src/xmlpatterns/schema/qxsdstatemachine.cpp
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies).
       
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     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
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     7 ** This file is part of the QtXmlPatterns module of the Qt Toolkit.
       
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    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 /*
       
    43  * NOTE: This file is included by qxsdstatemachine_p.h
       
    44  * if you need some includes, put them in qxsdstatemachine_p.h (outside of the namespace)
       
    45  */
       
    46 
       
    47 template <typename TransitionType>
       
    48 XsdStateMachine<TransitionType>::XsdStateMachine()
       
    49     : m_counter(50)
       
    50 {
       
    51 }
       
    52 
       
    53 template <typename TransitionType>
       
    54 XsdStateMachine<TransitionType>::XsdStateMachine(const NamePool::Ptr &namePool)
       
    55     : m_namePool(namePool)
       
    56     , m_counter(50)
       
    57 {
       
    58 }
       
    59 
       
    60 template <typename TransitionType>
       
    61 typename XsdStateMachine<TransitionType>::StateId XsdStateMachine<TransitionType>::addState(StateType type)
       
    62 {
       
    63 #ifndef QT_NO_DEBUG
       
    64     // make sure we don't have two start states
       
    65     if (type == StartState) {
       
    66         QHashIterator<StateId, StateType> it(m_states);
       
    67         while (it.hasNext()) {
       
    68             it.next();
       
    69             Q_ASSERT(it.value() != StartState && it.value() != StartEndState);
       
    70         }
       
    71     }
       
    72 #endif // QT_NO_DEBUG
       
    73 
       
    74     // reserve new state id
       
    75     const StateId id = ++m_counter;
       
    76     m_states.insert(id, type);
       
    77 
       
    78     // if it is a start state, we make it to our current state
       
    79     if (type == StartState || type == StartEndState)
       
    80         m_currentState = id;
       
    81 
       
    82     return id;
       
    83 }
       
    84 
       
    85 template <typename TransitionType>
       
    86 void XsdStateMachine<TransitionType>::addTransition(StateId start, TransitionType transition, StateId end)
       
    87 {
       
    88     QHash<TransitionType, QVector<StateId> > &hash = m_transitions[start];
       
    89     QVector<StateId> &states = hash[transition];
       
    90     if (!states.contains(end))
       
    91         states.append(end);
       
    92 }
       
    93 
       
    94 template <typename TransitionType>
       
    95 void XsdStateMachine<TransitionType>::addEpsilonTransition(StateId start, StateId end)
       
    96 {
       
    97     QVector<StateId> &states = m_epsilonTransitions[start];
       
    98     states.append(end);
       
    99 }
       
   100 
       
   101 template <typename TransitionType>
       
   102 void XsdStateMachine<TransitionType>::reset()
       
   103 {
       
   104     // reset the machine to the start state
       
   105     QHashIterator<StateId, StateType> it(m_states);
       
   106     while (it.hasNext()) {
       
   107         it.next();
       
   108         if (it.value() == StartState || it.value() == StartEndState) {
       
   109             m_currentState = it.key();
       
   110             return;
       
   111         }
       
   112     }
       
   113 
       
   114     Q_ASSERT(false);
       
   115 }
       
   116 
       
   117 template <typename TransitionType>
       
   118 void XsdStateMachine<TransitionType>::clear()
       
   119 {
       
   120     m_states.clear();
       
   121     m_transitions.clear();
       
   122     m_epsilonTransitions.clear();
       
   123     m_currentState = -1;
       
   124     m_counter = 50;
       
   125 }
       
   126 
       
   127 template <typename TransitionType>
       
   128 bool XsdStateMachine<TransitionType>::proceed(TransitionType transition)
       
   129 {
       
   130     // check that we are not in an invalid state
       
   131     if (!m_transitions.contains(m_currentState)) {
       
   132         return false;
       
   133     }
       
   134 
       
   135     // fetch the transition entry for the current state
       
   136     const QHash<TransitionType, QVector<StateId> > &entry = m_transitions[m_currentState];
       
   137     if (entry.contains(transition)) { // is there an transition for the given input?
       
   138         m_currentState = entry.value(transition).first();
       
   139         m_lastTransition = transition;
       
   140         return true;
       
   141     } else {
       
   142         return false;
       
   143     }
       
   144 }
       
   145 
       
   146 template <typename TransitionType>
       
   147 QList<TransitionType> XsdStateMachine<TransitionType>::possibleTransitions() const
       
   148 {
       
   149     // check that we are not in an invalid state
       
   150     if (!m_transitions.contains(m_currentState)) {
       
   151         return QList<TransitionType>();
       
   152     }
       
   153 
       
   154     // fetch the transition entry for the current state
       
   155     const QHash<TransitionType, QVector<StateId> > &entry = m_transitions[m_currentState];
       
   156 
       
   157     return entry.keys();
       
   158 }
       
   159 
       
   160 template <typename TransitionType>
       
   161 template <typename InputType>
       
   162 bool XsdStateMachine<TransitionType>::proceed(InputType input)
       
   163 {
       
   164     // check that we are not in an invalid state
       
   165     if (!m_transitions.contains(m_currentState)) {
       
   166         return false;
       
   167     }
       
   168 
       
   169     // fetch the transition entry for the current state
       
   170     const QHash<TransitionType, QVector<StateId> > &entry = m_transitions[m_currentState];
       
   171     QHashIterator<TransitionType, QVector<StateId> > it(entry);
       
   172     while (it.hasNext()) {
       
   173         it.next();
       
   174         if (inputEqualsTransition(input, it.key())) {
       
   175             m_currentState = it.value().first();
       
   176             m_lastTransition = it.key();
       
   177             return true;
       
   178         }
       
   179     }
       
   180 
       
   181     return false;
       
   182 }
       
   183 
       
   184 template <typename TransitionType>
       
   185 template <typename InputType>
       
   186 bool XsdStateMachine<TransitionType>::inputEqualsTransition(InputType input, TransitionType transition) const
       
   187 {
       
   188     return false;
       
   189 }
       
   190 
       
   191 template <typename TransitionType>
       
   192 bool XsdStateMachine<TransitionType>::inEndState() const
       
   193 {
       
   194     // check if current state is an end state
       
   195     return (m_states.value(m_currentState) == StartEndState || m_states.value(m_currentState) == EndState);
       
   196 }
       
   197 
       
   198 template <typename TransitionType>
       
   199 TransitionType XsdStateMachine<TransitionType>::lastTransition() const
       
   200 {
       
   201     return m_lastTransition;
       
   202 }
       
   203 
       
   204 template <typename TransitionType>
       
   205 typename XsdStateMachine<TransitionType>::StateId XsdStateMachine<TransitionType>::startState() const
       
   206 {
       
   207     QHashIterator<StateId, StateType> it(m_states);
       
   208     while (it.hasNext()) {
       
   209         it.next();
       
   210         if (it.value() == StartState || it.value() == StartEndState)
       
   211             return it.key();
       
   212     }
       
   213 
       
   214     Q_ASSERT(false); // should never be reached
       
   215     return -1;
       
   216 }
       
   217 
       
   218 template <typename TransitionType>
       
   219 QString XsdStateMachine<TransitionType>::transitionTypeToString(TransitionType type) const
       
   220 {
       
   221     Q_UNUSED(type)
       
   222 
       
   223     return QString();
       
   224 }
       
   225 
       
   226 template <typename TransitionType>
       
   227 bool XsdStateMachine<TransitionType>::outputGraph(QIODevice *device, const QString &graphName) const
       
   228 {
       
   229     if (!device->isOpen()) {
       
   230         qWarning("device must be open for writing");
       
   231         return false;
       
   232     }
       
   233 
       
   234     QByteArray graph;
       
   235     QTextStream s(&graph);
       
   236 
       
   237     QHashIterator<StateId, QHash<TransitionType, QVector<StateId> > > it(m_transitions);
       
   238     QHashIterator<StateId, StateType> it3(m_states);
       
   239 
       
   240     s << "digraph " << graphName << " {\n";
       
   241     s << "  mindist = 2.0\n";
       
   242 
       
   243     // draw edges
       
   244     while (it.hasNext()) {
       
   245         it.next();
       
   246 
       
   247         QHashIterator<TransitionType, QVector<StateId> > it2(it.value());
       
   248         while (it2.hasNext()) {
       
   249             it2.next();
       
   250             for (int i = 0; i < it2.value().count(); ++i)
       
   251                 s << "  " << it.key() << " -> " << it2.value().at(i) << " [label=\"" << transitionTypeToString(it2.key()) << "\"]\n";
       
   252         }
       
   253     }
       
   254 
       
   255     QHashIterator<StateId, QVector<StateId> > it4(m_epsilonTransitions);
       
   256     while (it4.hasNext()) {
       
   257         it4.next();
       
   258 
       
   259         const QVector<StateId> states = it4.value();
       
   260         for (int i = 0; i < states.count(); ++i)
       
   261             s << "  " << it4.key() << " -> " << states.at(i) << " [label=\"&#949;\"]\n";
       
   262     }
       
   263 
       
   264     // draw node infos
       
   265     while (it3.hasNext()) {
       
   266         it3.next();
       
   267 
       
   268         QString style;
       
   269         if (it3.value() == StartState) {
       
   270             style = QLatin1String("shape=circle, style=filled, color=blue");
       
   271         } else if (it3.value() == StartEndState) {
       
   272             style = QLatin1String("shape=doublecircle, style=filled, color=blue");
       
   273         } else if (it3.value() == InternalState) {
       
   274             style = QLatin1String("shape=circle, style=filled, color=red");
       
   275         } else if (it3.value() == EndState) {
       
   276             style = QLatin1String("shape=doublecircle, style=filled, color=green");
       
   277         }
       
   278 
       
   279         s << "  " << it3.key() << " [" << style << "]\n";
       
   280     }
       
   281 
       
   282     s << "}\n";
       
   283 
       
   284     s.flush();
       
   285 
       
   286     if (device->write(graph) == -1)
       
   287         return false;
       
   288 
       
   289     return true;
       
   290 }
       
   291 
       
   292 
       
   293 template <typename TransitionType>
       
   294 typename XsdStateMachine<TransitionType>::StateId XsdStateMachine<TransitionType>::dfaStateForNfaState(QSet<StateId> nfaState,
       
   295                                                                                                        QList< QPair<QSet<StateId>, StateId> > &stateTable,
       
   296                                                                                                        XsdStateMachine<TransitionType> &dfa) const
       
   297 {
       
   298     // check whether we have the given state in our lookup table
       
   299     // already, in that case simply return it
       
   300     for (int i = 0; i < stateTable.count(); ++i) {
       
   301         if (stateTable.at(i).first == nfaState)
       
   302             return stateTable.at(i).second;
       
   303     }
       
   304 
       
   305     // check if the NFA state set contains a Start or End
       
   306     // state, in that case our new DFA state will be a
       
   307     // Start or End state as well
       
   308     StateType type = InternalState;
       
   309     QSetIterator<StateId> it(nfaState);
       
   310     bool hasStartState = false;
       
   311     bool hasEndState = false;
       
   312     while (it.hasNext()) {
       
   313         const StateId state = it.next();
       
   314         if (m_states.value(state) == EndState) {
       
   315             hasEndState = true;
       
   316         } else if (m_states.value(state) == StartState) {
       
   317             hasStartState = true;
       
   318         }
       
   319     }
       
   320     if (hasStartState) {
       
   321         if (hasEndState)
       
   322             type = StartEndState;
       
   323         else
       
   324             type = StartState;
       
   325     } else if (hasEndState) {
       
   326         type = EndState;
       
   327     }
       
   328 
       
   329     // create the new DFA state
       
   330     const StateId dfaState = dfa.addState(type);
       
   331 
       
   332     // add the new DFA state to the lookup table
       
   333     stateTable.append(qMakePair<QSet<StateId>, StateId>(nfaState, dfaState));
       
   334 
       
   335     return dfaState;
       
   336 }
       
   337 
       
   338 
       
   339 template <typename TransitionType>
       
   340 QSet<typename XsdStateMachine<TransitionType>::StateId> XsdStateMachine<TransitionType>::epsilonClosure(const QSet<StateId> &input) const
       
   341 {
       
   342     // every state can reach itself by epsilon transition, so include the input states
       
   343     // in the result as well
       
   344     QSet<StateId> result = input;
       
   345 
       
   346     // add the input states to the list of to be processed states
       
   347     QList<StateId> workStates = input.toList();
       
   348     while (!workStates.isEmpty()) { // while there are states to be processed left...
       
   349 
       
   350         // dequeue one state from list
       
   351         const StateId state = workStates.takeFirst();
       
   352 
       
   353         // get the list of states that can be reached by the epsilon transition
       
   354         // from the current 'state'
       
   355         const QVector<StateId> targetStates = m_epsilonTransitions.value(state);
       
   356         for (int i = 0; i < targetStates.count(); ++i) {
       
   357             // if we have this target state not in our result set yet...
       
   358             if (!result.contains(targetStates.at(i))) {
       
   359                 // ... add it to the result set
       
   360                 result.insert(targetStates.at(i));
       
   361 
       
   362                 // add the target state to the list of to be processed states as well,
       
   363                 // as we want to have the epsilon transitions not only for the first
       
   364                 // level of following states
       
   365                 workStates.append(targetStates.at(i));
       
   366             }
       
   367         }
       
   368     }
       
   369 
       
   370     return result;
       
   371 }
       
   372 
       
   373 template <typename TransitionType>
       
   374 QSet<typename XsdStateMachine<TransitionType>::StateId> XsdStateMachine<TransitionType>::move(const QSet<StateId> &states, TransitionType input) const
       
   375 {
       
   376     QSet<StateId> result;
       
   377 
       
   378     QSetIterator<StateId> it(states);
       
   379     while (it.hasNext()) { // iterate over all given states
       
   380         const StateId state = it.next();
       
   381 
       
   382         // get the transition table for the current state
       
   383         const QHash<TransitionType, QVector<StateId> > transitions = m_transitions.value(state);
       
   384 
       
   385         // get the target states for the given input
       
   386         const QVector<StateId> targetStates = transitions.value(input);
       
   387 
       
   388         // add all target states to the result
       
   389         for (int i = 0; i < targetStates.size(); ++i)
       
   390             result.insert(targetStates.at(i));
       
   391     }
       
   392 
       
   393     return result;
       
   394 }
       
   395 
       
   396 template <typename TransitionType>
       
   397 XsdStateMachine<TransitionType> XsdStateMachine<TransitionType>::toDFA() const
       
   398 {
       
   399     XsdStateMachine<TransitionType> dfa(m_namePool);
       
   400     dfa.m_counter = 100;
       
   401     QList< QPair< QSet<StateId>, StateId> > table;
       
   402     QList< QSet<StateId> > isMarked;
       
   403 
       
   404     // search the start state as the algorithm starts with it...
       
   405     StateId startState = -1;
       
   406     QHashIterator<StateId, StateType> stateTypeIt(m_states);
       
   407     while (stateTypeIt.hasNext()) {
       
   408         stateTypeIt.next();
       
   409         if (stateTypeIt.value() == StartState) {
       
   410             startState = stateTypeIt.key();
       
   411             break;
       
   412         }
       
   413     }
       
   414     Q_ASSERT(startState != -1);
       
   415 
       
   416     // our list of state set that still have to be processed
       
   417     QList< QSet<StateId> > workStates;
       
   418 
       
   419     // add the start state to the list of to processed state sets
       
   420     workStates.append(epsilonClosure(QSet<StateId>() << startState));
       
   421 
       
   422     while (!workStates.isEmpty()) { // as long as there are state sets to process left
       
   423 
       
   424         // enqueue set of states
       
   425         const QSet<StateId> states = workStates.takeFirst();
       
   426 
       
   427         if (isMarked.contains(states)) // we processed this state set already
       
   428             continue;
       
   429 
       
   430         // mark as processed
       
   431         isMarked.append(states);
       
   432 
       
   433         // select a list of all inputs that are possible for
       
   434         // the 'states' set
       
   435         QList<TransitionType> input;
       
   436 
       
   437         {
       
   438             QSetIterator<StateId> it(states);
       
   439             while (it.hasNext()) {
       
   440                 input << m_transitions.value(it.next()).keys();
       
   441             }
       
   442         }
       
   443 
       
   444         // get the state in DFA that corresponds to the 'states' set in the NFA
       
   445         const StateId dfaBegin = dfaStateForNfaState(states, table, dfa);
       
   446 
       
   447         for (int i = 0; i < input.count(); ++i) { // for each possible input
       
   448             // retrieve the states that can  be reached from the 'states' set by the
       
   449             // given input or by epsilon transition
       
   450             const QSet<StateId> followStates = epsilonClosure(move(states, input.at(i)));
       
   451 
       
   452             // get the state in DFA that corresponds to the 'followStates' set in the NFA
       
   453             const StateId dfaEnd = dfaStateForNfaState(followStates, table, dfa);
       
   454 
       
   455             // adds a new transition to the DFA that corresponds to the transitions between
       
   456             // 'states' and 'followStates' in the NFA
       
   457             dfa.addTransition(dfaBegin, input.at(i), dfaEnd);
       
   458 
       
   459             // add the 'followStates' to the list of to be processed state sets
       
   460             workStates.append(followStates);
       
   461         }
       
   462     }
       
   463 
       
   464     return dfa;
       
   465 }
       
   466 
       
   467 template <typename TransitionType>
       
   468 QHash<typename XsdStateMachine<TransitionType>::StateId, typename XsdStateMachine<TransitionType>::StateType> XsdStateMachine<TransitionType>::states() const
       
   469 {
       
   470     return m_states;
       
   471 }
       
   472 
       
   473 template <typename TransitionType>
       
   474 QHash<typename XsdStateMachine<TransitionType>::StateId, QHash<TransitionType, QVector<typename XsdStateMachine<TransitionType>::StateId> > > XsdStateMachine<TransitionType>::transitions() const
       
   475 {
       
   476     return m_transitions;
       
   477 }