|
1 /**************************************************************************** |
|
2 ** |
|
3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
|
4 ** All rights reserved. |
|
5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
|
6 ** |
|
7 ** This file is part of the QtDeclarative module of the Qt Toolkit. |
|
8 ** |
|
9 ** $QT_BEGIN_LICENSE:LGPL$ |
|
10 ** No Commercial Usage |
|
11 ** This file contains pre-release code and may not be distributed. |
|
12 ** You may use this file in accordance with the terms and conditions |
|
13 ** contained in the Technology Preview License Agreement accompanying |
|
14 ** this package. |
|
15 ** |
|
16 ** GNU Lesser General Public License Usage |
|
17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
|
18 ** General Public License version 2.1 as published by the Free Software |
|
19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
|
20 ** packaging of this file. Please review the following information to |
|
21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
|
22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
|
23 ** |
|
24 ** In addition, as a special exception, Nokia gives you certain additional |
|
25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
|
26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
|
27 ** |
|
28 ** If you have questions regarding the use of this file, please contact |
|
29 ** Nokia at qt-info@nokia.com. |
|
30 ** |
|
31 ** |
|
32 ** |
|
33 ** |
|
34 ** |
|
35 ** |
|
36 ** |
|
37 ** |
|
38 ** $QT_END_LICENSE$ |
|
39 ** |
|
40 ****************************************************************************/ |
|
41 |
|
42 #include "private/qdeclarativesmoothedanimation_p.h" |
|
43 #include "private/qdeclarativesmoothedanimation_p_p.h" |
|
44 |
|
45 #include "private/qdeclarativeanimation_p_p.h" |
|
46 |
|
47 #include <qdeclarativeproperty.h> |
|
48 #include "private/qdeclarativeproperty_p.h" |
|
49 |
|
50 #include "private/qdeclarativeglobal_p.h" |
|
51 |
|
52 #include <QtCore/qdebug.h> |
|
53 |
|
54 #include <math.h> |
|
55 |
|
56 #define DELAY_STOP_TIMER_INTERVAL 32 |
|
57 |
|
58 QT_BEGIN_NAMESPACE |
|
59 |
|
60 QSmoothedAnimation::QSmoothedAnimation(QObject *parent) |
|
61 : QAbstractAnimation(parent), to(0), velocity(200), userDuration(-1), maximumEasingTime(-1), |
|
62 reversingMode(QDeclarativeSmoothedAnimation::Eased), initialVelocity(0), |
|
63 trackVelocity(0), initialValue(0), invert(false), finalDuration(-1), lastTime(0) |
|
64 { |
|
65 delayedStopTimer.setInterval(DELAY_STOP_TIMER_INTERVAL); |
|
66 delayedStopTimer.setSingleShot(true); |
|
67 connect(&delayedStopTimer, SIGNAL(timeout()), this, SLOT(stop())); |
|
68 } |
|
69 |
|
70 void QSmoothedAnimation::restart() |
|
71 { |
|
72 initialVelocity = trackVelocity; |
|
73 if (state() != QAbstractAnimation::Running) |
|
74 start(); |
|
75 else |
|
76 init(); |
|
77 } |
|
78 |
|
79 void QSmoothedAnimation::updateState(QAbstractAnimation::State newState, QAbstractAnimation::State /*oldState*/) |
|
80 { |
|
81 if (newState == QAbstractAnimation::Running) |
|
82 init(); |
|
83 } |
|
84 |
|
85 void QSmoothedAnimation::delayedStop() |
|
86 { |
|
87 if (!delayedStopTimer.isActive()) |
|
88 delayedStopTimer.start(); |
|
89 } |
|
90 |
|
91 int QSmoothedAnimation::duration() const |
|
92 { |
|
93 return -1; |
|
94 } |
|
95 |
|
96 bool QSmoothedAnimation::recalc() |
|
97 { |
|
98 s = to - initialValue; |
|
99 vi = initialVelocity; |
|
100 |
|
101 s = (invert? -1.0: 1.0) * s; |
|
102 |
|
103 if (userDuration > 0 && velocity > 0) { |
|
104 tf = s / velocity; |
|
105 if (tf > (userDuration / 1000.)) tf = (userDuration / 1000.); |
|
106 } else if (userDuration > 0) { |
|
107 tf = userDuration / 1000.; |
|
108 } else if (velocity > 0) { |
|
109 tf = s / velocity; |
|
110 } else { |
|
111 return false; |
|
112 } |
|
113 |
|
114 finalDuration = ceil(tf * 1000.0); |
|
115 |
|
116 if (maximumEasingTime == 0) { |
|
117 a = 0; |
|
118 d = 0; |
|
119 tp = 0; |
|
120 td = tf; |
|
121 vp = velocity; |
|
122 sp = 0; |
|
123 sd = s; |
|
124 } else if (maximumEasingTime != -1 && tf > (maximumEasingTime / 1000.)) { |
|
125 qreal met = maximumEasingTime / 1000.; |
|
126 td = tf - met; |
|
127 |
|
128 qreal c1 = td; |
|
129 qreal c2 = (tf - td) * vi - tf * velocity; |
|
130 qreal c3 = -0.5 * (tf - td) * vi * vi; |
|
131 |
|
132 qreal vp1 = (-c2 + sqrt(c2 * c2 - 4 * c1 * c3)) / (2. * c1); |
|
133 |
|
134 vp = vp1; |
|
135 a = vp / met; |
|
136 d = a; |
|
137 tp = (vp - vi) / a; |
|
138 sp = vi * tp + 0.5 * a * tp * tp; |
|
139 sd = sp + (td - tp) * vp; |
|
140 } else { |
|
141 qreal c1 = 0.25 * tf * tf; |
|
142 qreal c2 = 0.5 * vi * tf - s; |
|
143 qreal c3 = -0.25 * vi * vi; |
|
144 |
|
145 qreal a1 = (-c2 + sqrt(c2 * c2 - 4 * c1 * c3)) / (2. * c1); |
|
146 |
|
147 qreal tp1 = 0.5 * tf - 0.5 * vi / a1; |
|
148 qreal vp1 = a1 * tp1 + vi; |
|
149 |
|
150 qreal sp1 = 0.5 * a1 * tp1 * tp1 + vi * tp1; |
|
151 |
|
152 a = a1; |
|
153 d = a1; |
|
154 tp = tp1; |
|
155 td = tp1; |
|
156 vp = vp1; |
|
157 sp = sp1; |
|
158 sd = sp1; |
|
159 } |
|
160 return true; |
|
161 } |
|
162 |
|
163 qreal QSmoothedAnimation::easeFollow(qreal time_seconds) |
|
164 { |
|
165 qreal value; |
|
166 if (time_seconds < tp) { |
|
167 trackVelocity = vi + time_seconds * a; |
|
168 value = 0.5 * a * time_seconds * time_seconds + vi * time_seconds; |
|
169 } else if (time_seconds < td) { |
|
170 time_seconds -= tp; |
|
171 trackVelocity = vp; |
|
172 value = sp + time_seconds * vp; |
|
173 } else if (time_seconds < tf) { |
|
174 time_seconds -= td; |
|
175 trackVelocity = vp - time_seconds * a; |
|
176 value = sd - 0.5 * d * time_seconds * time_seconds + vp * time_seconds; |
|
177 } else { |
|
178 trackVelocity = 0; |
|
179 value = s; |
|
180 delayedStop(); |
|
181 } |
|
182 |
|
183 // to normalize 's' between [0..1], divide 'value' by 's' |
|
184 return value; |
|
185 } |
|
186 |
|
187 void QSmoothedAnimation::updateCurrentTime(int t) |
|
188 { |
|
189 qreal time_seconds = qreal(t - lastTime) / 1000.; |
|
190 |
|
191 qreal value = easeFollow(time_seconds); |
|
192 value *= (invert? -1.0: 1.0); |
|
193 QDeclarativePropertyPrivate::write(target, initialValue + value, |
|
194 QDeclarativePropertyPrivate::BypassInterceptor |
|
195 | QDeclarativePropertyPrivate::DontRemoveBinding); |
|
196 } |
|
197 |
|
198 void QSmoothedAnimation::init() |
|
199 { |
|
200 if (velocity == 0) { |
|
201 stop(); |
|
202 return; |
|
203 } |
|
204 |
|
205 if (delayedStopTimer.isActive()) |
|
206 delayedStopTimer.stop(); |
|
207 |
|
208 initialValue = target.read().toReal(); |
|
209 lastTime = this->currentTime(); |
|
210 |
|
211 if (to == initialValue) { |
|
212 stop(); |
|
213 return; |
|
214 } |
|
215 |
|
216 bool hasReversed = trackVelocity != 0. && |
|
217 ((trackVelocity > 0) == ((initialValue - to) > 0)); |
|
218 |
|
219 if (hasReversed) { |
|
220 switch (reversingMode) { |
|
221 default: |
|
222 case QDeclarativeSmoothedAnimation::Eased: |
|
223 break; |
|
224 case QDeclarativeSmoothedAnimation::Sync: |
|
225 QDeclarativePropertyPrivate::write(target, to, |
|
226 QDeclarativePropertyPrivate::BypassInterceptor |
|
227 | QDeclarativePropertyPrivate::DontRemoveBinding); |
|
228 stop(); |
|
229 return; |
|
230 case QDeclarativeSmoothedAnimation::Immediate: |
|
231 initialVelocity = 0; |
|
232 delayedStop(); |
|
233 break; |
|
234 } |
|
235 } |
|
236 |
|
237 trackVelocity = initialVelocity; |
|
238 |
|
239 invert = (to < initialValue); |
|
240 |
|
241 if (!recalc()) { |
|
242 QDeclarativePropertyPrivate::write(target, to, |
|
243 QDeclarativePropertyPrivate::BypassInterceptor |
|
244 | QDeclarativePropertyPrivate::DontRemoveBinding); |
|
245 stop(); |
|
246 return; |
|
247 } |
|
248 } |
|
249 |
|
250 /*! |
|
251 \qmlclass SmoothedAnimation QDeclarativeSmoothedAnimation |
|
252 \since 4.7 |
|
253 \inherits NumberAnimation |
|
254 \brief The SmoothedAnimation element allows a property to smoothly track a value. |
|
255 |
|
256 The SmoothedAnimation animates a property's value to a set target value |
|
257 using an ease in/out quad easing curve. If the animation is restarted |
|
258 with a different target value, the easing curves used to animate to the old |
|
259 and the new target values are smoothly spliced together to avoid any obvious |
|
260 visual glitches by maintaining the current velocity. |
|
261 |
|
262 The property animation is configured by setting the velocity at which the |
|
263 animation should occur, or the duration that the animation should take. |
|
264 If both a velocity and a duration are specified, the one that results in |
|
265 the quickest animation is chosen for each change in the target value. |
|
266 |
|
267 For example, animating from 0 to 800 will take 4 seconds if a velocity |
|
268 of 200 is set, will take 8 seconds with a duration of 8000 set, and will |
|
269 take 4 seconds with both a velocity of 200 and a duration of 8000 set. |
|
270 Animating from 0 to 20000 will take 10 seconds if a velocity of 200 is set, |
|
271 will take 8 seconds with a duration of 8000 set, and will take 8 seconds |
|
272 with both a velocity of 200 and a duration of 8000 set. |
|
273 |
|
274 The follow example shows one rectangle tracking the position of another. |
|
275 \code |
|
276 import Qt 4.7 |
|
277 |
|
278 Rectangle { |
|
279 width: 800; height: 600; color: "blue" |
|
280 |
|
281 Rectangle { |
|
282 color: "green" |
|
283 width: 60; height: 60; |
|
284 x: rect1.x - 5; y: rect1.y - 5; |
|
285 Behavior on x { SmoothedAnimation { velocity: 200 } } |
|
286 Behavior on y { SmoothedAnimation { velocity: 200 } } |
|
287 } |
|
288 |
|
289 Rectangle { |
|
290 id: rect1 |
|
291 color: "red" |
|
292 width: 50; height: 50; |
|
293 } |
|
294 |
|
295 focus: true |
|
296 Keys.onRightPressed: rect1.x = rect1.x + 100 |
|
297 Keys.onLeftPressed: rect1.x = rect1.x - 100 |
|
298 Keys.onUpPressed: rect1.y = rect1.y - 100 |
|
299 Keys.onDownPressed: rect1.y = rect1.y + 100 |
|
300 } |
|
301 \endcode |
|
302 |
|
303 The default velocity of SmoothedAnimation is 200 units/second. Note that if the range of the |
|
304 value being animated is small, then the velocity will need to be adjusted |
|
305 appropriately. For example, the opacity of an item ranges from 0 - 1.0. |
|
306 To enable a smooth animation in this range the velocity will need to be |
|
307 set to a value such as 0.5 units/second. Animating from 0 to 1.0 with a velocity |
|
308 of 0.5 will take 2000 ms to complete. |
|
309 |
|
310 \sa SpringFollow |
|
311 */ |
|
312 |
|
313 QDeclarativeSmoothedAnimation::QDeclarativeSmoothedAnimation(QObject *parent) |
|
314 : QDeclarativeNumberAnimation(*(new QDeclarativeSmoothedAnimationPrivate), parent) |
|
315 { |
|
316 } |
|
317 |
|
318 QDeclarativeSmoothedAnimation::~QDeclarativeSmoothedAnimation() |
|
319 { |
|
320 } |
|
321 |
|
322 QDeclarativeSmoothedAnimationPrivate::QDeclarativeSmoothedAnimationPrivate() |
|
323 : wrapperGroup(new QParallelAnimationGroup), anim(new QSmoothedAnimation) |
|
324 { |
|
325 Q_Q(QDeclarativeSmoothedAnimation); |
|
326 QDeclarative_setParent_noEvent(wrapperGroup, q); |
|
327 QDeclarative_setParent_noEvent(anim, q); |
|
328 } |
|
329 |
|
330 QAbstractAnimation* QDeclarativeSmoothedAnimation::qtAnimation() |
|
331 { |
|
332 Q_D(QDeclarativeSmoothedAnimation); |
|
333 return d->wrapperGroup; |
|
334 } |
|
335 |
|
336 void QDeclarativeSmoothedAnimation::transition(QDeclarativeStateActions &actions, |
|
337 QDeclarativeProperties &modified, |
|
338 TransitionDirection direction) |
|
339 { |
|
340 Q_D(QDeclarativeSmoothedAnimation); |
|
341 QDeclarativeNumberAnimation::transition(actions, modified, direction); |
|
342 |
|
343 if (!d->actions) |
|
344 return; |
|
345 |
|
346 QSet<QAbstractAnimation*> anims; |
|
347 for (int i = 0; i < d->actions->size(); i++) { |
|
348 QSmoothedAnimation *ease; |
|
349 bool needsRestart; |
|
350 if (!d->activeAnimations.contains((*d->actions)[i].property)) { |
|
351 ease = new QSmoothedAnimation(); |
|
352 d->wrapperGroup->addAnimation(ease); |
|
353 d->activeAnimations.insert((*d->actions)[i].property, ease); |
|
354 needsRestart = false; |
|
355 } else { |
|
356 ease = d->activeAnimations.value((*d->actions)[i].property); |
|
357 needsRestart = true; |
|
358 } |
|
359 |
|
360 ease->target = (*d->actions)[i].property; |
|
361 ease->to = (*d->actions)[i].toValue.toReal(); |
|
362 |
|
363 // copying public members from main value holder animation |
|
364 ease->maximumEasingTime = d->anim->maximumEasingTime; |
|
365 ease->reversingMode = d->anim->reversingMode; |
|
366 ease->velocity = d->anim->velocity; |
|
367 ease->userDuration = d->anim->userDuration; |
|
368 |
|
369 ease->initialVelocity = ease->trackVelocity; |
|
370 |
|
371 if (needsRestart) |
|
372 ease->init(); |
|
373 anims.insert(ease); |
|
374 } |
|
375 |
|
376 for (int i = d->wrapperGroup->animationCount() - 1; i >= 0 ; --i) { |
|
377 if (!anims.contains(d->wrapperGroup->animationAt(i))) { |
|
378 QSmoothedAnimation *ease = static_cast<QSmoothedAnimation*>(d->wrapperGroup->animationAt(i)); |
|
379 d->activeAnimations.remove(ease->target); |
|
380 d->wrapperGroup->takeAnimation(i); |
|
381 delete ease; |
|
382 } |
|
383 } |
|
384 } |
|
385 |
|
386 /*! |
|
387 \qmlproperty enumeration SmoothedAnimation::reversingMode |
|
388 |
|
389 Sets how the SmoothedAnimation behaves if an animation direction is reversed. |
|
390 |
|
391 If reversing mode is \c SmoothedAnimation.Eased, the animation will smoothly decelerate, and |
|
392 then reverse direction. If the reversing mode is \c SmoothedAnimation.Immediate, the |
|
393 animation will immediately begin accelerating in the reverse direction, |
|
394 begining with a velocity of 0. If the reversing mode is \c SmoothedAnimation.Sync, the |
|
395 property is immediately set to the target value. |
|
396 */ |
|
397 QDeclarativeSmoothedAnimation::ReversingMode QDeclarativeSmoothedAnimation::reversingMode() const |
|
398 { |
|
399 Q_D(const QDeclarativeSmoothedAnimation); |
|
400 return (QDeclarativeSmoothedAnimation::ReversingMode) d->anim->reversingMode; |
|
401 } |
|
402 |
|
403 void QDeclarativeSmoothedAnimation::setReversingMode(ReversingMode m) |
|
404 { |
|
405 Q_D(QDeclarativeSmoothedAnimation); |
|
406 if (d->anim->reversingMode == m) |
|
407 return; |
|
408 |
|
409 d->anim->reversingMode = m; |
|
410 emit reversingModeChanged(); |
|
411 } |
|
412 |
|
413 /*! |
|
414 \qmlproperty int SmoothedAnimation::duration |
|
415 |
|
416 This property holds the animation duration, in msecs, used when tracking the source. |
|
417 |
|
418 Setting this to -1 (the default) disables the duration value. |
|
419 */ |
|
420 int QDeclarativeSmoothedAnimation::duration() const |
|
421 { |
|
422 Q_D(const QDeclarativeSmoothedAnimation); |
|
423 return d->anim->userDuration; |
|
424 } |
|
425 |
|
426 void QDeclarativeSmoothedAnimation::setDuration(int duration) |
|
427 { |
|
428 Q_D(QDeclarativeSmoothedAnimation); |
|
429 if (duration != -1) |
|
430 QDeclarativeNumberAnimation::setDuration(duration); |
|
431 d->anim->userDuration = duration; |
|
432 } |
|
433 |
|
434 qreal QDeclarativeSmoothedAnimation::velocity() const |
|
435 { |
|
436 Q_D(const QDeclarativeSmoothedAnimation); |
|
437 return d->anim->velocity; |
|
438 } |
|
439 |
|
440 /*! |
|
441 \qmlproperty real SmoothedAnimation::velocity |
|
442 |
|
443 This property holds the average velocity allowed when tracking the 'to' value. |
|
444 |
|
445 The default velocity of SmoothedAnimation is 200 units/second. |
|
446 |
|
447 Setting this to -1 disables the velocity value. |
|
448 */ |
|
449 void QDeclarativeSmoothedAnimation::setVelocity(qreal v) |
|
450 { |
|
451 Q_D(QDeclarativeSmoothedAnimation); |
|
452 if (d->anim->velocity == v) |
|
453 return; |
|
454 |
|
455 d->anim->velocity = v; |
|
456 emit velocityChanged(); |
|
457 } |
|
458 |
|
459 /*! |
|
460 \qmlproperty int SmoothedAnimation::maximumEasingTime |
|
461 |
|
462 This property specifies the maximum time, in msecs, an "eases" during the follow should take. |
|
463 Setting this property causes the velocity to "level out" after at a time. Setting |
|
464 a negative value reverts to the normal mode of easing over the entire animation |
|
465 duration. |
|
466 |
|
467 The default value is -1. |
|
468 */ |
|
469 int QDeclarativeSmoothedAnimation::maximumEasingTime() const |
|
470 { |
|
471 Q_D(const QDeclarativeSmoothedAnimation); |
|
472 return d->anim->maximumEasingTime; |
|
473 } |
|
474 |
|
475 void QDeclarativeSmoothedAnimation::setMaximumEasingTime(int v) |
|
476 { |
|
477 Q_D(QDeclarativeSmoothedAnimation); |
|
478 d->anim->maximumEasingTime = v; |
|
479 emit maximumEasingTimeChanged(); |
|
480 } |
|
481 |
|
482 QT_END_NAMESPACE |