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41 |
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42 /*! |
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43 \page phonon-overview.html |
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44 \title Phonon Overview |
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45 \ingroup frameworks-technologies |
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46 |
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47 \tableofcontents |
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48 |
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49 \section1 Introduction |
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50 |
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51 Qt uses the Phonon multimedia framework to provide functionality |
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52 for playback of the most common multimedia formats. The media can |
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53 be read from files or streamed over a network, using a QURL to a |
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54 file. |
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55 |
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56 In this overview, we take a look at the main concepts of Phonon. |
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57 We also explain the architecture, examine the |
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58 core API classes, and show examples on how to use the classes |
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59 provided. |
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60 |
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61 \section1 Architecture |
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62 |
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63 Phonon has three basic concepts: media objects, sinks, and paths. |
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64 A media object manages a media source, for instance, a music file; |
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65 it provides simple playback control, such as starting, stopping, |
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66 and pausing the playback. A sink outputs the media from Phonon, |
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67 e.g., by rendering video on a widget, or by sending audio to a |
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68 sound card. Paths are used to connect Phonon objects, i.e., a |
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69 media object and a sink, in a graph - called a media graph in |
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70 Phonon. |
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71 |
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72 As an example, we show a media graph for an audio stream: |
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73 |
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74 \image conceptaudio.png |
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75 |
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76 The playback is started and managed by the media object, which |
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77 send the media stream to any sinks connected to it by a path. The |
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78 sink then plays the stream back, usually though a sound card. |
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79 |
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80 \omit Not sure if this goes here, or anywhere... |
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81 All nodes in the graph are synchronized by the framework, |
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82 meaning that if more than one sink is connected to the same |
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83 media object, the framework will handle the synchronization |
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84 between the sinks; this happens for instance when a media |
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85 source containing video with sound is played back. More on |
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86 this later. |
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87 \endomit |
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88 |
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89 \section2 Media Objects |
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90 |
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91 The media object, an instance of the \l{Phonon::}{MediaObject} |
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92 class, lets you start, pause, and stop the playback of a media |
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93 stream, i.e., it provided basic control over the playback. You may |
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94 think of the object as a simple media player. |
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95 |
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96 The media data is provided by a media source, which is |
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97 kept by the media object. The media source is a separate |
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98 object - an instance of \l{Phonon::}{MediaSource} - in Phonon, and |
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99 not part of the graph itself. The source will supply the media |
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100 object with raw data. The data can be read from files and streamed |
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101 over a network. The contents of the source will be interpreted by |
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102 the media object. |
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103 |
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104 A media object is always instantiated with the default constructor |
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105 and then supplied with a media source. Concrete code examples are |
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106 given later in this overview. |
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107 |
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108 As a complement to the media object, Phonon also provides |
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109 \l{Phonon::}{MediaController}, which provides control over |
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110 features that are optional for a given media. For instance, for |
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111 chapters, menus, and titles of a VOB (DVD) file will be features |
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112 managed by a \l{Phonon::}{MediaController}. |
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113 |
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114 \section2 Sinks |
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115 |
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116 A sink is a node that can output media from the graph, i.e., it |
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117 does not send its output to other nodes. A sink is usually a |
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118 rendering device. |
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119 |
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120 The input of sinks in a Phonon media graph comes from a |
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121 \l{Phonon::}{MediaObject}, though it might have been processed |
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122 through other nodes on the way. |
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123 |
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124 While the \l{Phonon::}{MediaObject} controls the playback, the |
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125 sink has basic controls for manipulation of the media. With an |
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126 audio sink, for instance, you can control the volume and mute the |
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127 sound, i.e., it represents a virtual audio device. Another example |
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128 is the \l{Phonon::}{VideoWidget}, which can render video on a |
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129 QWidget and alter the brightness, hue, and scaling of the video. |
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130 |
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131 As an example we give an image of a graph used for playing back a |
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132 video file with sound. |
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133 |
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134 \image conceptvideo.png |
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135 |
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136 \section2 Processors |
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137 |
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138 Phonon does not allow manipulation of media streams directly, |
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139 i.e., one cannot alter a media stream's bytes programmatically |
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140 after they have been given to a media object. We have other nodes |
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141 to help with this: processors, which are placed in the graph on |
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142 the path somewhere between the media object and its sinks. In |
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143 Phonon, processors are of the \l{Phonon::}{Effect} class. |
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144 |
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145 When inserted into the rendering process, the processor will |
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146 alter the media stream, and will be active as long as it is part |
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147 of the graph. To stop, it needs to be removed. |
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148 |
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149 \omit \image conceptprocessor.png \endomit |
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150 |
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151 The \c {Effect}s may also have controls that affect how the media |
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152 stream is manipulated. A processor applying a depth effect to |
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153 audio, for instance, can have a value controlling the amount of |
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154 depth. An \c Effect can be configured at any point in time. |
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155 |
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156 \section1 Playback |
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157 |
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158 In some common cases, it is not necessary to build a graph |
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159 yourself. |
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160 |
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161 Phonon has convenience functions for building common graphs. For |
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162 playing an audio file, you can use the |
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163 \l{Phonon::}{createPlayer()} function. This will set up the |
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164 necessary graph and return the media object node; the sound can |
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165 then be started by calling its \l{Phonon::MediaObject::}{play()} |
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166 function. |
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167 |
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168 \snippet snippets/phonon.cpp 0 |
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169 |
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170 We have a similar solution for playing video files, the |
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171 \l{Phonon::}{VideoPlayer}. |
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172 |
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173 \snippet snippets/phonon.cpp 1 |
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174 |
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175 The VideoPlayer is a widget onto which the video will be drawn. |
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176 |
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177 The \c .pro file for a project needs the following line to be added: |
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178 |
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179 \snippet doc/src/snippets/code/doc_src_phonon.qdoc 0 |
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180 |
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181 Phonon comes with several widgets that provide functionality |
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182 commonly associated with multimedia players - notably SeekSlider |
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183 for controlling the position of the stream, VolumeSlider for |
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184 controlling sound volume, and EffectWidget for controlling the |
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185 parameters of an effect. You can learn about them in the API |
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186 documentation. |
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187 |
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188 \section1 Building Graphs |
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189 |
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190 If you need more freedom than the convenience functions described |
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191 in the previous section offers you, you can build the graphs |
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192 yourself. We will now take a look at how some common graphs are |
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193 built. Starting a graph up is a matter of calling the |
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194 \l{Phonon::MediaObject::}{play()} function of the media object. |
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195 |
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196 If the media source contains several types of media, for instance, a |
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197 stream with both video and audio, the graph will contain two |
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198 output nodes: one for the video and one for the audio. |
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199 |
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200 We will now look at the code required to build the graphs discussed |
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201 previously in the \l{Architecture} section. |
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202 |
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203 \section2 Audio |
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204 |
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205 When playing back audio, you create the media object and connect |
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206 it to an audio output node - a node that inherits from |
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207 AbstractAudioOutput. Currently, AudioOutput, which outputs audio |
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208 to the sound card, is provided. |
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209 |
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210 The code to create the graph is straight forward: |
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211 |
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212 \snippet snippets/phonon.cpp 2 |
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213 |
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214 Notice that the type of media an input source has is resolved by |
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215 Phonon, so you need not be concerned with this. If a source |
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216 contains multiple media formats, this is also handled |
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217 automatically. |
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218 |
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219 The media object is always created using the default constructor |
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220 since it handles all multimedia formats. |
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221 |
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222 The setting of a Category, Phonon::MusicCategory in this case, |
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223 does not affect the actual playback; the category can be used by |
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224 KDE to control the playback through, for instance, the control |
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225 panel. |
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226 |
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227 \omit Not sure about this |
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228 Users of KDE can often also choose to send sound with the |
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229 CommunicationCategory, e.g., given to VoIP, to their headset, |
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230 while sound with MusicCategory is sent to the sound card. |
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231 \endomit |
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232 |
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233 The AudioOutput class outputs the audio media to a sound card, |
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234 that is, one of the audio devices of the operating system. An |
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235 audio device can be a sound card or a intermediate technology, |
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236 such as \c DirectShow on windows. A default device will be chosen |
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237 if one is not set with \l{Phonon::AudioOutput::}{setOutputDevice()}. |
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238 |
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239 The AudioOutput node will work with all audio formats supported by |
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240 the back end, so you don't need to know what format a specific |
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241 media source has. |
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242 |
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243 For a an extensive example of audio playback, see the \l{Music |
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244 Player Example}{Phonon Music Player}. |
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245 |
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246 \section3 Audio Effects |
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247 |
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248 Since a media stream cannot be manipulated directly, the backend |
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249 can produce nodes that can process the media streams. These nodes |
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250 are inserted into the graph between a media object and an output |
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251 node. |
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252 |
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253 Nodes that process media streams inherit from the Effect class. |
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254 The effects available depends on the underlying system. Most of |
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255 these effects will be supported by Phonon. See the \l{Querying |
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256 Backends for Support} section for information on how to resolve |
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257 the available effects on a particular system. |
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258 |
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259 We will now continue the example from above using the Path |
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260 variable \c path to add an effect. The code is again trivial: |
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261 |
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262 \snippet snippets/phonon.cpp 3 |
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263 |
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264 Here we simply take the first available effect on the system. |
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265 |
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266 The effect will start immediately after being inserted into the |
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267 graph if the media object is playing. To stop it, you have to |
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268 detach it again using \l{Phonon::Path::}{removeEffect()} of the Path. |
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269 |
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270 \section2 Video |
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271 |
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272 For playing video, VideoWidget is provided. This class functions |
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273 both as a node in the graph and as a widget upon which it draws |
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274 the video stream. The widget will automatically choose an available |
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275 device for playing the video, which is usually a technology |
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276 between the Qt application and the graphics card, such as \c |
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277 DirectShow on Windows. |
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278 |
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279 The video widget does not play the audio (if any) in the media |
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280 stream. If you want to play the audio as well, you will need |
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281 an AudioOutput node. You create and connect it to the graph as |
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282 shown in the previous section. |
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283 |
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284 The code for creating this graph is given below, after which |
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285 one can play the video with \l{Phonon::MediaObject::}{play()}. |
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286 |
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287 \snippet snippets/phonon.cpp 4 |
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288 |
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289 The VideoWidget does not need to be set to a Category, it is |
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290 automatically classified to \l{Phonon::}{VideoCategory}, we only |
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291 need to assure that the audio is also classified in the same |
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292 category. |
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293 |
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294 The media object will split files with different media content |
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295 into separate streams before sending them off to other nodes in |
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296 the graph. It is the media object that determines the type of |
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297 content appropriate for nodes that connect to it. |
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298 |
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299 \omit This section is from the future |
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300 |
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301 \section2 Multiple Audio Sources and Graph Outputs |
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302 |
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303 In this section, we take a look at a graph that contains multiple |
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304 audio sources in addition to video. We have a video camera with |
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305 some embarrassing home footage from last weekend's party, a |
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306 microphone with which we intend to add commentary, and an audio |
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307 music file to set the correct mood. It would be an advantage to |
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308 write the graph output to a file for later viewing, but since this |
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309 is not yet supported by Qt backends, we will play it back |
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310 directly. |
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311 |
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312 <image of party graph> |
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313 |
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314 <code> |
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315 |
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316 <code walkthrough> |
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317 |
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318 \endomit |
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319 |
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320 \section1 Backends |
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321 |
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322 The multimedia functionality is not implemented by Phonon itself, |
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323 but by a back end - often also referred to as an engine. This |
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324 includes connecting to, managing, and driving the underlying |
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325 hardware or intermediate technology. For the programmer, this |
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326 implies that the media nodes, e.g., media objects, processors, and |
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327 sinks, are produced by the back end. Also, it is responsible for |
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328 building the graph, i.e., connecting the nodes. |
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329 |
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330 The backends of Qt use the media systems DirectShow (which |
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331 requires DirectX) on Windows, QuickTime on Mac, and GStreamer on |
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332 Linux. The functionality provided on the different platforms are |
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333 dependent on these underlying systems and may vary somewhat, e.g., |
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334 in the media formats supported. |
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335 |
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336 Backends expose information about the underlying system. It can |
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337 tell which media formats are supported, e.g., \c AVI, \c mp3, or |
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338 \c OGG. |
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339 |
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340 A user can often add support for new formats and filters to the |
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341 underlying system, by, for instance, installing the DivX codex. We |
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342 can therefore not give an exact overview of which formats are |
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343 available with the Qt backends. |
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344 |
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345 \omit Not sure I want a separate section for this |
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346 \section2 Communication with the Backends |
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347 |
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348 We cooperate with backends through static functions in the |
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349 Phonon namespace. We have already seen some of these functions |
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350 in code examples. Their two main responsibilities are creating |
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351 graph nodes and supplying information about the capabilities |
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352 of the various nodes. The nodes uses the backend internally |
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353 when created, so it is only connecting them in the graph that |
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354 you need to use the backend directly. |
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355 |
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356 The main functions for graph building are: |
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357 |
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358 \list |
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359 \o createPath(): This function creates a path between to |
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360 nodes, which it takes as arguments. |
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361 \o |
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362 \endlist |
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363 |
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364 For more detailed information, please consult the API |
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365 documentation. |
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366 |
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367 \endomit |
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368 |
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369 \section2 Querying Backends for Support |
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370 |
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371 As mentioned, Phonon depends on the backend to provide its |
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372 functionality. Depending on the individual backend, full support |
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373 of the API may not be in place. Applications therefore need to |
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374 check with the backend if functionality they require is |
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375 implemented. In this section, we take look at how this is done. |
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376 |
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377 The backend provides the |
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378 \l{Phonon::BackendCapabilities::}{availableMimeTypes()} and |
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379 \l{Phonon::BackendCapabilities::}{isMimeTypeAvailable()} functions |
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380 to query which MIME types the backend can produce nodes for. The |
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381 types are listed as strings, which for any type is equal for any |
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382 backend or platform. |
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383 |
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384 The backend will emit a signal - |
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385 \l{Phonon::BackendCapabilities::}{Notifier::capabilitiesChanged()} |
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386 - if its abilities have changed. If the available audio devices |
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387 have changed, the |
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388 \l{Phonon::BackendCapabilities::}{Notifier::availableAudioOutputDevicesChanged()} |
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389 signal is emitted instead. |
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390 |
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391 To query the actual audio devices possible, we have the |
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392 \l{Phonon::BackendCapabilities::}{availableAudioOutputDevices()} as |
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393 mentioned in the \l{#Sinks}{Sinks} section. To query information |
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394 about the individual devices, you can examine its \c name(); this |
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395 string is dependent on the operating system, and the Qt backends |
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396 does not analyze the devices further. |
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397 |
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398 The sink for playback of video does not have a selection of |
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399 devices. For convenience, the \l{Phonon::}{VideoWidget} is both a |
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400 node in the graph and a widget on which the video output is |
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401 rendered. To query the various video formats available, use |
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402 \l{Phonon::BackendCapabilities::}{isMimeTypeAvailable()}. To add |
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403 it to a path, you can use the Phonon::createPath() as usual. After |
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404 creating a media object, it is also possible to call its |
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405 \l{Phonon::MediaObject::}{hasVideo()} function. |
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406 |
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407 See also the \l{Capabilities Example}. |
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408 |
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409 \section1 Installing Phonon |
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410 |
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411 When running the Qt configure script, you will be notified whether |
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412 Phonon support is available on your system. As mentioned |
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413 previously, to use develop and run Phonon applications, you also |
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414 need to link to a backend, which provides the multimedia |
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415 functionality. |
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416 |
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417 Note that Phonon applications will compile and run without a |
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418 working backend, but will, of course, not work as expected. |
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419 |
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420 The following sections explains requirements for each backend. |
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421 |
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422 \section2 Windows |
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423 |
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424 On Windows, building Phonon requires DirectX and DirectShow |
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425 version 9 or higher. You'll need additional SDKs you can download |
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426 from Microsoft. |
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427 |
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428 \section3 Windows XP and later Windows versions |
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429 |
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430 If you develop for Windows XP and up, you should download the Windows SDK |
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431 \l{http://www.microsoft.com/downloads/details.aspx?FamilyID=e6e1c3df-a74f-4207-8586-711ebe331cdc&DisplayLang=en}{here}. |
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432 Before building Qt, just call the script: \c {C:\Program Files\Microsoft SDKs\Windows\v6.1\Bin\setenv.cmd} |
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433 |
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434 \note Visual C++ 2008 already contains the Windows SDK and doesn't |
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435 need that package and has already the environment set up for a |
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436 smooth compilation of phonon. |
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437 |
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438 \section3 Earlier Windows versions than Windows XP |
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439 |
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440 If you want to support previous Windows versions, you should download and install the Platform SDK. You find it |
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441 \l{http://www.microsoft.com/downloads/details.aspx?FamilyId=0BAF2B35-C656-4969-ACE8-E4C0C0716ADB&displaylang=en}{here}. |
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442 |
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443 \note The platform SDK provided with Visual C++ is not |
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444 complete and |
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445 you'll need this one to have DirectShow 9.0 support. You can download the DirectX SDK |
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446 \l{http://www.microsoft.com/downloads/details.aspx?familyid=09F7578C-24AA-4E0A-BF91-5FEC24C8C7BF&displaylang=en}{here}. |
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447 |
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448 \section3 Setting up the environment |
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449 |
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450 Once the SDKs are installed, please make sure to set your |
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451 environment variables LIB and INCLUDE correctly. The paths to the |
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452 include and lib directory of the SDKs should appear first. |
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453 Typically, to setup your environment, you would execute the |
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454 following script: |
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455 |
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456 \code |
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457 Set DXSDK_DIR=C:\Program Files\Microsoft DirectX SDK (February 2007) |
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458 %DXSDK_DIR%\utilities\bin\dx_setenv.cmd |
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459 C:\program files\Microsoft Platform SDK\setenv.cmd |
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460 \endcode |
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461 |
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462 If your environment is setup correctly, executing configure.exe on |
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463 your Qt installation should automatically activate Phonon. |
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464 |
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465 \warning The MinGW version of Qt does not support building the |
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466 Qt backend. |
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467 |
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468 \section2 Linux |
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469 |
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470 The Qt backend on Linux uses GStreamer (minimum version is 0.10), |
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471 which must be installed on the system. At a minimum, you need the |
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472 GStreamer library and base plugins, which provides support for \c |
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473 .ogg files. The package names may vary between Linux |
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474 distributions; on Mandriva, they have the following names: |
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475 |
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476 \table |
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477 \header |
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478 \o Package |
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479 \o Description |
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480 \row |
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481 \o libgstreamer0.10_0.10 |
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482 \o The GStreamer base library. |
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483 \row |
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484 \o libgstreamer0.10_0.10-devel |
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485 \o Contains files for developing applications with |
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486 GStreamer. |
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487 \row |
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488 \o libgstreamer-plugins-base0.10 |
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489 \o Contains the basic plugins for audio and video |
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490 playback, and will enable support for \c ogg files. |
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491 \row |
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492 \o libgstreamer-plugins-base0.10-devel |
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493 \o Makes it possible to develop applications using the |
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494 base plugins. |
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495 \endtable |
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496 |
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497 \omit Should go in troubleshooting (in for example README) |
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498 alsasink backend for GStreamer |
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499 \table |
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500 \header |
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501 \o Variable |
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502 \o Description |
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503 \row |
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504 \o PHONON_GST_AUDIOSINK |
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505 \o Sets the audio sink to be used. Possible values are |
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506 ... alsasink. |
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507 \row |
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508 \o PHONON_GSTREAMER_DRIVER |
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509 \o Sets the driver for GStreamer. This driver will |
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510 usually be configured automatically when |
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511 installing. |
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512 \row |
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513 \o PHONON_GST_VIDEOWIDGET |
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514 \o This variable can be set to the name of a widget to |
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515 use as the video widget?? |
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516 \row |
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517 \o PHONON_GST_DEBUG |
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518 \o Phonon will give debug information while running if |
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519 this variable is set to a number between 1 and 3. |
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520 \row |
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521 \o PHONON_TESTURL |
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522 \o ... |
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523 \endtable |
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524 \endomit |
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525 |
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526 \section2 Mac OS X |
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527 |
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528 On Mac OS X, Qt uses QuickTime for its backend. The minimum |
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529 supported version is 7.0. |
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530 |
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531 \section1 Deploying Phonon Applications on Windows and Mac OS X |
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532 |
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533 On Windows and Mac OS X, the Qt backend makes use of the |
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534 \l{QtOpenGL Module}{QtOpenGL} module. You therefore need to deploy |
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535 the QtOpenGL shared library. If this is not what you want, it is |
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536 possible to configure Qt without OpenGL support. In that case, you |
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537 need to run \c configure with the \c -no-opengl option. |
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538 |
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539 \section1 Work in Progress |
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540 |
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541 Phonon and its Qt backends, though fully functional for |
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542 multimedia playback, are still under development. Functionality to |
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543 come is the possibility to capture media and more processors for |
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544 both music and video files. |
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545 |
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546 Another important consideration is to implement support for |
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547 storing media to files; i.e., not playing back media directly. |
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548 |
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549 We also hope in the future to be able to support direct |
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550 manipulation of media streams. This will give the programmer more |
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551 freedom to manipulate streams than just through processors. |
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552 |
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553 Currently, the multimedia framework supports one input source. It will be |
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554 possible to include several sources. This is useful in, for example, audio |
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555 mixer applications where several audio sources can be sent, processed and |
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556 output as a single audio stream. |
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557 */ |
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558 |