examples/declarative/toys/tvtennis/tvtennis.qml
changeset 30 5dc02b23752f
child 33 3e2da88830cd
equal deleted inserted replaced
29:b72c6db6890b 30:5dc02b23752f
       
     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the QtDeclarative module of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:BSD$
       
    10 ** You may use this file under the terms of the BSD license as follows:
       
    11 **
       
    12 ** "Redistribution and use in source and binary forms, with or without
       
    13 ** modification, are permitted provided that the following conditions are
       
    14 ** met:
       
    15 **   * Redistributions of source code must retain the above copyright
       
    16 **     notice, this list of conditions and the following disclaimer.
       
    17 **   * Redistributions in binary form must reproduce the above copyright
       
    18 **     notice, this list of conditions and the following disclaimer in
       
    19 **     the documentation and/or other materials provided with the
       
    20 **     distribution.
       
    21 **   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
       
    22 **     the names of its contributors may be used to endorse or promote
       
    23 **     products derived from this software without specific prior written
       
    24 **     permission.
       
    25 **
       
    26 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
       
    27 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
       
    28 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
       
    29 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
       
    30 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
       
    31 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
       
    32 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
       
    33 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
       
    34 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    35 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    36 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
       
    37 ** $QT_END_LICENSE$
       
    38 **
       
    39 ****************************************************************************/
       
    40 
       
    41 import Qt 4.7
       
    42 
       
    43 Rectangle {
       
    44     id: page
       
    45     width: 640; height: 480
       
    46     color: "Black"
       
    47 
       
    48     // Make a ball to bounce
       
    49     Rectangle {
       
    50         id: ball
       
    51 
       
    52         // Add a property for the target y coordinate
       
    53         property int targetY : page.height - 10
       
    54         property variant direction : "right"
       
    55 
       
    56         x: 20; width: 20; height: 20; z: 1
       
    57         color: "Lime"
       
    58 
       
    59         // Move the ball to the right and back to the left repeatedly
       
    60         SequentialAnimation on x {
       
    61             loops: Animation.Infinite
       
    62             NumberAnimation { to: page.width - 40; duration: 2000 }
       
    63             PropertyAction { target: ball; property: "direction"; value: "left" }
       
    64             NumberAnimation { to: 20; duration: 2000 }
       
    65             PropertyAction { target: ball; property: "direction"; value: "right" }
       
    66         }
       
    67 
       
    68         // Make y follow the target y coordinate, with a velocity of 200
       
    69         SpringFollow on y { to: ball.targetY; velocity: 200 }
       
    70 
       
    71         // Detect the ball hitting the top or bottom of the view and bounce it
       
    72         onYChanged: {
       
    73             if (y <= 0) {
       
    74                 targetY = page.height - 20;
       
    75             } else if (y >= page.height - 20) {
       
    76                 targetY = 0;
       
    77             }
       
    78         }
       
    79     }
       
    80 
       
    81     // Place bats to the left and right of the view, following the y
       
    82     // coordinates of the ball.
       
    83     Rectangle {
       
    84         id: leftBat
       
    85         color: "Lime"
       
    86         x: 2; width: 20; height: 90
       
    87         SpringFollow on y {
       
    88             to: ball.y - 45; velocity: 300
       
    89             enabled: ball.direction == 'left'
       
    90         }
       
    91     }
       
    92     Rectangle {
       
    93         id: rightBat
       
    94         color: "Lime"
       
    95         x: page.width - 22; width: 20; height: 90
       
    96         SpringFollow on y {
       
    97             to: ball.y-45; velocity: 300
       
    98             enabled: ball.direction == 'right'
       
    99         }
       
   100     }
       
   101 
       
   102     // The rest, to make it look realistic, if neither ever scores...
       
   103     Rectangle { color: "Lime"; x: page.width/2-80; y: 0; width: 40; height: 60 }
       
   104     Rectangle { color: "Black"; x: page.width/2-70; y: 10; width: 20; height: 40 }
       
   105     Rectangle { color: "Lime"; x: page.width/2+40; y: 0; width: 40; height: 60 }
       
   106     Rectangle { color: "Black"; x: page.width/2+50; y: 10; width: 20; height: 40 }
       
   107     Repeater {
       
   108         model: page.height / 20
       
   109         Rectangle { color: "Lime"; x: page.width/2-5; y: index * 20; width: 10; height: 10 }
       
   110     }
       
   111 }