doc/src/platforms/emb-opengl.qdocinc
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     1 \section1 Introduction
       
     2 
       
     3 \l {http://www.opengl.org}{OpenGL} is an industry standard API for
       
     4 2D/3D graphics. It provides a powerful, low-level interface between
       
     5 software and acceleration hardware, and it is operating system and
       
     6 window system independent. \l {http://www.khronos.org/opengles}{OpenGL ES}
       
     7 is a subset of the \l {http://www.opengl.org}{OpenGL} standard. Because it
       
     8 is designed for use with embedded systems, it has a smaller, more
       
     9 constrained API.
       
    10 
       
    11 \l {http://www.khronos.org/opengles/1_X}{OpenGL ES version 1.x} is designed for
       
    12 fixed function hardware, while its successor \l
       
    13 {http://www.khronos.org/opengles/2_X}{OpenGL ES version 2.x} is designed for
       
    14 programmable hardware. It is worth noting that there is a significant
       
    15 difference between the two, and that they are not compatible with each
       
    16 other. OpenGL ES 1.x limits processing to a pre-defined set of fixed
       
    17 options for drawing and lighting objects. OpenGL 2.x has a significantly
       
    18 shorter graphics pipeline than 1.x. Instead of using function
       
    19 transformation and a fragment pipeline, 2.x uses the \l
       
    20 {http://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf}{OpenGL
       
    21 ES Shading Language (GLSL ES)}. Instead of using the pre-defined functions,
       
    22 the programmer writes small shader programs telling the hardware in detail
       
    23 how to render each object.
       
    24 
       
    25 The \l {QtOpenGL module} offers classes that make it easy to draw 3D
       
    26 graphics in GUI applications using OpenGL ES. Qt provides a plugin that
       
    27 integrates both OpenGL ES versions \l
       
    28 {http://www.khronos.org/opengles/1_X}{1.x} and \l
       
    29 {http://www.khronos.org/opengles/2_X}{2.x} with Qt for Embedded. However,
       
    30 Qt for Embedded can be adapted to a wide range of OpenGL versions.
       
    31 
       
    32 To translate QPainter operations into OpenGL ES calls (there are actually
       
    33 two subclasses, one for OpenGL/ES 1.1 and another for OpenGL/ES 2.0), Qt
       
    34 uses a subclass of QPaintEngine.  This specialized paint engine can be used
       
    35 to improve 2D rendering performance on appropriate hardware.  It can also
       
    36 overlay controls and decorations onto 3D scenes drawn using OpenGL. 
       
    37 
       
    38 \tableofcontents 
       
    39 
       
    40 \section1 Using OpenGL ES with Qt
       
    41 To use OpenGL-enabled widgets in a Qt for Embedded application, all that is
       
    42 required is to subclass QGLWidget and draw into instances of the subclass
       
    43 with standard OpenGL functions. The current implementation only
       
    44 supports OpenGL ES and 2D painting within a QGLWidget. Using OpenGL ES to
       
    45 accelerate regular widgets as well as compositing top-level windows with
       
    46 OpenGL ES are not currently supported. These issues will be addressed in
       
    47 future versions of Qt.
       
    48 
       
    49 \note The OpenGL paint engine is not currently supported in regular
       
    50 widgets. However, any application that uses QGraphicsView can set a
       
    51 QGLWidget as the viewport and obtain access to the OpenGL paint engine that
       
    52 way:
       
    53 
       
    54 \code
       
    55     QGraphicsView view(&scene);
       
    56     view.setViewport(new QGLWidget());
       
    57     view.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
       
    58     view.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
       
    59     view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
       
    60     view.setFrameStyle(0);
       
    61     view.showFullScreen();
       
    62 \endcode
       
    63 
       
    64 It is recommended that the QGraphicsView::FullViewportUpdate flag
       
    65 be set because the default double-buffered behavior of QGLWidget
       
    66 does not support partial updates. It is also recommended that the
       
    67 window be shown full-screen because that usually has the best
       
    68 performance on current OpenGL ES implementations.
       
    69 
       
    70 Once a QGraphicsView has been initialized as above, regular widgets
       
    71 can be added to the canvas using QGraphicsProxyWidget if the
       
    72 application requires them.
       
    73 
       
    74 \note OpenGL ES 2.X does not support PBuffers, so QGLPixelBuffer will not
       
    75 work. In this case, QGLFramebufferObject should be used instead. However,
       
    76 OpenGL ES 1.X does not support Framebuffer objects, with the exception of
       
    77 some OpenGL ES 1.X extensions. In this case, please use QGLPixelBuffer. 
       
    78 
       
    79 \note On most embedded hardware, the OpenGL implementation is
       
    80 actually \l{http://www.khronos.org/opengles/1_X/}{OpenGL/ES 1.1} or
       
    81 \l{http://www.khronos.org/opengles/2_X/}{OpenGL/ES 2.0}.  When painting
       
    82 within a QGLWidget::paintGL() override, it is necessary to limit the
       
    83 application to only the features that are present in the OpenGL/ES
       
    84 implementation.
       
    85