src/activeqt/container/qaxscript.cpp
changeset 0 1918ee327afb
child 4 3b1da2848fc7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/activeqt/container/qaxscript.cpp	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,1290 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the ActiveQt framework of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+**   * Redistributions of source code must retain the above copyright
+**     notice, this list of conditions and the following disclaimer.
+**   * Redistributions in binary form must reproduce the above copyright
+**     notice, this list of conditions and the following disclaimer in
+**     the documentation and/or other materials provided with the
+**     distribution.
+**   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+**     the names of its contributors may be used to endorse or promote
+**     products derived from this software without specific prior written
+**     permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qaxscript.h"
+
+#ifndef QT_NO_WIN_ACTIVEQT
+
+#if defined(Q_CC_GNU)
+# define QT_NO_QAXSCRIPT
+#elif defined(Q_CC_BOR) && __BORLANDC__ < 0x560
+# define QT_NO_QAXSCRIPT
+#endif
+
+#include <qapplication.h>
+#include <qfile.h>
+#include <qhash.h>
+#include <qmetaobject.h>
+#include <quuid.h>
+#include <qwidget.h>
+
+#include <qt_windows.h>
+#ifndef QT_NO_QAXSCRIPT
+#include <initguid.h>
+#include <activscp.h>
+#endif
+
+#include "../shared/qaxtypes.h"
+
+QT_BEGIN_NAMESPACE
+
+struct QAxEngineDescriptor { QString name, extension, code; };
+static QList<QAxEngineDescriptor> engines;
+
+class QAxScriptManagerPrivate
+{
+public:
+    QHash<QString, QAxScript*> scriptDict;
+    QHash<QString, QAxBase*> objectDict;
+};
+
+/*
+    \class QAxScriptSite
+    \brief The QAxScriptSite class implements a Windows Scripting Host
+    \internal
+
+    The QAxScriptSite is used internally to communicate callbacks from the script
+    engine to the script manager.
+*/
+
+#ifndef QT_NO_QAXSCRIPT
+
+class QAxScriptSite : public IActiveScriptSite, public IActiveScriptSiteWindow
+{
+public:
+    QAxScriptSite(QAxScript *script);
+    
+    ULONG WINAPI AddRef();
+    ULONG WINAPI Release();
+    HRESULT WINAPI QueryInterface(REFIID iid, void **ppvObject);
+    
+    HRESULT WINAPI GetLCID(LCID *plcid);
+    HRESULT WINAPI GetItemInfo(LPCOLESTR pstrName, DWORD dwReturnMask, IUnknown **ppiunkItem, ITypeInfo **ppti);
+    HRESULT WINAPI GetDocVersionString(BSTR *pbstrVersion);
+    
+    HRESULT WINAPI OnScriptTerminate(const VARIANT *pvarResult, const EXCEPINFO *pexcepinfo);
+    HRESULT WINAPI OnStateChange(SCRIPTSTATE ssScriptState);
+    HRESULT WINAPI OnScriptError(IActiveScriptError *pscripterror);
+    HRESULT WINAPI OnEnterScript();
+    HRESULT WINAPI OnLeaveScript();
+    
+    HRESULT WINAPI GetWindow(HWND *phwnd);
+    HRESULT WINAPI EnableModeless(BOOL fEnable);
+    
+protected:
+    QWidget *window() const;
+    
+private:
+    QAxScript *script;
+    unsigned long ref;
+};
+
+/*
+    Constructs the site for the \a s.
+*/
+QAxScriptSite::QAxScriptSite(QAxScript *s)
+: script(s), ref(1)
+{
+}
+
+/*
+    Implements IUnknown::AddRef
+*/
+ULONG WINAPI QAxScriptSite::AddRef()
+{
+    return ++ref;
+}
+
+/*
+    Implements IUnknown::Release
+*/
+ULONG WINAPI QAxScriptSite::Release()
+{
+    if (!--ref) {
+        delete this;
+        return 0;
+    }
+    return ref;
+}
+
+/*
+    Implements IUnknown::QueryInterface
+*/
+HRESULT WINAPI QAxScriptSite::QueryInterface(REFIID iid, void **ppvObject)
+{
+    *ppvObject = 0;
+    if (iid == IID_IUnknown)
+        *ppvObject = (IUnknown*)(IActiveScriptSite*)this;
+    else if (iid == IID_IActiveScriptSite)
+        *ppvObject = (IActiveScriptSite*)this;
+    else if (iid == IID_IActiveScriptSiteWindow)
+        *ppvObject = (IActiveScriptSiteWindow*)this;
+    else
+        return E_NOINTERFACE;
+    
+    AddRef();
+    return S_OK;
+}
+
+/*
+    Implements IActiveScriptSite::GetLCID
+
+    This method is not implemented. Use the system-defined locale.
+*/
+HRESULT WINAPI QAxScriptSite::GetLCID(LCID * /*plcid*/)
+{
+    return E_NOTIMPL;
+}
+
+/*
+    Implements IActiveScriptSite::GetItemInfo
+
+    Tries to find the QAxBase for \a pstrName and returns the 
+    relevant interfaces in \a item and \a type as requested through \a mask.
+*/
+HRESULT WINAPI QAxScriptSite::GetItemInfo(LPCOLESTR pstrName, DWORD mask, IUnknown **item, ITypeInfo **type)
+{
+    if (item)
+        *item = 0;
+    else if (mask & SCRIPTINFO_IUNKNOWN)
+        return E_POINTER;
+    
+    if (type)
+        *type = 0;
+    else if (mask & SCRIPTINFO_ITYPEINFO)
+        return E_POINTER;
+    
+    QAxBase *object = script->findObject(QString::fromWCharArray(pstrName));
+    if (!object)
+        return TYPE_E_ELEMENTNOTFOUND;
+    
+    if (mask & SCRIPTINFO_IUNKNOWN)
+        object->queryInterface(IID_IUnknown, (void**)item);
+    if (mask & SCRIPTINFO_ITYPEINFO) {
+        IProvideClassInfo *classInfo = 0;
+        object->queryInterface(IID_IProvideClassInfo, (void**)&classInfo);
+        if (classInfo) {
+            classInfo->GetClassInfo(type);
+            classInfo->Release();
+        }
+    }
+    return S_OK;
+}
+
+/*
+    Implements IActiveScriptSite::GetDocVersionString
+
+    This method is not implemented. The scripting engine should assume 
+    that the script is in sync with the document.
+*/
+HRESULT WINAPI QAxScriptSite::GetDocVersionString(BSTR * /*version*/)
+{
+    return E_NOTIMPL;
+}
+
+/*
+    Implements IActiveScriptSite::OnScriptTerminate
+
+    This method is usually not called, but if it is it fires
+    QAxScript::finished().
+*/
+HRESULT WINAPI QAxScriptSite::OnScriptTerminate(const VARIANT *result, const EXCEPINFO *exception)
+{
+    emit script->finished();
+    
+    if (result && result->vt != VT_EMPTY)
+        emit script->finished(VARIANTToQVariant(*result, 0));
+    if (exception)
+        emit script->finished(exception->wCode, 
+        QString::fromWCharArray(exception->bstrSource),
+        QString::fromWCharArray(exception->bstrDescription),
+        QString::fromWCharArray(exception->bstrHelpFile)
+			    );
+    return S_OK;
+}
+
+/*
+    Implements IActiveScriptSite::OnEnterScript
+
+    Fires QAxScript::entered() to inform the host that the 
+    scripting engine has begun executing the script code.
+*/
+HRESULT WINAPI QAxScriptSite::OnEnterScript()
+{
+    emit script->entered();
+    return S_OK;
+}
+
+/*
+    Implements IActiveScriptSite::OnLeaveScript
+
+    Fires QAxScript::finished() to inform the host that the 
+    scripting engine has returned from executing the script code.
+*/
+HRESULT WINAPI QAxScriptSite::OnLeaveScript()
+{
+    emit script->finished();
+    return S_OK;
+}
+
+/*
+    Implements IActiveScriptSite::OnScriptError
+
+    Fires QAxScript::error() to inform the host that an 
+    that an execution error occurred while the engine was running the script.
+*/
+HRESULT WINAPI QAxScriptSite::OnScriptError(IActiveScriptError *error)
+{
+    EXCEPINFO exception;
+    memset(&exception, 0, sizeof(exception));
+    DWORD context;
+    ULONG lineNumber;
+    LONG charPos;
+    BSTR bstrLineText;
+    QString lineText;
+    
+    error->GetExceptionInfo(&exception);
+    error->GetSourcePosition(&context, &lineNumber, &charPos);
+    HRESULT hres = error->GetSourceLineText(&bstrLineText);
+    if (hres == S_OK) {
+        lineText = QString::fromWCharArray(bstrLineText);
+        SysFreeString(bstrLineText);
+    }
+    SysFreeString(exception.bstrSource);
+    SysFreeString(exception.bstrDescription);
+    SysFreeString(exception.bstrHelpFile);
+
+    emit script->error(exception.wCode, QString::fromWCharArray(exception.bstrDescription), lineNumber, lineText);
+    
+    return S_OK;
+}
+
+/*
+    Implements IActiveScriptSite::OnStateChange
+
+    Fires QAxScript::stateChanged() to inform the
+    the host that the scripting engine has changed states.
+*/
+HRESULT WINAPI QAxScriptSite::OnStateChange(SCRIPTSTATE ssScriptState)
+{
+    emit script->stateChanged(ssScriptState);
+    return S_OK;
+}
+
+/*
+    \internal
+    Returns the toplevel widget parent of this script, or
+    the application' active window if there is no widget parent.
+*/
+QWidget *QAxScriptSite::window() const
+{
+    QWidget *w = 0;
+    QObject *p = script->parent();
+    while (!w && p) {
+        w = qobject_cast<QWidget*>(p);
+        p = p->parent();
+    }
+    
+    if (w)
+        w = w->window();
+    if (!w && qApp)
+        w = qApp->activeWindow();
+    
+    return w;
+}
+
+/*
+    Implements IActiveScriptSiteWindow::GetWindow
+
+    Retrieves the handle to a window that can act as the owner of a 
+    pop-up window that the scripting engine must display.
+*/
+HRESULT WINAPI QAxScriptSite::GetWindow(HWND *phwnd)
+{
+    if (!phwnd)
+        return E_POINTER;
+    
+    *phwnd = 0;
+    QWidget *w = window();
+    if (!w)
+        return E_FAIL;
+    
+    *phwnd = w->winId();
+    return S_OK;
+}
+
+/*
+    Implements IActiveScriptSiteWindow::EnableModeless
+
+    Causes the host to enable or disable its main window 
+    as well as any modeless dialog boxes.
+*/
+HRESULT WINAPI QAxScriptSite::EnableModeless(BOOL fEnable)
+{
+    QWidget *w = window();
+    if (!w)
+        return E_FAIL;
+    
+    EnableWindow(w->winId(), fEnable);
+    return S_OK;
+}
+
+#endif //QT_NO_QAXSCRIPT
+
+
+/*!
+    \class QAxScriptEngine
+    \brief The QAxScriptEngine class provides a wrapper around a script engine.
+    \inmodule QAxContainer
+
+    Every instance of the QAxScriptEngine class represents an interpreter
+    for script code in a particular scripting language. The class is usually
+    not used directly. The QAxScript and QAxScriptManager classes provide
+    convenient functions to handle and call script code.
+
+    Direct access to the script engine is provided through
+    queryInterface().
+
+    \warning This class is not available with the bcc5.5 and MingW
+    compilers.
+
+    \sa QAxScript, QAxScriptManager, QAxBase, {ActiveQt Framework}
+*/
+
+/*!
+    \enum QAxScriptEngine::State
+
+    The State enumeration defines the different states a script
+    engine can be in.
+
+    \value Uninitialized The script has been created, but not yet initialized
+    \value Initialized The script has been initialized, but is not running
+    \value Started The script can execute code, but does not yet handle events
+    \value Connected The script can execute code and is connected so
+    that it can handle events
+    \value Disconnected The script is loaded, but is not connected to
+    event sources
+    \value Closed The script has been closed.
+*/
+
+/*!
+    Constructs a QAxScriptEngine object interpreting script code in \a language
+    provided by the code in \a script. This is usually done by the QAxScript 
+    class when \link QAxScript::load() loading a script\endlink.
+
+    Instances of QAxScriptEngine should always have both a language and a
+    script.
+*/
+QAxScriptEngine::QAxScriptEngine(const QString &language, QAxScript *script)
+: QAxObject(script), script_code(script), engine(0), script_language(language)
+{
+#ifdef QT_CHECK_STATE
+    if (language.isEmpty())
+        qWarning("QAxScriptEngine: created without language");
+    
+    if (!script_code)
+        qWarning("QAxScriptEngine: created without script");
+#endif
+    setObjectName(QLatin1String("QAxScriptEngine_") + language);
+    disableClassInfo();
+    disableEventSink();
+}
+
+/*!
+    Destroys the QAxScriptEngine object, releasing all allocated
+    resources.
+*/
+QAxScriptEngine::~QAxScriptEngine()
+{
+#ifndef QT_NO_QAXSCRIPT
+    if (engine) {
+        engine->SetScriptState(SCRIPTSTATE_DISCONNECTED);
+        engine->Close();
+        engine->Release();
+    }
+#endif
+}
+
+/*! 
+    \fn QString QAxScriptEngine::scriptLanguage() const
+    Returns the scripting language, for example "VBScript",
+    or "JScript".
+*/
+
+/*!
+    \reimp
+*/
+bool QAxScriptEngine::initialize(IUnknown **ptr)
+{
+    *ptr = 0;
+    
+#ifndef QT_NO_QAXSCRIPT
+    if (!script_code || script_language.isEmpty())
+        return false;
+    
+    CLSID clsid;
+    HRESULT hres = CLSIDFromProgID((wchar_t*)script_language.utf16(), &clsid);
+    if(FAILED(hres))
+        return false;
+    
+    CoCreateInstance(clsid, 0, CLSCTX_INPROC_SERVER, IID_IActiveScript, (void**)&engine);
+    if (!engine)
+        return false;
+    
+    IActiveScriptParse *parser = 0;
+    engine->QueryInterface(IID_IActiveScriptParse, (void**)&parser);
+    if (!parser) {
+        engine->Release();
+        engine = 0;
+        return false;
+    }
+    
+    if (engine->SetScriptSite(script_code->script_site) != S_OK) {
+        engine->Release();
+        engine = 0;
+        return false;
+    }
+    if (parser->InitNew() != S_OK) {
+        parser->Release();
+        engine->Release();
+        engine = 0;
+        return false;
+    }
+    
+    BSTR bstrCode = QStringToBSTR(script_code->scriptCode());
+#ifdef Q_OS_WIN64
+    hres = parser->ParseScriptText(bstrCode, 0, 0, 0, DWORDLONG(this), 0, SCRIPTTEXT_ISVISIBLE, 0, 0);
+#else
+    hres = parser->ParseScriptText(bstrCode, 0, 0, 0, DWORD(this), 0, SCRIPTTEXT_ISVISIBLE, 0, 0);
+#endif
+    SysFreeString(bstrCode);
+    
+    parser->Release();
+    parser = 0;
+    
+    script_code->updateObjects();
+    
+    if (engine->SetScriptState(SCRIPTSTATE_CONNECTED) != S_OK) {
+        engine = 0;
+        return false;
+    }
+    
+    IDispatch *scriptDispatch = 0;
+    engine->GetScriptDispatch(0, &scriptDispatch);
+    if (scriptDispatch) {
+        scriptDispatch->QueryInterface(IID_IUnknown, (void**)ptr);
+        scriptDispatch->Release();
+    }
+#endif
+    
+    return *ptr != 0;
+}
+
+/*!
+    \fn bool QAxScriptEngine::isValid() const
+
+    Returns true if the script engine has been initialized
+    correctly; otherwise returns false.
+*/
+
+/*!
+    Returns true if the script engine supports introspection;
+    otherwise returns false.
+*/
+bool QAxScriptEngine::hasIntrospection() const
+{
+    if (!isValid())
+        return false;
+    
+    IDispatch *scriptDispatch = 0;
+    QAxBase::queryInterface(IID_IDispatch, (void**)&scriptDispatch);
+    if (!scriptDispatch)
+        return false;
+    
+    UINT tic = 0;
+    HRESULT hres = scriptDispatch->GetTypeInfoCount(&tic);
+    scriptDispatch->Release();
+    return hres == S_OK && tic > 0;
+}
+
+/*!
+    Requests the interface \a uuid from the script engine object and
+    sets the value of \a iface to the provided interface, or to 0 if
+    the requested interface could not be provided.
+
+    Returns the result of the QueryInterface implementation of the COM
+    object.
+*/
+long QAxScriptEngine::queryInterface(const QUuid &uuid, void **iface) const
+{
+    *iface = 0;
+    if (!engine)
+        return E_NOTIMPL;
+    
+#ifndef QT_NO_QAXSCRIPT
+    return engine->QueryInterface(uuid, iface);
+#else
+    return E_NOTIMPL;
+#endif
+}
+
+/*!
+    Returns the state of the script engine.
+*/
+QAxScriptEngine::State QAxScriptEngine::state() const
+{
+    if (!engine)
+        return Uninitialized;
+    
+#ifndef QT_NO_QAXSCRIPT
+    SCRIPTSTATE state;
+    engine->GetScriptState(&state);
+    return (State)state;
+#else
+    return Uninitialized;
+#endif
+}
+
+/*!
+    Sets the state of the script engine to \a st.
+    Calling this function is usually not necessary.
+*/
+void QAxScriptEngine::setState(State st)
+{
+#ifndef QT_NO_QAXSCRIPT
+    if (!engine)
+        return;
+    
+    engine->SetScriptState((SCRIPTSTATE)st);
+#endif
+}
+
+/*!
+    Registers an item with the script engine. Script code can
+    refer to this item using \a name.
+*/
+void QAxScriptEngine::addItem(const QString &name)
+{
+#ifndef QT_NO_QAXSCRIPT
+    if (!engine)
+        return;
+    
+    engine->AddNamedItem((wchar_t*)name.utf16(), SCRIPTITEM_ISSOURCE|SCRIPTITEM_ISVISIBLE);
+#endif
+}
+
+/*!
+    \class QAxScript
+    \brief The QAxScript class provides a wrapper around script code.
+    \inmodule QAxContainer
+
+    Every instance of the QAxScript class represents a piece of
+    scripting code in a particular scripting language. The code is
+    loaded into the script engine using load(). Functions declared
+    in the code can be called using call(). 
+
+    The script provides scriptEngine() provides feedback to the 
+    application through signals. The most important signal is the 
+    error() signal. Direct access to the QAxScriptEngine is provided
+    through the scriptEngine() function.
+
+    \warning This class is not available with the bcc5.5 and MingW
+    compilers.
+
+    \sa QAxScriptEngine, QAxScriptManager, QAxBase, {ActiveQt Framework}
+*/
+
+/*!
+    \enum QAxScript::FunctionFlags
+
+    This FunctionFlags enum describes formatting for function introspection.
+
+    \value FunctionNames Only function names are returned.
+    \value FunctionSignatures Returns the functions with signatures.
+*/
+
+/*!
+    Constructs a QAxScript object called \a name and registers
+    it with the QAxScriptManager \a manager. This is usually done by the
+    QAxScriptManager class when \link QAxScriptManager::load() loading a 
+    script\endlink.
+
+    A script should always have a name. A manager is necessary to allow
+    the script code to reference objects in the application. The \a manager
+    takes ownership of the object.
+*/
+QAxScript::QAxScript(const QString &name, QAxScriptManager *manager)
+: QObject(manager), script_name(name), script_manager(manager),
+script_engine(0)
+{
+    if (manager) {
+        manager->d->scriptDict.insert(name, this);
+        connect(this, SIGNAL(error(int,QString,int,QString)), 
+            manager, SLOT(scriptError(int,QString,int,QString)));
+    }
+    
+#ifndef QT_NO_QAXSCRIPT
+    script_site = new QAxScriptSite(this);
+#else
+    script_site = 0;
+#endif
+}
+
+/*!
+    Destroys the object, releasing all allocated resources.
+*/
+QAxScript::~QAxScript()
+{
+    delete script_engine;
+    script_engine = 0;
+    
+#ifndef QT_NO_QAXSCRIPT
+    script_site->Release();
+#endif
+}
+
+/*!
+    Loads the script source \a code written in language \a language
+    into the script engine. Returns true if \a code was successfully
+    entered into the script engine; otherwise returns false.
+
+    If \a language is empty (the default) it will be determined 
+    heuristically. If \a code contains the string \c {End Sub} it will 
+    be interpreted as VBScript, otherwise as JScript. Additional 
+    scripting languages can be registered using 
+    QAxScript::registerEngine().
+
+    This function can only be called once for each QAxScript object,
+    which is done automatically when using QAxScriptManager::load().
+*/
+bool QAxScript::load(const QString &code, const QString &language)
+{
+    if (script_engine || code.isEmpty())
+        return false;
+    
+    script_code = code;
+    QString lang = language;
+    if (lang.isEmpty()) {
+        if (code.contains(QLatin1String("End Sub"), Qt::CaseInsensitive))
+            lang = QLatin1String("VBScript");
+        
+        QList<QAxEngineDescriptor>::ConstIterator it;
+        for (it = engines.begin(); it != engines.end(); ++it) {
+            QAxEngineDescriptor engine = *it;
+            if (engine.code.isEmpty())
+                continue;
+            
+            if (code.contains(engine.code)) {
+                lang = engine.name;
+                break;
+            }
+        }
+    }
+    if (lang.isEmpty())
+        lang = QLatin1String("JScript");
+    
+    script_engine = new QAxScriptEngine(lang, this);
+    // trigger call to initialize
+    script_engine->metaObject();
+    
+    return script_engine->isValid();
+}
+
+/*!
+    Returns a list of all the functions in this script if the respective
+    script engine supports introspection; otherwise returns an empty list.
+    The functions are either provided with full prototypes or only as 
+    names, depending on the value of \a flags.
+
+    \sa QAxScriptEngine::hasIntrospection()
+*/
+QStringList QAxScript::functions(FunctionFlags flags) const
+{
+    QStringList functions;
+    
+    const QMetaObject *mo = script_engine->metaObject();
+    for (int i = mo->methodOffset(); i < mo->methodCount(); ++i) {
+       const QMetaMethod slot(mo->method(i));
+       if (slot.methodType() != QMetaMethod::Slot || slot.access() != QMetaMethod::Public)
+            continue;
+        QString slotname = QString::fromLatin1(slot.signature());
+        if (slotname.contains(QLatin1Char('_')))
+            continue;
+        
+        if (flags == FunctionSignatures)
+            functions << slotname;
+        else
+            functions << slotname.left(slotname.indexOf(QLatin1Char('(')));
+    }
+    
+    return functions;
+}
+
+/*!
+    Calls \a function, passing the parameters \a var1, \a var1, 
+    \a var2, \a var3, \a var4, \a var5, \a var6, \a var7 and \a var8
+    as arguments and returns the value returned by the function, or an 
+    invalid QVariant if the function does not return a value or when 
+    the function call failed.
+
+    See QAxScriptManager::call() for more information about how to call
+    script functions.
+*/
+QVariant QAxScript::call(const QString &function, const QVariant &var1,
+                         const QVariant &var2,
+                         const QVariant &var3,
+                         const QVariant &var4,
+                         const QVariant &var5,
+                         const QVariant &var6,
+                         const QVariant &var7,
+                         const QVariant &var8)
+{
+    if (!script_engine)
+        return QVariant();
+    
+    return script_engine->dynamicCall(function.toLatin1(), var1, var2, var3, var4, var5, var6, var7, var8);
+}
+
+/*!
+    \overload
+
+    Calls \a function passing \a arguments as parameters, and returns
+    the result. Returns when the script's execution has finished.
+
+    See QAxScriptManager::call() for more information about how to call
+    script functions.
+*/
+QVariant QAxScript::call(const QString &function, QList<QVariant> &arguments)
+{
+    if (!script_engine)
+        return QVariant();
+    
+    return script_engine->dynamicCall(function.toLatin1(), arguments);
+}
+
+/*! \internal
+    Registers all objects in the manager with the script engine.
+*/
+void QAxScript::updateObjects()
+{
+    if (!script_manager)
+        return;
+    
+    script_manager->updateScript(this);
+}
+
+/*! \internal
+    Returns the object \a name registered with the manager.
+*/
+QAxBase *QAxScript::findObject(const QString &name)
+{
+    if (!script_manager)
+        return 0;
+    
+    return script_manager->d->objectDict.value(name);
+}
+
+/*! \fn QString QAxScript::scriptName() const
+    Returns the name of the script.
+*/
+
+/*! \fn QString QAxScript::scriptCode() const
+    Returns the script's code, or the null-string if no
+    code has been loaded yet.
+
+    \sa load()
+*/
+
+/*! \fn QAxScriptEngine* QAxScript::scriptEngine() const
+    Returns a pointer to the script engine.
+
+    You can use the object returned to connect signals to the 
+    script functions, or to access the script engine directly.
+*/
+
+/*! \fn void QAxScript::entered()
+
+    This signal is emitted when a script engine has started executing code.
+*/
+
+/*! \fn void QAxScript::finished()
+
+    This signal is emitted when a script engine has finished executing code.
+*/
+
+/*!
+    \fn void QAxScript::finished(const QVariant &result)
+    \overload
+
+    \a result contains the script's result. This will be an invalid
+    QVariant if the script has no return value.
+*/
+
+/*! \fn void QAxScript::finished(int code, const QString &source,
+                                 const QString &description, const QString &help)
+    \overload
+
+    \a code, \a source, \a description and \a help contain exception information
+    when the script terminated.
+*/
+
+/*! \fn void QAxScript::stateChanged(int state);
+
+    This signal is emitted when a script engine changes state.
+    \a state can be any value in the QAxScriptEngineState enumeration.
+*/
+
+/*!
+    \fn void QAxScript::error(int code, const QString &description,
+    int sourcePosition, const QString &sourceText)
+
+    This signal is emitted when an execution error occurred while
+    running a script.
+
+    \a code, \a description, \a sourcePosition and \a sourceText
+    contain information about the execution error.
+*/
+
+
+
+/*!
+    \class QAxScriptManager
+    \brief The QAxScriptManager class provides a bridge between application objects
+    and script code.
+    \inmodule QAxContainer
+
+    The QAxScriptManager acts as a bridge between the COM objects embedded 
+    in the Qt application through QAxObject or QAxWidget, and the scripting 
+    languages available through the Windows Script technologies, usually JScript 
+    and VBScript.
+
+    Create one QAxScriptManager for each separate document in your
+    application, and add the COM objects the scripts need to access
+    using addObject(). Then load() the script sources and invoke the
+    functions using call().
+
+    \warning This class is not available with the bcc5.5 and MingW
+    compilers.
+
+    \sa QAxScript, QAxScriptEngine, QAxBase, {ActiveQt Framework}
+*/
+
+/*!
+    Creates a QAxScriptManager object. \a parent is passed on to the
+    QObject constructor.
+
+    It is usual to create one QAxScriptManager for each document in an
+    application.
+*/
+QAxScriptManager::QAxScriptManager(QObject *parent)
+: QObject(parent)
+{
+    d = new QAxScriptManagerPrivate;
+}
+
+/*!
+    Destroys the objects, releasing all allocated resources.
+*/
+QAxScriptManager::~QAxScriptManager()
+{
+    delete d;
+}
+
+/*!
+    Returns a list with all the functions that are available.
+    Functions provided by script engines that don't support
+    introspection are not included in the list.
+    The functions are either provided with full prototypes or 
+    only as names, depending on the value of \a flags.
+*/
+QStringList QAxScriptManager::functions(QAxScript::FunctionFlags flags) const
+{
+    QStringList functions;
+    
+    QHash<QString, QAxScript*>::ConstIterator scriptIt;
+    for (scriptIt = d->scriptDict.begin(); scriptIt != d->scriptDict.end(); ++scriptIt) {
+        QAxScript *script = scriptIt.value();
+        functions += script->functions(flags);
+    }
+    
+    return functions;
+}
+
+/*!
+    Returns a list with the names of all the scripts.
+*/
+QStringList QAxScriptManager::scriptNames() const
+{
+    QStringList scripts;
+    
+    QHash<QString, QAxScript*>::ConstIterator scriptIt;
+    for (scriptIt = d->scriptDict.begin(); scriptIt != d->scriptDict.end(); ++scriptIt) {
+        scripts << scriptIt.key();
+    }
+    
+    return scripts;
+}
+
+/*!
+    Returns the script called \a name.
+
+    You can use the returned pointer to call functions directly 
+    through QAxScript::call(), to access the script engine directly, or
+    to delete and thus unload the script.
+*/
+QAxScript *QAxScriptManager::script(const QString &name) const
+{
+    return d->scriptDict.value(name);
+}
+
+/*!
+    Adds \a object to the manager. Scripts handled by this manager
+    can access the object in the code using the object's
+    \l{QObject::objectName}{objectName} property.
+
+    You must add all the necessary objects before loading any scripts.
+*/
+void QAxScriptManager::addObject(QAxBase *object)
+{
+    QObject *obj = object->qObject();
+    QString name = obj->objectName();
+    if (d->objectDict.contains(name))
+        return;
+    
+    d->objectDict.insert(name, object);
+    connect(obj, SIGNAL(destroyed(QObject*)), this, SLOT(objectDestroyed(QObject*)));
+}
+
+/*! \fn void QAxScriptManager::addObject(QObject *object)
+    \overload
+
+    Adds a generic COM wrapper for \a object to the manager. \a object
+    must be exposed as a COM object using the functionality provided
+    by the QAxServer module. Applications
+    using this function you must link against the qaxserver library.
+*/
+
+/*!
+    Loads the script source \a code using the script engine for \a
+    language. The script can later be referred to using its \a name
+    which should not be empty.
+
+    The function returns a pointer to the script for the given
+    \a code if the \a code was loaded successfully; otherwise it
+    returns 0.
+
+    If \a language is empty it will be determined heuristically. If \a
+    code contains the string "End Sub" it will be interpreted as
+    VBScript, otherwise as JScript. Additional script engines can be
+    registered using registerEngine().
+
+    You must add all the objects necessary (using addObject()) \e
+    before loading any scripts. If \a code declares a function that is
+    already available (no matter in which language) the first function
+    is overloaded and can no longer be called via call(); but it will
+    still be available by calling its \link script() script \endlink 
+    directly.
+
+    \sa addObject(), scriptNames(), functions()
+*/
+QAxScript *QAxScriptManager::load(const QString &code, const QString &name, const QString &language)
+{
+    QAxScript *script = new QAxScript(name, this);
+    if (script->load(code, language))
+        return script;
+    
+    delete script;
+    return 0;
+}
+
+/*!
+    \overload
+
+    Loads the source code from the \a file. The script can later be
+    referred to using its \a name which should not be empty.
+
+    The function returns a pointer to the script engine for the code
+    in \a file if \a file was loaded successfully; otherwise it
+    returns 0.
+
+    The script engine used is determined from the file's extension. By
+    default ".js" files are interpreted as JScript files, and ".vbs"
+    and ".dsm" files are interpreted as VBScript. Additional script
+    engines can be registered using registerEngine().
+*/
+QAxScript *QAxScriptManager::load(const QString &file, const QString &name)
+{
+    QFile f(file);
+    if (!f.open(QIODevice::ReadOnly))
+        return 0;
+    QByteArray data = f.readAll();
+    QString contents = QString::fromLocal8Bit(data, data.size());
+    f.close();
+    
+    if (contents.isEmpty())
+        return 0;
+    
+    QString language;
+    if (file.endsWith(QLatin1String(".js"))) {
+        language = QLatin1String("JScript");
+    } else {
+        QList<QAxEngineDescriptor>::ConstIterator it;
+        for (it = engines.begin(); it != engines.end(); ++it) {
+            QAxEngineDescriptor engine = *it;
+            if (engine.extension.isEmpty())
+                continue;
+            
+            if (file.endsWith(engine.extension)) {
+                language = engine.name;
+                break;
+            }
+        }
+    }
+    
+    if (language.isEmpty())
+        language = QLatin1String("VBScript");
+    
+    QAxScript *script = new QAxScript(name, this);
+    if (script->load(contents, language))
+        return script;
+    
+    delete script;
+    return 0;
+}
+
+/*!
+    Calls \a function, passing the parameters \a var1, \a var1, 
+    \a var2, \a var3, \a var4, \a var5, \a var6, \a var7 and \a var8
+    as arguments and returns the value returned by the function, or an 
+    invalid QVariant if the function does not return a value or when 
+    the function call failed. The call returns when the script's
+    execution has finished.
+
+    In most script engines the only supported parameter type is "const
+    QVariant&", for example, to call a JavaScript function
+    \snippet doc/src/snippets/code/src_activeqt_container_qaxscript.cpp 0
+    use
+    \snippet doc/src/snippets/code/src_activeqt_container_qaxscript.cpp 1
+    As with \link QAxBase::dynamicCall() dynamicCall \endlink the 
+    parameters can directly be embedded in the function string.
+    \snippet doc/src/snippets/code/src_activeqt_container_qaxscript.cpp 2
+    However, this is slower.
+
+    Functions provided by script engines that don't support
+    introspection are not available and must be called directly
+    using QAxScript::call() on the respective \link script() 
+    script \endlink object.
+
+    Note that calling this function can be significantely slower than
+    using call() on the respective QAxScript directly.
+*/
+QVariant QAxScriptManager::call(const QString &function, const QVariant &var1,
+                                const QVariant &var2,
+                                const QVariant &var3,
+                                const QVariant &var4,
+                                const QVariant &var5,
+                                const QVariant &var6,
+                                const QVariant &var7,
+                                const QVariant &var8)
+{
+    QAxScript *s = script(function);
+    if (!s) {
+#ifdef QT_CHECK_STATE
+        qWarning("QAxScriptManager::call: No script provides function %s, or this function\n"
+            "\tis provided through an engine that does not support introspection", function.latin1());
+#endif
+        return QVariant();
+    }
+    
+    return s->call(function, var1, var2, var3, var4, var5, var6, var7, var8);
+}
+
+/*! \overload
+
+    Calls \a function passing \a arguments as parameters, and returns
+    the result. Returns when the script's execution has finished.
+*/
+QVariant QAxScriptManager::call(const QString &function, QList<QVariant> &arguments)
+{
+    QAxScript *s = script(function);
+    if (!s) {
+#ifdef QT_CHECK_STATE
+        qWarning("QAxScriptManager::call: No script provides function %s, or this function\n"
+            "\tis provided through an engine that does not support introspection", function.latin1());
+#endif
+        return QVariant();
+    }
+    
+    QList<QVariant> args(arguments);
+    return s->call(function, args);
+}
+
+/*!
+    Registers the script engine called \a name and returns true if the
+    engine was found; otherwise does nothing and returns false.
+
+    The script engine will be used when loading files with the given
+    \a extension, or when loading source code that contains the string
+    \a code.
+*/
+bool QAxScriptManager::registerEngine(const QString &name, const QString &extension, const QString &code)
+{
+    if (name.isEmpty())
+        return false;
+    
+    CLSID clsid;
+    HRESULT hres = CLSIDFromProgID((wchar_t*)name.utf16(), &clsid);
+    if (hres != S_OK)
+        return false;
+    
+    QAxEngineDescriptor engine;
+    engine.name = name;
+    engine.extension = extension;
+    engine.code = code;
+    
+    engines.prepend(engine);
+    return true;
+}
+
+/*!
+    Returns a file filter listing all the supported script languages.
+    This filter string is convenient for use with QFileDialog.
+*/
+QString QAxScriptManager::scriptFileFilter()
+{
+    QString allFiles = QLatin1String("Script Files (*.js *.vbs *.dsm");
+    QString specialFiles = QLatin1String(";;VBScript Files (*.vbs *.dsm)"
+        ";;JavaScript Files (*.js)");
+    
+    QList<QAxEngineDescriptor>::ConstIterator it;
+    for (it = engines.begin(); it != engines.end(); ++it) {
+        QAxEngineDescriptor engine = *it;
+        if (engine.extension.isEmpty())
+            continue;
+        
+        allFiles += QLatin1String(" *") + engine.extension;
+        specialFiles += QLatin1String(";;") + engine.name + QLatin1String(" Files (*") + engine.extension + QLatin1Char(')');
+    }
+    allFiles += QLatin1Char(')');
+    
+    return allFiles + specialFiles + QLatin1String(";;All Files (*.*)");
+}
+
+/*!
+    \fn void QAxScriptManager::error(QAxScript *script, int code, const QString &description,
+    int sourcePosition, const QString &sourceText)
+
+    This signal is emitted when an execution error occurred while
+    running \a script.
+
+    \a code, \a description, \a sourcePosition and \a sourceText
+    contain information about the execution error.
+
+    \warning Do not delete \a script in a slot connected to this signal. Use deleteLater()
+    instead.
+*/
+
+/*!
+    \internal
+
+    Returns a pointer to the first QAxScript that knows 
+    about \a function, or 0 if this function is unknown.
+*/
+QAxScript *QAxScriptManager::scriptForFunction(const QString &function) const
+{
+    // check full prototypes if included
+    if (function.contains(QLatin1Char('('))) {
+        QHash<QString, QAxScript*>::ConstIterator scriptIt;
+        for (scriptIt = d->scriptDict.begin(); scriptIt != d->scriptDict.end(); ++scriptIt) {
+            QAxScript *script = scriptIt.value();
+            
+            if (script->functions(QAxScript::FunctionSignatures).contains(function))
+                return script;
+        }
+    }
+    
+    QString funcName = function;
+    funcName = funcName.left(funcName.indexOf(QLatin1Char('(')));
+    // second try, checking only names, not prototypes
+    QHash<QString, QAxScript*>::ConstIterator scriptIt;
+    for (scriptIt = d->scriptDict.begin(); scriptIt != d->scriptDict.end(); ++scriptIt) {
+        QAxScript *script = scriptIt.value();
+        
+        if (script->functions(QAxScript::FunctionNames).contains(funcName))
+            return script;
+    }
+    
+    return 0;
+}
+
+/*!
+    \internal
+*/
+void QAxScriptManager::updateScript(QAxScript *script)
+{
+    QHash<QString, QAxBase*>::ConstIterator objectIt;
+    for (objectIt = d->objectDict.constBegin(); objectIt != d->objectDict.constEnd(); ++objectIt) {
+        QString name = objectIt.key();
+        
+        QAxScriptEngine *engine = script->scriptEngine();
+        if (engine)
+            engine->addItem(name);
+    }
+}
+
+/*!
+    \internal
+*/
+void QAxScriptManager::objectDestroyed(QObject *o)
+{
+    d->objectDict.take(o->objectName());
+}
+
+/*!
+    \internal
+*/
+void QAxScriptManager::scriptError(int code, const QString &desc, int spos, const QString &stext)
+{
+    QAxScript *source = qobject_cast<QAxScript*>(sender());
+    emit error(source, code, desc, spos, stext);
+}
+
+QT_END_NAMESPACE
+#endif // QT_NO_WIN_ACTIVEQT