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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtNetwork module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #include "qlocalserver.h" |
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43 #include "qlocalserver_p.h" |
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44 #include "qlocalsocket.h" |
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45 |
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46 QT_BEGIN_NAMESPACE |
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47 |
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48 #ifndef QT_NO_LOCALSERVER |
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49 |
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50 /*! |
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51 \class QLocalServer |
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52 \since 4.4 |
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53 |
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54 \brief The QLocalServer class provides a local socket based server. |
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55 |
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56 This class makes it possible to accept incoming local socket |
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57 connections. |
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58 |
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59 Call listen() to have the server start listening |
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60 for incoming connections on a specified key. The |
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61 newConnection() signal is then emitted each time a client |
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62 connects to the server. |
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63 |
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64 Call nextPendingConnection() to accept the pending connection |
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65 as a connected QLocalSocket. The function returns a pointer to a |
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66 QLocalSocket that can be used for communicating with the client. |
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67 |
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68 If an error occurs, serverError() returns the type of error, and |
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69 errorString() can be called to get a human readable description |
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70 of what happened. |
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71 |
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72 When listening for connections, the name which the server is |
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73 listening on is available through serverName(). |
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74 |
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75 Calling close() makes QLocalServer stop listening for incoming connections. |
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76 |
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77 Although QLocalServer is designed for use with an event loop, it's possible |
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78 to use it without one. In that case, you must use waitForNewConnection(), |
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79 which blocks until either a connection is available or a timeout expires. |
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80 |
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81 \sa QLocalSocket, QTcpServer |
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82 */ |
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83 |
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84 /*! |
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85 Create a new local socket server with the given \a parent. |
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86 |
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87 \sa listen() |
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88 */ |
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89 QLocalServer::QLocalServer(QObject *parent) |
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90 : QObject(*new QLocalServerPrivate, parent) |
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91 { |
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92 Q_D(QLocalServer); |
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93 d->init(); |
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94 } |
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95 |
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96 /*! |
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97 Destroys the QLocalServer object. If the server is listening for |
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98 connections, it is automatically closed. |
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99 |
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100 Any client QLocalSockets that are still connected must either |
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101 disconnect or be reparented before the server is deleted. |
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102 |
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103 \sa close() |
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104 */ |
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105 QLocalServer::~QLocalServer() |
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106 { |
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107 if (isListening()) |
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108 close(); |
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109 } |
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110 |
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111 /*! |
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112 Stop listening for incoming connections. Existing connections are not |
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113 effected, but any new connections will be refused. |
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114 |
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115 \sa isListening(), listen() |
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116 */ |
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117 void QLocalServer::close() |
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118 { |
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119 Q_D(QLocalServer); |
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120 if (!isListening()) |
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121 return; |
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122 qDeleteAll(d->pendingConnections); |
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123 d->pendingConnections.clear(); |
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124 d->closeServer(); |
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125 d->serverName = QString(); |
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126 d->fullServerName = QString(); |
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127 d->errorString = QString(); |
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128 d->error = QAbstractSocket::UnknownSocketError; |
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129 } |
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130 |
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131 /*! |
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132 Returns the human-readable message appropriate to the current error |
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133 reported by serverError(). If no suitable string is available, an empty |
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134 string is returned. |
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135 |
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136 \sa serverError() |
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137 */ |
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138 QString QLocalServer::errorString() const |
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139 { |
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140 Q_D(const QLocalServer); |
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141 return d->errorString; |
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142 } |
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143 |
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144 /*! |
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145 Returns true if the server has a pending connection; otherwise |
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146 returns false. |
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147 |
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148 \sa nextPendingConnection(), setMaxPendingConnections() |
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149 */ |
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150 bool QLocalServer::hasPendingConnections() const |
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151 { |
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152 Q_D(const QLocalServer); |
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153 return !(d->pendingConnections.isEmpty()); |
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154 } |
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155 |
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156 /*! |
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157 This virtual function is called by QLocalServer when a new connection |
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158 is available. \a socketDescriptor is the native socket descriptor for |
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159 the accepted connection. |
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160 |
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161 The base implementation creates a QLocalSocket, sets the socket descriptor |
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162 and then stores the QLocalSocket in an internal list of pending |
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163 connections. Finally newConnection() is emitted. |
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164 |
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165 Reimplement this function to alter the server's behavior |
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166 when a connection is available. |
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167 |
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168 \sa newConnection(), nextPendingConnection(), |
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169 QLocalSocket::setSocketDescriptor() |
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170 */ |
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171 void QLocalServer::incomingConnection(quintptr socketDescriptor) |
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172 { |
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173 Q_D(QLocalServer); |
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174 QLocalSocket *socket = new QLocalSocket(this); |
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175 socket->setSocketDescriptor(socketDescriptor); |
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176 d->pendingConnections.enqueue(socket); |
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177 emit newConnection(); |
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178 } |
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179 |
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180 /*! |
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181 Returns true if the server is listening for incoming connections |
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182 otherwise false. |
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183 |
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184 \sa listen(), close() |
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185 */ |
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186 bool QLocalServer::isListening() const |
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187 { |
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188 Q_D(const QLocalServer); |
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189 return !(d->serverName.isEmpty()); |
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190 } |
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191 |
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192 /*! |
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193 Tells the server to listen for incoming connections on \a name. |
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194 If the server is currently listening then it will return false. |
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195 Return true on success otherwise false. |
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196 |
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197 \a name can be a single name and QLocalServer will determine |
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198 the correct platform specific path. serverName() will return |
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199 the name that is passed into listen. |
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200 |
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201 Usually you would just pass in a name like "foo", but on Unix this |
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202 could also be a path such as "/tmp/foo" and on Windows this could |
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203 be a pipe path such as "\\\\.\\pipe\\foo" |
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204 |
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205 Note: |
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206 On Unix if the server crashes without closing listen will fail |
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207 with AddressInUseError. To create a new server the file should be removed. |
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208 On Windows two local servers can listen to the same pipe at the same |
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209 time, but any connections will go to one of the server. |
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210 |
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211 \sa serverName(), isListening(), close() |
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212 */ |
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213 bool QLocalServer::listen(const QString &name) |
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214 { |
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215 Q_D(QLocalServer); |
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216 if (isListening()) { |
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217 qWarning("QLocalServer::listen() called when already listening"); |
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218 return false; |
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219 } |
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220 |
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221 if (name.isEmpty()) { |
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222 d->error = QAbstractSocket::HostNotFoundError; |
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223 QString function = QLatin1String("QLocalServer::listen"); |
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224 d->errorString = tr("%1: Name error").arg(function); |
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225 return false; |
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226 } |
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227 |
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228 if (!d->listen(name)) { |
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229 d->serverName = QString(); |
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230 d->fullServerName = QString(); |
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231 return false; |
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232 } |
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233 |
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234 d->serverName = name; |
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235 return true; |
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236 } |
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237 |
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238 /*! |
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239 Returns the maximum number of pending accepted connections. |
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240 The default is 30. |
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241 |
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242 \sa setMaxPendingConnections(), hasPendingConnections() |
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243 */ |
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244 int QLocalServer::maxPendingConnections() const |
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245 { |
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246 Q_D(const QLocalServer); |
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247 return d->maxPendingConnections; |
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248 } |
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249 |
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250 /*! |
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251 \fn void QLocalServer::newConnection() |
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252 |
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253 This signal is emitted every time a new connection is available. |
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254 |
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255 \sa hasPendingConnections(), nextPendingConnection() |
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256 */ |
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257 |
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258 /*! |
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259 Returns the next pending connection as a connected QLocalSocket object. |
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260 |
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261 The socket is created as a child of the server, which means that it is |
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262 automatically deleted when the QLocalServer object is destroyed. It is |
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263 still a good idea to delete the object explicitly when you are done with |
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264 it, to avoid wasting memory. |
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265 |
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266 0 is returned if this function is called when there are no pending |
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267 connections. |
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268 |
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269 \sa hasPendingConnections(), newConnection(), incomingConnection() |
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270 */ |
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271 QLocalSocket *QLocalServer::nextPendingConnection() |
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272 { |
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273 Q_D(QLocalServer); |
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274 if (d->pendingConnections.isEmpty()) |
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275 return 0; |
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276 QLocalSocket *nextSocket = d->pendingConnections.dequeue(); |
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277 #ifdef Q_OS_SYMBIAN |
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278 if(!d->socketNotifier) |
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279 return nextSocket; |
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280 #endif |
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281 #ifndef QT_LOCALSOCKET_TCP |
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282 if (d->pendingConnections.size() <= d->maxPendingConnections) |
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283 #ifndef Q_OS_WIN |
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284 d->socketNotifier->setEnabled(true); |
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285 #else |
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286 d->connectionEventNotifier->setEnabled(true); |
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287 #endif |
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288 #endif |
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289 return nextSocket; |
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290 } |
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291 |
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292 /*! |
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293 \since 4.5 |
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294 |
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295 Removes any server instance that might cause a call to listen() to fail |
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296 and returns true if successful; otherwise returns false. |
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297 This function is meant to recover from a crash, when the previous server |
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298 instance has not been cleaned up. |
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299 |
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300 On Windows, this function does nothing; on Unix, it removes the socket file |
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301 given by \a name. |
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302 |
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303 \warning Be careful to avoid removing sockets of running instances. |
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304 */ |
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305 bool QLocalServer::removeServer(const QString &name) |
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306 { |
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307 return QLocalServerPrivate::removeServer(name); |
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308 } |
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309 |
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310 /*! |
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311 Returns the server name if the server is listening for connections; |
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312 otherwise returns QString() |
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313 |
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314 \sa listen(), fullServerName() |
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315 */ |
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316 QString QLocalServer::serverName() const |
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317 { |
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318 Q_D(const QLocalServer); |
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319 return d->serverName; |
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320 } |
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321 |
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322 /*! |
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323 Returns the full path that the server is listening on. |
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324 |
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325 Note: This is platform specific |
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326 |
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327 \sa listen(), serverName() |
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328 */ |
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329 QString QLocalServer::fullServerName() const |
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330 { |
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331 Q_D(const QLocalServer); |
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332 return d->fullServerName; |
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333 } |
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334 |
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335 /*! |
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336 Returns the type of error that occurred last or NoError. |
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337 |
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338 \sa errorString() |
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339 */ |
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340 QAbstractSocket::SocketError QLocalServer::serverError() const |
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341 { |
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342 Q_D(const QLocalServer); |
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343 return d->error; |
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344 } |
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345 |
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346 /*! |
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347 Sets the maximum number of pending accepted connections to |
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348 \a numConnections. QLocalServer will accept no more than |
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349 \a numConnections incoming connections before nextPendingConnection() |
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350 is called. |
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351 |
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352 Note: Even though QLocalServer will stop accepting new connections |
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353 after it has reached its maximum number of pending connections, |
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354 the operating system may still keep them in queue which will result |
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355 in clients signaling that it is connected. |
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356 |
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357 \sa maxPendingConnections(), hasPendingConnections() |
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358 */ |
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359 void QLocalServer::setMaxPendingConnections(int numConnections) |
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360 { |
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361 Q_D(QLocalServer); |
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362 d->maxPendingConnections = numConnections; |
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363 } |
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364 |
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365 /*! |
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366 Waits for at most \a msec milliseconds or until an incoming connection |
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367 is available. Returns true if a connection is available; otherwise |
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368 returns false. If the operation timed out and \a timedOut is not 0, |
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369 *timedOut will be set to true. |
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370 |
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371 This is a blocking function call. Its use is ill-advised in a |
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372 single-threaded GUI application, since the whole application will stop |
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373 responding until the function returns. waitForNewConnection() is mostly |
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374 useful when there is no event loop available. |
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375 |
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376 The non-blocking alternative is to connect to the newConnection() signal. |
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377 |
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378 If msec is -1, this function will not time out. |
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379 |
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380 \sa hasPendingConnections(), nextPendingConnection() |
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381 */ |
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382 bool QLocalServer::waitForNewConnection(int msec, bool *timedOut) |
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383 { |
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384 Q_D(QLocalServer); |
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385 if (timedOut) |
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386 *timedOut = false; |
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387 |
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388 if (!isListening()) |
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389 return false; |
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390 |
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391 d->waitForNewConnection(msec, timedOut); |
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392 |
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393 return !d->pendingConnections.isEmpty(); |
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394 } |
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395 |
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396 #endif |
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397 |
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398 QT_END_NAMESPACE |
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399 |
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400 #include "moc_qlocalserver.cpp" |
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401 |