examples/declarative/toys/tic-tac-toe/tic-tac-toe.qml
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the QtDeclarative module of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:BSD$
       
    10 ** You may use this file under the terms of the BSD license as follows:
       
    11 **
       
    12 ** "Redistribution and use in source and binary forms, with or without
       
    13 ** modification, are permitted provided that the following conditions are
       
    14 ** met:
       
    15 **   * Redistributions of source code must retain the above copyright
       
    16 **     notice, this list of conditions and the following disclaimer.
       
    17 **   * Redistributions in binary form must reproduce the above copyright
       
    18 **     notice, this list of conditions and the following disclaimer in
       
    19 **     the documentation and/or other materials provided with the
       
    20 **     distribution.
       
    21 **   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
       
    22 **     the names of its contributors may be used to endorse or promote
       
    23 **     products derived from this software without specific prior written
       
    24 **     permission.
       
    25 **
       
    26 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
       
    27 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
       
    28 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
       
    29 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
       
    30 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
       
    31 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
       
    32 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
       
    33 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
       
    34 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    35 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    36 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
       
    37 ** $QT_END_LICENSE$
       
    38 **
       
    39 ****************************************************************************/
       
    40 
       
    41 import Qt 4.7
       
    42 import "content"
       
    43 import "content/tic-tac-toe.js" as Logic
       
    44 
       
    45 Item {
       
    46     id: game
       
    47 
       
    48     property bool show: false
       
    49     property real difficulty: 1.0   //chance it will actually think
       
    50 
       
    51     width: 440
       
    52     height: 480
       
    53     anchors.fill: parent
       
    54 
       
    55     Image {
       
    56         id: boardimage
       
    57         anchors { verticalCenter: parent.verticalCenter; horizontalCenter: parent.horizontalCenter }
       
    58         source: "content/pics/board.png"
       
    59     }
       
    60 
       
    61     Grid {
       
    62         id: board
       
    63         anchors.fill: boardimage
       
    64         columns: 3
       
    65 
       
    66         Repeater {
       
    67             model: 9
       
    68             TicTac {
       
    69                 width: board.width/3
       
    70                 height: board.height/3
       
    71                 onClicked: {
       
    72                     if (!endtimer.running) {
       
    73                         if (!Logic.makeMove(index,"X"))
       
    74                             Logic.computerTurn()
       
    75                     }
       
    76                 }
       
    77             }
       
    78         }
       
    79 
       
    80         Timer {
       
    81             id: endtimer
       
    82             interval: 1600
       
    83             onTriggered: { msg.opacity = 0; Logic.restart() }
       
    84         }
       
    85     }
       
    86 
       
    87     Row {
       
    88         spacing: 4
       
    89         anchors { top: board.bottom; horizontalCenter: board.horizontalCenter }
       
    90 
       
    91         Button {
       
    92             text: "Hard"
       
    93             onClicked: game.difficulty = 1.0;
       
    94             down: game.difficulty == 1.0
       
    95         }
       
    96         Button {
       
    97             text: "Moderate"
       
    98             onClicked: game.difficulty = 0.8;
       
    99             down: game.difficulty == 0.8
       
   100         }
       
   101         Button {
       
   102             text: "Easy"
       
   103             onClicked: game.difficulty = 0.2;
       
   104             down: game.difficulty == 0.2
       
   105         }
       
   106     }
       
   107 
       
   108     Text {
       
   109         id: msg
       
   110 
       
   111         anchors.centerIn: parent
       
   112         opacity: 0
       
   113         color: "blue"
       
   114         style: Text.Outline; styleColor: "white"
       
   115         font.pixelSize: 50; font.bold: true
       
   116     }
       
   117 }