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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtCore module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 //Own |
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43 #include "torpedo.h" |
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44 #include "pixmapitem.h" |
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45 #include "boat.h" |
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46 #include "graphicsscene.h" |
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47 #include "animationmanager.h" |
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48 #include "qanimationstate.h" |
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49 |
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50 #include <QtCore/QPropertyAnimation> |
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51 #include <QtCore/QStateMachine> |
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52 #include <QtCore/QFinalState> |
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53 |
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54 Torpedo::Torpedo() : PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big), |
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55 currentSpeed(0) |
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56 { |
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57 setZValue(2); |
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58 } |
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59 |
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60 void Torpedo::launch() |
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61 { |
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62 QPropertyAnimation *launchAnimation = new QPropertyAnimation(this, "pos"); |
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63 AnimationManager::self()->registerAnimation(launchAnimation); |
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64 launchAnimation->setEndValue(QPointF(x(),qobject_cast<GraphicsScene *>(scene())->sealLevel() - 15)); |
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65 launchAnimation->setEasingCurve(QEasingCurve::InQuad); |
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66 launchAnimation->setDuration(y()/currentSpeed*10); |
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67 connect(launchAnimation,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant))); |
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68 connect(this,SIGNAL(torpedoExploded()), launchAnimation, SLOT(stop())); |
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69 |
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70 //We setup the state machine of the torpedo |
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71 QStateMachine *machine = new QStateMachine(this); |
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72 |
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73 //This state is when the launch animation is playing |
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74 QAnimationState *launched = new QAnimationState(machine); |
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75 launched->setAnimation(launchAnimation); |
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76 |
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77 //End |
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78 QFinalState *final = new QFinalState(machine); |
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79 |
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80 machine->setInitialState(launched); |
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81 |
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82 //### Add a nice animation when the torpedo is destroyed |
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83 launched->addTransition(this, SIGNAL(torpedoExploded()),final); |
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84 |
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85 //If the animation is finished, then we move to the final state |
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86 launched->addTransition(launched, SIGNAL(animationFinished()), final); |
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87 |
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88 //The machine has finished to be executed, then the boat is dead |
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89 connect(machine,SIGNAL(finished()),this, SIGNAL(torpedoExecutionFinished())); |
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90 |
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91 machine->start(); |
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92 } |
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93 |
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94 void Torpedo::setCurrentSpeed(int speed) |
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95 { |
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96 if (speed < 0) { |
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97 qWarning("Torpedo::setCurrentSpeed : The speed is invalid"); |
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98 return; |
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99 } |
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100 currentSpeed = speed; |
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101 } |
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102 |
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103 void Torpedo::onAnimationLaunchValueChanged(const QVariant &) |
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104 { |
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105 foreach (QGraphicsItem *item , collidingItems(Qt::IntersectsItemBoundingRect)) { |
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106 if (Boat *b = qgraphicsitem_cast<Boat*>(item)) |
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107 b->destroy(); |
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108 } |
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109 } |
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110 |
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111 void Torpedo::destroy() |
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112 { |
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113 emit torpedoExploded(); |
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114 } |