
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the QtGui module of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #ifndef QVECTOR4D_H
       
    43 #define QVECTOR4D_H
       
    44 
       
    45 #include <QtCore/qpoint.h>
       
    46 #include <QtCore/qmetatype.h>
       
    47 
       
    48 QT_BEGIN_HEADER
       
    49 
       
    50 QT_BEGIN_NAMESPACE
       
    51 
       
    52 QT_MODULE(Gui)
       
    53 
       
    54 class QMatrix4x4;
       
    55 class QVector2D;
       
    56 class QVector3D;
       
    57 
       
    58 #ifndef QT_NO_VECTOR4D
       
    59 
       
    60 class Q_GUI_EXPORT QVector4D
       
    61 {
       
    62 public:
       
    63     QVector4D();
       
    64     QVector4D(qreal xpos, qreal ypos, qreal zpos, qreal wpos);
       
    65     explicit QVector4D(const QPoint& point);
       
    66     explicit QVector4D(const QPointF& point);
       
    67 #ifndef QT_NO_VECTOR2D
       
    68     QVector4D(const QVector2D& vector);
       
    69     QVector4D(const QVector2D& vector, qreal zpos, qreal wpos);
       
    70 #endif
       
    71 #ifndef QT_NO_VECTOR3D
       
    72     QVector4D(const QVector3D& vector);
       
    73     QVector4D(const QVector3D& vector, qreal wpos);
       
    74 #endif
       
    75 
       
    76     bool isNull() const;
       
    77 
       
    78     qreal x() const;
       
    79     qreal y() const;
       
    80     qreal z() const;
       
    81     qreal w() const;
       
    82 
       
    83     void setX(qreal x);
       
    84     void setY(qreal y);
       
    85     void setZ(qreal z);
       
    86     void setW(qreal w);
       
    87 
       
    88     qreal length() const;
       
    89     qreal lengthSquared() const;
       
    90 
       
    91     QVector4D normalized() const;
       
    92     void normalize();
       
    93 
       
    94     QVector4D &operator+=(const QVector4D &vector);
       
    95     QVector4D &operator-=(const QVector4D &vector);
       
    96     QVector4D &operator*=(qreal factor);
       
    97     QVector4D &operator*=(const QVector4D &vector);
       
    98     QVector4D &operator/=(qreal divisor);
       
    99 
       
   100     static qreal dotProduct(const QVector4D& v1, const QVector4D& v2);
       
   101 
       
   102     friend inline bool operator==(const QVector4D &v1, const QVector4D &v2);
       
   103     friend inline bool operator!=(const QVector4D &v1, const QVector4D &v2);
       
   104     friend inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2);
       
   105     friend inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2);
       
   106     friend inline const QVector4D operator*(qreal factor, const QVector4D &vector);
       
   107     friend inline const QVector4D operator*(const QVector4D &vector, qreal factor);
       
   108     friend inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2);
       
   109     friend inline const QVector4D operator-(const QVector4D &vector);
       
   110     friend inline const QVector4D operator/(const QVector4D &vector, qreal divisor);
       
   111 
       
   112     friend inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2);
       
   113 
       
   114 #ifndef QT_NO_VECTOR2D
       
   115     QVector2D toVector2D() const;
       
   116     QVector2D toVector2DAffine() const;
       
   117 #endif
       
   118 #ifndef QT_NO_VECTOR3D
       
   119     QVector3D toVector3D() const;
       
   120     QVector3D toVector3DAffine() const;
       
   121 #endif
       
   122 
       
   123     QPoint toPoint() const;
       
   124     QPointF toPointF() const;
       
   125 
       
   126     operator QVariant() const;
       
   127 
       
   128 private:
       
   129     float xp, yp, zp, wp;
       
   130 
       
   131     QVector4D(float xpos, float ypos, float zpos, float wpos, int dummy);
       
   132 
       
   133     friend class QVector2D;
       
   134     friend class QVector3D;
       
   135 #ifndef QT_NO_MATRIX4X4
       
   136     friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix);
       
   137     friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector);
       
   138 #endif
       
   139 };
       
   140 
       
   141 inline QVector4D::QVector4D() : xp(0.0f), yp(0.0f), zp(0.0f), wp(0.0f) {}
       
   142 
       
   143 inline QVector4D::QVector4D(qreal xpos, qreal ypos, qreal zpos, qreal wpos) : xp(xpos), yp(ypos), zp(zpos), wp(wpos) {}
       
   144 
       
   145 inline QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos, int) : xp(xpos), yp(ypos), zp(zpos), wp(wpos) {}
       
   146 
       
   147 inline QVector4D::QVector4D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {}
       
   148 
       
   149 inline QVector4D::QVector4D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {}
       
   150 
       
   151 inline bool QVector4D::isNull() const
       
   152 {
       
   153     return qIsNull(xp) && qIsNull(yp) && qIsNull(zp) && qIsNull(wp);
       
   154 }
       
   155 
       
   156 inline qreal QVector4D::x() const { return qreal(xp); }
       
   157 inline qreal QVector4D::y() const { return qreal(yp); }
       
   158 inline qreal QVector4D::z() const { return qreal(zp); }
       
   159 inline qreal QVector4D::w() const { return qreal(wp); }
       
   160 
       
   161 inline void QVector4D::setX(qreal aX) { xp = aX; }
       
   162 inline void QVector4D::setY(qreal aY) { yp = aY; }
       
   163 inline void QVector4D::setZ(qreal aZ) { zp = aZ; }
       
   164 inline void QVector4D::setW(qreal aW) { wp = aW; }
       
   165 
       
   166 inline QVector4D &QVector4D::operator+=(const QVector4D &vector)
       
   167 {
       
   168     xp += vector.xp;
       
   169     yp += vector.yp;
       
   170     zp += vector.zp;
       
   171     wp += vector.wp;
       
   172     return *this;
       
   173 }
       
   174 
       
   175 inline QVector4D &QVector4D::operator-=(const QVector4D &vector)
       
   176 {
       
   177     xp -= vector.xp;
       
   178     yp -= vector.yp;
       
   179     zp -= vector.zp;
       
   180     wp -= vector.wp;
       
   181     return *this;
       
   182 }
       
   183 
       
   184 inline QVector4D &QVector4D::operator*=(qreal factor)
       
   185 {
       
   186     xp *= factor;
       
   187     yp *= factor;
       
   188     zp *= factor;
       
   189     wp *= factor;
       
   190     return *this;
       
   191 }
       
   192 
       
   193 inline QVector4D &QVector4D::operator*=(const QVector4D &vector)
       
   194 {
       
   195     xp *= vector.xp;
       
   196     yp *= vector.yp;
       
   197     zp *= vector.zp;
       
   198     wp *= vector.wp;
       
   199     return *this;
       
   200 }
       
   201 
       
   202 inline QVector4D &QVector4D::operator/=(qreal divisor)
       
   203 {
       
   204     xp /= divisor;
       
   205     yp /= divisor;
       
   206     zp /= divisor;
       
   207     wp /= divisor;
       
   208     return *this;
       
   209 }
       
   210 
       
   211 inline bool operator==(const QVector4D &v1, const QVector4D &v2)
       
   212 {
       
   213     return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp && v1.wp == v2.wp;
       
   214 }
       
   215 
       
   216 inline bool operator!=(const QVector4D &v1, const QVector4D &v2)
       
   217 {
       
   218     return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp || v1.wp != v2.wp;
       
   219 }
       
   220 
       
   221 inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2)
       
   222 {
       
   223     return QVector4D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp, v1.wp + v2.wp, 1);
       
   224 }
       
   225 
       
   226 inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2)
       
   227 {
       
   228     return QVector4D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp, v1.wp - v2.wp, 1);
       
   229 }
       
   230 
       
   231 inline const QVector4D operator*(qreal factor, const QVector4D &vector)
       
   232 {
       
   233     return QVector4D(vector.xp * factor, vector.yp * factor, vector.zp * factor, vector.wp * factor, 1);
       
   234 }
       
   235 
       
   236 inline const QVector4D operator*(const QVector4D &vector, qreal factor)
       
   237 {
       
   238     return QVector4D(vector.xp * factor, vector.yp * factor, vector.zp * factor, vector.wp * factor, 1);
       
   239 }
       
   240 
       
   241 inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2)
       
   242 {
       
   243     return QVector4D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp, v1.wp * v2.wp, 1);
       
   244 }
       
   245 
       
   246 inline const QVector4D operator-(const QVector4D &vector)
       
   247 {
       
   248     return QVector4D(-vector.xp, -vector.yp, -vector.zp, -vector.wp, 1);
       
   249 }
       
   250 
       
   251 inline const QVector4D operator/(const QVector4D &vector, qreal divisor)
       
   252 {
       
   253     return QVector4D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor, vector.wp / divisor, 1);
       
   254 }
       
   255 
       
   256 inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2)
       
   257 {
       
   258     return qFuzzyCompare(v1.xp, v2.xp) &&
       
   259            qFuzzyCompare(v1.yp, v2.yp) &&
       
   260            qFuzzyCompare(v1.zp, v2.zp) &&
       
   261            qFuzzyCompare(v1.wp, v2.wp);
       
   262 }
       
   263 
       
   264 inline QPoint QVector4D::toPoint() const
       
   265 {
       
   266     return QPoint(qRound(xp), qRound(yp));
       
   267 }
       
   268 
       
   269 inline QPointF QVector4D::toPointF() const
       
   270 {
       
   271     return QPointF(qreal(xp), qreal(yp));
       
   272 }
       
   273 
       
   274 #ifndef QT_NO_DEBUG_STREAM
       
   275 Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector4D &vector);
       
   276 #endif
       
   277 
       
   278 #ifndef QT_NO_DATASTREAM
       
   279 Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector4D &);
       
   280 Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector4D &);
       
   281 #endif
       
   282 
       
   283 #endif
       
   284 
       
   285 QT_END_NAMESPACE
       
   286 
       
   287 QT_END_HEADER
       
   288 
       
   289 #endif