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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
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+** packaging of this file.  Please review the following information to
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+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+    \group network
+    \title Network Programming API
+    \brief Classes for Network Programming
+
+    \ingroup groups
+*/
+
+/*!
+    \page network-programming.html
+    \title Network Programming
+    \brief An Introduction to Network Programming with Qt
+
+    The QtNetwork module offers classes that allow you to write TCP/IP clients
+    and servers. it offers classes such as QFtp that implement specific
+    application-level protocols, lower-level classes such as QTcpSocket,
+    QTcpServer and QUdpSocket that represent low level network concepts,
+    and high level classes such as QNetworkRequest, QNetworkReply and
+    QNetworkAccessManager to perform network operations using common protocols.
+
+    \tableofcontents
+
+    \section1 Qt's Classes for Network Programming
+
+    The following classes provide support for network programming in Qt.
+
+    \annotatedlist network
+
+    \section1 High Level Network Operations for HTTP and FTP
+
+    The Network Access API is a collection of classes for performing
+    common network operations. The API provides an abstraction layer
+    over the specific operations and protocols used (for example,
+    getting and posting data over HTTP), and only exposes classes,
+    functions, and signals for general or high level concepts.
+
+    Network requests are represented by the QNetworkRequest class,
+    which also acts as a general container for information associated
+    with a request, such as any header information and the encryption
+    used. The URL specified when a request object is constructed
+    determines the protocol used for a request.
+    Currently HTTP, FTP and local file URLs are supported for uploading
+    and downloading.
+
+    The coordination of network operations is performed by the
+    QNetworkAccessManager class. Once a request has been created,
+    this class is used to dispatch it and emit signals to report on
+    its progress. The manager also coordinates the use of
+    \l{QNetworkCookieJar}{cookies} to store data on the client,
+    authentication requests, and the use of proxies.
+
+    Replies to network requests are represented by the QNetworkReply
+    class; these are created by QNetworkAccessManager when a request
+    is dispatched. The signals provided by QNetworkReply can be used
+    to monitor each reply individually, or developers may choose to
+    use the manager's signals for this purpose instead and discard
+    references to replies. Since QNetworkReply is a subclass of
+    QIODevice, replies can be handled synchronously or asynchronously;
+    i.e., as blocking or non-blocking operations.
+
+    Each application or library can create one or more instances of
+    QNetworkAccessManager to handle network communication.
+    
+    \section1 Writing FTP Clients with QFtp
+
+    FTP (File Transfer Protocol) is a protocol used almost exclusively
+    for browsing remote directories and for transferring files.
+
+    \image httpstack.png FTP Client and Server
+
+    FTP uses two network connections, one for sending
+    commands and one for transferring data. The
+    FTP protocol has a state and requires the client to send several
+    commands before a file transfer takes place.
+    FTP clients establish a connection
+    and keeps it open throughout the session. In each session, multiple
+    transfers can occur.
+
+    The QFtp class provides client-side support for FTP. 
+    It has the following characteristics:
+    \list
+
+    \o \e{Non-blocking behavior.} QFtp is asynchronous.
+    You can schedule a series of commands which are executed later,
+    when control returns to Qt's event loop.
+
+    \o \e{Command IDs.} Each command has a unique ID number that you
+    can use to follow the execution of the command. For example, QFtp
+    emits the \l{QFtp::commandStarted()}{commandStarted()} and
+    \l{QFtp::commandFinished()}{commandFinished()} signal with the
+    command ID for each command that is executed. 
+
+    \o \e{Data transfer progress indicators.} QFtp emits signals
+    whenever data is transferred (QFtp::dataTransferProgress(),
+    QNetworkReply::downloadProgress(), and
+    QNetworkReply::uploadProgress()).  You could connect these signals
+    to QProgressBar::setProgress() or QProgressDialog::setProgress(),
+    for example.
+
+    \o \e{QIODevice support.} The class supports convenient
+    uploading from and downloading to \l{QIODevice}s, in addition to a
+    QByteArray-based API.
+
+    \endlist
+
+    There are two main ways of using QFtp. The most common
+    approach is to keep track of the command IDs and follow the
+    execution of every command by connecting to the appropriate
+    signals. The other approach is to schedule all commands at once
+    and only connect to the done() signal, which is emitted when all
+    scheduled commands have been executed. The first approach
+    requires more work, but it gives you more control over the
+    execution of individual commands and allows you to initiate new
+    commands based on the result of a previous command. It also
+    enables you to provide detailed feedback to the user.
+
+    The \l{network/ftp}{FTP} example
+    illustrates how to write an FTP client.
+    Writing your own FTP (or HTTP) server is possible using the
+    lower-level classes QTcpSocket and QTcpServer.
+
+    \section1 Using TCP with QTcpSocket and QTcpServer
+
+    TCP (Transmission Control Protocol) is a low-level network
+    protocol used by most Internet protocols, including HTTP and FTP,
+    for data transfer. It is a reliable, stream-oriented,
+    connection-oriented transport protocol. It is particularly well
+    suited to the continuous transmission of data.
+
+    \image tcpstream.png A TCP Stream
+
+    The QTcpSocket class provides an interface for TCP. You can use
+    QTcpSocket to implement standard network protocols such as POP3,
+    SMTP, and NNTP, as well as custom protocols.
+
+    A TCP connection must be established to a remote host and port
+    before any data transfer can begin. Once the connection has been
+    established, the IP address and port of the peer are available
+    through QTcpSocket::peerAddress() and QTcpSocket::peerPort(). At
+    any time, the peer can close the connection, and data transfer
+    will then stop immediately.
+
+    QTcpSocket works asynchronously and emits signals to report status
+    changes and errors, just like QNetworkAccessManager and QFtp. It
+    relies on the event loop to detect incoming data and to
+    automatically flush outgoing data. You can write data to the
+    socket using QTcpSocket::write(), and read data using
+    QTcpSocket::read(). QTcpSocket represents two independent streams
+    of data: one for reading and one for writing.
+
+    Since QTcpSocket inherits QIODevice, you can use it with
+    QTextStream and QDataStream. When reading from a QTcpSocket, you
+    must make sure that enough data is available by calling
+    QTcpSocket::bytesAvailable() beforehand.
+
+    If you need to handle incoming TCP connections (e.g., in a server
+    application), use the QTcpServer class. Call QTcpServer::listen()
+    to set up the server, and connect to the
+    QTcpServer::newConnection() signal, which is emitted once for
+    every client that connects. In your slot, call
+    QTcpServer::nextPendingConnection() to accept the connection and
+    use the returned QTcpSocket to communicate with the client.
+
+    Although most of its functions work asynchronously, it's possible
+    to use QTcpSocket synchronously (i.e., blocking). To get blocking
+    behavior, call QTcpSocket's waitFor...() functions; these suspend
+    the calling thread until a signal has been emitted. For example,
+    after calling the non-blocking QTcpSocket::connectToHost()
+    function, call QTcpSocket::waitForConnected() to block the thread
+    until the \l{QTcpSocket::connected()}{connected()} signal has
+    been emitted.
+
+    Synchronous sockets often lead to code with a simpler flow of
+    control. The main disadvantage of the waitFor...() approach is
+    that events won't be processed while a waitFor...() function is
+    blocking. If used in the GUI thread, this might freeze the
+    application's user interface. For this reason, we recommend that
+    you use synchronous sockets only in non-GUI threads. When used
+    synchronously, QTcpSocket doesn't require an event loop.
+
+    The \l{network/fortuneclient}{Fortune Client} and
+    \l{network/fortuneserver}{Fortune Server} examples show how to use
+    QTcpSocket and QTcpServer to write TCP client-server
+    applications. See also \l{network/blockingfortuneclient}{Blocking
+    Fortune Client} for an example on how to use a synchronous
+    QTcpSocket in a separate thread (without using an event loop),
+    and \l{network/threadedfortuneserver}{Threaded Fortune Server}
+    for an example of a multithreaded TCP server with one thread per
+    active client.
+
+    \section1 Using UDP with QUdpSocket
+
+    UDP (User Datagram Protocol) is a lightweight, unreliable,
+    datagram-oriented, connectionless protocol. It can be used when
+    reliability isn't important. For example, a server that reports
+    the time of day could choose UDP. If a datagram with the time of
+    day is lost, the client can simply make another request.
+
+    \image udppackets.png UDP Packets
+
+    The QUdpSocket class allows you to send and receive UDP
+    datagrams. It inherits QAbstractSocket, and it therefore shares
+    most of QTcpSocket's interface. The main difference is that
+    QUdpSocket transfers data as datagrams instead of as a continuous
+    stream of data. In short, a datagram is a data packet of limited
+    size (normally smaller than 512 bytes), containing the IP address
+    and port of the datagram's sender and receiver in addition to the
+    data being transferred.
+
+    QUdpSocket supports IPv4 broadcasting. Broadcasting is often used
+    to implement network discovery protocols, such as finding which
+    host on the network has the most free hard disk space. One host
+    broadcasts a datagram to the network that all other hosts
+    receive. Each host that receives a request then sends a reply
+    back to the sender with its current amount of free disk space.
+    The originator waits until it has received replies from all
+    hosts, and can then choose the server with most free space to
+    store data. To broadcast a datagram, simply send it to the
+    special address QHostAddress::Broadcast (255.255.255.255), or
+    to your local network's broadcast address.
+
+    QUdpSocket::bind() prepares the socket for accepting incoming
+    datagrams, much like QTcpServer::listen() for TCP servers.
+    Whenever one or more datagrams arrive, QUdpSocket emits the
+    \l{QUdpSocket::readyRead()}{readyRead()} signal. Call
+    QUdpSocket::readDatagram() to read the datagram.
+
+    The \l{network/broadcastsender}{Broadcast Sender} and
+    \l{network/broadcastreceiver}{Broadcast Receiver} examples show
+    how to write a UDP sender and a UDP receiver using Qt.
+
+    \section1 Resolving Host Names using QHostInfo
+
+    Before establishing a network connection, QTcpSocket and
+    QUdpSocket perform a name lookup, translating the host name
+    you're connecting to into an IP address. This operation is
+    usually performed using the DNS (Domain Name Service) protocol.
+
+    QHostInfo provides a static function that lets you perform such a
+    lookup yourself. By calling QHostInfo::lookupHost() with a host
+    name, a QObject pointer, and a slot signature, QHostInfo will
+    perform the name lookup and invoke the given slot when the
+    results are ready. The actual lookup is done in a separate
+    thread, making use of the operating system's own methods for
+    performing name lookups.
+
+    QHostInfo also provides a static function called
+    QHostInfo::fromName() that takes the host name as argument and
+    returns the results. In this case, the name lookup is performed
+    in the same thread as the caller. This overload is useful for
+    non-GUI applications or for doing name lookups in a separate,
+    non-GUI thread. (Calling this function in a GUI thread may cause
+    your user interface to freeze while the function blocks as
+    it performs the lookup.)
+
+    \section1 Support for Network Proxies
+
+    Network communication with Qt can be performed through proxies,
+    which direct or filter network traffic between local and remote
+    connections.
+
+    Individual proxies are represented by the QNetworkProxy class,
+    which is used to describe and configure the connection to a proxy.
+    Proxy types which operate on different levels of network communication
+    are supported, with SOCKS 5 support allowing proxying of network
+    traffic at a low level, and HTTP and FTP proxying working at the
+    protocol level. See QNetworkProxy::ProxyType for more information.
+
+    Proxying can be enabled on a per-socket basis or for all network
+    communication in an application. A newly opened socket can be
+    made to use a proxy by calling its QAbstractSocket::setProxy()
+    function before it is connected. Application-wide proxying can
+    be enabled for all subsequent socket connections through the use
+    of the QNetworkProxy::setApplicationProxy() function.
+
+    Proxy factories are used to create policies for proxy use.
+    QNetworkProxyFactory supplies proxies based on queries for specific
+    proxy types. The queries themselves are encoded in QNetworkProxyQuery
+    objects which enable proxies to be selected based on key criteria,
+    such as the purpose of the proxy (TCP, UDP, TCP server, URL request),
+    local port, remote host and port, and the protocol in use (HTTP, FTP,
+    etc.).
+
+    QNetworkProxyFactory::proxyForQuery() is used to query the factory
+    directly. An application-wide policy for proxying can be implemented
+    by passing a factory to QNetworkProxyFactory::setApplicationProxyFactory()
+    and a custom proxying policy can be created by subclassing
+    QNetworkProxyFactory; see the class documentation for details.
+*/