|
1 /**************************************************************************** |
|
2 ** |
|
3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
|
4 ** All rights reserved. |
|
5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
|
6 ** |
|
7 ** This file is part of the QtCore module of the Qt Toolkit. |
|
8 ** |
|
9 ** $QT_BEGIN_LICENSE:LGPL$ |
|
10 ** No Commercial Usage |
|
11 ** This file contains pre-release code and may not be distributed. |
|
12 ** You may use this file in accordance with the terms and conditions |
|
13 ** contained in the Technology Preview License Agreement accompanying |
|
14 ** this package. |
|
15 ** |
|
16 ** GNU Lesser General Public License Usage |
|
17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
|
18 ** General Public License version 2.1 as published by the Free Software |
|
19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
|
20 ** packaging of this file. Please review the following information to |
|
21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
|
22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
|
23 ** |
|
24 ** In addition, as a special exception, Nokia gives you certain additional |
|
25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
|
26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
|
27 ** |
|
28 ** If you have questions regarding the use of this file, please contact |
|
29 ** Nokia at qt-info@nokia.com. |
|
30 ** |
|
31 ** |
|
32 ** |
|
33 ** |
|
34 ** |
|
35 ** |
|
36 ** |
|
37 ** |
|
38 ** $QT_END_LICENSE$ |
|
39 ** |
|
40 ****************************************************************************/ |
|
41 |
|
42 //Own |
|
43 #include "bomb.h" |
|
44 #include "submarine.h" |
|
45 #include "pixmapitem.h" |
|
46 #include "animationmanager.h" |
|
47 #include "qanimationstate.h" |
|
48 |
|
49 //Qt |
|
50 #include <QtCore/QSequentialAnimationGroup> |
|
51 #include <QtCore/QPropertyAnimation> |
|
52 #include <QtCore/QStateMachine> |
|
53 #include <QtCore/QFinalState> |
|
54 |
|
55 Bomb::Bomb() : PixmapItem(QString("bomb"), GraphicsScene::Big) |
|
56 { |
|
57 setZValue(2); |
|
58 } |
|
59 |
|
60 void Bomb::launch(Bomb::Direction direction) |
|
61 { |
|
62 QSequentialAnimationGroup *launchAnimation = new QSequentialAnimationGroup; |
|
63 AnimationManager::self()->registerAnimation(launchAnimation); |
|
64 qreal delta = direction == Right ? 20 : - 20; |
|
65 QPropertyAnimation *anim = new QPropertyAnimation(this, "pos"); |
|
66 anim->setEndValue(QPointF(x() + delta,y() - 20)); |
|
67 anim->setDuration(150); |
|
68 launchAnimation->addAnimation(anim); |
|
69 anim = new QPropertyAnimation(this, "pos"); |
|
70 anim->setEndValue(QPointF(x() + delta*2, y() )); |
|
71 anim->setDuration(150); |
|
72 launchAnimation->addAnimation(anim); |
|
73 anim = new QPropertyAnimation(this, "pos"); |
|
74 anim->setEndValue(QPointF(x() + delta*2,scene()->height())); |
|
75 anim->setDuration(y()/2*60); |
|
76 launchAnimation->addAnimation(anim); |
|
77 connect(anim,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant))); |
|
78 connect(this, SIGNAL(bombExploded()), launchAnimation, SLOT(stop())); |
|
79 //We setup the state machine of the bomb |
|
80 QStateMachine *machine = new QStateMachine(this); |
|
81 |
|
82 //This state is when the launch animation is playing |
|
83 QAnimationState *launched = new QAnimationState(machine); |
|
84 launched->setAnimation(launchAnimation); |
|
85 |
|
86 //End |
|
87 QFinalState *final = new QFinalState(machine); |
|
88 |
|
89 machine->setInitialState(launched); |
|
90 |
|
91 //### Add a nice animation when the bomb is destroyed |
|
92 launched->addTransition(this, SIGNAL(bombExploded()),final); |
|
93 |
|
94 //If the animation is finished, then we move to the final state |
|
95 launched->addTransition(launched, SIGNAL(animationFinished()), final); |
|
96 |
|
97 //The machine has finished to be executed, then the boat is dead |
|
98 connect(machine,SIGNAL(finished()),this, SIGNAL(bombExecutionFinished())); |
|
99 |
|
100 machine->start(); |
|
101 |
|
102 } |
|
103 |
|
104 void Bomb::onAnimationLaunchValueChanged(const QVariant &) |
|
105 { |
|
106 foreach (QGraphicsItem * item , collidingItems(Qt::IntersectsItemBoundingRect)) { |
|
107 if (item->type() == SubMarine::Type) { |
|
108 SubMarine *s = static_cast<SubMarine *>(item); |
|
109 destroy(); |
|
110 s->destroy(); |
|
111 } |
|
112 } |
|
113 } |
|
114 |
|
115 void Bomb::destroy() |
|
116 { |
|
117 emit bombExploded(); |
|
118 } |