examples/animation/states/main.cpp
changeset 0 1918ee327afb
child 4 3b1da2848fc7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/examples/animation/states/main.cpp	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,272 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui>
+
+class Pixmap : public QGraphicsObject
+{
+    Q_OBJECT
+public:
+    Pixmap(const QPixmap &pix) : QGraphicsObject(), p(pix)
+    {
+    }
+
+    void paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
+    {
+        painter->drawPixmap(QPointF(), p);
+    }
+
+    QRectF boundingRect() const
+    {
+        return QRectF( QPointF(0, 0), p.size());
+    }
+
+private:
+    QPixmap p;
+};
+
+int main(int argc, char *argv[])
+{
+    Q_INIT_RESOURCE(states);
+
+    QApplication app(argc, argv);
+
+    // Text edit and button
+    QTextEdit *edit = new QTextEdit;
+    edit->setText("asdf lkjha yuoiqwe asd iuaysd u iasyd uiy "
+                  "asdf lkjha yuoiqwe asd iuaysd u iasyd uiy "
+                  "asdf lkjha yuoiqwe asd iuaysd u iasyd uiy "
+                  "asdf lkjha yuoiqwe asd iuaysd u iasyd uiy!");
+
+    QPushButton *button = new QPushButton;
+    QGraphicsProxyWidget *buttonProxy = new QGraphicsProxyWidget;
+    buttonProxy->setWidget(button);
+    QGraphicsProxyWidget *editProxy = new QGraphicsProxyWidget;
+    editProxy->setWidget(edit);
+
+    QGroupBox *box = new QGroupBox;
+    box->setFlat(true);
+    box->setTitle("Options");
+
+    QVBoxLayout *layout2 = new QVBoxLayout;
+    box->setLayout(layout2);
+    layout2->addWidget(new QRadioButton("Herring"));
+    layout2->addWidget(new QRadioButton("Blue Parrot"));
+    layout2->addWidget(new QRadioButton("Petunias"));
+    layout2->addStretch();
+
+    QGraphicsProxyWidget *boxProxy = new QGraphicsProxyWidget;
+    boxProxy->setWidget(box);
+
+    // Parent widget
+    QGraphicsWidget *widget = new QGraphicsWidget;
+    QGraphicsLinearLayout *layout = new QGraphicsLinearLayout(Qt::Vertical, widget);
+    layout->addItem(editProxy);
+    layout->addItem(buttonProxy);
+    widget->setLayout(layout);
+
+    Pixmap *p1 = new Pixmap(QPixmap(":/digikam.png"));
+    Pixmap *p2 = new Pixmap(QPixmap(":/akregator.png"));
+    Pixmap *p3 = new Pixmap(QPixmap(":/accessories-dictionary.png"));
+    Pixmap *p4 = new Pixmap(QPixmap(":/k3b.png"));
+    Pixmap *p5 = new Pixmap(QPixmap(":/help-browser.png"));
+    Pixmap *p6 = new Pixmap(QPixmap(":/kchart.png"));
+
+    QGraphicsScene scene(0, 0, 400, 300);
+    scene.setBackgroundBrush(scene.palette().window());
+    scene.addItem(widget);
+    scene.addItem(boxProxy);
+    scene.addItem(p1);
+    scene.addItem(p2);
+    scene.addItem(p3);
+    scene.addItem(p4);
+    scene.addItem(p5);
+    scene.addItem(p6);
+
+    QStateMachine machine;
+    QState *state1 = new QState(&machine);
+    QState *state2 = new QState(&machine);
+    QState *state3 = new QState(&machine);
+    machine.setInitialState(state1);
+
+    // State 1
+    state1->assignProperty(button, "text", "Switch to state 2");
+    state1->assignProperty(widget, "geometry", QRectF(0, 0, 400, 150));
+    state1->assignProperty(box, "geometry", QRect(-200, 150, 200, 150));
+    state1->assignProperty(p1, "pos", QPointF(68, 185));
+    state1->assignProperty(p2, "pos", QPointF(168, 185));
+    state1->assignProperty(p3, "pos", QPointF(268, 185));
+    state1->assignProperty(p4, "pos", QPointF(68-150, 48-150));
+    state1->assignProperty(p5, "pos", QPointF(168, 48-150));
+    state1->assignProperty(p6, "pos", QPointF(268+150, 48-150));
+    state1->assignProperty(p1, "rotation", qreal(0));
+    state1->assignProperty(p2, "rotation", qreal(0));
+    state1->assignProperty(p3, "rotation", qreal(0));
+    state1->assignProperty(p4, "rotation", qreal(-270));
+    state1->assignProperty(p5, "rotation", qreal(-90));
+    state1->assignProperty(p6, "rotation", qreal(270));
+    state1->assignProperty(boxProxy, "opacity", qreal(0));
+    state1->assignProperty(p1, "opacity", qreal(1));
+    state1->assignProperty(p2, "opacity", qreal(1));
+    state1->assignProperty(p3, "opacity", qreal(1));
+    state1->assignProperty(p4, "opacity", qreal(0));
+    state1->assignProperty(p5, "opacity", qreal(0));
+    state1->assignProperty(p6, "opacity", qreal(0));
+
+    // State 2
+    state2->assignProperty(button, "text", "Switch to state 3");
+    state2->assignProperty(widget, "geometry", QRectF(200, 150, 200, 150));
+    state2->assignProperty(box, "geometry", QRect(9, 150, 190, 150));
+    state2->assignProperty(p1, "pos", QPointF(68-150, 185+150));
+    state2->assignProperty(p2, "pos", QPointF(168, 185+150));
+    state2->assignProperty(p3, "pos", QPointF(268+150, 185+150));
+    state2->assignProperty(p4, "pos", QPointF(64, 48));
+    state2->assignProperty(p5, "pos", QPointF(168, 48));
+    state2->assignProperty(p6, "pos", QPointF(268, 48));
+    state2->assignProperty(p1, "rotation", qreal(-270));
+    state2->assignProperty(p2, "rotation", qreal(90));
+    state2->assignProperty(p3, "rotation", qreal(270));
+    state2->assignProperty(p4, "rotation", qreal(0));
+    state2->assignProperty(p5, "rotation", qreal(0));
+    state2->assignProperty(p6, "rotation", qreal(0));
+    state2->assignProperty(boxProxy, "opacity", qreal(1));
+    state2->assignProperty(p1, "opacity", qreal(0));
+    state2->assignProperty(p2, "opacity", qreal(0));
+    state2->assignProperty(p3, "opacity", qreal(0));
+    state2->assignProperty(p4, "opacity", qreal(1));
+    state2->assignProperty(p5, "opacity", qreal(1));
+    state2->assignProperty(p6, "opacity", qreal(1));
+
+    // State 3
+    state3->assignProperty(button, "text", "Switch to state 1");
+    state3->assignProperty(p1, "pos", QPointF(0, 5));
+    state3->assignProperty(p2, "pos", QPointF(0, 5 + 64 + 5));
+    state3->assignProperty(p3, "pos", QPointF(5, 5 + (64 + 5) + 64));
+    state3->assignProperty(p4, "pos", QPointF(5 + 64 + 5, 5));
+    state3->assignProperty(p5, "pos", QPointF(5 + 64 + 5, 5 + 64 + 5));
+    state3->assignProperty(p6, "pos", QPointF(5 + 64 + 5, 5 + (64 + 5) + 64));
+    state3->assignProperty(widget, "geometry", QRectF(138, 5, 400 - 138, 200));
+    state3->assignProperty(box, "geometry", QRect(5, 205, 400, 90));
+    state3->assignProperty(p1, "opacity", qreal(1));
+    state3->assignProperty(p2, "opacity", qreal(1));
+    state3->assignProperty(p3, "opacity", qreal(1));
+    state3->assignProperty(p4, "opacity", qreal(1));
+    state3->assignProperty(p5, "opacity", qreal(1));
+    state3->assignProperty(p6, "opacity", qreal(1));
+
+    QAbstractTransition *t1 = state1->addTransition(button, SIGNAL(clicked()), state2);
+    QSequentialAnimationGroup *animation1SubGroup = new QSequentialAnimationGroup;
+    animation1SubGroup->addPause(250);
+    animation1SubGroup->addAnimation(new QPropertyAnimation(box, "geometry"));
+    t1->addAnimation(animation1SubGroup);
+    t1->addAnimation(new QPropertyAnimation(widget, "geometry"));
+    t1->addAnimation(new QPropertyAnimation(p1, "pos"));
+    t1->addAnimation(new QPropertyAnimation(p2, "pos"));
+    t1->addAnimation(new QPropertyAnimation(p3, "pos"));
+    t1->addAnimation(new QPropertyAnimation(p4, "pos"));
+    t1->addAnimation(new QPropertyAnimation(p5, "pos"));
+    t1->addAnimation(new QPropertyAnimation(p6, "pos"));
+    t1->addAnimation(new QPropertyAnimation(p1, "rotation"));
+    t1->addAnimation(new QPropertyAnimation(p2, "rotation"));
+    t1->addAnimation(new QPropertyAnimation(p3, "rotation"));
+    t1->addAnimation(new QPropertyAnimation(p4, "rotation"));
+    t1->addAnimation(new QPropertyAnimation(p5, "rotation"));
+    t1->addAnimation(new QPropertyAnimation(p6, "rotation"));
+    t1->addAnimation(new QPropertyAnimation(p1, "opacity"));
+    t1->addAnimation(new QPropertyAnimation(p2, "opacity"));
+    t1->addAnimation(new QPropertyAnimation(p3, "opacity"));
+    t1->addAnimation(new QPropertyAnimation(p4, "opacity"));
+    t1->addAnimation(new QPropertyAnimation(p5, "opacity"));
+    t1->addAnimation(new QPropertyAnimation(p6, "opacity"));
+
+    QAbstractTransition *t2 = state2->addTransition(button, SIGNAL(clicked()), state3);
+    t2->addAnimation(new QPropertyAnimation(box, "geometry"));
+    t2->addAnimation(new QPropertyAnimation(widget, "geometry"));
+    t2->addAnimation(new QPropertyAnimation(p1, "pos"));
+    t2->addAnimation(new QPropertyAnimation(p2, "pos"));
+    t2->addAnimation(new QPropertyAnimation(p3, "pos"));
+    t2->addAnimation(new QPropertyAnimation(p4, "pos"));
+    t2->addAnimation(new QPropertyAnimation(p5, "pos"));
+    t2->addAnimation(new QPropertyAnimation(p6, "pos"));
+    t2->addAnimation(new QPropertyAnimation(p1, "rotation"));
+    t2->addAnimation(new QPropertyAnimation(p2, "rotation"));
+    t2->addAnimation(new QPropertyAnimation(p3, "rotation"));
+    t2->addAnimation(new QPropertyAnimation(p4, "rotation"));
+    t2->addAnimation(new QPropertyAnimation(p5, "rotation"));
+    t2->addAnimation(new QPropertyAnimation(p6, "rotation"));
+    t2->addAnimation(new QPropertyAnimation(p1, "opacity"));
+    t2->addAnimation(new QPropertyAnimation(p2, "opacity"));
+    t2->addAnimation(new QPropertyAnimation(p3, "opacity"));
+    t2->addAnimation(new QPropertyAnimation(p4, "opacity"));
+    t2->addAnimation(new QPropertyAnimation(p5, "opacity"));
+    t2->addAnimation(new QPropertyAnimation(p6, "opacity"));
+
+    QAbstractTransition *t3 = state3->addTransition(button, SIGNAL(clicked()), state1);
+    t3->addAnimation(new QPropertyAnimation(box, "geometry"));
+    t3->addAnimation(new QPropertyAnimation(widget, "geometry"));
+    t3->addAnimation(new QPropertyAnimation(p1, "pos"));
+    t3->addAnimation(new QPropertyAnimation(p2, "pos"));
+    t3->addAnimation(new QPropertyAnimation(p3, "pos"));
+    t3->addAnimation(new QPropertyAnimation(p4, "pos"));
+    t3->addAnimation(new QPropertyAnimation(p5, "pos"));
+    t3->addAnimation(new QPropertyAnimation(p6, "pos"));
+    t3->addAnimation(new QPropertyAnimation(p1, "rotation"));
+    t3->addAnimation(new QPropertyAnimation(p2, "rotation"));
+    t3->addAnimation(new QPropertyAnimation(p3, "rotation"));
+    t3->addAnimation(new QPropertyAnimation(p4, "rotation"));
+    t3->addAnimation(new QPropertyAnimation(p5, "rotation"));
+    t3->addAnimation(new QPropertyAnimation(p6, "rotation"));
+    t3->addAnimation(new QPropertyAnimation(p1, "opacity"));
+    t3->addAnimation(new QPropertyAnimation(p2, "opacity"));
+    t3->addAnimation(new QPropertyAnimation(p3, "opacity"));
+    t3->addAnimation(new QPropertyAnimation(p4, "opacity"));
+    t3->addAnimation(new QPropertyAnimation(p5, "opacity"));
+    t3->addAnimation(new QPropertyAnimation(p6, "opacity"));
+
+    machine.start();
+
+    QGraphicsView view(&scene);
+    view.show();
+
+    return app.exec();
+}
+
+#include "main.moc"