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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtOpenGL module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #include "qgraphicsshadereffect_p.h" |
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43 #if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL) |
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44 #include "qglshaderprogram.h" |
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45 #include "gl2paintengineex/qglcustomshaderstage_p.h" |
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46 #define QGL_HAVE_CUSTOM_SHADERS 1 |
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47 #endif |
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48 #include <QtGui/qpainter.h> |
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49 #include <QtGui/qgraphicsitem.h> |
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50 #include <QtGui/private/qgraphicseffect_p.h> |
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51 |
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52 QT_BEGIN_NAMESPACE |
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53 |
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54 /*# |
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55 \class QGraphicsShaderEffect |
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56 \brief The QGraphicsShaderEffect class is the base class for creating |
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57 custom GLSL shader effects in a QGraphicsScene. |
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58 \since 4.6 |
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59 \ingroup multimedia |
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60 \ingroup graphicsview-api |
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61 |
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62 The specific effect is defined by a fragment of GLSL source code |
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63 supplied to setPixelShaderFragment(). This source code must define a |
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64 function with the signature |
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65 \c{lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords)} |
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66 that returns the source pixel value |
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67 to use in the paint engine's shader program. The shader fragment |
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68 is linked with the regular shader code used by the GL2 paint engine |
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69 to construct a complete QGLShaderProgram. |
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70 |
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71 The following example shader converts the incoming pixmap to |
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72 grayscale and then applies a colorize operation using the |
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73 \c effectColor value: |
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74 |
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75 \code |
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76 static char const colorizeShaderCode[] = |
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77 "uniform lowp vec4 effectColor;\n" |
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78 "lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n" |
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79 " vec4 src = texture2D(imageTexture, textureCoords);\n" |
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80 " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n" |
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81 " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n" |
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82 " return vec4(colorize.rgb, src.a);\n" |
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83 "}"; |
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84 \endcode |
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85 |
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86 To use this shader code, it is necessary to define a subclass |
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87 of QGraphicsShaderEffect as follows: |
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88 |
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89 \code |
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90 class ColorizeEffect : public QGraphicsShaderEffect |
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91 { |
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92 Q_OBJECT |
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93 public: |
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94 ColorizeEffect(QObject *parent = 0) |
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95 : QGraphicsShaderEffect(parent), color(Qt::black) |
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96 { |
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97 setPixelShaderFragment(colorizeShaderCode); |
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98 } |
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99 |
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100 QColor effectColor() const { return color; } |
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101 void setEffectColor(const QColor& c) |
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102 { |
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103 color = c; |
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104 setUniformsDirty(); |
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105 } |
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106 |
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107 protected: |
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108 void setUniforms(QGLShaderProgram *program) |
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109 { |
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110 program->setUniformValue("effectColor", color); |
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111 } |
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112 |
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113 private: |
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114 QColor color; |
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115 }; |
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116 \endcode |
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117 |
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118 The setUniforms() function is called when the effect is about |
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119 to be used for drawing to give the subclass the opportunity to |
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120 set effect-specific uniform variables. |
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121 |
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122 QGraphicsShaderEffect is only supported when the GL2 paint engine |
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123 is in use. When any other paint engine is in use (GL1, raster, etc), |
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124 the drawItem() method will draw its item argument directly with |
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125 no effect applied. |
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126 |
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127 \sa QGraphicsEffect |
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128 */ |
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129 |
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130 static const char qglslDefaultImageFragmentShader[] = "\ |
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131 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { \ |
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132 return texture2D(imageTexture, textureCoords); \ |
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133 }\n"; |
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134 |
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135 #ifdef QGL_HAVE_CUSTOM_SHADERS |
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136 |
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137 class QGLCustomShaderEffectStage : public QGLCustomShaderStage |
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138 { |
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139 public: |
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140 QGLCustomShaderEffectStage |
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141 (QGraphicsShaderEffect *e, const QByteArray& source) |
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142 : QGLCustomShaderStage(), |
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143 effect(e) |
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144 { |
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145 setSource(source); |
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146 } |
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147 |
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148 void setUniforms(QGLShaderProgram *program); |
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149 |
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150 QGraphicsShaderEffect *effect; |
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151 }; |
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152 |
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153 void QGLCustomShaderEffectStage::setUniforms(QGLShaderProgram *program) |
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154 { |
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155 effect->setUniforms(program); |
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156 } |
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157 |
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158 #endif |
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159 |
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160 class QGraphicsShaderEffectPrivate : public QGraphicsEffectPrivate |
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161 { |
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162 Q_DECLARE_PUBLIC(QGraphicsShaderEffect) |
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163 public: |
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164 QGraphicsShaderEffectPrivate() |
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165 : pixelShaderFragment(qglslDefaultImageFragmentShader) |
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166 #ifdef QGL_HAVE_CUSTOM_SHADERS |
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167 , customShaderStage(0) |
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168 #endif |
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169 { |
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170 } |
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171 |
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172 QByteArray pixelShaderFragment; |
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173 #ifdef QGL_HAVE_CUSTOM_SHADERS |
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174 QGLCustomShaderEffectStage *customShaderStage; |
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175 #endif |
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176 }; |
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177 |
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178 /*# |
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179 Constructs a shader effect and attaches it to \a parent. |
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180 */ |
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181 QGraphicsShaderEffect::QGraphicsShaderEffect(QObject *parent) |
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182 : QGraphicsEffect(*new QGraphicsShaderEffectPrivate(), parent) |
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183 { |
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184 } |
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185 |
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186 /*# |
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187 Destroys this shader effect. |
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188 */ |
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189 QGraphicsShaderEffect::~QGraphicsShaderEffect() |
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190 { |
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191 #ifdef QGL_HAVE_CUSTOM_SHADERS |
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192 Q_D(QGraphicsShaderEffect); |
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193 delete d->customShaderStage; |
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194 #endif |
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195 } |
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196 |
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197 /*# |
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198 Returns the source code for the pixel shader fragment for |
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199 this shader effect. The default is a shader that copies |
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200 its incoming pixmap directly to the output with no effect |
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201 applied. |
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202 |
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203 \sa setPixelShaderFragment() |
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204 */ |
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205 QByteArray QGraphicsShaderEffect::pixelShaderFragment() const |
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206 { |
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207 Q_D(const QGraphicsShaderEffect); |
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208 return d->pixelShaderFragment; |
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209 } |
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210 |
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211 /*# |
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212 Sets the source code for the pixel shader fragment for |
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213 this shader effect to \a code. |
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214 |
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215 The \a code must define a GLSL function with the signature |
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216 \c{lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords)} |
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217 that returns the source pixel value to use in the paint engine's |
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218 shader program. The following is the default pixel shader fragment, |
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219 which draws a pixmap with no effect applied: |
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220 |
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221 \code |
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222 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { |
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223 return texture2D(imageTexture, textureCoords); |
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224 } |
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225 \endcode |
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226 |
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227 \sa pixelShaderFragment(), setUniforms() |
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228 */ |
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229 void QGraphicsShaderEffect::setPixelShaderFragment(const QByteArray& code) |
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230 { |
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231 Q_D(QGraphicsShaderEffect); |
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232 if (d->pixelShaderFragment != code) { |
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233 d->pixelShaderFragment = code; |
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234 #ifdef QGL_HAVE_CUSTOM_SHADERS |
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235 delete d->customShaderStage; |
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236 d->customShaderStage = 0; |
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237 #endif |
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238 } |
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239 } |
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240 |
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241 /*# |
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242 \reimp |
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243 */ |
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244 void QGraphicsShaderEffect::draw(QPainter *painter, QGraphicsEffectSource *source) |
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245 { |
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246 Q_D(QGraphicsShaderEffect); |
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247 |
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248 #ifdef QGL_HAVE_CUSTOM_SHADERS |
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249 // Set the custom shader on the paint engine. The setOnPainter() |
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250 // call may fail if the paint engine is not GL2. In that case, |
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251 // we fall through to drawing the pixmap normally. |
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252 if (!d->customShaderStage) { |
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253 d->customShaderStage = new QGLCustomShaderEffectStage |
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254 (this, d->pixelShaderFragment); |
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255 } |
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256 bool usingShader = d->customShaderStage->setOnPainter(painter); |
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257 |
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258 QPoint offset; |
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259 if (source->isPixmap()) { |
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260 // No point in drawing in device coordinates (pixmap will be scaled anyways). |
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261 const QPixmap pixmap = source->pixmap(Qt::LogicalCoordinates, &offset); |
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262 painter->drawPixmap(offset, pixmap); |
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263 } else { |
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264 // Draw pixmap in device coordinates to avoid pixmap scaling. |
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265 const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset); |
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266 QTransform restoreTransform = painter->worldTransform(); |
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267 painter->setWorldTransform(QTransform()); |
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268 painter->drawPixmap(offset, pixmap); |
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269 painter->setWorldTransform(restoreTransform); |
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270 } |
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271 |
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272 // Remove the custom shader to return to normal painting operations. |
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273 if (usingShader) |
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274 d->customShaderStage->removeFromPainter(painter); |
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275 #else |
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276 source->draw(painter); |
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277 #endif |
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278 } |
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279 |
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280 /*# |
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281 Sets the custom uniform variables on this shader effect to |
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282 be dirty. The setUniforms() function will be called the next |
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283 time the shader program corresponding to this effect is used. |
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284 |
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285 This function is typically called by subclasses when an |
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286 effect-specific parameter is changed by the application. |
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287 |
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288 \sa setUniforms() |
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289 */ |
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290 void QGraphicsShaderEffect::setUniformsDirty() |
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291 { |
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292 #ifdef QGL_HAVE_CUSTOM_SHADERS |
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293 Q_D(QGraphicsShaderEffect); |
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294 if (d->customShaderStage) |
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295 d->customShaderStage->setUniformsDirty(); |
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296 #endif |
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297 } |
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298 |
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299 /*# |
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300 Sets custom uniform variables on the current GL context when |
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301 \a program is about to be used by the paint engine. |
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302 |
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303 This function should be overridden if the shader set with |
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304 setPixelShaderFragment() has additional parameters beyond |
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305 those that the paint engine normally sets itself. |
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306 |
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307 \sa setUniformsDirty() |
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308 */ |
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309 void QGraphicsShaderEffect::setUniforms(QGLShaderProgram *program) |
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310 { |
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311 Q_UNUSED(program); |
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312 } |
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313 |
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314 QT_END_NAMESPACE |