doc/src/examples/twowaybutton.qdoc
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    40 ****************************************************************************/
       
    41 
       
    42 /*!
       
    43     \example statemachine/twowaybutton
       
    44     \title Two-way Button Example
       
    45 
       
    46     The Two-way button example shows how to use \l{The State Machine
       
    47     Framework} to implement a simple state machine that toggles the current
       
    48     state when a button is clicked.
       
    49 
       
    50     \snippet examples/statemachine/twowaybutton/main.cpp 0
       
    51 
       
    52     The application's main() function begins by constructing the application
       
    53     object, a button and a state machine.
       
    54 
       
    55     \snippet examples/statemachine/twowaybutton/main.cpp 1
       
    56 
       
    57     The state machine has two states; \c on and \c off. When either state is
       
    58     entered, the text of the button will be set accordingly.
       
    59 
       
    60     \snippet examples/statemachine/twowaybutton/main.cpp 2
       
    61 
       
    62     When the state machine is in the \c off state and the button is clicked,
       
    63     it will transition to the \c on state; when the state machine is in the \c
       
    64     on state and the button is clicked, it will transition to the \c off
       
    65     state.
       
    66 
       
    67     \snippet examples/statemachine/twowaybutton/main.cpp 3
       
    68 
       
    69     The states are added to the state machine; they become top-level (sibling)
       
    70     states.
       
    71 
       
    72     \snippet examples/statemachine/twowaybutton/main.cpp 4
       
    73 
       
    74     The initial state is \c off; this is the state the state machine will
       
    75     immediately transition to once the state machine is started.
       
    76 
       
    77     \snippet examples/statemachine/twowaybutton/main.cpp 5
       
    78 
       
    79     Finally, the button is resized and made visible, and the application event
       
    80     loop is entered.
       
    81 
       
    82 */