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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtOpenGL module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #ifndef QGLSHADERPROGRAM_H |
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43 #define QGLSHADERPROGRAM_H |
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44 |
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45 #include <QtOpenGL/qgl.h> |
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46 #include <QtGui/qvector2d.h> |
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47 #include <QtGui/qvector3d.h> |
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48 #include <QtGui/qvector4d.h> |
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49 #include <QtGui/qmatrix4x4.h> |
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50 |
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51 QT_BEGIN_HEADER |
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52 |
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53 QT_BEGIN_NAMESPACE |
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54 |
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55 QT_MODULE(OpenGL) |
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56 |
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57 #if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1) |
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58 |
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59 class QGLShaderProgram; |
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60 class QGLShaderPrivate; |
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61 |
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62 class Q_OPENGL_EXPORT QGLShader : public QObject |
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63 { |
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64 Q_OBJECT |
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65 public: |
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66 enum ShaderTypeBits |
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67 { |
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68 VertexShader = 0x0001, |
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69 FragmentShader = 0x0002, |
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70 |
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71 PartialShader = 0x1000, |
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72 |
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73 PartialVertexShader = PartialShader | VertexShader, |
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74 PartialFragmentShader = PartialShader | FragmentShader |
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75 }; |
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76 Q_DECLARE_FLAGS(ShaderType, ShaderTypeBits) |
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77 |
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78 explicit QGLShader(QGLShader::ShaderType type, QObject *parent = 0); |
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79 QGLShader(const QString& fileName, QGLShader::ShaderType type, QObject *parent = 0); |
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80 QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0); |
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81 QGLShader(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0); |
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82 virtual ~QGLShader(); |
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83 |
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84 QGLShader::ShaderType shaderType() const; |
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85 |
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86 bool compile(const char *source); |
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87 bool compile(const QByteArray& source); |
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88 bool compile(const QString& source); |
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89 bool compileFile(const QString& fileName); |
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90 |
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91 bool setShaderBinary(GLenum format, const void *binary, int length); |
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92 bool setShaderBinary(QGLShader& otherShader, GLenum format, const void *binary, int length); |
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93 |
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94 static QList<GLenum> shaderBinaryFormats(); |
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95 |
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96 QByteArray sourceCode() const; |
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97 |
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98 bool isCompiled() const; |
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99 QString log() const; |
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100 |
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101 GLuint shaderId() const; |
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102 |
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103 private: |
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104 QGLShaderPrivate *d; |
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105 |
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106 friend class QGLShaderProgram; |
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107 |
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108 Q_DISABLE_COPY(QGLShader) |
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109 }; |
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110 |
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111 Q_DECLARE_OPERATORS_FOR_FLAGS(QGLShader::ShaderType) |
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112 |
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113 |
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114 class QGLShaderProgramPrivate; |
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115 |
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116 class Q_OPENGL_EXPORT QGLShaderProgram : public QObject |
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117 { |
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118 Q_OBJECT |
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119 public: |
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120 explicit QGLShaderProgram(QObject *parent = 0); |
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121 explicit QGLShaderProgram(const QGLContext *context, QObject *parent = 0); |
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122 virtual ~QGLShaderProgram(); |
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123 |
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124 bool addShader(QGLShader *shader); |
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125 void removeShader(QGLShader *shader); |
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126 QList<QGLShader *> shaders() const; |
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127 |
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128 bool addShader(QGLShader::ShaderType type, const char *source); |
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129 bool addShader(QGLShader::ShaderType type, const QByteArray& source); |
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130 bool addShader(QGLShader::ShaderType type, const QString& source); |
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131 bool addShaderFromFile(QGLShader::ShaderType type, const QString& fileName); |
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132 |
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133 void removeAllShaders(); |
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134 |
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135 QByteArray programBinary(int *format) const; |
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136 bool setProgramBinary(int format, const QByteArray& binary); |
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137 static QList<int> programBinaryFormats(); |
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138 |
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139 virtual bool link(); |
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140 bool isLinked() const; |
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141 QString log() const; |
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142 |
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143 bool enable(); |
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144 static void disable(); |
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145 |
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146 GLuint programId() const; |
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147 |
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148 void bindAttributeLocation(const char *name, int location); |
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149 void bindAttributeLocation(const QByteArray& name, int location); |
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150 void bindAttributeLocation(const QString& name, int location); |
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151 |
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152 int attributeLocation(const char *name) const; |
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153 int attributeLocation(const QByteArray& name) const; |
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154 int attributeLocation(const QString& name) const; |
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155 |
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156 void setAttributeValue(int location, GLfloat value); |
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157 void setAttributeValue(int location, GLfloat x, GLfloat y); |
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158 void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z); |
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159 void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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160 void setAttributeValue(int location, const QVector2D& value); |
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161 void setAttributeValue(int location, const QVector3D& value); |
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162 void setAttributeValue(int location, const QVector4D& value); |
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163 void setAttributeValue(int location, const QColor& value); |
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164 void setAttributeValue(int location, const GLfloat *values, int columns, int rows); |
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165 |
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166 void setAttributeValue(const char *name, GLfloat value); |
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167 void setAttributeValue(const char *name, GLfloat x, GLfloat y); |
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168 void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z); |
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169 void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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170 void setAttributeValue(const char *name, const QVector2D& value); |
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171 void setAttributeValue(const char *name, const QVector3D& value); |
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172 void setAttributeValue(const char *name, const QVector4D& value); |
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173 void setAttributeValue(const char *name, const QColor& value); |
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174 void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows); |
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175 |
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176 void setAttributeArray |
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177 (int location, const GLfloat *values, int size, int stride = 0); |
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178 void setAttributeArray |
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179 (int location, const QVector2D *values, int stride = 0); |
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180 void setAttributeArray |
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181 (int location, const QVector3D *values, int stride = 0); |
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182 void setAttributeArray |
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183 (int location, const QVector4D *values, int stride = 0); |
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184 void setAttributeArray |
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185 (const char *name, const GLfloat *values, int size, int stride = 0); |
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186 void setAttributeArray |
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187 (const char *name, const QVector2D *values, int stride = 0); |
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188 void setAttributeArray |
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189 (const char *name, const QVector3D *values, int stride = 0); |
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190 void setAttributeArray |
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191 (const char *name, const QVector4D *values, int stride = 0); |
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192 void disableAttributeArray(int location); |
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193 void disableAttributeArray(const char *name); |
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194 |
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195 int uniformLocation(const char *name) const; |
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196 int uniformLocation(const QByteArray& name) const; |
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197 int uniformLocation(const QString& name) const; |
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198 |
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199 void setUniformValue(int location, GLfloat value); |
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200 void setUniformValue(int location, GLint value); |
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201 void setUniformValue(int location, GLuint value); |
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202 void setUniformValue(int location, GLfloat x, GLfloat y); |
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203 void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z); |
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204 void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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205 void setUniformValue(int location, const QVector2D& value); |
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206 void setUniformValue(int location, const QVector3D& value); |
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207 void setUniformValue(int location, const QVector4D& value); |
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208 void setUniformValue(int location, const QColor& color); |
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209 void setUniformValue(int location, const QPoint& point); |
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210 void setUniformValue(int location, const QPointF& point); |
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211 void setUniformValue(int location, const QSize& size); |
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212 void setUniformValue(int location, const QSizeF& size); |
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213 void setUniformValue(int location, const QMatrix2x2& value); |
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214 void setUniformValue(int location, const QMatrix2x3& value); |
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215 void setUniformValue(int location, const QMatrix2x4& value); |
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216 void setUniformValue(int location, const QMatrix3x2& value); |
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217 void setUniformValue(int location, const QMatrix3x3& value); |
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218 void setUniformValue(int location, const QMatrix3x4& value); |
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219 void setUniformValue(int location, const QMatrix4x2& value); |
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220 void setUniformValue(int location, const QMatrix4x3& value); |
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221 void setUniformValue(int location, const QMatrix4x4& value); |
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222 void setUniformValue(int location, const GLfloat value[4][4]); |
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223 void setUniformValue(int location, const QTransform& value); |
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224 |
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225 void setUniformValue(const char *name, GLfloat value); |
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226 void setUniformValue(const char *name, GLint value); |
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227 void setUniformValue(const char *name, GLuint value); |
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228 void setUniformValue(const char *name, GLfloat x, GLfloat y); |
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229 void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z); |
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230 void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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231 void setUniformValue(const char *name, const QVector2D& value); |
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232 void setUniformValue(const char *name, const QVector3D& value); |
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233 void setUniformValue(const char *name, const QVector4D& value); |
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234 void setUniformValue(const char *name, const QColor& color); |
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235 void setUniformValue(const char *name, const QPoint& point); |
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236 void setUniformValue(const char *name, const QPointF& point); |
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237 void setUniformValue(const char *name, const QSize& size); |
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238 void setUniformValue(const char *name, const QSizeF& size); |
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239 void setUniformValue(const char *name, const QMatrix2x2& value); |
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240 void setUniformValue(const char *name, const QMatrix2x3& value); |
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241 void setUniformValue(const char *name, const QMatrix2x4& value); |
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242 void setUniformValue(const char *name, const QMatrix3x2& value); |
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243 void setUniformValue(const char *name, const QMatrix3x3& value); |
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244 void setUniformValue(const char *name, const QMatrix3x4& value); |
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245 void setUniformValue(const char *name, const QMatrix4x2& value); |
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246 void setUniformValue(const char *name, const QMatrix4x3& value); |
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247 void setUniformValue(const char *name, const QMatrix4x4& value); |
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248 void setUniformValue(const char *name, const GLfloat value[4][4]); |
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249 void setUniformValue(const char *name, const QTransform& value); |
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250 |
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251 void setUniformValueArray(int location, const GLfloat *values, int count, int size); |
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252 void setUniformValueArray(int location, const GLint *values, int count); |
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253 void setUniformValueArray(int location, const GLuint *values, int count); |
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254 void setUniformValueArray(int location, const QVector2D *values, int count); |
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255 void setUniformValueArray(int location, const QVector3D *values, int count); |
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256 void setUniformValueArray(int location, const QVector4D *values, int count); |
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257 void setUniformValueArray(int location, const QMatrix2x2 *values, int count); |
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258 void setUniformValueArray(int location, const QMatrix2x3 *values, int count); |
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259 void setUniformValueArray(int location, const QMatrix2x4 *values, int count); |
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260 void setUniformValueArray(int location, const QMatrix3x2 *values, int count); |
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261 void setUniformValueArray(int location, const QMatrix3x3 *values, int count); |
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262 void setUniformValueArray(int location, const QMatrix3x4 *values, int count); |
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263 void setUniformValueArray(int location, const QMatrix4x2 *values, int count); |
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264 void setUniformValueArray(int location, const QMatrix4x3 *values, int count); |
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265 void setUniformValueArray(int location, const QMatrix4x4 *values, int count); |
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266 |
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267 void setUniformValueArray(const char *name, const GLfloat *values, int count, int size); |
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268 void setUniformValueArray(const char *name, const GLint *values, int count); |
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269 void setUniformValueArray(const char *name, const GLuint *values, int count); |
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270 void setUniformValueArray(const char *name, const QVector2D *values, int count); |
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271 void setUniformValueArray(const char *name, const QVector3D *values, int count); |
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272 void setUniformValueArray(const char *name, const QVector4D *values, int count); |
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273 void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count); |
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274 void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count); |
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275 void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count); |
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276 void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count); |
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277 void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count); |
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278 void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count); |
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279 void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count); |
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280 void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count); |
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281 void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count); |
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282 |
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283 static bool hasShaderPrograms(const QGLContext *context = 0); |
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284 |
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285 private Q_SLOTS: |
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286 void shaderDestroyed(); |
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287 |
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288 private: |
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289 QGLShaderProgramPrivate *d; |
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290 |
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291 Q_DISABLE_COPY(QGLShaderProgram) |
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292 |
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293 bool init(); |
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294 }; |
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295 |
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296 #endif |
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297 |
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298 QT_END_NAMESPACE |
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299 |
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300 QT_END_HEADER |
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301 |
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302 #endif |