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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtGui module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #include "qtessellator_p.h" |
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43 |
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44 #include <QRect> |
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45 #include <QList> |
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46 #include <QDebug> |
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47 |
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48 #include <qmath.h> |
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49 #include <limits.h> |
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50 |
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51 QT_BEGIN_NAMESPACE |
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52 |
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53 //#define DEBUG |
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54 #ifdef DEBUG |
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55 #define QDEBUG qDebug |
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56 #else |
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57 #define QDEBUG if (1){} else qDebug |
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58 #endif |
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59 |
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60 static const bool emit_clever = true; |
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61 static const bool mark_clever = false; |
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62 |
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63 enum VertexFlags { |
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64 LineBeforeStarts = 0x1, |
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65 LineBeforeEnds = 0x2, |
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66 LineBeforeHorizontal = 0x4, |
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67 LineAfterStarts = 0x8, |
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68 LineAfterEnds = 0x10, |
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69 LineAfterHorizontal = 0x20 |
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70 }; |
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71 |
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72 |
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73 |
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74 class QTessellatorPrivate { |
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75 public: |
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76 struct Vertices; |
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77 |
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78 QTessellatorPrivate() {} |
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79 |
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80 QRectF collectAndSortVertices(const QPointF *points, int *maxActiveEdges); |
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81 void cancelCoincidingEdges(); |
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82 |
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83 void emitEdges(QTessellator *tessellator); |
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84 void processIntersections(); |
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85 void removeEdges(); |
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86 void addEdges(); |
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87 void addIntersections(); |
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88 |
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89 struct Vertex : public QTessellator::Vertex |
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90 { |
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91 int flags; |
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92 }; |
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93 |
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94 struct Intersection |
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95 { |
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96 Q27Dot5 y; |
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97 int edge; |
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98 bool operator <(const Intersection &other) const { |
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99 if (y != other.y) |
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100 return y < other.y; |
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101 return edge < other.edge; |
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102 } |
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103 }; |
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104 struct IntersectionLink |
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105 { |
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106 int next; |
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107 int prev; |
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108 }; |
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109 typedef QMap<Intersection, IntersectionLink> Intersections; |
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110 |
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111 struct Edge { |
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112 Edge(const Vertices &v, int _edge); |
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113 int edge; |
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114 const Vertex *v0; |
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115 const Vertex *v1; |
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116 Q27Dot5 y_left; |
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117 Q27Dot5 y_right; |
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118 signed int winding : 8; |
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119 bool mark; |
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120 bool free; |
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121 bool intersect_left; |
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122 bool intersect_right; |
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123 bool isLeftOf(const Edge &other, Q27Dot5 y) const; |
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124 Q27Dot5 positionAt(Q27Dot5 y) const; |
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125 bool intersect(const Edge &other, Q27Dot5 *y, bool *det_positive) const; |
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126 |
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127 }; |
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128 |
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129 class EdgeSorter |
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130 { |
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131 public: |
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132 EdgeSorter(int _y) : y(_y) {} |
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133 bool operator() (const Edge *e1, const Edge *e2); |
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134 int y; |
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135 }; |
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136 |
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137 class Scanline { |
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138 public: |
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139 Scanline(); |
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140 ~Scanline(); |
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141 |
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142 void init(int maxActiveEdges); |
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143 void done(); |
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144 |
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145 int findEdgePosition(Q27Dot5 x, Q27Dot5 y) const; |
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146 int findEdgePosition(const Edge &e) const; |
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147 int findEdge(int edge) const; |
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148 void clearMarks(); |
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149 |
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150 void swap(int p1, int p2) { |
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151 Edge *tmp = edges[p1]; |
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152 edges[p1] = edges[p2]; |
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153 edges[p2] = tmp; |
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154 } |
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155 void insert(int pos, const Edge &e); |
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156 void removeAt(int pos); |
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157 void markEdges(int pos1, int pos2); |
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158 |
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159 void prepareLine(); |
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160 void lineDone(); |
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161 |
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162 Edge **old; |
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163 int old_size; |
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164 |
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165 Edge **edges; |
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166 int size; |
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167 |
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168 private: |
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169 Edge *edge_table; |
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170 int first_unused; |
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171 int max_edges; |
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172 enum { default_alloc = 32 }; |
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173 }; |
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174 |
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175 struct Vertices { |
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176 enum { default_alloc = 128 }; |
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177 Vertices(); |
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178 ~Vertices(); |
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179 void init(int maxVertices); |
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180 void done(); |
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181 Vertex *storage; |
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182 Vertex **sorted; |
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183 |
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184 Vertex *operator[] (int i) { return storage + i; } |
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185 const Vertex *operator[] (int i) const { return storage + i; } |
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186 int position(const Vertex *v) const { |
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187 return v - storage; |
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188 } |
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189 Vertex *next(Vertex *v) { |
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190 ++v; |
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191 if (v == storage + nPoints) |
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192 v = storage; |
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193 return v; |
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194 } |
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195 const Vertex *next(const Vertex *v) const { |
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196 ++v; |
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197 if (v == storage + nPoints) |
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198 v = storage; |
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199 return v; |
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200 } |
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201 int nextPos(const Vertex *v) const { |
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202 ++v; |
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203 if (v == storage + nPoints) |
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204 return 0; |
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205 return v - storage; |
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206 } |
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207 Vertex *prev(Vertex *v) { |
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208 if (v == storage) |
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209 v = storage + nPoints; |
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210 --v; |
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211 return v; |
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212 } |
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213 const Vertex *prev(const Vertex *v) const { |
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214 if (v == storage) |
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215 v = storage + nPoints; |
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216 --v; |
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217 return v; |
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218 } |
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219 int prevPos(const Vertex *v) const { |
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220 if (v == storage) |
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221 v = storage + nPoints; |
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222 --v; |
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223 return v - storage; |
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224 } |
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225 int nPoints; |
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226 int allocated; |
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227 }; |
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228 Vertices vertices; |
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229 Intersections intersections; |
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230 Scanline scanline; |
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231 bool winding; |
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232 Q27Dot5 y; |
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233 int currentVertex; |
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234 |
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235 private: |
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236 void addIntersection(const Edge *e1, const Edge *e2); |
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237 bool edgeInChain(Intersection i, int edge); |
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238 }; |
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239 |
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240 |
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241 QTessellatorPrivate::Edge::Edge(const QTessellatorPrivate::Vertices &vertices, int edge) |
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242 { |
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243 this->edge = edge; |
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244 intersect_left = intersect_right = true; |
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245 mark = false; |
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246 free = false; |
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247 |
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248 v0 = vertices[edge]; |
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249 v1 = vertices.next(v0); |
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250 |
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251 Q_ASSERT(v0->y != v1->y); |
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252 |
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253 if (v0->y > v1->y) { |
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254 qSwap(v0, v1); |
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255 winding = -1; |
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256 } else { |
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257 winding = 1; |
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258 } |
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259 y_left = y_right = v0->y; |
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260 } |
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261 |
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262 // This is basically the algorithm from graphics gems. The algorithm |
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263 // is cubic in the coordinates at one place. Since we use 64bit |
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264 // integers, this implies, that the allowed range for our coordinates |
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265 // is limited to 21 bits. With 5 bits behind the decimal, this |
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266 // implies that differences in coordaintes can range from 2*SHORT_MIN |
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267 // to 2*SHORT_MAX, giving us efficiently a coordinate system from |
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268 // SHORT_MIN to SHORT_MAX. |
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269 // |
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270 |
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271 // WARNING: It's absolutely critical that the intersect() and isLeftOf() methods use |
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272 // exactly the same algorithm to calulate yi. It's also important to be sure the algorithms |
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273 // are transitive (ie. the conditions below are true for all input data): |
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274 // |
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275 // a.intersect(b) == b.intersect(a) |
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276 // a.isLeftOf(b) != b.isLeftOf(a) |
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277 // |
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278 // This is tricky to get right, so be very careful when changing anything in here! |
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279 |
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280 static inline bool sameSign(qint64 a, qint64 b) { |
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281 return (((qint64) ((quint64) a ^ (quint64) b)) >= 0 ); |
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282 } |
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283 |
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284 bool QTessellatorPrivate::Edge::intersect(const Edge &other, Q27Dot5 *y, bool *det_positive) const |
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285 { |
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286 qint64 a1 = v1->y - v0->y; |
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287 qint64 b1 = v0->x - v1->x; |
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288 |
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289 qint64 a2 = other.v1->y - other.v0->y; |
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290 qint64 b2 = other.v0->x - other.v1->x; |
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291 |
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292 qint64 det = a1 * b2 - a2 * b1; |
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293 if (det == 0) |
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294 return false; |
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295 |
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296 qint64 c1 = qint64(v1->x) * v0->y - qint64(v0->x) * v1->y; |
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297 |
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298 qint64 r3 = a1 * other.v0->x + b1 * other.v0->y + c1; |
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299 qint64 r4 = a1 * other.v1->x + b1 * other.v1->y + c1; |
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300 |
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301 // Check signs of r3 and r4. If both point 3 and point 4 lie on |
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302 // same side of line 1, the line segments do not intersect. |
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303 QDEBUG() << " " << r3 << r4; |
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304 if (r3 != 0 && r4 != 0 && sameSign( r3, r4 )) |
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305 return false; |
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306 |
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307 qint64 c2 = qint64(other.v1->x) * other.v0->y - qint64(other.v0->x) * other.v1->y; |
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308 |
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309 qint64 r1 = a2 * v0->x + b2 * v0->y + c2; |
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310 qint64 r2 = a2 * v1->x + b2 * v1->y + c2; |
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311 |
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312 // Check signs of r1 and r2. If both point 1 and point 2 lie |
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313 // on same side of second line segment, the line segments do not intersect. |
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314 QDEBUG() << " " << r1 << r2; |
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315 if (r1 != 0 && r2 != 0 && sameSign( r1, r2 )) |
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316 return false; |
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317 |
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318 // The det/2 is to get rounding instead of truncating. It |
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319 // is added or subtracted to the numerator, depending upon the |
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320 // sign of the numerator. |
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321 qint64 offset = det < 0 ? -det : det; |
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322 offset >>= 1; |
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323 |
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324 qint64 num = a2 * c1 - a1 * c2; |
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325 *y = ( num < 0 ? num - offset : num + offset ) / det; |
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326 |
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327 *det_positive = (det > 0); |
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328 |
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329 return true; |
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330 } |
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331 |
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332 #undef SAME_SIGNS |
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333 |
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334 bool QTessellatorPrivate::Edge::isLeftOf(const Edge &other, Q27Dot5 y) const |
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335 { |
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336 // QDEBUG() << "isLeftOf" << edge << other.edge << y; |
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337 qint64 a1 = v1->y - v0->y; |
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338 qint64 b1 = v0->x - v1->x; |
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339 qint64 a2 = other.v1->y - other.v0->y; |
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340 qint64 b2 = other.v0->x - other.v1->x; |
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341 |
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342 qint64 c2 = qint64(other.v1->x) * other.v0->y - qint64(other.v0->x) * other.v1->y; |
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343 |
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344 qint64 det = a1 * b2 - a2 * b1; |
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345 if (det == 0) { |
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346 // lines are parallel. Only need to check side of one point |
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347 // fixed ordering for coincident edges |
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348 qint64 r1 = a2 * v0->x + b2 * v0->y + c2; |
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349 // QDEBUG() << "det = 0" << r1; |
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350 if (r1 == 0) |
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351 return edge < other.edge; |
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352 return (r1 < 0); |
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353 } |
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354 |
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355 // not parallel, need to find the y coordinate of the intersection point |
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356 qint64 c1 = qint64(v1->x) * v0->y - qint64(v0->x) * v1->y; |
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357 |
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358 qint64 offset = det < 0 ? -det : det; |
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359 offset >>= 1; |
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360 |
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361 qint64 num = a2 * c1 - a1 * c2; |
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362 qint64 yi = ( num < 0 ? num - offset : num + offset ) / det; |
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363 // QDEBUG() << " num=" << num << "offset=" << offset << "det=" << det; |
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364 |
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365 return ((yi > y) ^ (det < 0)); |
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366 } |
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367 |
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368 static inline bool compareVertex(const QTessellatorPrivate::Vertex *p1, |
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369 const QTessellatorPrivate::Vertex *p2) |
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370 { |
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371 if (p1->y == p2->y) { |
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372 if (p1->x == p2->x) |
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373 return p1 < p2; |
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374 return p1->x < p2->x; |
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375 } |
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376 return p1->y < p2->y; |
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377 } |
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378 |
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379 Q27Dot5 QTessellatorPrivate::Edge::positionAt(Q27Dot5 y) const |
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380 { |
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381 if (y == v0->y) |
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382 return v0->x; |
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383 else if (y == v1->y) |
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384 return v1->x; |
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385 |
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386 qint64 d = v1->x - v0->x; |
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387 return (v0->x + d*(y - v0->y)/(v1->y-v0->y)); |
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388 } |
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389 |
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390 bool QTessellatorPrivate::EdgeSorter::operator() (const Edge *e1, const Edge *e2) |
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391 { |
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392 return e1->isLeftOf(*e2, y); |
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393 } |
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394 |
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395 |
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396 QTessellatorPrivate::Scanline::Scanline() |
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397 { |
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398 edges = 0; |
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399 edge_table = 0; |
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400 old = 0; |
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401 } |
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402 |
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403 void QTessellatorPrivate::Scanline::init(int maxActiveEdges) |
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404 { |
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405 maxActiveEdges *= 2; |
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406 if (!edges || maxActiveEdges > default_alloc) { |
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407 max_edges = maxActiveEdges; |
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408 int s = qMax(maxActiveEdges + 1, default_alloc + 1); |
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409 edges = q_check_ptr((Edge **)realloc(edges, s*sizeof(Edge *))); |
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410 edge_table = q_check_ptr((Edge *)realloc(edge_table, s*sizeof(Edge))); |
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411 old = q_check_ptr((Edge **)realloc(old, s*sizeof(Edge *))); |
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412 } |
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413 size = 0; |
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414 old_size = 0; |
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415 first_unused = 0; |
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416 for (int i = 0; i < maxActiveEdges; ++i) |
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417 edge_table[i].edge = i+1; |
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418 edge_table[maxActiveEdges].edge = -1; |
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419 } |
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420 |
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421 void QTessellatorPrivate::Scanline::done() |
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422 { |
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423 if (max_edges > default_alloc) { |
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424 free(edges); |
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425 free(old); |
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426 free(edge_table); |
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427 edges = 0; |
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428 old = 0; |
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429 edge_table = 0; |
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430 } |
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431 } |
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432 |
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433 QTessellatorPrivate::Scanline::~Scanline() |
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434 { |
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435 free(edges); |
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436 free(old); |
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437 free(edge_table); |
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438 } |
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439 |
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440 int QTessellatorPrivate::Scanline::findEdgePosition(Q27Dot5 x, Q27Dot5 y) const |
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441 { |
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442 int min = 0; |
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443 int max = size - 1; |
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444 while (min < max) { |
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445 int pos = min + ((max - min + 1) >> 1); |
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446 Q27Dot5 ax = edges[pos]->positionAt(y); |
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447 if (ax > x) { |
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448 max = pos - 1; |
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449 } else { |
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450 min = pos; |
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451 } |
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452 } |
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453 return min; |
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454 } |
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455 |
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456 int QTessellatorPrivate::Scanline::findEdgePosition(const Edge &e) const |
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457 { |
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458 // qDebug() << ">> findEdgePosition"; |
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459 int min = 0; |
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460 int max = size; |
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461 while (min < max) { |
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462 int pos = min + ((max - min) >> 1); |
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463 // qDebug() << " " << min << max << pos << edges[pos]->isLeftOf(e, e.y0); |
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464 if (edges[pos]->isLeftOf(e, e.v0->y)) { |
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465 min = pos + 1; |
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466 } else { |
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467 max = pos; |
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468 } |
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469 } |
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470 // qDebug() << "<< findEdgePosition got" << min; |
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471 return min; |
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472 } |
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473 |
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474 int QTessellatorPrivate::Scanline::findEdge(int edge) const |
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475 { |
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476 for (int i = 0; i < size; ++i) { |
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477 int item_edge = edges[i]->edge; |
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478 if (item_edge == edge) |
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479 return i; |
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480 } |
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481 //Q_ASSERT(false); |
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482 return -1; |
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483 } |
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484 |
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485 void QTessellatorPrivate::Scanline::clearMarks() |
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486 { |
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487 for (int i = 0; i < size; ++i) { |
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488 edges[i]->mark = false; |
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489 edges[i]->intersect_left = false; |
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490 edges[i]->intersect_right = false; |
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491 } |
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492 } |
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493 |
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494 void QTessellatorPrivate::Scanline::prepareLine() |
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495 { |
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496 Edge **end = edges + size; |
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497 Edge **e = edges; |
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498 Edge **o = old; |
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499 while (e < end) { |
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500 *o = *e; |
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501 ++o; |
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502 ++e; |
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503 } |
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504 old_size = size; |
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505 } |
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506 |
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507 void QTessellatorPrivate::Scanline::lineDone() |
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508 { |
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509 Edge **end = old + old_size; |
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510 Edge **e = old; |
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511 while (e < end) { |
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512 if ((*e)->free) { |
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513 (*e)->edge = first_unused; |
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514 first_unused = (*e - edge_table); |
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515 } |
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516 ++e; |
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517 } |
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518 } |
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519 |
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520 void QTessellatorPrivate::Scanline::insert(int pos, const Edge &e) |
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521 { |
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522 Edge *edge = edge_table + first_unused; |
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523 first_unused = edge->edge; |
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524 Q_ASSERT(first_unused != -1); |
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525 *edge = e; |
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526 memmove(edges + pos + 1, edges + pos, (size - pos)*sizeof(Edge *)); |
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527 edges[pos] = edge; |
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528 ++size; |
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529 } |
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530 |
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531 void QTessellatorPrivate::Scanline::removeAt(int pos) |
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532 { |
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533 Edge *e = edges[pos]; |
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534 e->free = true; |
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535 --size; |
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536 memmove(edges + pos, edges + pos + 1, (size - pos)*sizeof(Edge *)); |
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537 } |
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538 |
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539 void QTessellatorPrivate::Scanline::markEdges(int pos1, int pos2) |
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540 { |
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541 if (pos2 < pos1) |
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542 return; |
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543 |
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544 for (int i = pos1; i <= pos2; ++i) |
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545 edges[i]->mark = true; |
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546 } |
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547 |
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548 |
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549 QTessellatorPrivate::Vertices::Vertices() |
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550 { |
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551 storage = 0; |
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552 sorted = 0; |
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553 allocated = 0; |
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554 nPoints = 0; |
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555 } |
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556 |
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557 QTessellatorPrivate::Vertices::~Vertices() |
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558 { |
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559 if (storage) { |
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560 free(storage); |
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561 free(sorted); |
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562 } |
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563 } |
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564 |
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565 void QTessellatorPrivate::Vertices::init(int maxVertices) |
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566 { |
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567 if (!storage || maxVertices > allocated) { |
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568 int size = qMax((int)default_alloc, maxVertices); |
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569 storage = q_check_ptr((Vertex *)realloc(storage, size*sizeof(Vertex))); |
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570 sorted = q_check_ptr((Vertex **)realloc(sorted, size*sizeof(Vertex *))); |
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571 allocated = maxVertices; |
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572 } |
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573 } |
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574 |
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575 void QTessellatorPrivate::Vertices::done() |
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576 { |
|
577 if (allocated > default_alloc) { |
|
578 free(storage); |
|
579 free(sorted); |
|
580 storage = 0; |
|
581 sorted = 0; |
|
582 allocated = 0; |
|
583 } |
|
584 } |
|
585 |
|
586 |
|
587 |
|
588 static inline void fillTrapezoid(Q27Dot5 y1, Q27Dot5 y2, int left, int right, |
|
589 const QTessellatorPrivate::Vertices &vertices, |
|
590 QTessellator::Trapezoid *trap) |
|
591 { |
|
592 trap->top = y1; |
|
593 trap->bottom = y2; |
|
594 const QTessellatorPrivate::Vertex *v = vertices[left]; |
|
595 trap->topLeft = v; |
|
596 trap->bottomLeft = vertices.next(v); |
|
597 if (trap->topLeft->y > trap->bottomLeft->y) |
|
598 qSwap(trap->topLeft,trap->bottomLeft); |
|
599 v = vertices[right]; |
|
600 trap->topRight = v; |
|
601 trap->bottomRight = vertices.next(v); |
|
602 if (trap->topRight->y > trap->bottomRight->y) |
|
603 qSwap(trap->topRight, trap->bottomRight); |
|
604 } |
|
605 |
|
606 QRectF QTessellatorPrivate::collectAndSortVertices(const QPointF *points, int *maxActiveEdges) |
|
607 { |
|
608 *maxActiveEdges = 0; |
|
609 Vertex *v = vertices.storage; |
|
610 Vertex **vv = vertices.sorted; |
|
611 |
|
612 qreal xmin(points[0].x()); |
|
613 qreal xmax(points[0].x()); |
|
614 qreal ymin(points[0].y()); |
|
615 qreal ymax(points[0].y()); |
|
616 |
|
617 // collect vertex data |
|
618 Q27Dot5 y_prev = FloatToQ27Dot5(points[vertices.nPoints-1].y()); |
|
619 Q27Dot5 x_next = FloatToQ27Dot5(points[0].x()); |
|
620 Q27Dot5 y_next = FloatToQ27Dot5(points[0].y()); |
|
621 int j = 0; |
|
622 int i = 0; |
|
623 while (i < vertices.nPoints) { |
|
624 Q27Dot5 y_curr = y_next; |
|
625 |
|
626 *vv = v; |
|
627 |
|
628 v->x = x_next; |
|
629 v->y = y_next; |
|
630 v->flags = 0; |
|
631 |
|
632 next_point: |
|
633 |
|
634 xmin = qMin(xmin, points[i+1].x()); |
|
635 xmax = qMax(xmax, points[i+1].x()); |
|
636 ymin = qMin(ymin, points[i+1].y()); |
|
637 ymax = qMax(ymax, points[i+1].y()); |
|
638 |
|
639 y_next = FloatToQ27Dot5(points[i+1].y()); |
|
640 x_next = FloatToQ27Dot5(points[i+1].x()); |
|
641 |
|
642 // skip vertices on top of each other |
|
643 if (v->x == x_next && v->y == y_next) { |
|
644 ++i; |
|
645 if (i < vertices.nPoints) |
|
646 goto next_point; |
|
647 Vertex *v0 = vertices.storage; |
|
648 v0->flags &= ~(LineBeforeStarts|LineBeforeEnds|LineBeforeHorizontal); |
|
649 if (y_prev < y_curr) |
|
650 v0->flags |= LineBeforeEnds; |
|
651 else if (y_prev > y_curr) |
|
652 v0->flags |= LineBeforeStarts; |
|
653 else |
|
654 v0->flags |= LineBeforeHorizontal; |
|
655 if ((v0->flags & (LineBeforeStarts|LineAfterStarts)) |
|
656 && !(v0->flags & (LineAfterEnds|LineBeforeEnds))) |
|
657 *maxActiveEdges += 2; |
|
658 break; |
|
659 } |
|
660 |
|
661 if (y_prev < y_curr) |
|
662 v->flags |= LineBeforeEnds; |
|
663 else if (y_prev > y_curr) |
|
664 v->flags |= LineBeforeStarts; |
|
665 else |
|
666 v->flags |= LineBeforeHorizontal; |
|
667 |
|
668 |
|
669 if (y_curr < y_next) |
|
670 v->flags |= LineAfterStarts; |
|
671 else if (y_curr > y_next) |
|
672 v->flags |= LineAfterEnds; |
|
673 else |
|
674 v->flags |= LineAfterHorizontal; |
|
675 // ### could probably get better limit by looping over sorted list and counting down on ending edges |
|
676 if ((v->flags & (LineBeforeStarts|LineAfterStarts)) |
|
677 && !(v->flags & (LineAfterEnds|LineBeforeEnds))) |
|
678 *maxActiveEdges += 2; |
|
679 y_prev = y_curr; |
|
680 ++v; |
|
681 ++vv; |
|
682 ++j; |
|
683 ++i; |
|
684 } |
|
685 vertices.nPoints = j; |
|
686 |
|
687 QDEBUG() << "maxActiveEdges=" << *maxActiveEdges; |
|
688 vv = vertices.sorted; |
|
689 qSort(vv, vv + vertices.nPoints, compareVertex); |
|
690 |
|
691 return QRectF(xmin, ymin, xmax-xmin, ymax-ymin); |
|
692 } |
|
693 |
|
694 struct QCoincidingEdge { |
|
695 QTessellatorPrivate::Vertex *start; |
|
696 QTessellatorPrivate::Vertex *end; |
|
697 bool used; |
|
698 bool before; |
|
699 |
|
700 inline bool operator<(const QCoincidingEdge &e2) const |
|
701 { |
|
702 return end->y == e2.end->y ? end->x < e2.end->x : end->y < e2.end->y; |
|
703 } |
|
704 }; |
|
705 |
|
706 static void cancelEdges(QCoincidingEdge &e1, QCoincidingEdge &e2) |
|
707 { |
|
708 if (e1.before) { |
|
709 e1.start->flags &= ~(LineBeforeStarts|LineBeforeHorizontal); |
|
710 e1.end->flags &= ~(LineAfterEnds|LineAfterHorizontal); |
|
711 } else { |
|
712 e1.start->flags &= ~(LineAfterStarts|LineAfterHorizontal); |
|
713 e1.end->flags &= ~(LineBeforeEnds|LineBeforeHorizontal); |
|
714 } |
|
715 if (e2.before) { |
|
716 e2.start->flags &= ~(LineBeforeStarts|LineBeforeHorizontal); |
|
717 e2.end->flags &= ~(LineAfterEnds|LineAfterHorizontal); |
|
718 } else { |
|
719 e2.start->flags &= ~(LineAfterStarts|LineAfterHorizontal); |
|
720 e2.end->flags &= ~(LineBeforeEnds|LineBeforeHorizontal); |
|
721 } |
|
722 e1.used = e2.used = true; |
|
723 } |
|
724 |
|
725 void QTessellatorPrivate::cancelCoincidingEdges() |
|
726 { |
|
727 Vertex **vv = vertices.sorted; |
|
728 |
|
729 QCoincidingEdge *tl = 0; |
|
730 int tlSize = 0; |
|
731 |
|
732 for (int i = 0; i < vertices.nPoints - 1; ++i) { |
|
733 Vertex *v = vv[i]; |
|
734 int testListSize = 0; |
|
735 while (i < vertices.nPoints - 1) { |
|
736 Vertex *n = vv[i]; |
|
737 if (v->x != n->x || v->y != n->y) |
|
738 break; |
|
739 |
|
740 if (testListSize > tlSize - 2) { |
|
741 tlSize = qMax(tlSize*2, 16); |
|
742 tl = q_check_ptr((QCoincidingEdge *)realloc(tl, tlSize*sizeof(QCoincidingEdge))); |
|
743 } |
|
744 if (n->flags & (LineBeforeStarts|LineBeforeHorizontal)) { |
|
745 tl[testListSize].start = n; |
|
746 tl[testListSize].end = vertices.prev(n); |
|
747 tl[testListSize].used = false; |
|
748 tl[testListSize].before = true; |
|
749 ++testListSize; |
|
750 } |
|
751 if (n->flags & (LineAfterStarts|LineAfterHorizontal)) { |
|
752 tl[testListSize].start = n; |
|
753 tl[testListSize].end = vertices.next(n); |
|
754 tl[testListSize].used = false; |
|
755 tl[testListSize].before = false; |
|
756 ++testListSize; |
|
757 } |
|
758 ++i; |
|
759 } |
|
760 if (!testListSize) |
|
761 continue; |
|
762 |
|
763 qSort(tl, tl + testListSize); |
|
764 |
|
765 for (int j = 0; j < testListSize; ++j) { |
|
766 if (tl[j].used) |
|
767 continue; |
|
768 |
|
769 for (int k = j + 1; k < testListSize; ++k) { |
|
770 if (tl[j].end->x != tl[k].end->x |
|
771 || tl[j].end->y != tl[k].end->y |
|
772 || tl[k].used) |
|
773 break; |
|
774 |
|
775 if (!winding || tl[j].before != tl[k].before) { |
|
776 cancelEdges(tl[j], tl[k]); |
|
777 break; |
|
778 } |
|
779 ++k; |
|
780 } |
|
781 ++j; |
|
782 } |
|
783 } |
|
784 free(tl); |
|
785 } |
|
786 |
|
787 |
|
788 void QTessellatorPrivate::emitEdges(QTessellator *tessellator) |
|
789 { |
|
790 //QDEBUG() << "TRAPS:"; |
|
791 if (!scanline.old_size) |
|
792 return; |
|
793 |
|
794 // emit edges |
|
795 if (winding) { |
|
796 // winding fill rule |
|
797 int w = 0; |
|
798 |
|
799 scanline.old[0]->y_left = y; |
|
800 |
|
801 for (int i = 0; i < scanline.old_size - 1; ++i) { |
|
802 Edge *left = scanline.old[i]; |
|
803 Edge *right = scanline.old[i+1]; |
|
804 w += left->winding; |
|
805 // qDebug() << "i=" << i << "edge->winding=" << left->winding << "winding=" << winding; |
|
806 if (w == 0) { |
|
807 left->y_right = y; |
|
808 right->y_left = y; |
|
809 } else if (!emit_clever || left->mark || right->mark) { |
|
810 Q27Dot5 top = qMax(left->y_right, right->y_left); |
|
811 if (top != y) { |
|
812 QTessellator::Trapezoid trap; |
|
813 fillTrapezoid(top, y, left->edge, right->edge, vertices, &trap); |
|
814 tessellator->addTrap(trap); |
|
815 // QDEBUG() << " top=" << Q27Dot5ToDouble(top) << "left=" << left->edge << "right=" << right->edge; |
|
816 } |
|
817 right->y_left = y; |
|
818 left->y_right = y; |
|
819 } |
|
820 left->mark = false; |
|
821 } |
|
822 if (scanline.old[scanline.old_size - 1]->mark) { |
|
823 scanline.old[scanline.old_size - 1]->y_right = y; |
|
824 scanline.old[scanline.old_size - 1]->mark = false; |
|
825 } |
|
826 } else { |
|
827 // odd-even fill rule |
|
828 for (int i = 0; i < scanline.old_size; i += 2) { |
|
829 Edge *left = scanline.old[i]; |
|
830 Edge *right = scanline.old[i+1]; |
|
831 if (!emit_clever || left->mark || right->mark) { |
|
832 Q27Dot5 top = qMax(left->y_right, right->y_left); |
|
833 if (top != y) { |
|
834 QTessellator::Trapezoid trap; |
|
835 fillTrapezoid(top, y, left->edge, right->edge, vertices, &trap); |
|
836 tessellator->addTrap(trap); |
|
837 } |
|
838 // QDEBUG() << " top=" << Q27Dot5ToDouble(top) << "left=" << left->edge << "right=" << right->edge; |
|
839 left->y_left = y; |
|
840 left->y_right = y; |
|
841 right->y_left = y; |
|
842 right->y_right = y; |
|
843 left->mark = right->mark = false; |
|
844 } |
|
845 } |
|
846 } |
|
847 } |
|
848 |
|
849 |
|
850 void QTessellatorPrivate::processIntersections() |
|
851 { |
|
852 QDEBUG() << "PROCESS INTERSECTIONS"; |
|
853 // process intersections |
|
854 while (!intersections.isEmpty()) { |
|
855 Intersections::iterator it = intersections.begin(); |
|
856 if (it.key().y != y) |
|
857 break; |
|
858 |
|
859 // swap edges |
|
860 QDEBUG() << " swapping intersecting edges "; |
|
861 int min = scanline.size; |
|
862 int max = 0; |
|
863 Q27Dot5 xmin = INT_MAX; |
|
864 Q27Dot5 xmax = INT_MIN; |
|
865 int num = 0; |
|
866 while (1) { |
|
867 const Intersection &i = it.key(); |
|
868 int next = it->next; |
|
869 |
|
870 int edgePos = scanline.findEdge(i.edge); |
|
871 if (edgePos >= 0) { |
|
872 ++num; |
|
873 min = qMin(edgePos, min); |
|
874 max = qMax(edgePos, max); |
|
875 Edge *edge = scanline.edges[edgePos]; |
|
876 xmin = qMin(xmin, edge->positionAt(y)); |
|
877 xmax = qMax(xmax, edge->positionAt(y)); |
|
878 } |
|
879 Intersection key; |
|
880 key.y = y; |
|
881 key.edge = next; |
|
882 it = intersections.find(key); |
|
883 intersections.remove(i); |
|
884 if (it == intersections.end()) |
|
885 break; |
|
886 } |
|
887 if (num < 2) |
|
888 continue; |
|
889 |
|
890 Q_ASSERT(min != max); |
|
891 QDEBUG() << "sorting between" << min << "and" << max << "xpos=" << xmin << xmax; |
|
892 while (min > 0 && scanline.edges[min - 1]->positionAt(y) >= xmin) { |
|
893 QDEBUG() << " adding edge on left"; |
|
894 --min; |
|
895 } |
|
896 while (max < scanline.size - 1 && scanline.edges[max + 1]->positionAt(y) <= xmax) { |
|
897 QDEBUG() << " adding edge on right"; |
|
898 ++max; |
|
899 } |
|
900 |
|
901 qSort(scanline.edges + min, scanline.edges + max + 1, EdgeSorter(y)); |
|
902 #ifdef DEBUG |
|
903 for (int i = min; i <= max; ++i) |
|
904 QDEBUG() << " " << scanline.edges[i]->edge << "at pos" << i; |
|
905 #endif |
|
906 for (int i = min; i <= max; ++i) { |
|
907 Edge *edge = scanline.edges[i]; |
|
908 edge->intersect_left = true; |
|
909 edge->intersect_right = true; |
|
910 edge->mark = true; |
|
911 } |
|
912 } |
|
913 } |
|
914 |
|
915 void QTessellatorPrivate::removeEdges() |
|
916 { |
|
917 int cv = currentVertex; |
|
918 while (cv < vertices.nPoints) { |
|
919 const Vertex *v = vertices.sorted[cv]; |
|
920 if (v->y > y) |
|
921 break; |
|
922 if (v->flags & LineBeforeEnds) { |
|
923 QDEBUG() << " removing edge" << vertices.prevPos(v); |
|
924 int pos = scanline.findEdge(vertices.prevPos(v)); |
|
925 if (pos == -1) |
|
926 continue; |
|
927 scanline.edges[pos]->mark = true; |
|
928 if (pos > 0) |
|
929 scanline.edges[pos - 1]->intersect_right = true; |
|
930 if (pos < scanline.size - 1) |
|
931 scanline.edges[pos + 1]->intersect_left = true; |
|
932 scanline.removeAt(pos); |
|
933 } |
|
934 if (v->flags & LineAfterEnds) { |
|
935 QDEBUG() << " removing edge" << vertices.position(v); |
|
936 int pos = scanline.findEdge(vertices.position(v)); |
|
937 if (pos == -1) |
|
938 continue; |
|
939 scanline.edges[pos]->mark = true; |
|
940 if (pos > 0) |
|
941 scanline.edges[pos - 1]->intersect_right = true; |
|
942 if (pos < scanline.size - 1) |
|
943 scanline.edges[pos + 1]->intersect_left = true; |
|
944 scanline.removeAt(pos); |
|
945 } |
|
946 ++cv; |
|
947 } |
|
948 } |
|
949 |
|
950 void QTessellatorPrivate::addEdges() |
|
951 { |
|
952 while (currentVertex < vertices.nPoints) { |
|
953 const Vertex *v = vertices.sorted[currentVertex]; |
|
954 if (v->y > y) |
|
955 break; |
|
956 if (v->flags & LineBeforeStarts) { |
|
957 // add new edge |
|
958 int start = vertices.prevPos(v); |
|
959 Edge e(vertices, start); |
|
960 int pos = scanline.findEdgePosition(e); |
|
961 QDEBUG() << " adding edge" << start << "at position" << pos; |
|
962 scanline.insert(pos, e); |
|
963 if (!mark_clever || !(v->flags & LineAfterEnds)) { |
|
964 if (pos > 0) |
|
965 scanline.edges[pos - 1]->mark = true; |
|
966 if (pos < scanline.size - 1) |
|
967 scanline.edges[pos + 1]->mark = true; |
|
968 } |
|
969 } |
|
970 if (v->flags & LineAfterStarts) { |
|
971 Edge e(vertices, vertices.position(v)); |
|
972 int pos = scanline.findEdgePosition(e); |
|
973 QDEBUG() << " adding edge" << vertices.position(v) << "at position" << pos; |
|
974 scanline.insert(pos, e); |
|
975 if (!mark_clever || !(v->flags & LineBeforeEnds)) { |
|
976 if (pos > 0) |
|
977 scanline.edges[pos - 1]->mark = true; |
|
978 if (pos < scanline.size - 1) |
|
979 scanline.edges[pos + 1]->mark = true; |
|
980 } |
|
981 } |
|
982 if (v->flags & LineAfterHorizontal) { |
|
983 int pos1 = scanline.findEdgePosition(v->x, v->y); |
|
984 const Vertex *next = vertices.next(v); |
|
985 Q_ASSERT(v->y == next->y); |
|
986 int pos2 = scanline.findEdgePosition(next->x, next->y); |
|
987 if (pos2 < pos1) |
|
988 qSwap(pos1, pos2); |
|
989 if (pos1 > 0) |
|
990 --pos1; |
|
991 if (pos2 == scanline.size) |
|
992 --pos2; |
|
993 //QDEBUG() << "marking horizontal edge from " << pos1 << "to" << pos2; |
|
994 scanline.markEdges(pos1, pos2); |
|
995 } |
|
996 ++currentVertex; |
|
997 } |
|
998 } |
|
999 |
|
1000 #ifdef DEBUG |
|
1001 static void checkLinkChain(const QTessellatorPrivate::Intersections &intersections, |
|
1002 QTessellatorPrivate::Intersection i) |
|
1003 { |
|
1004 // qDebug() << " Link chain: "; |
|
1005 int end = i.edge; |
|
1006 while (1) { |
|
1007 QTessellatorPrivate::IntersectionLink l = intersections.value(i); |
|
1008 // qDebug() << " " << i.edge << "next=" << l.next << "prev=" << l.prev; |
|
1009 if (l.next == end) |
|
1010 break; |
|
1011 Q_ASSERT(l.next != -1); |
|
1012 Q_ASSERT(l.prev != -1); |
|
1013 |
|
1014 QTessellatorPrivate::Intersection i2 = i; |
|
1015 i2.edge = l.next; |
|
1016 QTessellatorPrivate::IntersectionLink l2 = intersections.value(i2); |
|
1017 |
|
1018 Q_ASSERT(l2.next != -1); |
|
1019 Q_ASSERT(l2.prev != -1); |
|
1020 Q_ASSERT(l.next == i2.edge); |
|
1021 Q_ASSERT(l2.prev == i.edge); |
|
1022 i = i2; |
|
1023 } |
|
1024 } |
|
1025 #endif |
|
1026 |
|
1027 bool QTessellatorPrivate::edgeInChain(Intersection i, int edge) |
|
1028 { |
|
1029 int end = i.edge; |
|
1030 while (1) { |
|
1031 if (i.edge == edge) |
|
1032 return true; |
|
1033 IntersectionLink l = intersections.value(i); |
|
1034 if (l.next == end) |
|
1035 break; |
|
1036 Q_ASSERT(l.next != -1); |
|
1037 Q_ASSERT(l.prev != -1); |
|
1038 |
|
1039 Intersection i2 = i; |
|
1040 i2.edge = l.next; |
|
1041 |
|
1042 #ifndef QT_NO_DEBUG |
|
1043 IntersectionLink l2 = intersections.value(i2); |
|
1044 Q_ASSERT(l2.next != -1); |
|
1045 Q_ASSERT(l2.prev != -1); |
|
1046 Q_ASSERT(l.next == i2.edge); |
|
1047 Q_ASSERT(l2.prev == i.edge); |
|
1048 #endif |
|
1049 i = i2; |
|
1050 } |
|
1051 return false; |
|
1052 } |
|
1053 |
|
1054 |
|
1055 void QTessellatorPrivate::addIntersection(const Edge *e1, const Edge *e2) |
|
1056 { |
|
1057 const IntersectionLink emptyLink = {-1, -1}; |
|
1058 |
|
1059 int next = vertices.nextPos(vertices[e1->edge]); |
|
1060 if (e2->edge == next) |
|
1061 return; |
|
1062 int prev = vertices.prevPos(vertices[e1->edge]); |
|
1063 if (e2->edge == prev) |
|
1064 return; |
|
1065 |
|
1066 Q27Dot5 yi; |
|
1067 bool det_positive; |
|
1068 bool isect = e1->intersect(*e2, &yi, &det_positive); |
|
1069 QDEBUG("checking edges %d and %d", e1->edge, e2->edge); |
|
1070 if (!isect) { |
|
1071 QDEBUG() << " no intersection"; |
|
1072 return; |
|
1073 } |
|
1074 |
|
1075 // don't emit an intersection if it's at the start of a line segment or above us |
|
1076 if (yi <= y) { |
|
1077 if (!det_positive) |
|
1078 return; |
|
1079 QDEBUG() << " ----->>>>>> WRONG ORDER!"; |
|
1080 yi = y; |
|
1081 } |
|
1082 QDEBUG() << " between edges " << e1->edge << "and" << e2->edge << "at point (" |
|
1083 << Q27Dot5ToDouble(yi) << ')'; |
|
1084 |
|
1085 Intersection i1; |
|
1086 i1.y = yi; |
|
1087 i1.edge = e1->edge; |
|
1088 IntersectionLink link1 = intersections.value(i1, emptyLink); |
|
1089 Intersection i2; |
|
1090 i2.y = yi; |
|
1091 i2.edge = e2->edge; |
|
1092 IntersectionLink link2 = intersections.value(i2, emptyLink); |
|
1093 |
|
1094 // new pair of edges |
|
1095 if (link1.next == -1 && link2.next == -1) { |
|
1096 link1.next = link1.prev = i2.edge; |
|
1097 link2.next = link2.prev = i1.edge; |
|
1098 } else if (link1.next == i2.edge || link1.prev == i2.edge |
|
1099 || link2.next == i1.edge || link2.prev == i1.edge) { |
|
1100 #ifdef DEBUG |
|
1101 checkLinkChain(intersections, i1); |
|
1102 checkLinkChain(intersections, i2); |
|
1103 Q_ASSERT(edgeInChain(i1, i2.edge)); |
|
1104 #endif |
|
1105 return; |
|
1106 } else if (link1.next == -1 || link2.next == -1) { |
|
1107 if (link2.next == -1) { |
|
1108 qSwap(i1, i2); |
|
1109 qSwap(link1, link2); |
|
1110 } |
|
1111 Q_ASSERT(link1.next == -1); |
|
1112 #ifdef DEBUG |
|
1113 checkLinkChain(intersections, i2); |
|
1114 #endif |
|
1115 // only i2 in list |
|
1116 link1.next = i2.edge; |
|
1117 link1.prev = link2.prev; |
|
1118 link2.prev = i1.edge; |
|
1119 Intersection other; |
|
1120 other.y = yi; |
|
1121 other.edge = link1.prev; |
|
1122 IntersectionLink link = intersections.value(other, emptyLink); |
|
1123 Q_ASSERT(link.next == i2.edge); |
|
1124 Q_ASSERT(link.prev != -1); |
|
1125 link.next = i1.edge; |
|
1126 intersections.insert(other, link); |
|
1127 } else { |
|
1128 bool connected = edgeInChain(i1, i2.edge); |
|
1129 if (connected) |
|
1130 return; |
|
1131 #ifdef DEBUG |
|
1132 checkLinkChain(intersections, i1); |
|
1133 checkLinkChain(intersections, i2); |
|
1134 #endif |
|
1135 // both already in some list. Have to make sure they are connected |
|
1136 // this can be done by cutting open the ring(s) after the two eges and |
|
1137 // connecting them again |
|
1138 Intersection other1; |
|
1139 other1.y = yi; |
|
1140 other1.edge = link1.next; |
|
1141 IntersectionLink linko1 = intersections.value(other1, emptyLink); |
|
1142 Intersection other2; |
|
1143 other2.y = yi; |
|
1144 other2.edge = link2.next; |
|
1145 IntersectionLink linko2 = intersections.value(other2, emptyLink); |
|
1146 |
|
1147 linko1.prev = i2.edge; |
|
1148 link2.next = other1.edge; |
|
1149 |
|
1150 linko2.prev = i1.edge; |
|
1151 link1.next = other2.edge; |
|
1152 intersections.insert(other1, linko1); |
|
1153 intersections.insert(other2, linko2); |
|
1154 } |
|
1155 intersections.insert(i1, link1); |
|
1156 intersections.insert(i2, link2); |
|
1157 #ifdef DEBUG |
|
1158 checkLinkChain(intersections, i1); |
|
1159 checkLinkChain(intersections, i2); |
|
1160 Q_ASSERT(edgeInChain(i1, i2.edge)); |
|
1161 #endif |
|
1162 return; |
|
1163 |
|
1164 } |
|
1165 |
|
1166 |
|
1167 void QTessellatorPrivate::addIntersections() |
|
1168 { |
|
1169 if (scanline.size) { |
|
1170 QDEBUG() << "INTERSECTIONS"; |
|
1171 // check marked edges for intersections |
|
1172 #ifdef DEBUG |
|
1173 for (int i = 0; i < scanline.size; ++i) { |
|
1174 Edge *e = scanline.edges[i]; |
|
1175 QDEBUG() << " " << i << e->edge << "isect=(" << e->intersect_left << e->intersect_right |
|
1176 << ')'; |
|
1177 } |
|
1178 #endif |
|
1179 |
|
1180 for (int i = 0; i < scanline.size - 1; ++i) { |
|
1181 Edge *e1 = scanline.edges[i]; |
|
1182 Edge *e2 = scanline.edges[i + 1]; |
|
1183 // check for intersection |
|
1184 if (e1->intersect_right || e2->intersect_left) |
|
1185 addIntersection(e1, e2); |
|
1186 } |
|
1187 } |
|
1188 #if 0 |
|
1189 if (intersections.constBegin().key().y == y) { |
|
1190 QDEBUG() << "----------------> intersection on same line"; |
|
1191 scanline.clearMarks(); |
|
1192 scanline.processIntersections(y, &intersections); |
|
1193 goto redo; |
|
1194 } |
|
1195 #endif |
|
1196 } |
|
1197 |
|
1198 |
|
1199 QTessellator::QTessellator() |
|
1200 { |
|
1201 d = new QTessellatorPrivate; |
|
1202 } |
|
1203 |
|
1204 QTessellator::~QTessellator() |
|
1205 { |
|
1206 delete d; |
|
1207 } |
|
1208 |
|
1209 void QTessellator::setWinding(bool w) |
|
1210 { |
|
1211 d->winding = w; |
|
1212 } |
|
1213 |
|
1214 |
|
1215 QRectF QTessellator::tessellate(const QPointF *points, int nPoints) |
|
1216 { |
|
1217 Q_ASSERT(points[0] == points[nPoints-1]); |
|
1218 --nPoints; |
|
1219 |
|
1220 #ifdef DEBUG |
|
1221 QDEBUG()<< "POINTS:"; |
|
1222 for (int i = 0; i < nPoints; ++i) { |
|
1223 QDEBUG() << points[i]; |
|
1224 } |
|
1225 #endif |
|
1226 |
|
1227 // collect edges and calculate bounds |
|
1228 d->vertices.nPoints = nPoints; |
|
1229 d->vertices.init(nPoints); |
|
1230 |
|
1231 int maxActiveEdges = 0; |
|
1232 QRectF br = d->collectAndSortVertices(points, &maxActiveEdges); |
|
1233 d->cancelCoincidingEdges(); |
|
1234 |
|
1235 #ifdef DEBUG |
|
1236 QDEBUG() << "nPoints = " << nPoints << "using " << d->vertices.nPoints; |
|
1237 QDEBUG()<< "VERTICES:"; |
|
1238 for (int i = 0; i < d->vertices.nPoints; ++i) { |
|
1239 QDEBUG() << " " << i << ": " |
|
1240 << "point=" << d->vertices.position(d->vertices.sorted[i]) |
|
1241 << "flags=" << d->vertices.sorted[i]->flags |
|
1242 << "pos=(" << Q27Dot5ToDouble(d->vertices.sorted[i]->x) << '/' |
|
1243 << Q27Dot5ToDouble(d->vertices.sorted[i]->y) << ')'; |
|
1244 } |
|
1245 #endif |
|
1246 |
|
1247 d->scanline.init(maxActiveEdges); |
|
1248 d->y = INT_MIN/256; |
|
1249 d->currentVertex = 0; |
|
1250 |
|
1251 while (d->currentVertex < d->vertices.nPoints) { |
|
1252 d->scanline.clearMarks(); |
|
1253 |
|
1254 d->y = d->vertices.sorted[d->currentVertex]->y; |
|
1255 if (!d->intersections.isEmpty()) |
|
1256 d->y = qMin(d->y, d->intersections.constBegin().key().y); |
|
1257 |
|
1258 QDEBUG()<< "===== SCANLINE: y =" << Q27Dot5ToDouble(d->y) << " ====="; |
|
1259 |
|
1260 d->scanline.prepareLine(); |
|
1261 d->processIntersections(); |
|
1262 d->removeEdges(); |
|
1263 d->addEdges(); |
|
1264 d->addIntersections(); |
|
1265 d->emitEdges(this); |
|
1266 d->scanline.lineDone(); |
|
1267 |
|
1268 #ifdef DEBUG |
|
1269 QDEBUG()<< "===== edges:"; |
|
1270 for (int i = 0; i < d->scanline.size; ++i) { |
|
1271 QDEBUG() << " " << d->scanline.edges[i]->edge |
|
1272 << "p0= (" << Q27Dot5ToDouble(d->scanline.edges[i]->v0->x) |
|
1273 << '/' << Q27Dot5ToDouble(d->scanline.edges[i]->v0->y) |
|
1274 << ") p1= (" << Q27Dot5ToDouble(d->scanline.edges[i]->v1->x) |
|
1275 << '/' << Q27Dot5ToDouble(d->scanline.edges[i]->v1->y) << ')' |
|
1276 << "x=" << Q27Dot5ToDouble(d->scanline.edges[i]->positionAt(d->y)) |
|
1277 << "isLeftOfNext=" |
|
1278 << ((i < d->scanline.size - 1) |
|
1279 ? d->scanline.edges[i]->isLeftOf(*d->scanline.edges[i+1], d->y) |
|
1280 : true); |
|
1281 } |
|
1282 #endif |
|
1283 } |
|
1284 |
|
1285 d->scanline.done(); |
|
1286 d->intersections.clear(); |
|
1287 return br; |
|
1288 } |
|
1289 |
|
1290 // tessellates the given convex polygon |
|
1291 void QTessellator::tessellateConvex(const QPointF *points, int nPoints) |
|
1292 { |
|
1293 Q_ASSERT(points[0] == points[nPoints-1]); |
|
1294 --nPoints; |
|
1295 |
|
1296 d->vertices.nPoints = nPoints; |
|
1297 d->vertices.init(nPoints); |
|
1298 |
|
1299 for (int i = 0; i < nPoints; ++i) { |
|
1300 d->vertices[i]->x = FloatToQ27Dot5(points[i].x()); |
|
1301 d->vertices[i]->y = FloatToQ27Dot5(points[i].y()); |
|
1302 } |
|
1303 |
|
1304 int left = 0, right = 0; |
|
1305 |
|
1306 int top = 0; |
|
1307 for (int i = 1; i < nPoints; ++i) { |
|
1308 if (d->vertices[i]->y < d->vertices[top]->y) |
|
1309 top = i; |
|
1310 } |
|
1311 |
|
1312 left = (top + nPoints - 1) % nPoints; |
|
1313 right = (top + 1) % nPoints; |
|
1314 |
|
1315 while (d->vertices[left]->x == d->vertices[top]->x && d->vertices[left]->y == d->vertices[top]->y && left != right) |
|
1316 left = (left + nPoints - 1) % nPoints; |
|
1317 |
|
1318 while (d->vertices[right]->x == d->vertices[top]->x && d->vertices[right]->y == d->vertices[top]->y && left != right) |
|
1319 right = (right + 1) % nPoints; |
|
1320 |
|
1321 if (left == right) |
|
1322 return; |
|
1323 |
|
1324 int dir = 1; |
|
1325 |
|
1326 Vertex dLeft = { d->vertices[top]->x - d->vertices[left]->x, |
|
1327 d->vertices[top]->y - d->vertices[left]->y }; |
|
1328 |
|
1329 Vertex dRight = { d->vertices[right]->x - d->vertices[top]->x, |
|
1330 d->vertices[right]->y - d->vertices[top]->y }; |
|
1331 |
|
1332 Q27Dot5 cross = dLeft.x * dRight.y - dLeft.y * dRight.x; |
|
1333 |
|
1334 // flip direction if polygon is clockwise |
|
1335 if (cross < 0 || (cross == 0 && dLeft.x > 0)) { |
|
1336 qSwap(left, right); |
|
1337 dir = -1; |
|
1338 } |
|
1339 |
|
1340 Vertex *lastLeft = d->vertices[top]; |
|
1341 Vertex *lastRight = d->vertices[top]; |
|
1342 |
|
1343 QTessellator::Trapezoid trap; |
|
1344 |
|
1345 while (lastLeft->y == d->vertices[left]->y && left != right) { |
|
1346 lastLeft = d->vertices[left]; |
|
1347 left = (left + nPoints - dir) % nPoints; |
|
1348 } |
|
1349 |
|
1350 while (lastRight->y == d->vertices[right]->y && left != right) { |
|
1351 lastRight = d->vertices[right]; |
|
1352 right = (right + nPoints + dir) % nPoints; |
|
1353 } |
|
1354 |
|
1355 while (true) { |
|
1356 trap.top = qMax(lastRight->y, lastLeft->y); |
|
1357 trap.bottom = qMin(d->vertices[left]->y, d->vertices[right]->y); |
|
1358 trap.topLeft = lastLeft; |
|
1359 trap.topRight = lastRight; |
|
1360 trap.bottomLeft = d->vertices[left]; |
|
1361 trap.bottomRight = d->vertices[right]; |
|
1362 |
|
1363 if (trap.bottom > trap.top) |
|
1364 addTrap(trap); |
|
1365 |
|
1366 if (left == right) |
|
1367 break; |
|
1368 |
|
1369 if (d->vertices[right]->y < d->vertices[left]->y) { |
|
1370 do { |
|
1371 lastRight = d->vertices[right]; |
|
1372 right = (right + nPoints + dir) % nPoints; |
|
1373 } |
|
1374 while (lastRight->y == d->vertices[right]->y && left != right); |
|
1375 } else { |
|
1376 do { |
|
1377 lastLeft = d->vertices[left]; |
|
1378 left = (left + nPoints - dir) % nPoints; |
|
1379 } |
|
1380 while (lastLeft->y == d->vertices[left]->y && left != right); |
|
1381 } |
|
1382 } |
|
1383 } |
|
1384 |
|
1385 // tessellates the stroke of the line from a_ to b_ with the given width and a flat cap |
|
1386 void QTessellator::tessellateRect(const QPointF &a_, const QPointF &b_, qreal width) |
|
1387 { |
|
1388 Vertex a = { FloatToQ27Dot5(a_.x()), FloatToQ27Dot5(a_.y()) }; |
|
1389 Vertex b = { FloatToQ27Dot5(b_.x()), FloatToQ27Dot5(b_.y()) }; |
|
1390 |
|
1391 QPointF pa = a_, pb = b_; |
|
1392 |
|
1393 if (a.y > b.y) { |
|
1394 qSwap(a, b); |
|
1395 qSwap(pa, pb); |
|
1396 } |
|
1397 |
|
1398 Vertex delta = { b.x - a.x, b.y - a.y }; |
|
1399 |
|
1400 if (delta.x == 0 && delta.y == 0) |
|
1401 return; |
|
1402 |
|
1403 qreal hw = 0.5 * width; |
|
1404 |
|
1405 if (delta.x == 0) { |
|
1406 Q27Dot5 halfWidth = FloatToQ27Dot5(hw); |
|
1407 |
|
1408 if (halfWidth == 0) |
|
1409 return; |
|
1410 |
|
1411 Vertex topLeft = { a.x - halfWidth, a.y }; |
|
1412 Vertex topRight = { a.x + halfWidth, a.y }; |
|
1413 Vertex bottomLeft = { a.x - halfWidth, b.y }; |
|
1414 Vertex bottomRight = { a.x + halfWidth, b.y }; |
|
1415 |
|
1416 QTessellator::Trapezoid trap = { topLeft.y, bottomLeft.y, &topLeft, &bottomLeft, &topRight, &bottomRight }; |
|
1417 addTrap(trap); |
|
1418 } else if (delta.y == 0) { |
|
1419 Q27Dot5 halfWidth = FloatToQ27Dot5(hw); |
|
1420 |
|
1421 if (halfWidth == 0) |
|
1422 return; |
|
1423 |
|
1424 if (a.x > b.x) |
|
1425 qSwap(a.x, b.x); |
|
1426 |
|
1427 Vertex topLeft = { a.x, a.y - halfWidth }; |
|
1428 Vertex topRight = { b.x, a.y - halfWidth }; |
|
1429 Vertex bottomLeft = { a.x, a.y + halfWidth }; |
|
1430 Vertex bottomRight = { b.x, a.y + halfWidth }; |
|
1431 |
|
1432 QTessellator::Trapezoid trap = { topLeft.y, bottomLeft.y, &topLeft, &bottomLeft, &topRight, &bottomRight }; |
|
1433 addTrap(trap); |
|
1434 } else { |
|
1435 QPointF perp(pb.y() - pa.y(), pa.x() - pb.x()); |
|
1436 qreal length = qSqrt(perp.x() * perp.x() + perp.y() * perp.y()); |
|
1437 |
|
1438 if (qFuzzyIsNull(length)) |
|
1439 return; |
|
1440 |
|
1441 // need the half of the width |
|
1442 perp *= hw / length; |
|
1443 |
|
1444 QPointF pta = pa + perp; |
|
1445 QPointF ptb = pa - perp; |
|
1446 QPointF ptc = pb - perp; |
|
1447 QPointF ptd = pb + perp; |
|
1448 |
|
1449 Vertex ta = { FloatToQ27Dot5(pta.x()), FloatToQ27Dot5(pta.y()) }; |
|
1450 Vertex tb = { FloatToQ27Dot5(ptb.x()), FloatToQ27Dot5(ptb.y()) }; |
|
1451 Vertex tc = { FloatToQ27Dot5(ptc.x()), FloatToQ27Dot5(ptc.y()) }; |
|
1452 Vertex td = { FloatToQ27Dot5(ptd.x()), FloatToQ27Dot5(ptd.y()) }; |
|
1453 |
|
1454 if (ta.y < tb.y) { |
|
1455 if (tb.y < td.y) { |
|
1456 QTessellator::Trapezoid top = { ta.y, tb.y, &ta, &tb, &ta, &td }; |
|
1457 QTessellator::Trapezoid bottom = { td.y, tc.y, &tb, &tc, &td, &tc }; |
|
1458 addTrap(top); |
|
1459 addTrap(bottom); |
|
1460 |
|
1461 QTessellator::Trapezoid middle = { tb.y, td.y, &tb, &tc, &ta, &td }; |
|
1462 addTrap(middle); |
|
1463 } else { |
|
1464 QTessellator::Trapezoid top = { ta.y, td.y, &ta, &tb, &ta, &td }; |
|
1465 QTessellator::Trapezoid bottom = { tb.y, tc.y, &tb, &tc, &td, &tc }; |
|
1466 addTrap(top); |
|
1467 addTrap(bottom); |
|
1468 |
|
1469 if (tb.y != td.y) { |
|
1470 QTessellator::Trapezoid middle = { td.y, tb.y, &ta, &tb, &td, &tc }; |
|
1471 addTrap(middle); |
|
1472 } |
|
1473 } |
|
1474 } else { |
|
1475 if (ta.y < tc.y) { |
|
1476 QTessellator::Trapezoid top = { tb.y, ta.y, &tb, &tc, &tb, &ta }; |
|
1477 QTessellator::Trapezoid bottom = { tc.y, td.y, &tc, &td, &ta, &td }; |
|
1478 addTrap(top); |
|
1479 addTrap(bottom); |
|
1480 |
|
1481 QTessellator::Trapezoid middle = { ta.y, tc.y, &tb, &tc, &ta, &td }; |
|
1482 addTrap(middle); |
|
1483 } else { |
|
1484 QTessellator::Trapezoid top = { tb.y, tc.y, &tb, &tc, &tb, &ta }; |
|
1485 QTessellator::Trapezoid bottom = { ta.y, td.y, &tc, &td, &ta, &td }; |
|
1486 addTrap(top); |
|
1487 addTrap(bottom); |
|
1488 |
|
1489 if (ta.y != tc.y) { |
|
1490 QTessellator::Trapezoid middle = { tc.y, ta.y, &tc, &td, &tb, &ta }; |
|
1491 addTrap(middle); |
|
1492 } |
|
1493 } |
|
1494 } |
|
1495 } |
|
1496 } |
|
1497 |
|
1498 QT_END_NAMESPACE |