tests/auto/qglbuffer/tst_qglbuffer.cpp
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29:b72c6db6890b 30:5dc02b23752f
       
     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the QtOpenGL module of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
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    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #include <QtTest/QtTest>
       
    43 #include <QtOpenGL/qgl.h>
       
    44 #include <QtOpenGL/qglbuffer.h>
       
    45 
       
    46 class tst_QGLBuffer : public QObject
       
    47 {
       
    48     Q_OBJECT
       
    49 public:
       
    50     tst_QGLBuffer() {}
       
    51     ~tst_QGLBuffer() {}
       
    52 
       
    53 private slots:
       
    54     void vertexBuffer_data();
       
    55     void vertexBuffer();
       
    56     void indexBuffer_data();
       
    57     void indexBuffer();
       
    58     void bufferSharing();
       
    59 
       
    60 private:
       
    61     void testBuffer(QGLBuffer::Type type);
       
    62 };
       
    63 
       
    64 void tst_QGLBuffer::vertexBuffer_data()
       
    65 {
       
    66     QTest::addColumn<int>("usagePattern");
       
    67 
       
    68     QTest::newRow("StreamDraw") << int(QGLBuffer::StreamDraw);
       
    69     QTest::newRow("StaticDraw") << int(QGLBuffer::StaticDraw);
       
    70     QTest::newRow("DynamicDraw") << int(QGLBuffer::DynamicDraw);
       
    71 }
       
    72 
       
    73 void tst_QGLBuffer::vertexBuffer()
       
    74 {
       
    75     testBuffer(QGLBuffer::VertexBuffer);
       
    76 }
       
    77 
       
    78 void tst_QGLBuffer::indexBuffer_data()
       
    79 {
       
    80     vertexBuffer_data();
       
    81 }
       
    82 
       
    83 void tst_QGLBuffer::indexBuffer()
       
    84 {
       
    85     testBuffer(QGLBuffer::IndexBuffer);
       
    86 }
       
    87 
       
    88 void tst_QGLBuffer::testBuffer(QGLBuffer::Type type)
       
    89 {
       
    90     QFETCH(int, usagePattern);
       
    91 
       
    92     QGLWidget w;
       
    93     w.makeCurrent();
       
    94 
       
    95     // Create the local object, but not the buffer in the server.
       
    96     QGLBuffer buffer(type);
       
    97     QVERIFY(buffer.usagePattern() == QGLBuffer::StaticDraw);
       
    98     buffer.setUsagePattern(QGLBuffer::UsagePattern(usagePattern));
       
    99 
       
   100     // Check the initial state.
       
   101     QVERIFY(buffer.type() == type);
       
   102     QVERIFY(!buffer.isCreated());
       
   103     QVERIFY(buffer.bufferId() == 0);
       
   104     QVERIFY(buffer.usagePattern() == QGLBuffer::UsagePattern(usagePattern));
       
   105     QCOMPARE(buffer.size(), -1);
       
   106 
       
   107     // Should not be able to bind it yet because it isn't created.
       
   108     QVERIFY(!buffer.bind());
       
   109 
       
   110     // Create the buffer - if this fails, then assume that the
       
   111     // GL implementation does not support buffers at all.
       
   112     if (!buffer.create())
       
   113         QSKIP("Buffers are not supported on this platform", SkipAll);
       
   114 
       
   115     // Should now have a buffer id.
       
   116     QVERIFY(buffer.bufferId() != 0);
       
   117 
       
   118     // Bind the buffer and upload some data.
       
   119     QVERIFY(buffer.bind());
       
   120     static GLfloat const data[] = {1, 2, 3, 4, 5, 6, 7, 8, 9};
       
   121     buffer.allocate(data, sizeof(data));
       
   122 
       
   123     // Check the buffer size.
       
   124     QCOMPARE(buffer.size(), int(sizeof(data)));
       
   125 
       
   126     // Map the buffer and read back its contents.
       
   127     bool haveMap = false;
       
   128     GLfloat *mapped = reinterpret_cast<GLfloat *>
       
   129         (buffer.map(QGLBuffer::ReadOnly));
       
   130     if (mapped) {
       
   131         for (int index = 0; index < 9; ++index)
       
   132             QCOMPARE(mapped[index], data[index]);
       
   133         buffer.unmap();
       
   134         haveMap = true;
       
   135     } else {
       
   136         qWarning("QGLBuffer::map() is not supported on this platform");
       
   137     }
       
   138 
       
   139     // Read back the buffer contents using read().
       
   140     bool haveRead = false;
       
   141     GLfloat readdata[9];
       
   142     if (buffer.read(0, readdata, sizeof(readdata))) {
       
   143         for (int index = 0; index < 9; ++index)
       
   144             QCOMPARE(readdata[index], data[index]);
       
   145         haveRead = true;
       
   146     } else {
       
   147         qWarning("QGLBuffer::read() is not supported on this platform");
       
   148     }
       
   149 
       
   150     // Write some different data to a specific location and check it.
       
   151     static GLfloat const diffdata[] = {11, 12, 13};
       
   152     buffer.write(sizeof(GLfloat) * 3, diffdata, sizeof(diffdata));
       
   153     if (haveMap) {
       
   154         mapped = reinterpret_cast<GLfloat *>(buffer.map(QGLBuffer::ReadOnly));
       
   155         QVERIFY(mapped != 0);
       
   156         for (int index = 0; index < 9; ++index) {
       
   157             if (index >= 3 && index <= 5)
       
   158                 QCOMPARE(mapped[index], diffdata[index - 3]);
       
   159             else
       
   160                 QCOMPARE(mapped[index], data[index]);
       
   161         }
       
   162         buffer.unmap();
       
   163     }
       
   164     if (haveRead) {
       
   165         QVERIFY(buffer.read(0, readdata, sizeof(readdata)));
       
   166         for (int index = 0; index < 9; ++index) {
       
   167             if (index >= 3 && index <= 5)
       
   168                 QCOMPARE(readdata[index], diffdata[index - 3]);
       
   169             else
       
   170                 QCOMPARE(readdata[index], data[index]);
       
   171         }
       
   172     }
       
   173 
       
   174     // Write to the buffer using the return value from map.
       
   175     if (haveMap) {
       
   176         mapped = reinterpret_cast<GLfloat *>(buffer.map(QGLBuffer::WriteOnly));
       
   177         QVERIFY(mapped != 0);
       
   178         mapped[6] = 14;
       
   179         buffer.unmap();
       
   180 
       
   181         mapped = reinterpret_cast<GLfloat *>(buffer.map(QGLBuffer::ReadOnly));
       
   182         QVERIFY(mapped != 0);
       
   183         static GLfloat const diff2data[] = {11, 12, 13, 14};
       
   184         for (int index = 0; index < 9; ++index) {
       
   185             if (index >= 3 && index <= 6)
       
   186                 QCOMPARE(mapped[index], diff2data[index - 3]);
       
   187             else
       
   188                 QCOMPARE(mapped[index], data[index]);
       
   189         }
       
   190         buffer.unmap();
       
   191     }
       
   192 
       
   193     // Resize the buffer.
       
   194     buffer.allocate(sizeof(GLfloat) * 20);
       
   195     QCOMPARE(buffer.size(), int(sizeof(GLfloat) * 20));
       
   196     buffer.allocate(0, sizeof(GLfloat) * 32);
       
   197     QCOMPARE(buffer.size(), int(sizeof(GLfloat) * 32));
       
   198 
       
   199     // Release the buffer.
       
   200     buffer.release();
       
   201 }
       
   202 
       
   203 void tst_QGLBuffer::bufferSharing()
       
   204 {
       
   205     QGLWidget *w1 = new QGLWidget();
       
   206     w1->makeCurrent();
       
   207 
       
   208     QGLWidget *w2 = new QGLWidget(0, w1);
       
   209     if (!w2->isSharing()) {
       
   210         delete w2;
       
   211         delete w1;
       
   212         QSKIP("Context sharing is not supported on this platform", SkipSingle);
       
   213     }
       
   214 
       
   215     // Bind the buffer in the first context and write some data to it.
       
   216     QGLBuffer buffer(QGLBuffer::VertexBuffer);
       
   217     if (!buffer.create())
       
   218         QSKIP("Buffers are not supported on this platform", SkipSingle);
       
   219     QVERIFY(buffer.isCreated());
       
   220     QVERIFY(buffer.bind());
       
   221     static GLfloat const data[] = {1, 2, 3, 4, 5, 6, 7, 8, 9};
       
   222     buffer.allocate(data, sizeof(data));
       
   223     QCOMPARE(buffer.size(), int(sizeof(data)));
       
   224     buffer.release();
       
   225 
       
   226     // Bind the buffer in the second context and read back the data.
       
   227     w2->makeCurrent();
       
   228     QVERIFY(buffer.bind());
       
   229     QCOMPARE(buffer.size(), int(sizeof(data)));
       
   230     GLfloat readdata[9];
       
   231     if (buffer.read(0, readdata, sizeof(readdata))) {
       
   232         for (int index = 0; index < 9; ++index)
       
   233             QCOMPARE(readdata[index], data[index]);
       
   234     }
       
   235     buffer.release();
       
   236 
       
   237     // Delete the first context.
       
   238     delete w1;
       
   239 
       
   240     // Make the second context current again because deleting the first
       
   241     // one will call doneCurrent() even though it wasn't current!
       
   242     w2->makeCurrent();
       
   243 
       
   244     // The buffer should still be valid in the second context.
       
   245     QVERIFY(buffer.bufferId() != 0);
       
   246     QVERIFY(buffer.isCreated());
       
   247     QVERIFY(buffer.bind());
       
   248     QCOMPARE(buffer.size(), int(sizeof(data)));
       
   249     buffer.release();
       
   250 
       
   251     // Delete the second context.
       
   252     delete w2;
       
   253 
       
   254     // The buffer should now be invalid.
       
   255     QVERIFY(buffer.bufferId() == 0);
       
   256     QVERIFY(!buffer.isCreated());
       
   257 }
       
   258 
       
   259 QTEST_MAIN(tst_QGLBuffer)
       
   260 
       
   261 #include "tst_qglbuffer.moc"