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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtCore module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #ifndef STATES_H |
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43 #define STATES_H |
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44 |
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45 //Qt |
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46 #include <QtCore/QState> |
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47 #include <QtCore/QSignalTransition> |
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48 #include <QtCore/QPropertyAnimation> |
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49 #include <QtGui/QKeyEventTransition> |
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50 #include <QtCore/QSet> |
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51 |
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52 class GraphicsScene; |
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53 class Boat; |
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54 class SubMarine; |
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55 QT_BEGIN_NAMESPACE |
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56 class QStateMachine; |
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57 QT_END_NAMESPACE |
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58 |
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59 class PlayState : public QState |
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60 { |
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61 public: |
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62 PlayState(GraphicsScene *scene, QState *parent = 0); |
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63 ~PlayState(); |
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64 |
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65 protected: |
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66 void onEntry(QEvent *); |
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67 |
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68 private : |
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69 GraphicsScene *scene; |
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70 QStateMachine *machine; |
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71 int currentLevel; |
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72 int score; |
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73 QState *parallelChild; |
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74 |
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75 friend class UpdateScoreState; |
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76 friend class UpdateScoreTransition; |
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77 friend class WinTransition; |
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78 friend class CustomSpaceTransition; |
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79 friend class WinState; |
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80 friend class LostState; |
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81 friend class LevelState; |
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82 }; |
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83 |
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84 class LevelState : public QState |
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85 { |
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86 public: |
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87 LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0); |
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88 protected: |
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89 void onEntry(QEvent *); |
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90 private : |
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91 void initializeLevel(); |
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92 GraphicsScene *scene; |
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93 PlayState *game; |
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94 }; |
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95 |
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96 class PauseState : public QState |
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97 { |
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98 public: |
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99 PauseState(GraphicsScene *scene, QState *parent = 0); |
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100 |
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101 protected: |
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102 void onEntry(QEvent *); |
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103 void onExit(QEvent *); |
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104 private : |
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105 GraphicsScene *scene; |
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106 Boat *boat; |
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107 }; |
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108 |
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109 class LostState : public QState |
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110 { |
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111 public: |
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112 LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0); |
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113 |
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114 protected: |
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115 void onEntry(QEvent *); |
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116 void onExit(QEvent *); |
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117 private : |
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118 GraphicsScene *scene; |
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119 PlayState *game; |
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120 }; |
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121 |
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122 class WinState : public QState |
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123 { |
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124 public: |
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125 WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0); |
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126 |
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127 protected: |
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128 void onEntry(QEvent *); |
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129 void onExit(QEvent *); |
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130 private : |
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131 GraphicsScene *scene; |
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132 PlayState *game; |
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133 }; |
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134 |
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135 class UpdateScoreState : public QState |
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136 { |
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137 public: |
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138 UpdateScoreState(PlayState *game, QState *parent); |
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139 private: |
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140 QPropertyAnimation *scoreAnimation; |
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141 PlayState *game; |
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142 }; |
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143 |
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144 //These transtion is used to update the score |
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145 class UpdateScoreTransition : public QSignalTransition |
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146 { |
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147 public: |
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148 UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); |
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149 protected: |
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150 virtual bool eventTest(QEvent *event); |
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151 private: |
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152 PlayState * game; |
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153 GraphicsScene *scene; |
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154 }; |
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155 |
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156 //These transtion test if we have won the game |
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157 class WinTransition : public QSignalTransition |
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158 { |
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159 public: |
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160 WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); |
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161 protected: |
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162 virtual bool eventTest(QEvent *event); |
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163 private: |
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164 PlayState * game; |
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165 GraphicsScene *scene; |
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166 }; |
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167 |
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168 //These transtion is true if one level has been completed and the player want to continue |
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169 class CustomSpaceTransition : public QKeyEventTransition |
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170 { |
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171 public: |
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172 CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key); |
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173 protected: |
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174 virtual bool eventTest(QEvent *event); |
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175 private: |
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176 PlayState *game; |
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177 int key; |
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178 }; |
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179 |
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180 #endif // STATES_H |